Citadel: Forged with Fire - BISB
Hey everyone,

To those of you who were expecting a patch today, we've encountered a few issues with the build we'd like to address before releasing it to the public. Stay tuned as we look to launch a patch in the next few days!

- Blue Isle Dev Team
Citadel: Forged with Fire - BISB


The time has come. Change is occurring in the world of Ignus and a hero must be summoned… The Godking’s Vengeance is here!

Today's huge new update features a whole new storyline, a new dyes system, raid time-of-day protections and TONS more.

The Godking’s Vengeance is part one of two huge expansions coming to the base Citadel game. In this update, players can choose to embark on a hero’s journey spanning the entire game, with quests and storylines starting at level one, all the way through to level sixty. To learn more check out our dev blog here.

Part two of this update will launch later this year and feature the epic conclusion to our story along with new features, structures and new deadly creatures throughout the world.

Check out the notes below to see what's been included with today's new update:

New Content
  • Quest-based story lines to help guide players from early to late game
  • Creature loot generation: tamed pets now generate contextually-relevant items automatically over time
  • New FTUE quests
  • Added dye system for clothing
  • Added dye system for creatures
  • Added some new general side quests
  • Raid time-of-day protection as server options
  • Added haste as second spell for mounted horses
Gameplay Tweaks
  • Siege turrets now do more damage, and will take out a marble wall in 5 hours
  • Raider stone now activates in 6 hours
  • Siege energy nerfed to 4 spells: concentrated storm, blizzard, geyser, and arcane storm
  • Healing spell adjustments: healing aura now provides buff-based healing, nature beam tracks allies, adjusted healing projectile for better use and provides a small buff
  • Adjustment made to nexus stone recipe
  • Added a chance of milk to protein transmuter
  • Dropped natural resource respawn time for most resources by roughly 50%
  • New flight trinket weights in a hierarchy
  • Doubled third tier turret power and upgrade costs
  • Increased projectile speeds of arcane, fire, light and ice spells
  • Slowed down speed for storm projectile spell for more damage
  • Increased critical chance, critical damage, and speed for dark projectile
  • Reduced refined cloth costs for rugs and paintings
  • Fixed concentrated storm spell blocking NPC movement and projectiles
  • Improvements made to giant eagle combat including spells and tornado balance
  • Adjustments made to cooking recipe rarities
  • Adjustment made to crowberry wine recipe
  • Reduced rare material requirements to some high level gear and flight trinket recipes
  • Tripled barkskin base armor amount, halving the percent armor increase
  • Dropped the maximum value of the top 4 leech ingredients by 1% each
  • Loot adjustments made for Tefra
  • Adjustments made to Tefra's social relation to curb fighting other creatures in cave
  • Doubled HP for NPCs in Phoenix Spirit boss cave
  • Reduced tornado cast time by Phoenix bosses by 25%
  • Increased most boss NPC walking movement speeds
  • Added various buffs to NPC HP in Blood Soul and Dragon Heart boss caves
  • Buffed boss-only gear quality
  • Increased NPC HP for creatures over level 40
  • Slight reduction in blizzard spell radius
  • Tightened RNG damage range of arcane storm and blast, they will likely provide a bit less damage but be far more consistent
  • Fixed an issue where the player could struggle to unmount small boars
  • Increased phoenix rising mana cost and increase charge consumption
  • Adjustments made to world chest-spawned non-boss weapon recipes
  • Adjustments made to mystical conjurer item generation to reduce the best gear drops by about 25%
  • Minor adjustments made to flight trinket KP requirements
  • Slightly increased unicorn blood drops on the creatures
Aesthetic Changes
  • Trajectory preview for siege turret projectile (toggled using the build menu, similar to mana generator radius)
  • Fixed two unattenuated imp sounds
  • Fixed an unattenuated sound on the condemn spell
  • Modified descriptions for dark bolt and phoenix spirit shard
  • New collision radii for matured and dead plants to allow easier plot selection for harvest-all
  • Fixed large dead material for planted buffalo felt
  • Swapped spell categories for concentrated storm and lightning strike spells
  • Adjusted distance fade on natural marble material
  • Improved mesh collision for turrets to reduce occurrence of them firing and hitting themselves
  • Fixed an invisible camp fire at Athol Bor entrance
  • Fixed e a water volume at NW tundra demon camp
  • Fixed acid pool edges at a pool in the plains
  • Extracted meshes no longer disappear then reappear for the dissolve effect
  • Minor adjustments made to some world creature spawner locations
  • Fixed griefable hole in volcano
  • Adjustment made to stormrender visuals to prevent performance degradation
  • Adjustments made to sinkat's death hands and stormrender materials
  • Fixed cave sprites that dropped skeleton loot
  • Fixed a griefable hole in lagoon, plus blocking volumes and no-builds as this area was very griefable. Current structures will remain, but new ones cannot be built.
  • No-builds in the fatigue volumes to prevent griefing
  • Adjustments made to boss cave loot drops
  • Set dressing for all questgivers
  • Fixed a typo in a loading screen tip
  • Better alignment between melee weapon swings and effects
  • Reduced frequency of phoenix and infernal dragon sounds
  • Improvements made to cave entrance/exit effects
Technical Fixes
  • Blinking in rocks should now be virtually impossible
  • Improved farming for controllers
  • Greatly improved dedicated server save performance
  • Applied boosts to players attempting boss crypts in single player mode
  • Added the ability to name storage chests, and view name on interaction
  • Added the ability to rename tamed creatures
  • Added regional and world structure counts in build menu
  • Fixed item duplication issue that could occur while saving
  • General server performance improvements
  • Fixed a number of cheating security holes
  • Turret radius has been doubled, turrets also use prediction to aim at moving targets
  • Removed skinned mesh component warnings, causing log files to inflate
  • Added a quest journal and event log tab
  • Added the 'L' hotkey to open the event log tab which can be rebound in the bindings window
  • Fixed an issue where NPCs falling out of the world could crash the server
  • Pounce no longer changes your movement mode after using it unless flying
  • Pounce does thick traces to avoid going through things it shouldn't
  • Throne placement is on cooldown after placing once
  • Players are unable to build in their structure while it is under attack, cooldown is 30 seconds
  • Fixed an issue where structure raid notifications were shown when a house member healed the structure
  • The storage panel now remains sorted after sorting it
  • Fixed an issue where the eagle's tornado would not affect other creatures
  • Refactored a number of structure pieces to no longer generate overlaps and save on physx performance
  • Frost shield now reduces mana when taking damage
  • Pounce now works as expected while crouched
  • Fixed chat sometimes bunching up on the left side rather than taking the entire horizontal space. This would occur when resizing the window
  • Bloodlust and barkskin are no longer allowed at the same time, the player must choose one
  • Nerfed XP given when players are killed to account for power leveling attempts
  • Fixed treasure achievements not counting on single player
  • Fixed an issue where the player would lose controls if they log in while inside a cave
  • Players under 30 no longer receive bleed damage from high level players
  • Fixed issues where mid level and high level shield debuffs would apply a on a player, stacking their effect
  • Added red quest markers to show that the particular quest is a "main story" quest
  • Magic structures no longer gib when flying away and towards them
  • Blink tests for a wider area, preventing the player from jumping through cracks
  • Fixed an issue where players could log in and their tames would be invisible
  • Fixed an issue where players wouldn't take damage from defense towers while sitting in health or mana pools

