Warhammer 40,000: Gladius - Relics of War - Alberto
Skulls for the Skull Throne!
In order to please the Dark Gods there is a big discount on all our Warhammer titles lasting until Monday May 20th.
Warhammer 40,000: Gladius - 40% off Warhammer 40,000: Sanctus Reach - 70% off Warhammer 40,000: Armageddon - 80% off Warhammer 40,000: Armageddon - Da Orks - 80% off
Including all their DLCs!
The sale is only available on Steam, and it's part of a broader promotion involving all other games licensed by Games Workshop. It's a great weekend for all Warhammer fans, so what are you waiting for? Check it out!
We're also celebrating this occasion with the start of pre-orders for the new DLC of Warhammer 40,000: Gladius, called Chaos Space Marines!
Moreover, we are releasing new free content for both Gladius and Sanctus Reach.
New Cultist unit for Gladius
A new neutral unit is being added to Warhammer 40,000: Gladius. Heresy has spread among the ranks of the Astra Militarum, and dissent and sedition are rampart. Many deserted, and joined new ragtag bands and cults.
The Chaos Cultists are a new neutral unit all playable factions will have to deal with. Warhammer 40,000: Gladius is the first 4X strategy game set in the dark future of the 41st millenium. Lead one of the playable factions and claim the entire planet for yourself. Only through war you will conquer it!
New Skulltaker unit for Sanctus Reach
Warhammer 40,000: Sanctus Reach sees a new addition to the Chaos Daemons roster: the Skulltaker!
He’s Khorne’s immortal champion and the most fierce of its Bloodletters. What better new entry for the Skulls of the Skull Throne event than a Khorne Daemon whose only and entire purpose in its existence is to take the skulls of his enemies? And he excels at it.
Warhammer 40,000: Gladius - Relics of War - Alberto
Time for a new update!
This update is primarily aimed at rebalancing Tyranid and Astra Militarum economies, and fixing a variety of outstanding bugs.
In the meantime, the team is also working on amazing new content. We're really looking forward to showing you more. Soon!
Changelog:
Special resource features now value biomass percentage bonuses as double to offset the disproportionately higher biomass output of Tyranid buildings. To reduce the irregularities of map generation for Tyranids, more features now have a biomass bonus.
### Balance * Reduced Grox Pasture from +20% biomass to +10% biomass. * Changed Trader Encampment for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass. * Changed Promethium Relay Pipes for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass. * Changed Recaf Leaf for Tyranids from +2 influence to +1 influence and +1 biomass. * Increased Zoanthrope cost by 33%. * Astra Militarum resource edicts now only increase the output of the associated resource buildings to prevent tilting edict efficiency towards certain resources that appear more frequently on buildings, such as Labor Corps and Manufactorum ore. * Spawning units now triggers overwatch. * Spawning units now capture outposts. * Smoke Screen can now be used on adjacent tiles. * Reduced Hunter-Killer Missile damage from 12 to 8 and armor penetration from 8 to 6. * Fixed Triarch Praetorians gaining Hammer of Wrath when using Jump Packs without having Hammer of Wrath researched. * Bolster Defences can now be used on its own tile. * Bolster Defences now gives invulnerable damage reduction instead of ranged damage reduction. * Reduced Siren Caster from +5 to +4 loyalty.
### General * The world generator now tries to place players of the same team closer together. * Added Space Marine Shotgun flavor. * Clarified in trait descriptions that Barrage and Melee cannot overwatch. * Clarified in trait description that Pinning only works on fearful infantry.
