We are excited to announce that Minion Masters 2.0 will be released this year!
Some of you may remember we posted about 2.0 some time ago and now we are ready to share more details. We have found a great partner to help fully realize it to meet your expectations. It includes many things as well as new content, but also a huge code and UI rework that will make the game run much more solid and makes it easier to develop updates in the future.
Our team has been hard at work to bring you this upgraded version of the game, and we're thrilled to share that it will be released this year.
That’s not all, as we would like to make a shout-out to our new partner Netflix who is helping us bring you 2.0. Furthermore, also a new special version of Minion Masters to Android & iOS, without ads or in-app purchases, that can cross-play with PC and requires a Netflix subscription to play.
So our Minion Masters family, meta and matchmaking, has good chances of growing and evolving a lot this year.
Here is how it will work: the mobile version of the game will support cross-play, but cross-progression will not be available. This means that your progress won't be shared between platforms, but you will still be able to play with and against mobile players, opening up opportunities to make new friends and rivals with improved matchmaking and meta evolution.
Lastly, we'd like to express our gratitude to all the testers who participated in the previous mobile version of Minion Masters. We'll be disabling the mobile server soon to make way for the new version, which we're excited to release later this year. Thank you for your support, and we can't wait for you to experience the improved Minion Masters 2.0!
We’ll start sharing more information about the 2.0 version and its content very soon, so stay tuned!
Perk 1: Add a random free 2 mana card to your deck > Add a random free one-use 2 mana card to the top of your deck every 25 sec.
Perk 3: Add a random free 4 mana card to your deck > Add a random free one-use 4 mana card to the top of your deck every 25 sec.
Basic Attack Damage: 30 > 40
Basic Attack Max Targets: 1 > 2
Basic Attack Speed: 2.5 > 2
Basic Attack no longer gets a speed bonus from having 5+ mana cards in hand.
The main reason for doing this is to allow deck building with Apep that doesn’t focus so heavily on trying to get as much as possible out of the free cards by building very cheap decks. It also allows us to normalize the outcomes of the perks by changing which card you get every time. Because of system limitations the card isn’t truly random, but pseudo-random.
Diona
Perk 1: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.
Perk 3: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.
Bear Traps no longer have Stealth (remains untargetable).
The deck building incentives for making cheap decks are less pronounced with Diona than with Apep, but we still don’t think it’s healthy for masters to so directly incentivize a specific type of deckbuilding in this way.
King Puff
When Royal Gifts is triggered, place only one gift in a random unoccupied lane.
Perk 2: Cooldown 45 > 22
Increase pick-up range of puffs slightly.
Mainly intended as a quality of life improvement.
Annihilator
Attack Speed: 2.1 > 2.3
AoE radius: 3 > 4
Feng the Wanderer
Mana cost: 6 > 5
Health: 400 > 325
Flightless Dragons
No longer has Voidborne Wound
If you have less health than your opponent, gain Rage.
Netherstep
Invoke > Invoke twice
Jump distance: 10 > 6
More outright value and changing the use case. This reduction in distance makes it much harder to use the card to bypass a fight, meaning it retains mostly the use cases of repositioning within a fight or dodging spells. Ideally we want people to be more aggressive in using this card.
R4Z:0R Squadron
Now has Piloted. Mechanically unchanged.
Rock Rivals
Mana: 6 > 4
Summon a Living Statue with every play.
Living Statue no longer has haste.
Overall meant to be a nerf, but also fundamentally changing the use case for the card. We feel this is significantly more interesting than taking a risk one time to get a cheaper version of another card, specifically since the card is always the same and knowable in advance.
NERFS
Miloween
Arcane Golem gains Mythic.
Bearvalanche
Damage 180 > 160
City Watch
Legionnaires summoned on play: 1 > 0
Crossbow Dudes summoned on play: 2 > 3
Idol of Sacrifice
No longer gains Haste.
