Jan 16, 2020
Minion Masters - That Sprite


Minion Masters!

It’s the first BetaDwarf update of the decade! In this patch we’re releasing the new Community-voted Mal’Shar Shadowfork, as well as introducing a healthy dose of balance changes. This patch also includes a fix to the annoying Conquest bug that prevented glory contributions from being calculated correctly. With this update your Guild should have the correct amount of total Glory and the tiers you should have earned as a result. We’re deeply sorry for this issue and thank you for all the patience you’ve displayed.

Mal’Shar Shadowfork
Voted by our users in the Tri-Team Tourneys, this new 6 mana Shars’Rakk Assassin has honed his stealthy craft to perfection, and he’s more than willing to share his talents with his fellow demons. Every time Mal’Shar kills an enemy, he grants a friendly Voidborne minion the Stealth ability (But doesn’t give them the triple damage bonus).

Mal’Shar is available from Power Tokens or can be crafted for 2000 Shards. There will also be a special Mal’Shar Pack Shop Offer available once the shop offers rotate, so keep an eye out for that!

Balance

Arcane Bolt
  • Mana Cost 5 > 3
  • Gains Mana Freeze (2)
  • No longer has mana gain upon stunning a unit
  • Developer Comments
  • Arcane Bolt was still struggling in performance after the buffs. With the introduction of the new Mana Freeze mechanic we wanted to tweak the card to implement it, as well as significantly improve the usability of the card.

Bats Bats Bats
  • Duration 5 > 6
  • Developer Comments
  • Bats Bats Bats as a standalone card has been somewhat underperforming lately, so we wanted to give it a small buff through opening the window in which you can gain value from it.

Border Patrol
  • Gains Mana Freeze (1)
  • Developer Comments
  • Border Patrol’s high value combined with the ease of keeping a steady stream of Crystal Elf minions coming through repeated use of the card often made its pushes feel somewhat insurmountable to answer. By giving it Mana Freeze we hope to slow the deck down significantly without overnerfing the card itself.


Brothers of Light / Caeleth Dawnhammer
  • Damage 140 > 150

Gambler’s Ball
  • Chance to cast both spells 20% > 30%

Haunting Hugger
  • Damage 40 > 50

Legionnaires
  • Empyrean Army: Gains one extra Legionnaire
  • Developer Comments
  • Legionnaires is a card that’s felt somewhat overshadowed by its competition at the mana cost lately, and we wanted to reinforce the Empyrean Army mechanic while retaining its identity as a bulky group of midrange melee minions.

Milloween
  • Damage 8 > 9
  • Developer Comments
  • Following the changes to Arcane Golem, Milloween has been struggling somewhat, so we feel a small damage increase should help her for the time being.

Nyrvir’s Breath
  • Damage 300 > 325

Misc
  • Stealth is now treated as a keyword and is separate from the Triple Damage bonus that Assassin, Shadow Whelp and Mal’Shar have. The descriptions of the existing Stealth cards have been updated to reflect this.
  • The Frostival Event has ended, and the decorations have been packed away. Thanks to everyone that participated!
  • Various updates to the lighting system.
  • Added a ToS agreement for the first time the game is launched.
  • Added the ability to purchase Adventure chapters without completing Chapter 1.

Bugs
  • Fixed an issue with Guild Conquest where total contribution was not being calculated correctly. All Guilds should now have the correct amount of Glory that was earned.
  • Fixed a bug where Gor’Rakk Brutes could be activated by any spell that cost 3 or more mana - Thanks LordJulius!
  • Fixed an instance where stealthed units could become completely invisible to their owners.
  • General grammar and phrasing fixes for Adventures.
  • Fixed an issue with Boom Buggy’s damage projection causing minions to think a unit was dead a significant amount of time before it would actually be hit.
  • Fixed Rage not correctly applying to Wreckinator.
  • Fixed Nyrvir becoming untargetable after being hit by Wizard Puff’s death ability.
  • Fixed Werewolves being able to inherit Marksmanship despite being Melee.
  • Fixed Fergus Flagon Fighter’s attack not being refreshed by Glenn’s Brew - Thanks SoSiskoDemon!
  • Fixed stealthed units appearing to be stealthed when Hypnotise expires, even if they aren’t.
  • Fixed Skin Descriptions displaying ERROR_.
  • Fixed Win Streak bonuses not starting until the fourth win (instead of the intended third).

