Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a sizeable update today, and you can read the full changelog below as usual. It includes some new options, many balance changes, bug fixes, and more.

Work continues on the game as the team keeps polishing it, but we'll soon have news on future additions!


Version 1.0.8 Changelog (7th August, 2018)

**NOTE: Saved games from previous versions may cause inconsistent behavior when using certain weapons and abilities due to balance changes.**

New
* Lord of Skulls quest now shows the turns until Khorne goes inactive again.
* Added warp in and out effect for Lord of Skulls.
* Added setting for orkoid fungus density.
* Added non-destructive mod support: mod data is loaded from "%USERPROFILE%\Documents\Proxy Studios\Gladius\Mods\<ModName>\Data\" on Windows and "$HOME/.config/Proxy Studios/Gladius/Mods/<ModName>/Data/" on Linux.

Balance
* Rescaled all influence costs to match the default cost scheme (25/50/100/200 to 20/40/80/160).
* Fortresses of Redemption now costs 40 influence.
* Fortresses of Redemption no longer gain the percentage bonus from tiles controlled by cities.
* Increased Fortress of Redemption upkeep from 2 to 3.
* Increased Orbital Bombardment cooldown from 0 to 1.
* Increased Orbital Scan cooldown from 0 to 1 and increased its radius from 1 to 2.
* Aircraft and jump / levitate now only ignore zone of control of enemy ground units (but are still affected by other aircraft).
* Ere We Go now requires movement (but does not consume movement) to prevent exploiting its use to cross wire weed or zone of control in 1 turn and still attack after.
* Deffkopta's big bomm no longer consumes an action (7th edition bombing run Orks errata).
* Reduced Apothecaries group size from 5 to 3.
* Reduced Apothecaries cost by 50%.
* Fixed Dreadnought conversion typo: increases Dreadnought armor from 7 to 8 and hitpoints from 24 to 36.
* Increased Dreadnought cost by 50%.
* Fixed Gorkanaut's Klaw of Gork typo: increases damage from 6 to 12 and armor penetration from 0 to 8.
* Reduced Gorkanaut attacks from 3 to 1.
* Reduced Gorkanaut Rampage bonus attacks from 2 to 1.
* Fixed Gorkanaut gaining Rampage even when the number of enemies was even.
* Medi-Pack research moved from tier 2 to tier 3.
* Heavy Weapons Squad research moved from tier 3 to tier 2.
* Increased Cryptek's Resurrection Orb range from 1 to 2.
* Canoptek Spyder and Kastelan Robot now have Vehicle traits, allowing them to be repaired.
* Killshot now also increases damage against Fortifications.
* Machine Empathy now also heals Fortifications.
* Ordnance now also has increased damage against Fortifications.
* Dok's Tools, Extra Bitz, Experimental Procedure, Narthecium, Roll Over Them, Summary Execution and The Flesh Is Weak no longer work on Fortifications.
* Awaken the Machine, Blessings of the Omnissiah, Fabricator Claw Array, Mek's Tools and Objuration Mechanicum now work on Fortifications.
* Fermentation pool now gives +1 energy and +1 influence instead of +2 influence for Necrons.
* Grox pasture now gives +1/+10% infuence and +1/+10% ore instead of +2/+20% influence for Necrons.
* Recaf leaf now gives +1 influence instead of +1 energy for non-Necron factions.
* Tweaked some special features adjacency bonuses for Necrons.
* Lord's Royal Guard summon duration increased from 3 to 5 turns.

Modding
* Added XML support for specifying if only one conditions needs to match before effect is applied. That is, \<conditions> and other block conditions tags such as \<unit> can now have the attribute match="Any". Defaults to match="All".
* Revert to random faction instead of crashing if config faction is invalid.

General
* All relevant technologies are now linked with requirements.
* Level up selection now stays up until all points have been spent.
* Tweaked Tactical Space Marines death animations.