Jing and Xiao Long
Phase Cooldown: 2 > 2.5 sec
Stun Lancers
No longer has Slitherbind
Spawn of Fury
Changes base values rather than working as a multiplier.
This affects mainly the interaction with other sources for changes in health and damage, ie. buffs. Specifically this is a nerf to those interactions.
Spirit
Max health gained: 400 > 350
Tantrum Throwers
Now summoned in a horizontal line.
FIXES
Fixed King Puff getting the same spell every time he picks up the spell gift puff.
Fixed Ritual of Servitude not summoning 6-mana cards.
Finally Fixed the Mechapep visual glitch.
Fixed Frozen Aura description.
Fixed Bearvalanche master damage.
Fixed Bearvalanche animation occasionally being reversed.
Stopped Incubus from using netherstep while frozen.
Stopped Caber Tosser from throwing the log while frozen.
Attempted another fix of the Border Patrol trigger indicator.
Fixed Netherstep and Combustion being able to invoke ability cards.
Removed the indicator for more wildcards being available on card promotion.
Fixed Perk Timers malfunctioning in speed adjusted replays.
Removed Crystal Sentry flavor text to make the actual description not get super tiny in formatting.
Fixed Magnetic Bombs description not mentioning reduced damage against masters
Fixed Frost Shock relic affecting the wrong units.
Removed Combustion from High Five bucket.
Fixed Rimargaal perk description.
Updated Buckets and Relics availability for masters in older adventures to match the most recent versions.
Gains two Arcane Spheres when awakened. (the projectiles from Arcane Ring spell, dealing 30 damage each)
Lash of Ah’Mun
Can no longer be damaged.
This makes it so that ranged units no longer stop to attack it, and instead walk out of its attack range, making it slightly harder to use correctly. However since this change removes most forms of counterplay it should still handily serve as the buff it’s intended to be.
Morgrul the Swarmer King
Health: 250 -> 300
T.A.A.S
Summoned with 2 Gn4t escorts.
We want the building itself to be more interesting and worth playing, instead of it just being used to gain access to H3LL-F1R3. While T.A.A.S did need a buff, this might be enough that we end up nerfing it in the future, in which case we’ll likely take some power out of H3LL-F1R3.
Taloc the Vessel
Health: 200 -> 250
Taloc is still very hard to use and gain value. His dps and utility value is clearly there, so increasing his health is a way to make it more likely that he gets to do his thing.
Zeppelin Bomber
Health: 70 -> 85
REBALANCE
City Watch
Trigger changed to Empyrean Army.
This moves the card into a completely different archetype, one that is hopefully less well suited to the cycle play style where the card has been so prevalent. We will be keeping a close eye on this!
Kurrnath Crystalback
Mana: 5 -> 4
Health: 400 -> 300
Zap range: 18 -> 16
Last time Kurrnath was at 4 mana he was completely dominant in the meta, however at that time his zap had global range. Since that is no longer the case, and with the reduction in health, we’re hoping this is a better spot for him.
Netherstep
No longer has Voidborne Wound
Now invokes on play.
About the same amount of total value, more tooled to a proactive play style.
Rimargaal's Breath
Duration: 3 -> 5
Damage gets more spread out, however the spell freezes, so if played correctly most units will still take the full damage. The spell is now better for area control, and will be more easy to use for the freeze effect.
NERFS
Coax, the Diplomancer
Health 350 -> 300
Removed Accursed Ascension.
We’re stripping Coax down to the core of what we think the unit needs to be. We may have to buff him in the future if this turns out to be too much.
Daggerfall
Removed Slitherbind
Sanctum of the Cleansing Fire
No longer starts activated
Vulture Prime A83
Removed Tech Trigger
Wall
Health 400 -> 325
FIXES
Fixed a longstanding issue where players could enter a state which would prevent them from triggering ruby reimbursement when claiming the All Masters DLC. This both clears the state for everyone who was in it, and triggers reimbursement for everyone who has missed getting reimbursement.
