Agony is a survival stealth game set in hell. It's a Clive Barker-esque version of hell, which means it's like being trapped in a dragon's poop chute where everything is either on fire or covered in dubious slick. As you wander gooey mazes looking for artifacts blind demons roam the corridors, ready to run at you and break your neck at the gentlest creak of shoe-leather.
At first Agony was as gross and atmospheric as I hoped it would be. The first few areas treat you to a lovely fleshy cliff face and plenty of bony orifices. The catacombs are an unsettling mess of turns. You hear creatures scuttling around, and the occasional scream. It has a video nasty B-movie quality. It's hammy, but disturbing, in an 'oh look a spider made of human hands' way.
I wonder what's through there. More hell, probably.
You play as a spirit on a mission to find 'The Red Goddess'. You inhabit the bodies of lesser souls and walk them around the dungeon. Crouching keeps your footsteps quiet. Alt holds your breath (this doesn't seem to help at all) and there are glowing blue alcoves to hide in. It's a loose take on Alien Isolation, but without the detailed environments, and the intelligent AI that made the Alien a menace.
The demons I have encountered in the first couple of hours are humanoids with giant vertical mouths for faces. They are not smart. Instead of actively hunting you they plod their routes through the maze and charge the moment they hear your steps nearby. Getting caught often feels arbitrary, and dying can be extremely inconvenient thanks to Agony's odd respawn system.
Interacting with weird mirrors scattered around the environment gives you a limited set of respawn charges. When you die you float around looking for cowering NPCs to possess before time runs out and you're set back to the start of the dungeon. If you run out of charges you just die straight away and have to repeat the section. You can find these NPCs ranting to themselves near warped shrines, but if you are lucky enough to find and possess one, you are likely to be totally lost.
Your chiropractor will see you now.
To add to the frustration, hell is so dark it's frequently impossible to see where the walls are, or where the dark grey enemies are, or really where anything is. You can carry torches, but they attract demons, so you don't want to use them. You can turn the gamma up, which helps, but the game takes on that artificial oversaturated night-vision look. The darkness feels like a deliberate choice to try and keep you disoriented, but squinting at a monitor isn't a great survival horror experience.
I like the idea of Agony. It's fun to see an old-school heavy metal album cover hellscape presented with a 2018 level of detail, but it's a painful reminder that stealth games are difficult to get right. After a few levels I found it easier to just run for my objectives, demons be damned, because it was less frustrating to chance it than to crouch-walk through pitch darkness for ten minutes at a time. I'd happily put up with the cheesy dialogue to see more of the underworld, but trial and error stealth sections are a form of gaming hell I can't endure.
Agony, based on what we've seen of it so far, isn't so much a horror game as we've come to know them—dark corridors and jump scares—as it is straight-up horrific. Everything seems wet and sticky (and not in a good way), there are naked naughty bits all over the place (also not in a good way), and in case you missed it earlier this month, babies get eaten. Lovely stuff.
It's the sort of in-your-face visual content that sets a regulatory agent's teeth on edge, and sure enough, developer Madmind Studio said today that it has had to tone things down in order to get a rating from PEGI (Pan European Game Information) and other agencies—but only very slightly, as it turns out.
"The censorship now affects only several seconds from two endings (out of seven) and some scenes that may be unlocked only after the end of the game," Madmind wrote. "None of the scenes you have seen in the trailers and other promotional materials have been censored at all, and the game will feature those on all platforms."
The studio even posted a helpful list of features you can look forward to in the game:
Those are definitely not the kinds of back-of-the-box bullet points you see every day.
Because of unspecified "legal issues," however, Madmind has dropped its plan to release a patch that would remove the censorship from the PC version of the game. Instead, it will publish a "comparison video" on May 30, "so you will not miss out [on] anything," a statement that, intentional or not, really highlights where much of the interest in Agony really lies.
"Please bear in mind that leaving this content uncensored would result in the game being banned and us, Madmind Studio, being sued," the message says. "That would simply lead to the studio being closed. Obviously, we don’t want this to happen and we hope that you understand it."
Agony is set to come out on May 29.