Bug Fixes
* Fixed mouse cursor not showing when mouse pointer trails is enabled on Windows.
* Fixed item cooldowns not decreasing.
* Fixed a crash when immediately founding a city on a tile where a city was just destroyed.
* Fixed experience not being awarded when a unit is disbanded or killed with an ability such as Shockwave and Orbital Bombardment.
* Fixed cleared tiles still obstructing vision.
* Fixed being able to move items to units across the map.
* Fixed trait rank not going up with ability rank (e.g. Cybork Implants).
* Fixed capturing artefacts not refreshing resources before the end of the turn.
* Fixed clicking on an item while leveling a hero wrongly spending level up points.
* Fixed drop pods not being player colored.
* Fixed orbital deployment and teleporting to a tile not triggering explore/capture/overwatch.
* Fixed outposts of a destroyed city not being immediatelly reclaimed.
* Fixed Astra Militarum energy, food, loyalty, ore and research edicts accidently increasing the upkeep of buildings.
* Fixed Fear, Furious Charge and Zealot applying less melee damage change than intended (adds Circumstance Melee Damage).
* Fixed units being affected by heavy and not healing if their max movement increased.
* Fixed aircraft not being able to fly over enemy ground units.
* Fixed bolt damage upgrade having no effect for Orks.
* Fixed destruction protocols trait not being red.
* Fixed heresy in an Astra Militarum bark.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi guys,
the team have been busy fixing bugs and making balance changes. We continue our work on the game, continuing our balancing and polishing it further. Enjoy this long list of changes and as usual let us know your thoughts!

Thanks!

Changelog v1.0.7:

Balance

* Flyers can no longer capture or hold artefacts.
* Bomb trait: bombs from aircrafts and skimmers now have set 50% accuracy and cannot target air units.
* Melta bombs and tankbusta bombs now use melee instead of ranged accuracy (abstracts that they are deployed in close combat). This fixes tankbusta bombs being ineffective.
* Fixed heavy bomb clusters of the Marauder Bomber having only 1 instead of the correct 8 attacks.
* Increased Burna Bommer burna bomb count from 1 to 2.
* Decreased Burna Bommer burna bomb cooldown from 5 to 3.
* Increased Burna Bommer skorcha missile count from 1 to 2.
* Increased Thunderbolt skystrike missile count from 1 to 2.
* Increased Mek Gunz traktor kannon range from 2 to 3.
* Reduced Fortress of Redemption influence upkeep from -3 to -2.

General

* When finishing production and research, any progress left over is no longer lost but preserved until the end of the turn.
* Reveal map when player has no sighted tiles instead of when he is defeated. This allows fairer team play.
* Don't allow sending chat messages to teams you are not part of.
* Stretch basic and advanced parameters buttons to full size when chat is not there.
* Don't clear chat when going from lobby to world.
* Improved resolution handling.
* Updated French translation.

Bug Fixes

* Fixed an issue with fog of war and water not covering the entire screen when the viewport size was exceeding the framebuffer size.
* Fixed an issue with turns being stuck in multiplayer when a player connects or leaves the game.
* Reducing world size no longer removes players if they are human.
* Fixed player joined message appearing multiple times on the server.
* Added missing vectored afterburners effect.
* Added missing effect for signum and ammo runt.
Warhammer 40,000: Gladius - Relics of War - Alberto


The release of Warhammer 40,000: Gladius was a huge event for us, and we are really happy with how it went. We’re also very happy with how the game has been received so far: we’ve heard a lot of enthusiastic comments and opinions, from both the public and influencers. We’re really glad to see you guys like the game.

Naturally, we’ve also received some exceptional feedback: lots of good ideas, suggestions and criticism. We are really grateful for all kinds of feedback. We have been doing our best to gather all of this feedback and process it. It was particularly useful for all the updates we have worked on so far.

In fact, we’ve released several updates in just a few days, with the team working non-stop to keep improving the game and making it better and better, following this feedback. Balance changes, bug fixes as well as some much requested new features like UI scaling and MP chat were introduced in a short time – and we won’t stop here. In fact we have just released a new patch today bringing several new tools for multiplayer.

We’ve received a lot of questions about Gladius and its future, and today we’ll try to answer to the most common ones.


Do you plan to add more content?

Yes. We’re already working on it. Gladius will be a long journey, one that has just begun. You can expect news soon. To give a more detailed answer, we plan to keep polishing the game and our support will be constant and frequent. Alongside frequent updates, we have plans to expand the game and add lots of new content. We have so many ideas ourselves, and many more that you guys gave us.