Cheers from BetaDwarf!
Minion Masters - That Sprite
Minion Masters!

It's a new year, and there's lots of exciting Minion Masters content to come, starting with Version 1.9!

Conquest Contribution Bug
Over the Winter period there was a major bug with Guild Conquest that caused incorrect (or no) amounts of Glory to be added to the Guild's overall score. We thank everyone for their patience with the issue during this time and for reporting the matter thoroughly. With the release of Version 1.9, the bug should be fixed, and Contributions should be calculated as expected. In the near future we will be deploying compensation for the problem, which we will be communicating about in the coming days. We deeply apologize for the inconvenience this bug has caused.

Mal'Shar Shadowfork
Coming with Version 1.9 is the release of the Community-voted Legendary Card, Mal'Shar!

This new 6 mana Shars'Rakk Assassin has honed his stealthy craft to perfection, and he's more than willing to share his talents with the rest of your minions. Every time Mal'Shar kills an enemy, he grants a friendly Voidborne minion the Stealth buff (Does not include the triple damage hit).



Mal'Shar will be available for crafting at the usual price of 2000 Shards, or from Power Token spins, with the release of Version 1.9 on the 16th of January. What Voidborne minions will you try to combo him with? What do you think is the best minion to receive his Stealth buff?

Frostival Fanart Contest Results
Did you take part in the Frostival Fanart Contest? We received a lot of awesome entries during the December period, and it was hard for us to decide who we even wanted as finalists. We had our Discord Users vote on seven different finalists, and here's who they elected as the winners:

3rd Place - KamiDaHobo



2nd Place - MissCritHit



1st Place - Garnet



Thanks to everyone that participated, and to those that supported the entrants. We'll aim to run another contest in the future, so stay tuned!

Free Accursed Army DLC via Twitch Prime


Do you have Twitch Prime? Do you enjoy the prospect of free DLC?

Right now we have an ongoing promotion with Twitch Prime where you can receive a FREE copy of the Accursed Army DLC, usually worth $15. You can claim it even if you already own the DLC!

The Accursed Army Faction Box gives you the perfect starter kit for the Accursed Ascension mechanic and includes powerful cards such as the Legendary Bahra the Witchwolf, as well as two exclusive Accursed cosmetics. Don't miss out - Get your free DLC before the promotion ends!

Cheers from BetaDwarf!
Minion Masters - UncleOwnage


Minion Masters!

This year’s Frostival will feature a special mayhem as well as seasonal shop offers.
It’s been a great year with tons of new players joining us, and we’re even more excited about the future of Minion Masters in the coming years!

And don’t forget to claim your calendar gifts from the shop :)

Frostival Event
  • The arenas have been decorated as everyone is getting into the holiday spirit!
  • A special Skin and Emote will appear in the shop during the event!
  • New Mayhem: Giftpocalypse - Gifts appear randomly in the Arena every 15 seconds. Better open it before your opponent does!

Balance

Placement Auras
  • Mordar’s Tombstone now has a placement aura.
  • Apep’s Totem now has a placement aura.

Arcane Ring
  • No longer has a limited duration.

Cannon Roller
  • Attack speed increased from 2 to 1.8.

High-Mage Leiliel
  • Attack speed increased from 2 to 1.7.

Ravenous Swarmers
  • Cost increased from 2 to 3 mana, unit count increased from 2 to 4.

Shars'Rakk Twins
  • Trigger requirement changed from a 5 mana spell to a 5 or greater mana spell.

Spawn of Fury
  • Now reduces the health and damage of both copies by 25% instead of only health by 50%.

Werewolves
  • Damage reduced from 45 to 40.
  • This affects all sources of werewolves, including Once Bitten, Lone Wolf, Wolf Among Sheep and Howling Moon.

Woodsman
  • Now gains Rage instead of Haste. (still applies Slow to enemy minions)

Zeppelin Bomber - Rework
  • Speed reduced from 7 to 5.
  • Damage reduced from 250 to 100.
  • Now drops a bomb every 3 seconds damaging all ground units and buildings in the affected area.
  • No longer has a basic attack but still flies towards buildings.

