Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius. It is focused on balance and bugfixes.
You can find the full changelog below. As usual, let us know what you think of the update by commenting below or on the forum.
Version 1.3.2 Changelog:
## Balance * Reduced Chaos Rhino squad size from 2 to 1. * Reduced Chaos Rhino cost by 25%. * Added Jink to Heldrake. * Meteoric Descent is now part of the Heldrake's regular attack. * Reduced Gift of Contagion cooldown from 5 to 3. * Increased Gift of Contagion range from 1 to 3. * Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%). * Added missing Monstrous Creature trait to Daemon Prince. * Moved Mark of Nurgle from tier 2 to 1. * Moved Rite of Change from tier 1 to 2. * Moved Havoc from tier 2 to 3. * Moved Khorne Berzerker from tier 3 to 2. * Tentaclids are now part of the Hive Crone's regular attack.
## General * Added an exclamation mark to the population display when the required population exceeds the available. * Improved Chaos Space Marines Grenades descriptions to note which units they apply to. * Added Sensory Overload description. * Log world seed when loading game.
## Bug Fixes * Fixed crash that could occur due to a non-UTF user locale. * Fixed not being able to load games through the load game screen's load button under rare circumstances. * Fixed crash that could occur due to the pathfinder not having a valid goal. * Fixed crash that could occur when cycling autosaves or quicksaves. * Fixed some issues related to Vulkan. * Fixed No Escape trait not showing on weapons. * Fixed Poisoned trait not showing on weapons. * Fixed experience value of units on Orkoid Fungus being reduced to 0.6. * Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends. * Fixed enemies gaining experience when a Champion of Chaos transforms. * Fixed allies losing morale when a Champion of Chaos transforms. * Fixed unit weapon upgrades not showing in the compendium. * Fixed Shatter Defences not showing the amount of ranged damage reduction. * Fixed Features in the compendium not showing trait properties. * Fixed weapon effect in the portrait rendering through the unit.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new patch for Gladius, aiming to fix a few of the technical issues encountered yesterday, as well as balance tweaks.
As usual your feedback will be very useful, especially if you're still encountering technical issues, so let us know on the forum.
Version 1.3.1 Changelog:
## Balance * Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%. * Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%. * Reduced Ichor Blood cooldown from 2 to 1. * Increased Ichor Blood returned damage from 50%...150% to 100%...300%. * Possession summons are now permanent. * Increased Master of Mechanisms heal from +6...+18 to +8...+24. * Increased Shatter Defences range from 1 to 2. * Increased Mechatendrils attacks from 1...3 to 2...4. * Increased Infernal Industry energy and ore gain from +9 to +12. * Reduced Daemonforge cooldown from 10 to 3. * Changed Cultist Sacrifice from +2 to +25%. * Summons no longer cost upkeep.
## New * Tiles affected by Shatter Defences are now visually marked.
## Bug Fixes * Fixed Master of Possession's Possession ability making units disappear. * Fixed not being able to load games through the load game screen under rare circumstances. * Fixed crash that could occur when a transport dies with units inside. * Fixed crash when starting a game as a Spectator with cinematics enabled. * Fixed found city cost not increasing from queued orders. * Fixed Adamantium Weave Vest applying to the tile instead of the unit. * Fixed Worthy Offering sometimes not applying. * Fixed Fire Frenzy not increasing the ranged attacks. * Fixed Blood Rage and Fire Frenzy not restoring decreased movement. * Fixed Cultist Sacrifice affecting all cities instead of just one city. * Fixed Chaos Rhino self-repair missing healing effect. * Fixed please wait message appearing when deselecting a transport while it is not your turn. * Improved cancel order handling in multiplayer.
Warhammer 40,000: Gladius - Relics of War - Alberto
The Chaos Space Marines are here!
Legions of Heretic Astartes are ready to unleash their fury upon Gladius Prime! Neither the lapdogs of the Fallen Emperor nor the Xeno shall withstand their wrath.
The Chaos Space Marines DLC introduces a brand new playable faction to Warhammer 40,000: Gladius.
The Chaos Space Marines are hardened warriors, veterans of thousands of battle in the Immaterium and realspace alike. Their style of fighting has been portrayed with new unique gameplay mechanics, a full roster of new units, a brand new technology tree, buildings and quest-chain.
The Chaos Space Marines are a force to be reckoned with: they can field very good infantry, like the Khorne Berzerkers, who will carve through any enemy formation, and the Havocs, ready to unleash devastating fire from afar. Powerful daemon engines, like the Defiler and the Maulerfiend, are able to crush any opposition. And of course esoteric sorcerers like the Master of Possession make full use of their warp-infused powers to gain a decisive edge on the battlefield. For more information on all new units please refer to this page.
