Warhammer 40,000: Gladius - Relics of War - Alberto
Some of you might have noticed already, but it's official: we are going to release Chaos Space Marines on July 18th!
Chaos Space Marines is the new expansion for Warhammer 40,000: Gladius - Relics of War. A brand new faction enters the fray, ready to wage a cruel war for total control of Gladius Prime.
The Chaos Space Marines are relentless ancient warriors. Relying on their superior Astartes training, bolstered with the arcane power of the warp and making use of daemonic machines, they are a force to contend with, and will stop at nothing. All of Gladius Prime will be theirs, in the name of the Ruinous Powers!
You can currently pre-order Chaos Space Marines on Steam, at a 10% discount. Chaos Space Marines adds a plethora of new units, techs, buildings, and of course brand new gameplay mechanics. We will be showing and telling more in the weeks to come, so stay tuned!
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi all,
We are releasing a new update for Gladius. It's a small one, containing only some balance tweaks and bug fixes, following the feedback you have given us.
In the meantime, work continues on the upcoming Chaos Space Marines DLC! Stay tuned, we'll have news soon.
Version 1.2.6
Balance tweaks and bug fixes.
## Balance * Orks now always create a 3 turn Orkoid Fungus on death. The tier 10 tech Permanent Decomposition makes the Orkoid Fungus duration permanent. * Growing Orkoid Fungus is now available to Orks from the start and no longer requires research. * Mob Rule and Bosspole now reduce the amount of morale lost based on the amount of allied units in the area; no longer incurs a hitpoint loss. * Halved Ork non-hero unit influence upkeep and their influence gain on combat. * Increased Flash Gitz group size from 4 to 5. * Moved Flash Gitz upgrade from tier 3 to 4. * Moved Killa Kan upgrade from tier 4 to 3. * Increased Mek group size from 3 to 5 and cost by 33%. * Reduced Deffkopta cost by 33%. * Added missing Open-Topped traits to Warbuggy and Battlewagon. * Moved Tyranid Warrior tech from tier 2 to 1. * Moved Gargoyle tech from tier 1 to 2. * Reduced Hormagaunt cost by 33%. * Haruspex now has Acid Blood even without the upgrade. * Increased Haruspex's Rapacious Hunger additional attacks from +33% to +50%. * Increased Tyrannofex's Rupture Cannon attacks from 2 to 3. * Reduced Librarian Shockwave damage by 50%. * Triarch Stalker's Targeting Relay now correctly buffs only Necron infantry units. * Necrons Tombs are now guaranteed to not have more than one cliff / water tile next to them. * Blighted, Blind, Stun and Concussive no longer work on Vehicles and Fortifications. * Reduced the chance of gaining item rewards when exploring ruins (especially artefacts).
## General * Improved overlay performance.
## Bug Fixes * Fixed crashes related to a unit dying while in a transport. * Fixed crash when a transport dies while one of its cargo units is selected. * Fixed crash whenever a Space Marine player is killed with Fortresses remaining. * Fixed crash when the city view of a city being destroyed is open. * Fixed units not being able to enter a transport that is adjacent to an enemy. * Fixed death effects like Psyhneuein Infestation and Synaptic Backlash not applying when a unit is disbanded. * Fixed construct feature actions like Grow Orkoid Fungus not showing flavor text. * Fixed a small memory leak.
Warhammer 40,000: Gladius - Relics of War - Alberto
Sometimes, our battle seems eternal. We fought with Horus at Terra and with Abaddon at Cadia. A handful of ancients even remember the pacification of Luna, fighting alongside the False Emperor as we crushed the gene-cultists.
Yes, we have fought a long, long war. Yet, these ten thousand years, our Warband has been undivided in its faith, even though the Imperium still stands.
When Cadia fell, we were there. We made our prayers to the Dark Gods for guidance and entered the Warp behind Abaddon’s fleet, and there we stayed, stuck like insects in some dead gods’ amber.
We wandered dark corners, lost to the warp’s delights, until our craft found an entryway to… this dead planet. This pathetic world that stinks of the Corpse God’s Empire and more.
Why have we been brought here? Something is here, something the Dark Gods need us to claim. We will find it and make it our own.
Warhammer 40,000: Gladius is back with a new playable faction, the Chaos Space Marines.
Fueled by their hatred for the Imperium, they will stop at nothing before they exact their revenge. Fielding hellish machines, wielding Warp powers and possessing the experience of a thousand wars, these ancient warriors are ready to conquer Gladius Prime, killing and enslaving all who oppose them. In the name of the Warmaster, and their Dark Gods.