Fixed Legionnaire’s health bar height.
Made Leiliel stop returning damage while stunned or frozen.
Stopped A’Zog from using Shadow Dash when frozen
Stopped Cheese Date Scrats from trying to ascend to a higher plane of existence
Fixed several issues with the Frozen ice cube effect being the wrong size
Fixed several issues with rim lighting misbehaving when multiple sources of rim light would interact with each other.
Fixed Rimargaal’s interaction with Morellia’s Book of the Dead.
Stopped Hypnotized Prowlers from jumping at friendly master towers.
Fixed the visual trigger effect on the Slithering Summons card.
Fixed Simulacrum becoming an Arcane Golem factory in Milloween mirror matches.
Fixed Simulacrum’s interaction with ability cards.
Fixed Broll’s first perk applying discounts incorrectly.
Fixed Snap Freeze description to correctly indicate minions rather than units.
Fixed a bug that made Combustion deal True Damage to enemies.
Rampant Growth
On draw, plant 1 > 2 Growthburst Shrooms
Snap Freeze
Damage 0 > 25
Bladestar
Damage 110 > 120
Glenn's Brew
Healing 100 > 150
Fixed an issue where Glenn’s Brew only heals half the amount it was supposed to according to its description (was healing 100, description says 200).
Rimargaal, Scourge of the Summit
Attack Speed 8 > 7
Poison Strike
Poison Duration 6,5 > 8
Sapphire Pebble
Dam 50 > 60
Korrrgoth, Tyrant of Gor'Rakk
Now deals damage on throwing the hammer as well (same radius/damage as when he yanks the hammer back).
No longer deals damage only in the impact area.
Developer note: This change makes Korrrgoth’s attack much more reliable and is more likely to hit on initial attack.
REBALANCE
Dragon Nest
Mana 6 > 3
Reworked: Now spawns with 3 eggs: Hatch an egg whenever you cast a spell to summon a Flightless Dragon. Summon a Dragon Whelp instead if the spell cost 5+ mana
Developer note: Dragon Nest has been extremely hard to balance because its value has been incredibly hard to control. This change effectively caps the amount of value you can gain from it.
NERFS
Commander Azali
Max shields per Bridge captured 10 > 7
Swarmer Totem
Duration 40 > 30
Production 5 > 6
Amount 3 > 4
Developer note: Swarmer Totem has increased in popularity and added to the issue of swarming feeling too oppressive. This change causes Swarmer Totem to spawn less frequently, and over a shorter period of time.
Crossbow Guild
HP 350 > 300
King Puff
Birthday Cooldown 45 > 48
Skeleton Horde
Count 9 > 8
Cannon Roller
Dam 120 > 100
Vulture Prime
Attack Speed 0.8 > 0.9
Whirly Scrat
Damage 55 > 50
Health 350 > 325
Developer note: Whirly Scrat is incredibly versatile. With this change, he becomes a little less so without hurting his potential to deal with swarm.
Musketeer
Dam 65 > 55
Developer note: Musketeer is incredibly strong in addition to its ability to counter slow-hitting minions. With this change, Musketeer needs a little help to quickly dispatch.
Call To Arms
2 Crossbow Dudes > 1 Crossbow Dude
FIXES
Improved Ability card descriptions.
Fixed an issue where Bladestar would do no damage after hitting arena walls.
Fixed Bladestar getting stuck inside minions.
Fixed Spawn of Fury vfx breaking when the effect was interrupted by Black Hole.
Fixed More Dakka’s counter to correctly only count Ratbo’s own units.
Fixed Zipp’s Zappinator’s powerup vfx breaking with spirit.
Fixed Zipp’s Zappinator’s More Zap interaction with stun.
Fixed Illusory Cleaver triggering Voidborne Wound for the opponent(again TT).