Misc
  • Fergus no longer spins for longer than expected when his revelry is triggered.
  • Stunning a Guardian under the effect of Glenn's Brew no longer makes its shield permanent.
  • Prowler will no longer jump at an Assasin spawned inside its range.
  • Gor'rakk's Sacrifice works again. Thanks Excaliber80!
  • Conquest contribution now gets counted in total contribution even if you don’t place in the top 15 in your guild for a cycle.
  • Scott and the Troubadour now don highlander appropriate attire.

Happy Frostival from BetaDwarf!
Minion Masters - That Sprite
Minion Masters!

How have you been enjoying The Quest for Mountainshaper so far? Have you tried out our new mode Adventures? How far have you been able to get to, and have you beat Hard Mode? We'd love to hear from you about them, so make sure to take part in our discussions on Steam, Discord and Xbox Clubs.

In the meantime, we have one last Update we'd like to do before we sign off for the year.

Version 1.8
Version 1.8 is planned to be released on the 18th of December. It'll contain a new Mayhem, some exciting balance changes, and a Frostival makeover for some of your favorite arenas for the holiday period.

Frostival Arenas
Our special Frostival arenas bring all that holiday spirit to Minion Masters, with trees, presents and lights. Here's a look at some of them:





Which arena are you looking forward to most? Let us know!

Mayhem
We've also got a brand new Mayhem coming in this update! Giftpocalypse is a chaotic Frostival themed game mode where gifts will drop in the arenas randomly every 15 seconds. This interval decreases every minute by 2 seconds until we truly reach the Giftpocalypse! There's a whole host of crazy Minions, Spells and Buffs inside them. It's been a ton of fun to test internally and we can't wait for you to try it out!

Balance Changes
Next, let's take a look at one of those balance changes:

  • Zeppelin Bomber - Rework
  • No longer has a basic attack (Will still target Buildings, meaning it flies towards them)
  • Now drops a bomb beneath itself every 3 seconds that damages Ground minions
  • Damage 250 > 100
  • Speed 7 > 5
  • Developer Comments
  • Zeppelin Bomber was a card that very rarely saw use outside of cheese strategies due to its highly volatile nature of being an excellent burst damage card... If it ever reached its target. With this rework we want to reinvent the identity of Zeppelin Bomber to fulfill a new role of a difficult to use but highly rewarding AoE damage dealer that can still be easily dispatched to make up for its potential.

Candy Cane Milloween


Coming to the Shop for this Holiday period only is the brand new Legendary Candy Cane Milloween skin! She's getting in the Frostival mood, bringing her special festive cheer to the arenas with gratuitous magical violence. You can get her in the Shop from the 18th to the 21st of December, so don't miss out!

---------------------

Due to vacations and the new Update releasing next week, this will be the last Blog Post for the year. It's been a wild ride, with our release, a new office, and tons of exciting opportunities for expansion within the Minion Masters community. We want to extend our personal thanks to all of you for supporting us, and we hope 2020 can be just as awesome for Minion Masters!



Happy Holidays from all of BetaDwarf!
Minion Masters - @BaboonLord
100% OFF - WEEKEND DEAL
Get the new $15 Crystal Conquest DLC 100% off this weekend!

THE QUEST FOR MOUNTAINSHAPER - OUT NOW
Biggest Minion Masters expansion to date, including arrival of Adventures and the new faction Stouthearts!

Go on a daring journey in the new single-player rogue-like mode!
Choose among unique Masters, gather Minions and find unique Relics to fight a multitude of bosses in the Minion Masters world.
Every run is a unique experience with new bosses to beat and rewards to reap!
Play, collect and experience the new Stoutheart faction in both the new adventures and online matches.
Stouthearts introduce many new mechanics like Revelry, Slow, Spin Attacks, Caber and more!

You can read all about the new Expansion on the update site or just jump right into the game! :)

Watch the new Minion Masters 90 sec movie!


Thank you!
BetaDwarf
Minion Masters - That Sprite
Minion Masters!

Compelled by cryptic visions of impending evil, Milloween has ventured deep into the frozen Highlands in search of the reclusive Stoutheart tribes to help her in the search for the ancient Mountainshaper artifact. She can only hope that they find it before it falls into the clutches of evil...