### Bug Fixes * Fixed Reclaim Unit target selection sometimes not showing a unit's value. * Fixed trait conditions sometimes matching wrongly if the unit has multiple instances of the same trait type, for example when being adjacent to a friendly and an enemy Synapse Creature simultaneously. * Fixed Flyers capturing outposts when a Fortress of Redemption is destroyed. * Fixed Ammo Runt not having Flash Gitz as requirement. * Fixed extraneous Stormraven Gunship requirement from Ceramite Plating. * Fixed Orbital Strike being usable on Headquarters under fog of war. * Fixed Malanthropes being able to consume water tiles. * Fixed an issues with units in transports becoming visible upon healing. * Fixed Bolster Defences being usable on tiles without units. * Fixed missing effect for bolster defences. * Fixed Gorkanaut effect visualization being off-center. * Fixed animation speed not applying to various effects. * Fixed Orbital Deployment having no sound. * Fixed several typos. * Fixed crash on quit.
### Modding * Added \<target sighted="0"/> to specify that the target does not require sight.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius.
Next to various tweaks and fixes, this update adjusts the resource output of some Ork buildings to give them more viable opening strategies and help with their early game. Thanks for your feedback on the forum and on comments. Let us know what you think of this update!
In the meantime, the team is hard at work on new content. We are looking forward to showing you more... soon.
Changelog:
### Balance * Scrap Shedz now generates 2 ore, 2 influence and 1 population limit. * Pile O' Dakka now generates 4 influence and has a -2 energy upkeep. * Kult ov Speed now generates 2 influence and 2 research. * Runtherd Groundz now generates 2 food, 2 influence and 1 loyalty. * Increased Cybork Implants damage bonus and damage reduction from 3% to 5%. * Increased Cybork Implants cooldown from 1 to 3. * Rending now grants +10% damage and +1 armour penetration instead of +25% damage (making it slightly stronger against medium and heavy armoured targets). * Paroxysm now reduces accuracy by -50% instead of -4. * Blind now reduces accuracy by -50% instead of -4. * Accuracy can no longer drop below 2 from debuffs.
### General * Overhauled netcode backend; simplified connection handling and improved memory safety. * Doubled duration before a network timeout occurs. * Improved menu screen performance.
### Bug Fixes * Fixed certain special features not granting the city percentage bonus when acquired by Necrons or Tyranids. * Fixed hint for Mass Incubation. * Fixed Hive Commander hint to state that it only works on allied Tyranid units. * Fixed Hive Crone hint wrongly stating it being a synapse creature. * Fixed multiplayer crashes that could occur when a player tries to connect to a server, especially while the host is loading, because the connecting player would start receiving world data before fully joining the game. * Fixed players not matching to their name when multiple players connect at the same time. * Fixed invalid world parameter in the configuration xml crashing the game. * Fixed invalid faction in the configuration xml crashing the game. * Fixed buildings in the compendium not displaying upkeep. * Fixed Catachan Devil Lair not having the Fortification trait. * Fixed current research icon not having a shadow. * Fixed current quest icon not having a shadow. * Fixed missing flavor for Extra Monstrous Creature Armour. * Fixed typo when Tyranids encounter Orks. * Fixed Tyranids quest typo.
Warhammer 40,000: Gladius - Relics of War - Alberto
A new update is being released today. It includes a number of tweaks and fixes, as well as more functionalities for modders.
You can find the full changelog below.
Changelog:
### General * Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit. * Tweaked mixer distance attenuation.
### Bug Fixes * Fixed an animation crash with a destroyed player becoming neutral and losing upgrades. * Fixed a crash that could occur when a turn ends and a trait is removed. * Fixed death sounds sometimes playing multiple times. * Don't allow accuracy to go below 0%. * Halved Fleshborer fire volume and Warbuggy move volume. * Don't modify voice sound pitch by animation speed.
### Modding * Fallback data name can be specified in each manager's blueprint with fallback="". * Added support for unit response sounds: \<unit> \<responses> \<action name="" sound="" soundCount=""/> \<attack sound="" soundCount=""/> \<move sound="" soundCount=""/> \<productionCompleted sound="" soundCount=""/> \<select sound="" soundCount=""/> \</responses> \</unit> * Added Audio/VoiceVolume configuration entry, used for unit response sounds.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for your favourite Warhammer 40,000 4x game!