Fixed Gax’s egg not displaying an ice cube when frozen.
Fixed Frozen ice cube effect to correctly scale with minion size.
Fixed Frozen breaking the rim light from Rage and Giant Growth.
Fixed Rimargaal not freezing the last minion played during Permafrost.
Fixed an interaction between Rimargaal and Book of the Dead which allowed Rimargaal to be played without completing Permafrost.
Fixed Frost Bearer’s Frost Field not lingering after his death.
Fixed Boom Buggy attacking while frozen.
Fixed Shock Rock Rock relic description to correctly indicate Shock Rock’s effects.
Fixed Army of Anger relic description to correctly indicate Spawn of Fury’s effects.
Fixed Healing Spirits relic description to correctly indicate Spirit’s effects.
Fixed Blastmancer performing Soul Detonate while stunned.
Fixed an interaction with Cursebearer and Ghost that could allow Ghost to control a unit which incorrectly had its Curse removed.
Fixed a deckbuilding flow issue when entering the Mayhem menu by clicking on the event in the event carousel.
Fixed Scrat Tank boss getting turrets and mines in incorrect locations.
Fixed Glenn’s Brew healing being reduced by frozen.
Fixed Glenn’s Brew not extending the duration of pre-existing frozen effects.
Fixed an issue where retrying in Mayhem would not correctly remove rubies in the client.
Join the Rift Order and close the Rifts that started appearing all around the world in this new Online Co-op game that combines the controls and skills of a MOBA with the social aspects of an MMO and the character growth of an ARPG.
SPECIAL CONTEST
We are organizing a special contest! Complete all the Prologue Missions this season and try to win a Steam Gift Card! Here are the prizes:
- One (1) $50 Steam Gift Card - Five (5) $10 Steam Gift Card
PROLOGUE MISSIONS
Here are the Prologue Missions for this Season:
Log in during the Season: 10PP
Add 5 friends to your friend list: 20PP
Win the 1st World Map Mission: 20PP
Get a character to Rank 5 20PP
Defeat a Netherlord Broodmother: 30PP
Win the 5th World Map Mission: 30PP
Collaborate together to gather 1,000,000 shards during missions and earn yourself an additional 30 Prologue Points! (it seems hard, but we know you can do it). You can follow the progression on our website: {LINK REMOVED}https://bit.ly/3Dy1o5R
The Winners will be randomly chosen among the ones who completed all the missions. Make sure to add your exact same Discord Username in-game, so we can reach out to you if you win.
REPORT A BUG
You can report a bug by clicking on the button located in the game lobby. Please don’t hesitate to send a bug report when you have an issue.
STREAMING
Please consider streaming while playing here on Discord. Developers and other members may join and hang out with you, it's fun! **We now have the “Project F4E” property available on Twitch.**
QUESTIONS & TUTORIAL
A FAQ and a Tutorial are available on our Discord Server. Consider joining it if you want more information about the game: http://www.discord.gg/projectf4e
Patch 1.40 is out, and the new DLC: Torment will be live tomorrow. You’ll find the information about the update below. But that’s not all!
For the very first time, we are launching BetaDwarf’s “Month of Fun”! This is a month-long event series across all our games packed with ultra-sweet bonuses, epic rewards, and more freebies than you can throw a Scrat at! Click here to see the program & schedule!
The first week will be dedicated to Minion Masters and the release of the new DLC, “Torment”!
The DLC will be free for a limited time upon its release.
25% Discount on all the premium Upgrades & All Masters
We’ll give away Dwarf Packs here
You’ll also be able to win a DLC key, BIG Dwarf Packs, or MEGA Dwarf Packs, and even a BetaDwarf T-shirt by participating in our “Pixel Master contest” during the week! Join the Minion Masters Discord Server so you don't miss the contest announcement.