New Game Mode - Adventures
In Adventures you go on bold single-player journeys with unique mechanics, content and story!

The Quest for Mountainshaper
Journey with Milloween on a daring adventure to find the powerful artifact Mountainshaper, an ancient and powerful magical weapon sought by a shadowy threat.
With dangers every step of the way, she will need to enlist the aid of likely and unlikely Masters.

  • 3 chapters - Chapters 1 & 2 are available at release. Chapter 3 releases on the 13th of December.
  • Build your deck as you go. Start with a Master-specific deck and with each victory, you get a choice of cards to add to your deck.
  • 5 unique masters with completely new perks and with unlockable “Affinity cards”.
  • Unique Boss fights - Encounter 23 Boss fights in the Frozen Highlands, each with new perks and personalities.
  • Powerful relics and treasures to empower your deck as you play.
  • Rewards - Across all the chapters you’ll earn tokens, xp, exclusive avatars and even a Legendary card!
    Completing hard mode awards an exclusive rare and supreme avatar.
  • Price - Chapter 1 is free, with Chapters 2 & 3 costing 1400 rubies as a package, or 1000 individually. You can play owned chapters as much as you want.

Also featuring 10 New Cards:




[/img] [img]{STEAM_CLAN_IMAGE}/26467755/41e1158c2047a73e90cd941f98335d526918b94a.png[/img] [img]{STEAM_CLAN_IMAGE}/26467755/b95b6c5ef16363b7cbd28d07ffdd98b9936beb78.png[/img] [img]{STEAM_CLAN_IMAGE}/26467755/3f41d59c819fdafec64adee753e4de1e76946b44.png[/img] [img]{STEAM_CLAN_IMAGE}/26467755/38a5c94f230006d54d9918552019ff28377fa175.png[/img] [img]{STEAM_CLAN_IMAGE}/26467755/d071754b56ae8c150c0d890cd9c020bfa3b7f715.png[/img] [b]New Faction: Stouthearts[/b] The burly tribe from the Highlands arrive in Minion Masters! Known for their strength and uproarious nature, they bring the all-new Revelry faction mechanic to the game. Notable Stouthearts include Fergus Flagon Fighter, Scott the Sensitive Savage, and the Troubadour! [b]New Mechanic: Revelry[/b] If summoned close to another Stoutheart unit - or if another Stoutheart unit is summoned nearby, the card will receive a powerful benefit. [b]New Mechanic: Slow[/b] Units affected by Slow have their Attack and Movement Speed slowed by 25%. Removes Haste (previously known as Frenzy) when applied. Conversely, applying Haste removes Slow. [b]New Mechanic: Mana Freeze[/b] Lock X Mana Crystals. The next time you would gain mana, instead unlock a mana crystal. The Crystal Elves use their mastery of magic to push themselves far beyond their normal limits, though this power comes at a cost. [list] [*]This Expansion will last until [b]February[/b] [*][b]10 new cards[/b] have been released! [*]Three new skins have been released - [b]Stoutheart Milloween[/b], [b]King Cool[/b] and [b]Mountainshaper Volco[/b]! [*]An entirely new Singleplayer gamemode has been added - Adventures! [/list] [h1][b]Misc[/b][/h1] [list] [*]A new Conquest has started! Special items you can claim for your guild include a Vengeful Dead avatar and Spectral Morellia! [*]A new Tri-Team Tourney has begun - Earn your choice of Netherstep, Wizard Puff or a random Legendary Card! [*]Frenzy has been renamed to [b]Haste[/b] to better contrast it with the new [b]Slow[/b] mechanic. [*]Scott the Sensistive Savage and Troubadour have had their Faction changed to Stoutheart. [/list] [h1][b]Bugs[/b][/h1] [list] [*]Fixed Resort Ravager not showing up in the skin selection until you own it. [*]Fixed an issue where Xbox clients reconnecting to the server without closing the client causing timeouts. [*]Fixed Arcane Bolt’s description omitting that it only targets Ground units. [*]Fixed some weird formatting on Crakgul Doomcleaver’s description. [*]Fixed Spectral Essence incorrectly stating it requires 20 Essence in the tooltip. [*]F







New Faction: Stouthearts
The burly tribe from the Highlands arrive in Minion Masters! Known for their strength and uproarious nature, they bring the all-new Revelry faction mechanic to the game. Notable Stouthearts include Fergus Flagon Fighter, Scott the Sensitive Savage, and the Troubadour!