The new DLC Chaos Space Marines introduces a brand new faction, with new unique mechanics and 18 new units. The new gameplay mechanics are tailored around the unique nature of the Chaos Space Marines faction. They can sacrifice their own population to please the Dark Gods and obtain their benevolence in the form of boons bestowed upon them. They can also benefit from the Dark Gods generosity to upgrade their units with powerful Marks of Chaos. And of course, they units can either become Daemon Princes if they perform well on the battlefield or, if they are unlucky, they can be demoted to Chaos Spawns.
Naturally, the new faction comes with a whole new set of units, technologies, buildings and quests!
Chaos Space Marines is now available for pre-order on Steam, at 10% off discount! You can pre-order it here.
Accompanying today's Skull for the Skull Throne sale and the opening of pre-orders for the new Chaos Space Marines DLC, we are releasing a new patch.
The highlights:
Hotseat mode is here! Play with friends on the same device or send them your saves to play asynchronously! This update adds a new neutral unit, enhances notifications and improves item and early unit balance.
A new neutral Cultist unit! "The cultists of Chaos can be found, in one form or another, almost anywhere the Imperium has spread. At first glance, they are indistinguishable from normal men, but under their clothes, their flesh is tattooed and branded with sigils that hurt the eyes of any faithful who look upon them."
We hope you like it! You can find the full changelog here on the Steam forum.
Warhammer 40,000: Gladius - Relics of War - Alberto
Skulls for the Skull Throne!
In order to please the Dark Gods there is a big discount on all our Warhammer titles lasting until Monday May 20th.
Warhammer 40,000: Gladius - 40% off Warhammer 40,000: Sanctus Reach - 70% off Warhammer 40,000: Armageddon - 80% off Warhammer 40,000: Armageddon - Da Orks - 80% off
Including all their DLCs!
The sale is only available on Steam, and it's part of a broader promotion involving all other games licensed by Games Workshop. It's a great weekend for all Warhammer fans, so what are you waiting for? Check it out!
We're also celebrating this occasion with the start of pre-orders for the new DLC of Warhammer 40,000: Gladius, called Chaos Space Marines!
Moreover, we are releasing new free content for both Gladius and Sanctus Reach.
New Cultist unit for Gladius
A new neutral unit is being added to Warhammer 40,000: Gladius. Heresy has spread among the ranks of the Astra Militarum, and dissent and sedition are rampart. Many deserted, and joined new ragtag bands and cults.
The Chaos Cultists are a new neutral unit all playable factions will have to deal with. Warhammer 40,000: Gladius is the first 4X strategy game set in the dark future of the 41st millenium. Lead one of the playable factions and claim the entire planet for yourself. Only through war you will conquer it!
New Skulltaker unit for Sanctus Reach
Warhammer 40,000: Sanctus Reach sees a new addition to the Chaos Daemons roster: the Skulltaker!
He’s Khorne’s immortal champion and the most fierce of its Bloodletters. What better new entry for the Skulls of the Skull Throne event than a Khorne Daemon whose only and entire purpose in its existence is to take the skulls of his enemies? And he excels at it.
Warhammer 40,000: Gladius - Relics of War - Alberto
Time for a new update!
This update is primarily aimed at rebalancing Tyranid and Astra Militarum economies, and fixing a variety of outstanding bugs.
In the meantime, the team is also working on amazing new content. We're really looking forward to showing you more. Soon!
Changelog:
Special resource features now value biomass percentage bonuses as double to offset the disproportionately higher biomass output of Tyranid buildings. To reduce the irregularities of map generation for Tyranids, more features now have a biomass bonus.
### Balance * Reduced Grox Pasture from +20% biomass to +10% biomass. * Changed Trader Encampment for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass. * Changed Promethium Relay Pipes for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass. * Changed Recaf Leaf for Tyranids from +2 influence to +1 influence and +1 biomass. * Increased Zoanthrope cost by 33%. * Astra Militarum resource edicts now only increase the output of the associated resource buildings to prevent tilting edict efficiency towards certain resources that appear more frequently on buildings, such as Labor Corps and Manufactorum ore. * Spawning units now triggers overwatch. * Spawning units now capture outposts. * Smoke Screen can now be used on adjacent tiles. * Reduced Hunter-Killer Missile damage from 12 to 8 and armor penetration from 8 to 6. * Fixed Triarch Praetorians gaining Hammer of Wrath when using Jump Packs without having Hammer of Wrath researched. * Bolster Defences can now be used on its own tile. * Bolster Defences now gives invulnerable damage reduction instead of ranged damage reduction. * Reduced Siren Caster from +5 to +4 loyalty.
### General * The world generator now tries to place players of the same team closer together. * Added Space Marine Shotgun flavor. * Clarified in trait descriptions that Barrage and Melee cannot overwatch. * Clarified in trait description that Pinning only works on fearful infantry.