A +300% value bundle that unleashes fire and fury on your enemies, including the legendary Crakgul Doomcleaver! It also gives you a headstart on this month’s Season Pass. This DLC is free for one week only, so grab it now! (link)
This Patch brings a big update to the Mayhem mode! We've added new Mayhems and a bunch of feature upgrades!
6 new Mayhems will be added. Here are just a few examples:
Masters of Misadventure: Start your Mayhem run by drafting among 3 random Masters out of the Adventure Masters pool.
Relics of Old: Start your Mayhem run by drafting among 3 Adventure Relics. Twice!
Faction Wars: Get a +20% mana bonus if your ENTIRE deck is of the same faction.
And MORE! Look out for Boss Battle, Holograms, and JINXED!
We’re also adding two new cards: a frightful Tyrant and…some Cowardly Imps 👀
--REBALANCE-- Commander Azali - Mana cost: 9 -> 7 - Health: 800 -> 650 - Damage: 150 -> 125 - Max number of shields: 10 Azali has seen little play outside of premade due to her high mana cost. With lower mana cost you should be able to support her better with swarm cards.
Glenn’s Brew - Full rework: Give a friendly Minion Frozen. Heal it for 200 over the duration. If it's a Stoutheart, it gains Revelry. Glenn’s Brew has been very frustrating to deal with due to the instant heal effect when used near the enemy Master tower. This rework should give the spell some new interesting utility while removing the frustrating aspects.
King Puff - Birthday Cooldown 43 -> 45 - New Gifts: - Gift of Spirits: Give a nearby friendly minion spirit. - Gift of Knights: Summon 2 Knight Puffs - Gift of Spells: Add a random one-use 2-mana spell to your hand. - Knight Puffs damage: 50 -> 40 King Puff is powerful but doesn’t see a lot of play. Adding more gifts to King Puff’s kit should make him more versatile and more fun to play.
Nyrvir the Fallen - Health: 2000 -> 1800 - Damage: 320 -> 240 - Attack rate: 8 -> 6 This change should make Nyrvir more consistent. She becomes a little harder to counter as her attack is quicker, but deals slightly less damage and has less health to compensate.
Rimargaal, Scourge of the Summit - Freezes minions played from the two closest hand slots instead of the entire hand. - Defrost count: 35 -> 25 This gives player a choice to not play a frozen Minion while defrosting Rimargaal, which should make the card more versatile overall.
--NERFS-- Dragon Nest - Duration: 30 -> 45 - Spawn rate: 5.8 -> 8.7 This change doesn’t alter the amount of dragons that gets spawned, but gives the player more time to play a spell in-between spawns to get the most out of the card. While also making it easier
Feng the Wanderer - Mana cost: 5 -> 6
Grenadier - Damage: 40 -> 30
Lash of Ah’Mun - Slitherbind: 2 -> 3 - Mana cost: 5 -> 6
--FIXES-- - Linked match time estimation to Elo rather than rank. - Idol of Sacrifice removed from random pool. - Fixed a couple of issues related to setting and saving resolution in the settings menu. - Fixed a bug where Zipp’s Zappinator would do more damage than intended. - Fixed a bug where Jahun would attack multiple times in quick succession. - Fixed a bug where the Squire Puff relic was spawning puffs in the same position regardless of which bridge was captured. - Fixed an animation issue where Zealots of the Burning Fist would continue attacking into the air. - Marked units that get stolen by Ghost will no longer continue being attacked through the marked debuff. - Fixed issues related to Coax the Diplomancer and the Veilstalker’s avatar’s icons. - Fixed an issue where an Arcane Ring on a unit stolen by Ghost would change rotation direction visually, but mechanically would continue rotating in the same direction. Leading to a mismatch between the mechanics and the visuals. - Arcane Golem now properly gets frozen by Rimargaal’s permafrost effect. - Fixed several issues related to the in-game bug reporting tool. - It was managing to timeout depending on various factors, including length of the session, speed of the internet connection, as well as whether other reports were submitted earlier in the same session. We did as much as possible to limit these effects, but it’s impossible to be certain that it