The new expansion is accompanied by a massive new free update. It adds a lot of new content, including new items and achievements. You can read the full changelog here.
If you still need to get your hands on Gladius and one of its DLCs, this is the perfect occasion! Starting today, until July 22nd, Warhammer 40,000: Gladius will be at 35% off, while its DLCs will be discounted at 25% off! The sale will start at 6 pm BST.
Last but not least, we will be running a release stream later today at 6 pm BST! Tune in on our Twitch channel and watch Chaos Lord Helping Hans as he continues his devastating crusade on Gladius Prime!
Warhammer 40,000: Gladius - Relics of War - Alberto
**NOTE: Saved games from previous versions are not compatible with this version.**
*“Heresy... must be eradicated leaf, brand and root. It must be exorcised utterly or it will return all the stronger, time and time again, until it is too great to destroy.”* *— Galan Noirgrim, Master of the Ordo Malleus*
Today marks the release of 1.3.0, accompanying the new expansion: Chaos Space Marines!
We like you’ll enjoy this update. It is massive, as you can see from the changelog below. A lot of the new improvements have been made possible thanks to your constant feedback, support and suggestions. Unfortunately, the update is not savegame compatible. If you’re playing through a game and you would like to continue it, a Legacy branch will be kept active so that you can.
We hope you’ll have fun with 1.3.0. Let us know what you think, on the forum or in the comments below.
Changelog:
New Faction (Chaos Space Marines DLC) Death to the False Emperor * **Initial Challenge:** Medium * **Chaos Cultists:** Cheap fodder infantry that can found cities and increase city growth. * **Unholy Rites:** Sacrifice city population to a Dark God to grant the city a significant temporary economic boost based on the god. * **Boons of Chaos:** When a Champion of Chaos kills an enemy, there's a chance the unit gains a permanent boon. * **Spawnhood:** Instead of gaining a Boon of Chaos, there's a chance the unit transforms into a Chaos Spawn. * **Dark Apotheosis:** Instead of gaining a Boon of Chaos, there's a chance the unit transforms into a mighty Daemon Prince. * **Marks of Chaos:** Brand individual units with a mark from one of the Dark Gods to increase the unit's powers. * **It Will Not Die:** Daemon engines that regenerate hitpoints each turn and even consume the souls of their enemies. * **Veterans of the Long War:** Veteran units with increased morale that gain a bonus to melee accuracy against loyal Space Marine units.
New * Added 4 new items: Axe of Blind Fury, Scrolls of Magnus, Tantalising Icon, Omni-Scope. * Added 13 new achievements. * Added 5 new tips. * Added display of total number of Chaos Cultists killed on Gladius to the menu screen. * Unit overlay now shows if a unit has actions remaining with a player-colored border around the unit icon. * Holding Ctrl while giving attack orders now makes the unit go into melee range for the attack if the unit has melee and ranged weapons. * Added population limit to the city overlay, so you can see at a glance if a city is population-capped. * Items are now colored by rarity: uncommon—turquoise, artefact—purple. * Elite abilities are now colored purple. * Research screen can now be scrolled by dragging the mouse left or right while the left mouse button is pressed. * Added weapons list to the compendium. * Added compendium faction sub-folders for buildings and units. * Added Spectator faction for observing games in multiplayer. * Added setting that controls the audio output device. * Added a Mods management screen under Extra in the main menu.
Balance * When a hero unit dies all his items now become unclaimed for the hero's owner. This should reduce the overwhelming impact of losing a hero. * Damage reduction from traits is now always additive instead of sometimes specifying the minimum. This fixes damage reduction buffs and debuffs applying in a confusing manner. * A single type of damage reduction can no longer apply past 83%. * Kastelan Robot's Repulsor Grid now returns 17% of ranged damage done by weapons that are not blast, template or witchfire. * Neutral units no longer gain upgrades. * All walkers now have access to Hammer of Wrath, as per 7th edition tabletop rules. * Mourning Blade of Lazaerek now increases melee damage and melee armour penetration instead of hitting additional enemies. * Gets Hot now deals 5% of the weapon's raw damage to the unit instead of 2% of the unit's hitpoints per attack. * Smoke screen now blocks line of sight. * Teleportation is no longer possible into enemy city tiles. * Reduced Mob Rule morale loss reduction from -5% to -3%. * Reduced Mob Rule morale loss reduction cap from -80% to -30%. * Reduced Bosspole morale loss reduction from -3% to -1.5%. * Increased Extra Bitz upkeep reduction from 10%...30% to 25%...75%. * Mek Gunz's Traktor weapon now applies Immobilized instead of Slowed. * Slowed no longer applies -10% accuracy. * Smoke Screen is now self-target. * Canoptek Spyder is no longer erroneously considered a vehicle. * Added missing Tank trait to Battlewagon, Hunter, Predator and Vindicator. * Fixed Poisoned rank not working. This correctly increases Toxinspike, 'Urty Syringe and Malanthope damage against infantry. * Fixed Shockwave not applying Pinned.