Do you plan to add more races?

Yes :) we do. There are several races that we plan to add in Gladius. They will definitely come. Needless to say, each one of them will have a unique approach to the gameplay, just like the existing playable factions. We know you guys would love to have your favourite faction added to the game, and we’ll do our best not to disappoint you.



I have a great idea that I think would make the game better and should be implemented.

That’s great! We love to hear your thoughts. Please do post about it on our Steam forum, Slitherine forum or our social media. We can’t promise that we’ll implement it: some we might not agree with, or it might not integrate well with the other systems. We might have other plans. Or maybe there won’t be enough time or resources. But we’ll certainly listen.



I have found a bug! Help me please!

We’re a small team and we don’t have a huge QA department, but we’re doing our best to give you as smooth an experience as possible. As we already mentioned above, we’ve already released plenty of updates so far, and we’ll continue to do so, so if you find a bug please report it on the Slitherine Support Forum or Steam Support forum.



I’m slightly confused about a specific feature of the game, what can I do?

Gladius is a deep game and some players sometimes have trouble understanding all the game’s mechanics and thus have trouble at formulating an optimal strategy. The best way to learn the game is to play the introductory scenario as the Space Marines and then read the help tips. The in game Compendium is also extremely useful as it contains all info about the game’s mechanics. Two other great places where you can find lots of useful info are the manual and the Wiki page.



Where can I find an opponent for multiplayer?

The best place would be the fans Discord group! It’s a great place to meet and chat with other Gladius fans, and you’ll have no trouble finding other players for multiplayer and you can also make new friends.


Let’s conclude this update by saying a big Thank you for your constant support. We’re really happy and we are looking forward to announce what the future holds for Gladius. Stay tuned!
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi guys,

the first few patches focused on resolving crashes and serious game breaking issues. This patches gives multiplayer some love. We've also looked at the city spawn rate and made some changes to keep SM competitive in mid to late game.

We've added chat in game, team chat, individual chat and broadcast to all. You can now trash talk your opponents whilst destroying them!

We've also added the much requested turn by turn multiplayer. When setting up a game you can now select to play each team as a group and then pass the turn to the next team. This avoids any simultaneous movement. Just bear in mind there is a lot more waiting so its more suited to a 2 team game than 8 players or you will do a lot of waiting!

Enjoy the changes and let us know what you think!

New
* Added lobby setting for simultaneous turns. If disabled, only players of the same team will act
simultaneously. If a team contains human as well as AI players, the AI players will act after the
human players but still before the next team.
* Added multiplayer chat.
* Added 3dsMax exporters and other scripts to Resources/ folder for modding support.

Balance
* Increased the loyalty penalty from additional cities from -3 to -6 per city. This makes large empires more costly to maintain making the Space Marines more competitive with larger empires.
* Halved resource cost for Space Marines fortress of redemption.
* Slightly increased influence cost of orbital scan.
* Improved spreading of special features, necron tombs, artifacts and wild life.
* Reverted reduction of Necron tomb density.

General
* Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
* Quests that spawn units now prefer unpopulated areas.
* Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
* Ambulls can no longer be awarded from Ruins of Vaul.
* Tweaked tile colonization score evaluation.
* Language tweaks.

Bug Fixes
* Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
* Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
* A corrupted configuration file should no longer crash at startup.
* Improved error logging to help track down some bugs that have been hard to find.
Warhammer 40,000: Gladius - Relics of War

Intel is pushing out a new graphics driver for several of its integrated graphics options, and it contains performance optimizations for several games—Warhammer 40,000: Gladius - Relics of War, Defiance 2050, and Banner Saga 3.

"In addition, this driver is also ready for BlazBlue Cross Tag Battle, Lust for Darkness, and The Awesome Adventures of Captain Spirit with Intel Iris Pro Graphics or better," Intel states in its release notes.

We don't generally recommend running integrated graphics for gaming if you can afford a discrete GPU, but we like that Intel is getting in the habit of releasing updated drivers to coincide with new games. Intel recently assembled a graphics team led by former AMD Radeon Technologies Group boss Raja Koduri, and is planning to launch its first discrete GPU in 2020. It's not clear if that will be aimed at gamers, but even if it isn't, Intel has hinted at releasing a graphics card for gaming at some point.