This update adds new floating text to improve battlefield awareness. It also improves the readability of icons, rebalances problematic units and fixes several outstanding bugs.
You can find the changelog down below. As usual, please let us know your feedback on our forum.
Changelog:
### New * Added floating text when a unit gains a trait, overwatches, infiltrates or causes resource gains. * Added shadows to icons through dynamic glow rendering for improved readability.
### Balance * Increased Hive Crone morale from 6 to 12. * Increased Haruspex armor from 6 to 8. * Increased Haruspex hitpoints from 20 to 30. * Reduced Haruspex morale from 12 to 6. * Fixed Carnifex Bio-Plasma missing Blast. * Increased Carnifex Spine Banks damage from 1 to 2. * Fixed Hive Tyrant, Tyranid Prime and Tervigon not gaining Acid Blood upgrade. * Fixed Strikedown trait not working. * Fixed Mushling Bloom not working for Orkoid Fungus that has not been planted by the player with the upgrade. * Increased cost of Astra Militarum city edicts from 20 influence to 40. * Smoke Screen now consumes action and movement. * Moved Basilisk research from tier 4 to 5. * Moved Leman Russ Battle Tank research from tier 5 to 6. * Moved Imperial Bastion research from tier 5 to 4. * Reduced Tomb Blade cost by 25%. * Reduced Canoptek Scarab's Entropic Strike max damage from hitpoints from 2.4 to 1.2, bringing it in line with Gauss.
### General * Improved bark triggers. * Cities now no longer give Synapse Link on acquired tiles, but gain a synapse range of 2 when upgraded with Ripper Dispersion (tile acquisition radius upgrade). * Don't show "Achievements disabled." message for standalone version. * Improved font rendering: faster game start, lower memory requirements, faster rendering. * Now requires OpenGL 4.0. * Updated localization files.
### AI * Improved Tyranid AI hero ability usage.
### Bug Fixes * Fixed a crash that would sometimes occur when a city is destroyed. * Fixed a crash that would occur when a unit would gain a weapon upgrade in the same frame as its animation changes. * Fixed a crash related to a Fortress of Redemption missile effect. * Fixed active order cancelling when a unit is healed by a trait or ability. This fixes Necrons hold position until healed cancelling each turn. * Fixed some abilties not playing sound effects. * Fixed some items not playing sound effects. * Fixed sound effect not playing when capturing an artefact. * Fixed some barks never appearing. * Fixed neutral Orkoid Fungus receiving free Mushling Bloom upgrade after a certain amount of turns. * Fixed Psychneuein infesting attackers. * Fixed Synapse Link trait showing multiple times. * Fixed Tyrannofex research not requiring Brood Haunt research. * Fixed trait "turn" not being localized. * Fixed trait duration greater than 1 not being plural. * Fixed effect for Malanthrope Grasping Tail. * Fixed effect for Malanthrope Toxic Miasma. * Fixed Malanthrope melee attack animation. * Fixed effect for Jokaero Digital Weapon. * Fixed effect for Combat Stimulant. * Fixed effect for Forbidden Knowledge. * Fixed Vaul Sentry attack animation. * Fixed Rapid Rise not costing any influence. * Fixed AttainMaxUnitLevel achievement being unlocked when capturing a unit that has no levels, e.g. an artefact. * Fixed several typos.
Warhammer 40,000: Gladius - Relics of War - Alberto
Last week we released the latest DLC for Warhammer 40,000: Gladius, Tyranids.
We are really glad to have read such favourable comments from players on Steam and on online forums. As usual your feedback is very important, so please let us know on our forum if you have suggestions or criticism.
The press also spoke at length of this new expansion.
PC Gamer felt it's a really good addition to the game, while Gamewatcher highly recommends it to any Gladius fan. 4X strategy site Explorminate awarded Gladius the title of 4X Game of the Year and also reviewed the Tyranids' unique mechanics in this video.