General * 1 turn cooldown weapons that required no action points are now part of the default attack of a unit. This helps with super-heavy unit usage without any significant practical sacrifice. * Reduced minimum turn number for a new quest appearing if the previous one was completed. * Increased spawning distance of enemy waves in invasion quests. * Execute queued orders prompt is now displayed before order unit. * End turn button now shows the icon of a sand watch instead of unit skip. * Improved item hints and compendium entries to show cost and rarity. * Compendium entries now show default stats instead of based on the current player. * Actions for cycling weapons are now more descriptive. * Changed key to keep attack estimate visible from Ctrl to Shift. * Don't show "screen shot saved" message so multiple screenshots can be taken in a row. * All fonts now support the general punctuation UTF-8 block (e.g. “ ” ‘ ’ „ « » —). * Added support for non-breaking space in text `<nbsp/>`. * Improved the look of punctuation by using smart quotes and em dashes. * % modifiers now show up to one digit after comma. * Librarian's Objuration Mechanicum application of Gets Hot now shows on the unit instead of each individual weapon. * Random and Spectator factions are now at the bottom of faction lists. * Improved jump pack landing sound effect. * Improved timing of unit die sounds. * Improved multiplayer movement line responsiveness. * Improved save game format to reduce GUI lag when many large save games are present on disk. * Improved performance.
AI * Neutral units spawned by quest objectives such as invasions no longer run away to heal. * Fixed AI to prefer attacking the closest enemy. * Fixed AI sometimes not retreating its army when its cities are threatened by a large enough force.
Bug Fixes * Fixed non-starting players losing upkeep resources in the first turn. * Fixed unit queued orders not returning resources when changing orders or when a unit dies. * Fixed attack estimate not showing for Jokaero Digital Weapon, Orbital Bombardment and Orbital Strike. * Fixed attack estimate not updating when selecting a targetable ability with a keyboard shortcut. * Fixed rare occurrences where the attack estimate would show incorrect numbers. * Fixed Tyranid Prime's Adaptive Biology incorrectly triggering after the first weapon dealt damage instead of after the first combat was over. * Fixed buffs and upgrades showing incorrectly in the hint of some abilities such as Shockwave and Orbital Strike. * Fixed Catachan Devil Lair sometimes not dying with 0 hitpoints. * Fixed notifications of abilities used showing incorrect rank. * Fixed Attack Squig name not including max rank. * Fixed Compendium scroll bar issues. * Fixed Dreadnought ranged attack animation. * Fixed Feed Upon The Planet tip showing when not playing Tyranids. * Fixed crash when an item is removed while being dragged. * Fixed Psychneuein Infestation spawning Psychneuein when a city is founded. * Fixed movement debuffs sometimes not working properly. * Fixed animation speed being applied incorrectly for firing weapons at non-standard speeds. * Fixed centering in the unit portrait being off in some circumstances. * Fixed Forbidden Knowledge triggering Captain's Deeds of Glory. * Fixed scroll bar button not highlighting when pressing on an empty portion of the scroll bar. * Fixed intro cinematic sometimes not playing when starting multiple games in succession. * Fixed the first fraction of a second of streaming audio being cut off. * Improved cinematic audio synchronization. * Fixed cities spawned by kill camp quest objectives not having custom names. * Fixed being able to click inside the game world while the menu screens are visible. * Fixed music restarting when the game is saved through the save screen with a new name. * Fixed rain audio sometimes not playing. * Fixed unclaimed items being clickable without a hero selected under rare circumstances. * Fixed an issue with units avoiding their rally tile.
Warhammer 40,000: Gladius - Relics of War - Alberto
Tomorrow the new expansion for Warhammer 40,000: Gladius is going to be released: Chaos Space Marines!
With a brand new playable faction, the new expansion is a must-have for all Gladius fans.