New Mechanic: Revelry
If summoned close to another Stoutheart unit - or if another Stoutheart unit is summoned nearby, the card will receive a powerful benefit.

New Mechanic: Slow
Units affected by Slow have their Attack and Movement Speed slowed by 25%. Removes Haste (previously known as Frenzy) when applied. Conversely, applying Haste removes Slow.

New Mechanic: Mana Freeze
Lock X Mana Crystals. The next time you would gain mana, instead unlock a mana crystal. The Crystal Elves use their mastery of magic to push themselves far beyond their normal limits, though this power comes at a cost.


  • This Expansion will last until February
  • 10 new cards have been released!
  • Three new skins have been released - Stoutheart Milloween, King Cool and Mountainshaper Volco!
  • An entirely new Singleplayer gamemode has been added - Adventures!

Misc
  • A new Conquest has started! Special items you can claim for your guild include a Vengeful Dead avatar and Spectral Morellia!
  • A new Tri-Team Tourney has begun - Earn your choice of Netherstep, Wizard Puff or a random Legendary Card!
  • Frenzy has been renamed to Haste to better contrast it with the new Slow mechanic.
  • Scott the Sensistive Savage and Troubadour have had their Faction changed to Stoutheart.

Bugs
  • Fixed Resort Ravager not showing up in the skin selection until you own it.
  • Fixed an issue where Xbox clients reconnecting to the server without closing the client causing timeouts.
  • Fixed Arcane Bolt’s description omitting that it only targets Ground units.
  • Fixed some weird formatting on Crakgul Doomcleaver’s description.
  • Fixed Spectral Essence incorrectly stating it requires 20 Essence in the tooltip.
  • Fixed various card localization issues.

Cheers from BetaDwarf!
Minion Masters - That Sprite


Minion Masters!

It's time to get in the holiday spirit with a Frostival Fanart Contest! Our winner will be receiving an amazing prize of 5000 Rubies with two runner-up prizes of 1000 Rubies - Here's how you can enter to have a chance of winning!

  1. Make what you think is the best Minion Masters Holiday artwork ever created.
  2. All entries must be Frostival/Holiday/Winter related.
  3. Head on over to our Official Discord at http://discord.gg/minionmasters and post your entry in the #frostival-contest channel.
  4. Once the Contest entry period ends on the 24th of December, a community vote will be held between 3 entries selected by the BetaDwarf staff, running until the 28th of December. The Winner will receive codes worth 5,000 Rubies, while second and third place will win 1,000 Rubies each.

As always, all entries need to be original artworks! You can use any medium you like - Sketches, digital, 3D, but they need to be your own work to be eligible for the contest.

The contest runs from the 3rd of December to the 24th of December, 0900 UTC. Good luck, Masters!

Cheers from BetaDwarf!
Minion Masters - That Sprite
Minion Masters!

We're changing up our blog schedule to release on the same day as our new E-mail Newsletters - Thursday! Our main reason for doing this is to avoid major content overlaps between them and to align better with future Update days.

Developer Stream Incoming!



The Quest for Mountainshaper is releasing next week, Masters! After the short delay for our Mini-Update in Malshaar's Malicious Malediction, the new release date of the 5th of December is almost upon us. Have you been keeping on top of all of the latest reveals from our Update Site?

We've got a Developer Stream coming up on Monday the 2nd to show off all of the new content you'll be able to play with, including all the new cards and a live demonstration of Adventures. You can find it on our official Twitch Channel at 1900 CET - We hope to see you there!

Fan Card Suggestions - Aymeri
Thanks for all the submissions we've received regarding your card ideas so far! A lot of them have been really interesting to read through, and today we're highlighting Aymei's set of Accursed cards, including a new mechanic:

New Mechanic - Accursed Bones: Bones are dropped from certain Accursed cards, like the Undying Skeleton. It is used as a resource to cast certain abilities.

Corpse Explosion - 3 Mana Spell. Destroy bones in the target area, dealing 100 damage to ALL units. Can only be used in your arena.