If you'd rather listen to a podcast, the guys at Three Moves Ahead ran an episode about the Tyranids just yesterday. If you belong to the francophone audience you might want to read Wargamer France's AAR while if you are an Italian native speaker don't miss the review from Tom's Hardware.
These are just a few of the magazines and online sites which reviewed this DLC. Which one did you like most?
Warhammer 40,000: Gladius - Relics of War - Alberto
War spares no one: Orks, Necrons, Astra Militarum, Adeptus Astartes. All are spilling blood. But no one expected this.
It started as a rumour: xeno test subjects escaping from an Adeptus Mechanicus research facility. Then it turned into something more sinister... word of something lurking in the remote corners of Gladius Prime, ever growing, driven by an insatiable hunger.
Now everything has changed: the Tyranids are here!
Tyranids is the new DLC for Warhammer 40,000: Gladius. Lead a brand new faction, the Tyranids, in their effort to conquer Gladius!
With new gameplay mechanics, new units, research tree and questline, the Tyranids are a unique addition to Warhammer 40,000: Gladius. Tyranids is available on PC and Linux. You can buy it by visiting its product page.
Tyranids is being released alongside a sizeable update to Warhammer 40,000: Gladius, which introduces a highly requested feature: Steam Achievements! You can read the full changelog here.
We will be streaming the new DLC live on our Twitch channel today at 6 pm GMT. Richard Yorke will be the Hive Mind: will he manage to consume his foes?
Last but not least: to celebrate the Tyranid invasion we will be discounting Warhammer 40,000: Gladius at 25% off for today, starting at 6 pm GMT! What are you waiting for?
Warhammer 40,000: Gladius - Relics of War - Alberto
Warhammer 40,000: Gladius - Tyranids is coming out tomorrow!
We know many of you cannot wait, but it's almost there. While you wait, why not have a look at the new Tyranid units?
Hormagaunts Basic close combat infantry unit Hormagaunts are vicious and extraordinarily single-minded predators that will pursue their victims without pause or respite. With powerful hind legs, Hormagaunts dart across the battlefield in a series of bounding leaps, ignoring injury and tiredness until they have run down their exhausted quarry and torn it apart with frenzied strikes of their scythe-like claws.
Termagants Basic infantry unit Termagants are agile and cunning creatures. They are amongst the smallest of the Hive Mind's warriors and were originally created to roam the arterial passages of bio-ships in search of intruders. In planetary invasions, Termagants scuttle forwards on four legs whilst unleashing torrents of fire from the anti-personnel bio-weaponry - commonly fleshborers - clutched in their clawed forelimbs.
Gargoyles Jump infantry unit A Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle broods descend upon the foe, blotting the sun and spitting death from their fleshborers. Their winged manoeuvrability gives Gargoyles a distinct hunting advantage. Wherever Tyranids attack a planet, the defenders look fearfully to the skies, for they know that every sky-borne shadow could be a flock of Gargoyles about to attack.
Tyranid Warriors Versatile synapse infantry unit Tyranid Warriors are the most adaptable of all the Hive Mind's bioforms. They are creatures from the blackest of nightmares, unstoppable killing machines with pulsing ichor for blood, needle-sharp teeth and darkly gleaming eyes that reveal a terrible intelligence at work. A Tyranid Warrior stands twice the height of a man, its carapace protected by a thick chitin. One might expect such a creature to be slow in its actions, but a Tyranid Warrior is lithe, with reactions as swift as a whip.
Raveners Fast beast unit bred for close combat Raveners are voracious predators, their clawed and snake-like bodies driven onwards by an all-consuming hunger. Twisted musculature grants these beasts a terrifying turn of speed. Raveners can bound over small obstacles in an eye-blink, dart between larger obstructions and even slither through flooded marshland with bewildering swiftness. The power house within the Raveners' wiry forms allows them to burrow long distances beneath a world's surface, before emerging in a spray of earth right in front of an enemy position, claws eviscerating their ambushed prey whilst their thorax-mounted weapon symbiotes spit death.