### Bug Fixes * Fixed Reclaim Unit target selection sometimes not showing a unit's value. * Fixed trait conditions sometimes matching wrongly if the unit has multiple instances of the same trait type, for example when being adjacent to a friendly and an enemy Synapse Creature simultaneously. * Fixed Flyers capturing outposts when a Fortress of Redemption is destroyed. * Fixed Ammo Runt not having Flash Gitz as requirement. * Fixed extraneous Stormraven Gunship requirement from Ceramite Plating. * Fixed Orbital Strike being usable on Headquarters under fog of war. * Fixed Malanthropes being able to consume water tiles. * Fixed an issues with units in transports becoming visible upon healing. * Fixed Bolster Defences being usable on tiles without units. * Fixed missing effect for bolster defences. * Fixed Gorkanaut effect visualization being off-center. * Fixed animation speed not applying to various effects. * Fixed Orbital Deployment having no sound. * Fixed several typos. * Fixed crash on quit.
### Modding * Added \<target sighted="0"/> to specify that the target does not require sight.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius.
Next to various tweaks and fixes, this update adjusts the resource output of some Ork buildings to give them more viable opening strategies and help with their early game. Thanks for your feedback on the forum and on comments. Let us know what you think of this update!
In the meantime, the team is hard at work on new content. We are looking forward to showing you more... soon.
Changelog:
### Balance * Scrap Shedz now generates 2 ore, 2 influence and 1 population limit. * Pile O' Dakka now generates 4 influence and has a -2 energy upkeep. * Kult ov Speed now generates 2 influence and 2 research. * Runtherd Groundz now generates 2 food, 2 influence and 1 loyalty. * Increased Cybork Implants damage bonus and damage reduction from 3% to 5%. * Increased Cybork Implants cooldown from 1 to 3. * Rending now grants +10% damage and +1 armour penetration instead of +25% damage (making it slightly stronger against medium and heavy armoured targets). * Paroxysm now reduces accuracy by -50% instead of -4. * Blind now reduces accuracy by -50% instead of -4. * Accuracy can no longer drop below 2 from debuffs.
### General * Overhauled netcode backend; simplified connection handling and improved memory safety. * Doubled duration before a network timeout occurs. * Improved menu screen performance.
### Bug Fixes * Fixed certain special features not granting the city percentage bonus when acquired by Necrons or Tyranids. * Fixed hint for Mass Incubation. * Fixed Hive Commander hint to state that it only works on allied Tyranid units. * Fixed Hive Crone hint wrongly stating it being a synapse creature. * Fixed multiplayer crashes that could occur when a player tries to connect to a server, especially while the host is loading, because the connecting player would start receiving world data before fully joining the game. * Fixed players not matching to their name when multiple players connect at the same time. * Fixed invalid world parameter in the configuration xml crashing the game. * Fixed invalid faction in the configuration xml crashing the game. * Fixed buildings in the compendium not displaying upkeep. * Fixed Catachan Devil Lair not having the Fortification trait. * Fixed current research icon not having a shadow. * Fixed current quest icon not having a shadow. * Fixed missing flavor for Extra Monstrous Creature Armour. * Fixed typo when Tyranids encounter Orks. * Fixed Tyranids quest typo.
Warhammer 40,000: Gladius - Relics of War - Alberto
A new update is being released today. It includes a number of tweaks and fixes, as well as more functionalities for modders.
You can find the full changelog below.
Changelog:
### General * Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit. * Tweaked mixer distance attenuation.
### Bug Fixes * Fixed an animation crash with a destroyed player becoming neutral and losing upgrades. * Fixed a crash that could occur when a turn ends and a trait is removed. * Fixed death sounds sometimes playing multiple times. * Don't allow accuracy to go below 0%. * Halved Fleshborer fire volume and Warbuggy move volume. * Don't modify voice sound pitch by animation speed.
### Modding * Fallback data name can be specified in each manager's blueprint with fallback="". * Added support for unit response sounds: \<unit> \<responses> \<action name="" sound="" soundCount=""/> \<attack sound="" soundCount=""/> \<move sound="" soundCount=""/> \<productionCompleted sound="" soundCount=""/> \<select sound="" soundCount=""/> \</responses> \</unit> * Added Audio/VoiceVolume configuration entry, used for unit response sounds.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for your favourite Warhammer 40,000 4x game!
This update adds new floating text to improve battlefield awareness. It also improves the readability of icons, rebalances problematic units and fixes several outstanding bugs.
You can find the changelog down below. As usual, please let us know your feedback on our forum.
Changelog:
### New * Added floating text when a unit gains a trait, overwatches, infiltrates or causes resource gains. * Added shadows to icons through dynamic glow rendering for improved readability.
