some users are reporting some issues when overriding an environment - where the points aren't counting. I'm not sure why this is happening ( i can't replicate, so this patch is adding logging so i can try to determine what is going on)
0.218.1: -fixed beer pong -fixed some paddle table interaction issues possibly causing collider issues for people (unclear yet..keep the bug reports coming) -added standard/oversize paddle options.:
by default the paddle used in eleven was oversized by about 10-15%. This was this way for a very long time and we have avoided changing it to a more standard size because many people were used to it and we rationalized that the slightly larger paddle offsets for any tracking issues. With the recent update of paddle-table tangibility, and with the arrival of many players going between real life and VR, many users have requested the option of a standard size.
This menu is accessible via: menu .. settings .. paddle settings
Late-night news, but there are places where it's still Friday, so we made it!
Hey all, we have an exciting update to make the game even more lifelike! The paddle can no longer go through the table. Finally defense and chop serves make sense during competition!
very minor update -added minigame debug option to adjust AI's paddles throw coefficient ...this isn't persistent across sessions. This may help the AI be able to hit more counter spin rallies..let me know how it goes -updated ai paddle parameters to the weird case they were in the unity 2020 version that ended up playing a lot more solidly at higher levels
while i'm still updating for the next version, the Pico version of the app has some colliders that aren't found in the store version...and the preview version has some nice features not found in the store version...so this is just to synchronize those things - while not touching anything else.
features synchronized: -scene colliders, including the fixed up chalet colliders -multi hit prevention checkbox in upper right of controller settings -arena fft banner toggle -fixed own mask setting not being saved. -pico controller models for multiplayer so you can see them
Hi All. We've been really busy working on the game and yesterday (and more today) pushed a bunch of patches that changes a bunch of stuff behind the scenes, and then various hot fixes to fix some unexpected issues that arose.
Some of you have shown frustration that the notes aren't easy to find here. Our apologies - it's mostly just a prioritization concern: do we spend time writing notes, or do we spend time fixing issues. I'll try once again to keep you all up to date.
Here is a screenshot of the notes related to this release. All of the little patches today have to do with fixing various input issues across various headsets. There are a handful of new bugs that will be fixed as soon as possible.
previous patch accidentally had a settings folder deployed. This would have made you lose your settings. If you have had some valuable settings lost you can find them in the logs folder from the session right before the update. The settings, in json form, are right in the logs at the top.
If you have any questions, please contact me on discord so I can walk you through the steps.