Zoanthropes Synapse infantry unit with devastating psychic abilities Zoanthropes are created solely to harness the psychic potential of the Hive Mind, and their bodies are perfected towards such a function. If necessary, a Zoanthrope can be used to extend the range of the Hive Mind’s synaptic control, utilising the beast’s vast cerebral capacity to relay its instructions to lesser creatures. A Zoanthrope’s link to the synaptic web is such that, by flexing the merest part of its mind, it can rain incandescent power on the enemy, projecting destructive bolts of energy that boils through adamantium plate and disintegrates flesh with equal ease.
Lictor Stealth infantry unit The Lictor is a highly specialised development of the Tyranid Warrior bioform, specifically adapted to fill a scout role in the vanguard of the Tyranid advance. Lictors rove ahead of the main body of a swarm, seeking out pockets of resistance to be eradicated and native life forms to be absorbed. Able to move swiftly and without sound through even the densest terrain, and concealed by a chameleonic carapace that renders it all but invisible to the naked eye, a Lictor can remain hidden until it chooses to strike. It can wait motionless for days, unnoticed by its victims, an unseen herald of approaching disaster.
Malanthrope Support unit that consumes tiles and founds new cities Malanthropes are rarely seen Tyranid creatures. This is because they are not truly warrior organisms, and so are not usually encountered by a prey world’s defenders. Instead, these floating creatures follow behind the Tyranid attack; they are typically created only after a prey world’s protectors have been defeated and the swarm is in the process of devouring the planet’s biomass. On those few occasions that a survivor has seen a Malanthrope and somehow escaped, they have brought with them a tale of horror. They report seeing these giants drift across corpse-strewn battlefields, but unlike other Tyranids, which mindlessly devour everything in their way, Malanthropes seem to selectively search through the slain – as to what they are searching for, none can say.
Hive Crone Synapse flyer unit that excels against airborn targets The Hive Crone is a flying monstrosity used by the Tyranids to establish air superiority over prey worlds. It is a creature perfectly adapted to aerial combat, able to wrestle enemy aircraft out of the skies as proficiently as any daredevil pilot at the control of a sophisticated jet-fighter.
Haruspex Monstrous creature unit with a grasping tongue The Tyranid Haruspex is a ferocious beast created to consume biomass at a sickening pace. It is possessed of a rapacious appetite, driven by the need to sate an infinite hunger. Few foes are foolish enough to stand before a feeding Haruspex, for it can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its craw without ever slowing down. Any morsel that proves too large to be swallowed in one gulp is seized with the Haruspex’s gargantuan claws and ripped, crushed or battered apart with negligent ease.
Carnifex Monstrous creature unit with devastating close combat capabilities Carnifexes are living engines of destruction, towering monsters of unyielding armoured chitin and knotted alien musculature. They are one of the toughest and deadliest of all of a hive fleet’s warrior creatures, created to spearhead assaults in massed battles. Though the Hive Mind’s has since created larger warrior-organisms, few are the Carnifex’s equal in terms of size to strength, nor in terms of sheer destructive potential.
Trygon Monstrous creature unit that can initiate subterranean assaults The Trygon is a vast serpentine creature, so colossal that it towers over even the mighty Carnifex. It is a heavily armoured monster, covered from head to tail with a thick carapace of shifting plates. As the Trygon moves, these plates generate a potent bio-static charge that courses along the length of the beast’s body and wreathes its bladed forelimbs with crackling power. The Trygon can direct this energy as a lethal high-voltage discharge – unleashing pulsing arcs of lightning that leave its prey as little more than a charred pile of scorched bone.
Exocrine Monstrous artillery unit Exocrines are feared for their ability to deal death from afar. The most distinctive feature of an Exocrine is its dorsal bio-cannon, which emits a high-pitched hiss a second before firing, giving its prey just enough time to realise the danger they are in before searing plasma scours them into atoms.