Of course the Chaos Space Marines come with a full roster of new units. Let's have a look at them!
Chaos Cultists Mass infantry unit that can found cities and sacrifice itself to the Dark Gods
The cultists of Chaos can be found, in one form or another, almost anywhere the Imperium has spread. At first glance, they are indistinguishable from normal men, but under their clothes, their flesh is tattooed and branded with sigils that hurt the eyes of any faithful who look upon them. When the Chaos Space Marines come to a planet, the true colours of the cultists are revealed. The powers of darkness are ever quick to promise glory, and even the lowliest initiate knows that to fight alongside such legendary warriors is to court the gaze of the gods.
Chaos Space Marines Versatile infantry unit
Ever since the Horus Heresy, Space Marines have been tempted by the path of Chaos, whether for selfish reasons or great ideals. Sundered from the Imperium, having turned their backs on the Emperor, these warriors know that there can be no peace for them, neither forgiveness nor absolution. They are wholly committed to the path they now tread, for good or ill, and they can expect no quarter from former battle-brothers.
Chaos Spawns Fast melee infantry unit that mutates each turn
Although physically powerful and extremely resilient, Chaos Spawn are insane, mewling creatures with no mental powers or self-awareness. Their former intelligence has been sacrificed to their failed ambition. Many a champion of great promise has ended up as a seething mound of bone and blubber, monstrous and screaming with lunatic rage.
Chaos Lord Hero unit that returns damage to attackers and slays units low on hitpoints
A Chaos Lord is a tyrannical warrior king who lives to bathe in the blood of worlds. He strives to bring whole star systems to their knees in the name of his patron deities. Typified by merciless ambition and fierce pride, many of these champions of disorder were once noble Chapter Masters and Captains of the Adeptus Astartes, but long years of unremitting war have twisted their souls beyond recovery.
Khorne Berzerkers Melee infantry unit
It was the gruesome experiments of Angron, Primarch of the World Eaters, that led to the creation of the first Berzerkers. By the ritual lobotomisation of his warriors, he removed all sense of fear and danger and then heightened the rush his soldiers experienced in combat. When the Legion swore itself to Khorne, the Berzerkers were no longer bound by Imperial battle doctrine and were given full rein to exercise their bloodthirsty skills. They have since become the ultimate close combat shock troops, entering an uncontrollable frenzy in the heat of battle.
Obliterators Elite infantry unit with cyclable weapons
The monstrous warriors of the Obliterator cults are a blasphemy against nature and Machine God alike. Their forms are so altered, so thoroughly conjoined with the tools of war, that every cell in their bodies thrills with a spark of mechanical life. Only the Dark Mechanicum have mastered the complete fusion of metal and flesh, melding the inert and the animate together on a spiritual level in order to form something far greater than mere cybernetics. Because of their Chaos-born powers, Obliterators are capable of not only absorbing weaponry into themselves, but also of manifesting munitions from their titanium-laced flesh.
Daemon Prince Monstrous hero that cripples foes with psychic powers before clawing them to death
Daemon Princes are infernal monsters that tower over the mortals they lead to battle. These paragons of evil take many forms, though all exude a palpable aura of terror and power. In battle, a Daemon Prince strides through the pitiful bullets of the enemy without pause, his unnatural laughter driving men to the edge of fear. Warp energy sizzles from his eyes, and black flames curl from his mouth as he speaks dread phrases that kill as sure as any blade. These are creatures of nightmare—a living expression of Chaos given form.
Master of Possession Psyker hero unit that summons Daemons and supports allies
Masters of Possession lead warbands of devoted warriors in pursuit of untold power. These sorcerous figures have mastered the darkest and most blasphemous lore: the art of using hosts of living flesh to house daemonic spirits. It is they who perform the profane ceremonies of binding that imbue the Daemonkin with their warp-born power. Gouging a breach in the fabric of realspace, the Master of Possession draws a willing entity from the immaterium, channelling its terrible energies into the body of a supplicant or the chassis of a war machine. So thoroughly are these dread figures steeped in blasphemous sorcery that where they walk, reality itself recoils.
Havocs Long range infantry unit that is more accurate while stationary
Some Chaos Space Marine squads carry a high proportion of heavy weapons, the better to annihilate the hated foe. Known as Havocs, these squads provide devastating anti-infantry and anti-armour firepower, dominating large swathes of the battlefield with volley after punishing volley.