Intel also maintains a gaming portal where you can plug in your CPU model and view the recommended settings for various games, based on whatever integrated graphics it's armed with.

As for the latest GPU driver (version 24.20.100.6194), in addition to game optimizations, it offers improved Thunderbolt stability, WebGL improvements in Chrome, security improvements, and a few bug fixes.

You can download the latest driver here.

Warhammer 40,000: Gladius - Relics of War - Alberto


The first ever 4X turn-based strategy game set in the Warhammer 40,000 universe is now available on PC (Windows and Linux)!



Purge the Xenos! Gladius Prime is a newly rediscovered planet: once it was a prosperous Imperium Colony, but then they discovered something weird, powerful and terrible. Forsaken for centuries, it is now an endless battlefield littered with skeletons of Imperium cities and crawling multi-legged horrors. Four factions want to claim back Gladius Prime: the mighty Space Marines, the warmonger Astra Militarum, the steel legions of the Necrons and the green tide of the Orks.

Warhammer 40,000: Gladius - Relics of War is a turn based 4X strategy game: you need to eXplore the planet, eXpand your dominions, eXploit the forgotten artefacts and - above all - eXterminate your enemies, as in Warhammer 40,000 universe there is no space for diplomacy. You can simply crush any opposing force you will meet with your growing army, or you can try to undertake the quests you will be assigned. Whatever you choose, beware - Gladius Prime itself is a dangerous opponent.

Warhammer 40,000: Gladius - Relics of War is now available on PC and Linux. You can decide to buy either the normal edition of the game as well as the Deluxe Edition, containing the base game plus the digital soundtrack, 7 amazing digital wallpapers and one extra neutral unit, the fearsome Lord of Skulls!

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
Jul 11, 2018
Warhammer 40,000: Gladius - Relics of War - Alberto


Time for the second video depicting the playable factions in Warhammer 40,000: Gladius - Relics of War!

This time it's the turn of the most vile and most green xenos race. Enjoy!

https://www.youtube.com/watch?v=DT383Lq3mAw

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
Warhammer 40,000: Gladius - Relics of War - Alberto


We are publishing the first of a series of videos describing the strengths and unique features of each playable faction in Warhammer 40,000: Gladius - Relics of War.

The first of the featured factions will be the heroical Astra Militarum.

https://www.youtube.com/watch?v=98CVWr6haxs

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
Jul 10, 2018
Warhammer 40,000: Gladius - Relics of War - Alberto



Heavily-muscled, aggressive, eight-foot-tall fungal thugs with a love of warfare, the Orks were a spacefaring peril long before the human Imperium entered the galactic scene. Spread evenly across the galaxy, for the most part they are an irritant to any other inhabitants, like lazy, belligerent neighbours. But occasionally, as a swarm of locusts, the scattered tribes and clans form into a Waaagh! – something between a crusade and a riot – and devastate entire sectors until they run out of things to fight and fall instead into internecine warfare.


Infantry



Ork Boyz are the heart and soul of any warband. They charge into battle in a great mass, crashing into the enemy like a green landslide. The average Ork Boy is mean-tempered and exceptionally tough, more than compensating for his lack of intellect with a talent for violence.

The richest and most battle-hardened nobz can become Meganobz by paying a Mek to build them a suit of mega armour. Though other Orks mock the Meganobz for wearing such armour, only the dullest would do so within earshot. Even a direct hit from a tank is unlikely to do more than knock a Meganob over, worsening his already foul temper.

An Ork Warboss is the strongest, toughest, loudest and most violent Ork in his tribe. These massive greenskins seize the lion’s share of the loot from every fight, meaning they are usually armed and armoured better than any of their followers.





Tankbustas are Orks who have become completely addicted to the thrill of destroying the armoured fighting vehicles of their foes. Their desire to hunt down and slay the biggest, most dangerous tanks they can find echoes the primal instinct of the big game hunter.

Whenever an Ork needs something building, be it a shiny new shoota or the boss’ new ride, they go straight to the Meks. Without Mekboyz, Orks would lack for light, power, transport, and even guns (they lack for sanitation regardless, but that’s another story).