will work perfectly for everyone. It should be a major improvement though. - Fixed an issue where Tranquil Shi-Hou would be unable to move after a combination of stuns and roots while healing. - Fixed model and animation issues with both Feng the Wanderer and Taloc the Vessel. - Fixed stuns getting cleared when a unit got unfrozen. - Thanks Memfisto - Fixed Black Hole leaving behind certain visual effects. - Fixed audio issues with selecting Valorian in the master selection menu. - Fixed cards occasionally rotating when being promoted. - Fixed Frostfeathers on a Flyby being able to resist the gravitational pull of a Black Hole. - Fixed a weird interaction between Frostfeathers and Arcane Ring that would cause the Arcane Ring’s spin animation to break. - Frostbearer’s Frozen Aura now correctly applies Slow. - Fixed an issue where Mar’dred’s attack animation would break. - Barrel Shields now correctly take 50% reduced damage while Frozen. - Fixed Frostbearer losing his aura when consumed by a Black Hole. - Thanks Jackeaa - Gor’Rakk Gate now has proper card buff tooltips for all options. - Fixed many various localization issues, especially with Chinese translations. - Made both Nyrvir and Rimargaal respect being frozen and stopping their attacks. - Fixed an issue where A’Zog would shadow dash twice. - Thanks Jackeaa - Fixed an issue where Frostbearer would freeze itself and friendly units after being stolen by a Ghost. - Made Coax stop attacking when frozen. - Fixed an issue where a player could enter a state where he would not be able to create lobbies. - Fixed the Rarity of the Poltergeist Morellia skin. - Applied the same restriction to repeatedly getting the same teammate in randoms as the restriction on repeatedly getting the same opponent which was already implemented in all modes. - Fixed AFK Bot toggle working correctly even in the first match of a session. - Framerate capped at 60 FPS - This is an effort to reduce the amount of drain on the GPU from the game for anyone with a higher frequency monitor. The game simply wasn’t built for optimization at these extremes, so the gain in graphics fidelity compared to the increased performance drain isn’t really worth it in our estimation. If there is sufficient demand to bring back higher frame rate play, we may look into it in the future but it requires a not insignificant amount of work so for now we’ll try simply capping it. - It is still possible to enable V-Sync and lock the game's framerate to whatever the framerate of your monitor is, which can be higher than 60. - Elo equivalence table rebalanced. - After additional review of the Elo equilibrium, we have decided to adjust the equivalence table again. Specifically the Elo equivalence change is 100 down across all ranks making it easier for everyone to get to higher ranks.
A bot will take over playing for any player who lost too much mana by being idle while at max mana. When you are back you can click to take back control. This feature can be disabled by a toggle in the general settings menu.
Disconnect Bot introduced
A bot will take over playing for any player who disconnects from a game for any reason, they will take back control as soon as they reconnect.
New player’s starting elo down from 1000 to 300
This should improve the experience for new players by not having them face off against more experienced players until later.
BALANCE CHANGES
Ravager
Brutus health: 1000 > 900
Terror Brutus HP 2500 > 2300
Ravager has been performing rather well, and a lot of that is on the brutus pushes. We do not want to kill the decks that only work with ravager, so giving him a bit less meatshield should help without killing it.
Melee Scrat
Attack Speed: 1 > 1.1
Skeleton
Attack Speed: 2 > 2.2
Swarm has been dealing a LOT of damage lately, and lowering the damage per unit a bit should keep the swarm feeling while allowing a bit more team to deal with the hordes.
Defenso Chopper
Attack Damage 50 > 35
Defenso chopper should deal most of its damage through its ability, this should help with that.
Mountainshaper
Mana cost 7 > 8
Mountainshaper is still performing far too good in 2v2, this should reduce the value you get from it a bit.