### Balance * Increased Hive Crone morale from 6 to 12. * Increased Haruspex armor from 6 to 8. * Increased Haruspex hitpoints from 20 to 30. * Reduced Haruspex morale from 12 to 6. * Fixed Carnifex Bio-Plasma missing Blast. * Increased Carnifex Spine Banks damage from 1 to 2. * Fixed Hive Tyrant, Tyranid Prime and Tervigon not gaining Acid Blood upgrade. * Fixed Strikedown trait not working. * Fixed Mushling Bloom not working for Orkoid Fungus that has not been planted by the player with the upgrade. * Increased cost of Astra Militarum city edicts from 20 influence to 40. * Smoke Screen now consumes action and movement. * Moved Basilisk research from tier 4 to 5. * Moved Leman Russ Battle Tank research from tier 5 to 6. * Moved Imperial Bastion research from tier 5 to 4. * Reduced Tomb Blade cost by 25%. * Reduced Canoptek Scarab's Entropic Strike max damage from hitpoints from 2.4 to 1.2, bringing it in line with Gauss.
### General * Improved bark triggers. * Cities now no longer give Synapse Link on acquired tiles, but gain a synapse range of 2 when upgraded with Ripper Dispersion (tile acquisition radius upgrade). * Don't show "Achievements disabled." message for standalone version. * Improved font rendering: faster game start, lower memory requirements, faster rendering. * Now requires OpenGL 4.0. * Updated localization files.
### AI * Improved Tyranid AI hero ability usage.
### Bug Fixes * Fixed a crash that would sometimes occur when a city is destroyed. * Fixed a crash that would occur when a unit would gain a weapon upgrade in the same frame as its animation changes. * Fixed a crash related to a Fortress of Redemption missile effect. * Fixed active order cancelling when a unit is healed by a trait or ability. This fixes Necrons hold position until healed cancelling each turn. * Fixed some abilties not playing sound effects. * Fixed some items not playing sound effects. * Fixed sound effect not playing when capturing an artefact. * Fixed some barks never appearing. * Fixed neutral Orkoid Fungus receiving free Mushling Bloom upgrade after a certain amount of turns. * Fixed Psychneuein infesting attackers. * Fixed Synapse Link trait showing multiple times. * Fixed Tyrannofex research not requiring Brood Haunt research. * Fixed trait "turn" not being localized. * Fixed trait duration greater than 1 not being plural. * Fixed effect for Malanthrope Grasping Tail. * Fixed effect for Malanthrope Toxic Miasma. * Fixed Malanthrope melee attack animation. * Fixed effect for Jokaero Digital Weapon. * Fixed effect for Combat Stimulant. * Fixed effect for Forbidden Knowledge. * Fixed Vaul Sentry attack animation. * Fixed Rapid Rise not costing any influence. * Fixed AttainMaxUnitLevel achievement being unlocked when capturing a unit that has no levels, e.g. an artefact. * Fixed several typos.
Warhammer 40,000: Gladius - Relics of War - Alberto
Last week we released the latest DLC for Warhammer 40,000: Gladius, Tyranids.
We are really glad to have read such favourable comments from players on Steam and on online forums. As usual your feedback is very important, so please let us know on our forum if you have suggestions or criticism.
The press also spoke at length of this new expansion.
PC Gamer felt it's a really good addition to the game, while Gamewatcher highly recommends it to any Gladius fan. 4X strategy site Explorminate awarded Gladius the title of 4X Game of the Year and also reviewed the Tyranids' unique mechanics in this video.
If you'd rather listen to a podcast, the guys at Three Moves Ahead ran an episode about the Tyranids just yesterday. If you belong to the francophone audience you might want to read Wargamer France's AAR while if you are an Italian native speaker don't miss the review from Tom's Hardware.
These are just a few of the magazines and online sites which reviewed this DLC. Which one did you like most?
Warhammer 40,000: Gladius - Relics of War - Alberto
War spares no one: Orks, Necrons, Astra Militarum, Adeptus Astartes. All are spilling blood. But no one expected this.
It started as a rumour: xeno test subjects escaping from an Adeptus Mechanicus research facility. Then it turned into something more sinister... word of something lurking in the remote corners of Gladius Prime, ever growing, driven by an insatiable hunger.
Now everything has changed: the Tyranids are here!
Tyranids is the new DLC for Warhammer 40,000: Gladius. Lead a brand new faction, the Tyranids, in their effort to conquer Gladius!
With new gameplay mechanics, new units, research tree and questline, the Tyranids are a unique addition to Warhammer 40,000: Gladius. Tyranids is available on PC and Linux. You can buy it by visiting its product page.
Tyranids is being released alongside a sizeable update to Warhammer 40,000: Gladius, which introduces a highly requested feature: Steam Achievements! You can read the full changelog here.
We will be streaming the new DLC live on our Twitch channel today at 6 pm GMT. Richard Yorke will be the Hive Mind: will he manage to consume his foes?
Last but not least: to celebrate the Tyranid invasion we will be discounting Warhammer 40,000: Gladius at 25% off for today, starting at 6 pm GMT! What are you waiting for?