Weirdboyz are the most psychically attuned of all Orks. They are capable of vomiting blasts of Warp energy that can reduce foes to molten goop in seconds.

Often referred to by other Orks as Doks, Painboyz are the greenskin equivalent of both surgeons and dentists. They are driven to perform exploratory surgery on living creatures just as Mekboyz are driven to fiddle with machinery.






Vehicles



Ork Battlewagons rumble to war on a collection of tracks, tyres and massive spiked rollers. Whether lumbering gun-fortresses, bright red speedsters or gaudy rust buckets smeared with Ork glyphs, Battlewagons are massive slabs of motorised junk built to carry big mobs of greenskins into battle.

What they lack in survivability, Warbuggies make up for in speed, numbers and dakka. They encircle the enemy in speeding squadrons, guns blazing wildly while their crew throw their heads back and howl like Madboyz.

The Killa Kans’ grot pilots put their relative skill with firearms to good use, blowing the zog out of anything unlucky enough to cross their path. Despite being hardwired into a ten-foot tall killing machine, Killa Kan pilots still retain a good degree of Gretching cowardice. As a result they still believe in safety and numbers, and have a bad habit of losing their nerve under fire.





Streaking into battle through war-scorched skies, a Dakkajet’s massive thruster leaves an oily contrail of black smoke in its wake even as its guns spit streams of bullets at the foe. Though not as nimble as the aircraft of some other races, Dakkajets are capable of an incredible turn of speed that makes them a fearsome enemy to face in aerial combat. It also helps that Orks fly like complete headcases.

Burna-bommers are the inevitable by-product of the Orks’ love for speed, fire, and the desire to combine these things while killing something. Strapped with as many incendiary bombs and rockets as is physically feasible, Burna-bommers streak low over the battlefield, raining conflagrant death down on tightly-packed enemy infantry.

Deffkoptas buzz across the battlefield, weaving through the sky on a trail of foul-smelling smoke. As they swoop low over the heads of the enemy, the fiendish Ork flying machines fire punishing salvoes of shot, rokkits and bomms into their midst.





The roar of Mek Gunz has heralded the end for many a hapless foe. Spitting out blasts of crackling energy, swatting planes out of the air or crushing their victims in fists of bright green force, these big, clanky field guns have enough dakka to stomp even the toughest target.

Squiggoths are Orkoid monstrosities, towering hulks made of little more than muscle and bad temper. They are distantly related to Squigs and have all savagery and single-mindedness of their smaller cousins, but Squiggoths can grow so large that they dwarf tanks and even buildings.





A Gorkanaut is everything an Ork aspires to be. Massive, tough, loud and destructive, its blocky silhouette looms menacingly over friend and foe alike. From its hulking, orkoid shape to the brutal weapons it wields, a Gorkanaut epitomises the unsubtle brutality of Gork and hi no-nonsense way of war. Every Gorkanaut is essentially a massively overbuilt armoured war suit bristling with dakka and packing an armoured claw the size of a Killa Kan.





https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
Jul 4, 2018
Warhammer 40,000: Gladius - Relics of War - Alberto


An eternity ago, the Necrons forsook the frailties of flesh for deathless bodies wrought from cold metal, in their subjugation to the star-gods know as the C’tan. In their new immortal form, they took on the then-masters of the galaxy – the Old Ones – and in aeons-long battle they defeated them. In their desperation, the Old Ones seeded the galaxy with psychic races, thus awakening the horrors of the warp, and the Necrons – weakened by a simultaneous battle of liberation from the C’tan – retreated to their homeworlds.

There, falling into hibernation, they slumbered for untold time. As other races were born and drove themselves to extinction, they lay deep and undisturbed in multitudinous worlds, tended and defended in their not-sleep by their monstrous Canoptek automata.

Now, across the galaxy, they are awakening. Even here, this Crownworld’s master circuits are stirring. The Necrons – now unthinking machines, save for their few Lords and Triarchs – are arming themselves for war again. Their technology is millennia ahead of that of the galaxy’s younger races. Soon, legions of sinister, advanced war machines will pour from the tombs buried beneath the planet to conquer and enslave – nothing mortal is safe.