Ghoul - 5 Mana Minion. Consumes all bones on the map, getting bigger and stronger. Gains 75 HP and 10 damage per bone consumed. Base 150 HP and 20 Damage.


What we like most about this set of suggestions is the idea of creating a long term win condition through the new Bones mechanic and creating powerful cards that take advantage of them, but with major drawbacks to including them in your deck to offset their lategame potential. Corpse Explosion for instance would do nothing without any Bones in your field, requiring you to set it up first, while Ghoul only becomes valuable when there's a large number of Bones on the field, making your strategy predictable to your opponent in exchange for the raw potential.

Want your card suggestions featured on our blog? Send your ideas to thatsprite@betadwarf.com !

Mysterious Teaser

Lastly, we've got a little bit more to show off regarding that Crossbow Dude and the Priestess from a few weeks ago. 10 seconds more, in fact:



The keen eye will notice this Priestess looks a little different to what we currently have in game. What could it all mean? You'll find out soon!

Cheers from BetaDwarf!
Nov 22, 2019
Minion Masters - That Sprite
Minion Masters!

The Mini-Update has just dropped containing the balance changes from Version 1.7 as well as the new Mal'Shaar's Malicious Malediction Mayhem. Are you having fun with them? Let us know! In the meantime, there's two weeks until The Quest for Mountainshaper releases, and this week we'd like to look back at the past.

Summer 2016 Minion Masters Footage



Long time Minion Masters player Ecke brought this video to our attention from the BetaDwarf Archives. What you see is one of the first Minion Masters prototypes from its early infancy back in Summer 2016, using lots of early graphics and models from our previous project Forced Showdown. Lots of weird animations back then, too - Check out that sway on Ratbo, and how Sniper Scrat doesn't even take aim. It even features Ratbo's old second perk where he could attack at global range if he had more than 10 minions summoned at a time.

It's great to look back at old footage like this and see how far Minion Masters has come since then. Thanks again to Ecke for pointing us to this!

Remote Play Together in FORCED!



Forced was the first game BetaDwarf made out of university, for which you can read our incredible startup story here. Forced was acclaimed for its great co-op gameplay in a time where games had begun to focus on more solitary, less social experiences. With our next project having that same focus of connecting people together with Friendshipping, it's great to look back at where it all started for inspiration.

Steam Remote Play Together allows you to play local multiplayer games with your friends online across the world, as if they were sitting next to you with their controller plugged in. For Forced, this could mean you'll have less connection issues when trying to play with your friends as you're using Steam's new and improved feature rather than our old and non-optimized multiplayer setup.

To celebrate the release of Remote Play Together, [https://store.steampowered.com/app/249990/FORCED_Slightly_Better_Edition/]Forced is currently on sale[/url] until November 25th on Steam. We hope you'll take this opportunity to play through BetaDwarf's first adventure into the games industry as we prepare to expand in new and exciting directions!

Version 1.8 & First ranked season of The Quest for Mountainshaper

We decided we'd like to get ahead on communicating upcoming content around the Christmas period, so we have some information for you about what we'll be up to. Version 1.8 is currently scheduled for the 18th of December and will include a Christmas Event, Balance changes and a couple of things that didn't make it into Version 1.7.

Additionally, the first ranked season for The Quest for Mountainshaper will have a longer duration than normal. The current season has been extended to the 5th to coincide with the release of our new expansion, and because Version 1.9 won't be until the 16th of January (as currently planned) the next ranked season will end there.

BadAsAFish80's 2v2 Tournament

Following a recent string of tournaments he's hosted, BadAsAFish80 is back and venturing into the relatively untapped realm of 2v2 Tournaments. Here's what he had to say on Reddit:

Many of you have asked for me to provide a 2v2 tournament therefore I'm excited to announce that we are doing it! Since this is the first of our 2v2 tournaments it will be designated as a test event so that we can see how the scheduling and rules are applied to this game mode, therefore I need your help to get as many people into the tournament as possible. There is no cash prize pool for this event but the first "proper" 2v2 tournament will be supported by BetaDwarf providing a $200 prize pool with registration starting for that event on the 1st of December.

https://www.toornament.com/en_GB/tournaments/3055972701168066560/information

I'm really excited to get the 2v2 tournament scene up and running and I hope that you all can join me in this and future events to have a lot of fun, to support the community and of course win some prizes!