Tyrannofex Monstrous creature unit with long-range weaponry that annihilates evne the heaviest vehicles There can be little doubt that the massive Tyrannofex exists purely for destruction – it is a monster created for the most apocalyptic and gruelling of battlegrounds. Striding ominously towards their prey, these alien giants deal death from afar, shattering enemy battle lines with merciless salvos of bio-weapons fire. The only way to stop the unrelenting slaughter is to slay the beast, but a Tyrannofex has the fortitude of a living battle fortress and is heedless of all but the heaviest enemy ordnance. Clad in ablative layers of chitinous armour, a Tyrannofex is as unyelding as any war engine built of steel and born of conventional technology.
Tyranid Prime Fearsome synapse hero unit that boosts allied Tyranid WarriorsTyranid Primes are the apex of the Tyranid Warrior strain, faster, stronger and smarter than the other Warriors they lead to battle, who instinctively emulate their deadly skills. Armed with deadly boneswords and a deathspitter, the Tyranid Prime mows through enemies with horrendous speed and strength.
Hive Tyrant Flying synapse hero unit with terrifying psychic powers Hive Tyrants are the commanders of the Tyranid swarms and enact the Hive Mind's will on the field of battle. Though individuals display a wide variety of physical characteristics, all Hive Tyrants are fearsome hulking monsters that tower over even a Dreadnought. They are brutally strong, able to shatter ferrocrete with sickening ease. Every part of such a beast's body is perfectly created to kill, even the layers of chitinous plating that protect them. A Hive Tyrant is a formidable opponent at any distance, as deadly with ranged weapons as it is with boneswords or claw.
Tervigon Synapse hero unit that spawns armies of Termagants The Tervigon is a massive synapse creature whose towering carapace shields a swollen abdomen. Though possessed of a formidable array of bio-weapons, from monstrous claws that crush any prey that ventures too close, to banks of razor-tipped spines that can be fired a considerable distance, the Tervigon's true threat lies within... Every Tervigon serves as a living incubator, within whose bloating form dozens upon dozens of Termagants slumber in a state of near-life. The Tervigon can spawn its dormant broods at will, jolting their minds into wakefulness.
Broodhive Allows units to tunnel from one Broodhive to another Where the Tyranids arrive, the plants that constitute the Broodhive travel with them. Rapidly proliferating from seeds left by the Tyranid swarm as they pass, these plants burrow their giant hollow roots through soil, metal or stone, enabling Tyranids to pass undetected between areas.
Warhammer 40,000: Gladius - Relics of War - Alberto
On Tuesday January 15th we will be releasing the new DLC, Tyranids.
The new expansion focuses on a brand new race with new gameplay mechanics, a range of new units, a new research tree and much more. We are looking forward to seeing how players will react to the addition of such a unique race.
Tyranids will be accompanied by a free update. It will contain many tweaks and improvements, but chief among them is something many players asked for.
Well, without further ado... Steam Achievements are coming to Warhammer 40,000: Gladius!
55 achievements have been added, covering unique goals for each of the five races. We can't wait to hear what you think of them.
What else is there to say? Tomorrow we will have a thorough look at Tyranids, live on Twitch! Tune in at 7 pm CET on our Twitch channel for our preview Stream. On Monday we will post a new article, detailing the new Tyranid units. And on Tuesday, Emperor preserve us, the Tyranids will invade!
Warhammer 40,000: Gladius - Relics of War - Alberto
We said this week we would show everything of the new DLC for Warhammer 40,000: Gladius, Tyranids.
We already spoke at length of the new gameplay mechanics yesterday, and we'll follow up every day with news about the new DLC.
Today we have very interesting news in store for you. We are going to stream the new expansion on Friday January 11th live on Twitch, for the first time ever!
Don't miss this exclusive first-look preview stream - Agrippa Maxentius will lead his very own Tyranid swarm. We'll see if he manages to conquer Gladius Prime at 7 pm CET, this Friday, on our Twitch channel.