Warp Talons Melee infantry unit that can warp across difficult terrain and blind unsuspecting enemies
When a pack of Warp Talons emerges from the warp, it appears to those on the battlefield below as if daemonic warriors have burst out from nothingness into fiery, vengeful life. Like the stuff of nightmares, they plummet downwards in an explosion of warp fire, tearing into the foe with murderous intent.
Warpsmith Hero unit that supports vehicles and boosts the economy
Warpsmiths are the masters of the machine. Most can trace their origins back to the priesthood of Mars, whether through the schisms of the Magi or the rigid doctrine of the Techmarines. However, where the Adeptus Mechanicus regard technology as sacrosanct, the Warpsmiths seek to subjugate and control it.
Rhino Armoured transport vehicle with many upgrades
The Rhino is the most common transport of the Space Marines, and the same can be said of the Heretic Astartes, for this machine is so ruggedly constructed it can see hundreds of years of warfare and still function at peak efficiency. The tank's chassis is based upon a Standard Template Construct, meaning that it is relatively simple to build, maintain and repair. Over the ten thousand years since the Long War began, the Rhino has seen continued use as the favoured transport of the Chaos Space Marines. They will even go so far as to loot them from defeated Imperial armies, though they will burn them clean of Imperial insignia as quickly as possible and festoon the stolen vehicles with spikes, blades and gory trophies taken from the dismembered bodies of their previous owners.
Defiler Enormous walker unit with devastating melee and ranged weaponry
Defilers are truly massive beasts of war, twice the size of most other Daemon Engines and with a temperament to match. The ground shivers and melts as they stalk towards their foes on six massive, segmented legs, their great pincer-arms twitching and snipping with an impatient need to slice through warm flesh. The Defiler's crab-like body supports a daemonic torso that carries an array of deadly weaponry, ranging from reaper autocannons to racks of highly explosive missiles. It is the battle cannon mounted in its chest turret, however, that is undoubtedly its most potent armament. Each hell-forged shell that thunders out from its growling muzzle is capable of crippling a squad of Space Marines in a single earth-shaking blast.
Helbrute Walker unit that goes crazed when damaged
Helbrutes are twisted mockeries of the Space Marine Dreadnoughts they used to be, combining the firepower of a small tank with the mind of a frenzied maniac. Each Helbrute holds a living creature within its plated metal chest—a Chaos Space Marine driven over the edge of madness by a never-ending cycle of war.
Maulerfiend Fast walker unit that reduces the melee attacks of adjacent units
The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.
Venomcrawler Terrifying walker unit that consumes the souls of its enemies to restore its hitpoints
Pounding forwards upon bladed limbs come the horrors known as Venomcrawlers. Grotesque amalgams of metal, flesh and daemonic entities, these monstrosities hiss and snarl as they scuttle towards their prey. Fleshy tongues flap from snarling maws and soulflayer tendrils lash back and forth, all tasting the air for the scent of their enemies' fear. As the Venomcrawlers continue to butcher, their fanged mouths gape ever wider, drawing the souls of those slain into their vast mechanical abdomens.
Heldrake Flying vehicle that excels against enemy aircraft
Heldrakes are winged Daemon Engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. Each is a vicious, hell-forged predator; a Heldrake takes cruel joy in diving down upon the unsuspecting air support of the enemy in order to shred them to pieces with its scything wings and rune-carved talons.
For all of you who are wondering how the new faction plays we have planned a live stream preview! Stay tuned for the official announcement and when & where!
You can currently pre-order Chaos Space Marines at 10% discount. The full release of the expansion is going to happen on July 18th.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are pushing out a new update for Gladius, bringing it to version 1.2.7. In order to make our engine future-proof and equalize performance across different graphics card vendors, we have transitioned from OpenGL to the Vulkan graphics API.
Please note that unfortunately the minimum hardware requirements for the game have increased (the vendors don't provide Vulkan drivers for 8+ year old cards), but we are keeping up a legacy OpenGL Steam branch.
IMPORTANT! This means that you might need to update your GPU drivers in order to run Gladius. In general it is recommended that you do.
On the plus side, the game now uses 1 GB less physical memory and, while NVIDIA performance should be roughly identical, run at more than double the frame rate for AMD cards. There are also further performance improvements planned.
Changelog:
General * Migrated from OpenGL to Vulkan renderer. * Improved cinematic playback performance.
Bug Fixes * Fixed compatibility with Ubuntu 18.04. * Fixed getBuildingSlotsRemaining crash that could occur when a city was built at the location of a previously destroyed city. * Fixed crash that could occur after loading a game in which a city was built at the location of a previously destroyed city. * Fixed movement area and target highlights of selected enemy units giving away targets not visible to the player.