Many thanks

Fish


Cheers from BetaDwarf!
Minion Masters - That Sprite
Minion Masters!

As previously announced on our Blog and Newsletter, we unfortunately had to delay the release of The Quest for Mountainshaper. However, we don’t want to leave you with nothing for the next two weeks, so we put together this Mini-Update containing all the balance changes from Version 1.7, a brand new Mayhem, and extensions to the Conquest and Battle Pass deadlines. There will also be a free Shop Offer in the store once the deals change today, make sure to pick it up!

New Mayhem - Mal’Shaar’s Malicious Malediction

Replacing Two for Free for this week is this brand new Mayhem teasing the upcoming community voted card Mal’Shaar! In this Mayhem, all minions are granted Stealth when summoned. You’ll need to tool your deck up with ways to detect or reveal enemy minions, otherwise they’ll walk straight past each other. As part of this update you can also complete a special Quest of playing a Mayhem match to earn yourself the Banshee Morellia skin.

Balance
Accursed Ascension
  • Spectral Essence required from 20 to 15
  • Developer Comments
  • We felt Accursed Ascension required too much dedication to play properly, especially outside of Morellia decks. With this change, you have more deck options while still being able to reach Ascension.

Boomer
  • Now has Voidborne Wound: Reduce Mana Cost by 1
  • Developer Comments
  • Boomer has felt underpowered for a while, this change should bring it up to speed while bolstering Voidborne decks.

Bridge Shrine
  • Duration decreased from 60 to 45 (Still generates the same amount of total XP)
  • Developer Comments
  • We like the dynamic Bridge Shrine adds to the game, but the recent change to building placement affected Bridge Shrine too much. With this change, Bridge Shrine should become more of a threat that your opponent has to deal with faster.

Caged Prowler
  • Health increased from 300 to 400
  • Developer Comments
  • It was too difficult to get decent value out of Caged Prowler because it could be stopped by spells easily. With this change, you are forcing your opponent to deal with it with Minions, or using a more expensive spell.

Chain Lightning / Stormy
  • Now has a maximum of 10 bounces
  • Developer Comments
  • Chain Lightning is infamous in 2v2 especially because it could bounce around the entire arena. This change stops those situations while retaining Chain Lightning’s intended power.

Diona
  • Decoy Trap Mana Cost reduced from 1 to 0
  • Developer Comments
  • Diona has fallen behind the other Masters lately. This change should make her Decoy Trap easier to use and combine with other cards.

Dragon Nest
  • Dragon Whelp Mana Threshold decreased from 5 to 4
  • Duration 35 > 30
  • Developer Comments
  • Dragon Nest is a fun card to build a deck around. This change should give you more freedom of choice when picking spells for your Dragon Nest deck.

Morellia
  • Basic Attack no longer slows enemy Minions
  • Damage 5 > 6
  • Developer Comments
  • Morellia’s slow can feel extremely punishing to play against, especially in the early game, so we opted to remove it.

Netherstep
  • Now only affects Ground minions
  • Voidborne Wound: Reduce Mana Cost by 1
  • Developer Comments
  • This change should add a new tool to the Voidborne tool kit that embraces an aggressive playstyle.

Nyrvir the Fallen
  • Damage per Second decreased from 50 to 40
  • Health decreased from 2200 to 2000
  • Developer Comments
  • Nyrvir has been extremely hard to deal with, especially for newer players. This should make her less overwhelming.

Ratbo
  • Perk 1 & 3 now summon Armored Scrats if the minion costs 5 or more Mana
  • Developer Comments
  • Ratbo has always been forced to play with cheap Minions. This change should give Ratbo players some more interesting options to choose from, as they will now benefit from adding higher-cost minions to their decks.

Ritual of Servitude
  • Mana Cost increased from 2 to 4
  • No longer has a cap on the minion summoned
  • Developer Comments
  • RoS was intended to add value to high-cost decks to make up for their lack of bridge control. Due to the low cost however, it added too much value. With this change, 7+ mana cost are still an option, but with less free value gained from this card.

Misc
  • The Battle Pass and Conquest end dates have been extended to reflect the new release date for The Quest for Mountainshaper.

Cheers from BetaDwarf!
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