Arcane ring
Master damage 30 > 15
Arcane ring ideally is a way to trade better and protect slow moving units from ranged, not a face damage spell you throw on a rammer. This should incentivize different uses than that.
Brothers of Light, Caeleth Dawnhammer, Brother of the Burning Fist
Attack Damage 150 > 130
The brothers are performing a bit too well, reducing the damage should affect some trades lowering their overall performance.
Zeppelin Bomber
Health 80 > 70
Zeppelin Bombers have been absolutely wrecking faces, and this should make them a bit more counterable while still having that dream of them carpetbombing the the enemies face.
Ritual of Servitude
Ritual has to be the cheapest card in your deck
Ritual of servitude with a 6 mana deck turned out to be far too flexible and hard to counter and was one of the best performing cards in the game. By increasing the minimum mana for getting 8/9 mana cards the decks should be a bit more unwieldy.
Feng
Stoutheart Synergy: Thick Hide > Slow on attack
Scrats Synergy: Scrats 2 > 3
Slither Synergy: Poison 3 > 3.5
Feng has been performing extremely well, and a big part of that has been the thick hide buff. Removing that buff gives feng a clearer weakness (swarm) while making his 1 on 1 fights a bit stronger. We also buffed 2 buffs that were just not doing much.
Morellia
Book Skeletons 3 > 4
Upgraded Book Skeletons 6 > 8
Morellia is not performing very well, and with the skeleton nerf she really deserves a buff to her skeletons.
Rimargaal, Scourge of the Summit
Attack Damage 420 > 460
Slowly finding the right spot for rimargaal’s damage.
Rampant Growth
Shrooms give Giant Growth to Zen-chi minions
Healing 50 > 75
No longer gives double healing
Rampant Growth has been mostly unseen, and this will make it a bit easier to use and understand.
Disruptor Puff
Stuns for 2 sec on target bridge when teleporting to a bridge
Disruptor puff was sad about finding enemies on the other bridge, but now that will be a shocking experience for them!
Werewolf
Health 400 > 450
None of the werewolf cards are doing very well, so making the werewolf a bit chunkier should let them go ham a bit more.
Poison Strike
Sacrifice +4 sec poison > Double poison duration
Making the poison strike sacrifice more worth it so it might actually be used.
Woodsman
Dam 90 > 100
Giving the woodsman variants the 100 damage threshold should allow them to deal with mid-tier units like spearthrowers more without affecting most other fights too much.
Chief Ice Breaker Bolf
First attack on a minion Freezes (no longer freezes on every 3rd attack)
Removed Revelry
Dam 90 > 100
Bolf has been underused and underperforming horribly, with this he should become a very good 1 on 1 fighter.
Scrap Yard
Health 400 > 300
Scrap yard is a bit too hard to counter effectively, with lower hp spells are a better option.
Zipp's Zappinator
Cardcount 3 > 2
Triple zaptank had a way higher win rate than single or double zaptank, so we removed that option.
FIXES
Fixed the AFK Bot taking over control at incorrect times. Re-enabled the AFK Bot feature.
Fixed several issues related to changing resolution and framerate settings in the settings menu. Framerate is now controllable again.
Fixed an issue where Priestess could stop moving while healing. - Thanks raDies_chen
Fixed an issue where Morellia could get stuck in the open book animation, which would prevent her from attacking.
Fixed a UI related issue related to reconnecting with Zipp’s Zap Tank.
Fixed a visual glitch in the interaction between Feng the Wanderer and Spawn of Fury.
Removed Combustion from the High Five adventure bucket. - Thanks me
Fixed Rampant Growth stealing enemy shrooms.
Fixed a rare issue where Scrat Tunnels would not show up when played.
Fixed season 18 and season 19 cards not having the correct season specific search tags.
Masters! We partnered with Makeship to create this very cute limited edition Mana Puff Plushie. The Plushie will be purchasable from August 11th here: https://www.makeship.com/products/mana-puff-plush