New Minimum System Requirements * Operating System: Windows 7 (64-bit) or Ubuntu 18.04 (64-bit) * Processor: Intel Core i3 or equivalent * Memory: 4 GB RAM * Graphics: Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series) and up-to-date graphics drivers * Hard Disk: 4 GB available space * Display: 1280x720
New Recommended System Requirements * Operating System: Windows 10 (64-bit) or Ubuntu 18.04 (64-bit) * Processor: Intel Core i5 or equivalent * Memory: 8 GB RAM * Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) and up-to-date graphics drivers * Hard Disk: 8 GB available space * Display: 1920x1080
IN CASE YOU ARE HAVING TECHNICAL ISSUES: If you are experiencing technical issues, please report them and we'll sort them out. While we work on fixing these, you can keep playing by reverting to the previous version of the game by accessing the legacy3 branch.
You can do that by clicking on your Steam Library and right clicking on Warhammer 40,000: Gladius - Relics of War -> Properties -> Beta -> legacy3 - v1.02.06 (OpenGL 3.5), and wait for Steam to update the game.
Warhammer 40,000: Gladius - Relics of War - Alberto
Some of you might have noticed already, but it's official: we are going to release Chaos Space Marines on July 18th!
Chaos Space Marines is the new expansion for Warhammer 40,000: Gladius - Relics of War. A brand new faction enters the fray, ready to wage a cruel war for total control of Gladius Prime.
The Chaos Space Marines are relentless ancient warriors. Relying on their superior Astartes training, bolstered with the arcane power of the warp and making use of daemonic machines, they are a force to contend with, and will stop at nothing. All of Gladius Prime will be theirs, in the name of the Ruinous Powers!
You can currently pre-order Chaos Space Marines on Steam, at a 10% discount. Chaos Space Marines adds a plethora of new units, techs, buildings, and of course brand new gameplay mechanics. We will be showing and telling more in the weeks to come, so stay tuned!
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi all,
We are releasing a new update for Gladius. It's a small one, containing only some balance tweaks and bug fixes, following the feedback you have given us.
In the meantime, work continues on the upcoming Chaos Space Marines DLC! Stay tuned, we'll have news soon.
Version 1.2.6
Balance tweaks and bug fixes.
## Balance * Orks now always create a 3 turn Orkoid Fungus on death. The tier 10 tech Permanent Decomposition makes the Orkoid Fungus duration permanent. * Growing Orkoid Fungus is now available to Orks from the start and no longer requires research. * Mob Rule and Bosspole now reduce the amount of morale lost based on the amount of allied units in the area; no longer incurs a hitpoint loss. * Halved Ork non-hero unit influence upkeep and their influence gain on combat. * Increased Flash Gitz group size from 4 to 5. * Moved Flash Gitz upgrade from tier 3 to 4. * Moved Killa Kan upgrade from tier 4 to 3. * Increased Mek group size from 3 to 5 and cost by 33%. * Reduced Deffkopta cost by 33%. * Added missing Open-Topped traits to Warbuggy and Battlewagon. * Moved Tyranid Warrior tech from tier 2 to 1. * Moved Gargoyle tech from tier 1 to 2. * Reduced Hormagaunt cost by 33%. * Haruspex now has Acid Blood even without the upgrade. * Increased Haruspex's Rapacious Hunger additional attacks from +33% to +50%. * Increased Tyrannofex's Rupture Cannon attacks from 2 to 3. * Reduced Librarian Shockwave damage by 50%. * Triarch Stalker's Targeting Relay now correctly buffs only Necron infantry units. * Necrons Tombs are now guaranteed to not have more than one cliff / water tile next to them. * Blighted, Blind, Stun and Concussive no longer work on Vehicles and Fortifications. * Reduced the chance of gaining item rewards when exploring ruins (especially artefacts).
## General * Improved overlay performance.
## Bug Fixes * Fixed crashes related to a unit dying while in a transport. * Fixed crash when a transport dies while one of its cargo units is selected. * Fixed crash whenever a Space Marine player is killed with Fortresses remaining. * Fixed crash when the city view of a city being destroyed is open. * Fixed units not being able to enter a transport that is adjacent to an enemy. * Fixed death effects like Psyhneuein Infestation and Synaptic Backlash not applying when a unit is disbanded. * Fixed construct feature actions like Grow Orkoid Fungus not showing flavor text. * Fixed a small memory leak.