Infantry

Even with a glimmer of consciousness to guide them, Necron Warriors are fearsome and resilient foes. Armed with ancient energy weapons, they can scythe down their enemies with lethal volleys of gauss flayer fire, while their unyielding metal bodies repair themselves should they sustain damage.

Triarch Praetorians are the ancient law keepers of the Necron race, peerless warriors charged with the survival of the dynasties and the primacy of the ancient Necrontyr codes. They can use their rods of covenant both in melee and in ranged combat, and they can fly past obstacles with their gravity displacement packs.

Destroyer Lords are the most maniacal of their kind. This is chiefly because they retain far more intellect than baseline Destroyers, and can bring all their fearsome intelligence to bear in their pursuit of universal oblivion.





Necron Lords, though lesser in stature and power than an Overlord or phaeron, are nonetheless formidable foes in their own right, and often march to war at the head of a vast mechanical army.

Armed with oversized gauss cannons, Heavy Destroyers send blazing energy blasts searing across the battlefield. These heavily armed adherents of the Destroyer Cults glide across scorched earth scanning for victims, the flickering light of their weapons’ energy cores echoing the cold hatred in their optics.

Canoptek Scarabs sweep across the battlefield in vast undulating swarms that devour all in their path.Crypteks bend the forces of the universe to their will, creating impossible technology and esoteric weaponry to lay waste to armies and destroy worlds.





Transcendent C’tan are all that remain of the once mighty star-gods. They are echoes of their former selves, splinters of energy that survived the Necrons’ betrayal and were trammelled in tesseract labyrinths. Even in their reduced and fettered state, Transcendent C’tan are still beings of immense power.


Vehicles


Though essentially an automated drone, a Canoptek Spyder is nonetheless a formidable foe. Its vast array of self-repair and back up systems offer substantial protection against incoming fire. In return, any enemy that strays within reach of the Canoptek Spyder will have flesh scoured from bone by a multitude of mechanical tools and pincers.

Like an enormous spider, a Triarch Stalker looms over the battlefield, its devastating weaponry directed by a high-ranking Triarch Praetorian. When a Triarch Stalker advances, it does so with a speed and surety that belies its jerking gait. Indeed, it can cover all manner of terrain with a deftness and precision seldom found in the walkers of less advanced races.

Operated by slaved Necron warriors but guided by super-complex navigation programs, Tomb Blades are contra-gravity crafts which move with a speed and agility no living pilot could hope to match.





Annihilation Barges are the Necrons’ favoured anti-infantry support platforms. At the Overlord’s command, the Annihilation Barges’ ancient repulsor sleds are coaxed back into life and the vehicles accompany the tomb world’s army to war.

Victory through overwhelming firepower is a common tenet of Necron strategic thinking. Nowhere is this more evident than in the Doomsday Ark. Though deceptively fragile at first glance, the Doomsday Ark is a self-propelled energy cannon whose raw, unsubtle firepower is so vastly destructive that a single shot can turn the tide of a battle.

The Night Scythe is the Necrons’ favoured tool of invasion, a sickle-winged herald of woe that possesses the ability to beam Necrons directly into battle.

Doom Scythes are heralds of terror and dismay. These supersonic fighter craft range ahead of a Necron army, drawing upon their strategic datastacks to operate with virtual autonomy.





The Monolith is an ancient war monument of unimaginable destructive potential. When its massive silhouette looms over a battlefield, it will lay waste to entire armies with strobing torrents of gauss fire and the deafening crack of its particle whip.





The Obelisk hovers low over the battlefield, the somnolent hum of its gravitic repulsors sowing dread in the hearts of the foe. As it drifts into view, black lightning arcing across its glowing hull, the Obelisk presents a darkly majestic sight. Yet wonder turns swiftly to horror as the Obelisk’s weapons cycle up, glowing tesla spheres rising open to spit crawling skeins of lightning that reduce those nearby to blackened, twitching husks.

Only a race as ruthless and self-serving as the Necrons would think of unleashing a Tesseract Vault to further their ams – though each Vault is a potent weapon of war, the beings held within these floating prisons pose an almost incalculable threat.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
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