We hope you enjoy this update as much as we enjoyed working on it! As always please let us know your thoughts and keep the feedback rolling in. See you in Ignus soon!

Citadel: Forged with Fire - BISB


Hey guys,

Today we wanted to explain our quests system in a bit more detail and talk about why they were added in the first place. Check it out:

New FTUE
The FTUE experience has been completely redesigned to provide more appropriate guidance to brand new players, especially ones who may not have much survival MMO experience. Using new activity trackers, players are now taught the basics including item and spellcrafting without having to leave the safety of the starting zone. More advanced topics are covered as well, including how to use haste, extract, and fast-travel portals. It is our intention that new players are much better prepared to venture into the wild after completing these quests and receiving their rewards. They are not mandatory by any means, so players who would prefer a more immersive experience learning their way about the world are still free to do so.

Main Quests/Storyline
Citadel now features a comprehensive story line of quests, spanning from very early to late game. Several quests guide adventurous players across Ignus in search of greater meaning to some mysterious new developments (these developments play an important role in a future planned update). Players get to experience new quest-relevant creatures, items, and buffs while learning more about the history of the land they are immersed within. We hope players enjoy the story and progression that comes with completing the main quest lines, the added challenge and experience that comes from some of the new unique encounters, and most of all, have some light-hearted fun to help detract from the intense rigors the world can offer.

We understand that there are many current players out there who are already mastery levels, and they will naturally be able to breeze through the majority of these quests faster than low-level, newer players. It is our hope to provide more activities for these mastery players in a future update.

Narrative-Based Side Quests
There are a number of new side quest lines to help provide greater context to other major parts of Ignus, including ancient Houses that once ruled the land. They are generally intended to be a tool of explanation and history, and to provide some decent rewards for lower level players. They have intentionally been designed to have more quests added in the future, or as a framework for new quest givers and history down the line, should players find them interesting and worthwhile.

Check out what else has been included in addition to our brand new quest update here.
Citadel: Forged with Fire - BISB


The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned...

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on Wednesday, February 5th!

Help Gembok, one of the last living Priests of Neshan as he investigates sudden and mysterious changes throughout the land. Step into the world, unravel deep mysteries and meet legends of Ignus who have devoted their lives to solving ancient mysteries.

The Godking’s Vengeance is part one of two huge expansions coming to the base Citadel game. In this update, players can choose to embark on a hero’s journey spanning the entire game, with quests and storylines starting at level one, all the way through to level sixty.

Part two of this update will launch later this year and feature the epic conclusion to our story along with new features, structures and new deadly creatures throughout the world.

Quest Preview: Meet Stavro, you'll quickly learn he's got quite an appetite.

Check out the complete features list below to see what's coming next week:

New Quests System
All new robust quest and narrative system, guiding players from very early to late game including:
  1. Brand new FTUE overhaul
  2. Main quest and storyline
  3. Tons of narrative based side quests
Quest Journal
The quest system has been improved to provide a more immersive and enjoyable experience using cleaner UX and UI presentation, more interesting quest giver interactions and an intuitive journal system to help you track quests and overall progress.

Event Log
The Event Log notifies players of important events such as raids that have occurred, if their creatures were attacked or killed, and much more. The log is designed to help players better understand what has happened in the world.

Item Dyes System
Craft or collect dozens of colored dyes and apply them to your clothing, armor and weapons. Customize your items and personalize them to your liking.

Creature Dyes System
Add color to your tamed creatures as you see fit.

Quest Preview: Feltrie's affinity for luxury is derived from her ancestry.

Time of Day Raid Protection
For PvP servers only; raiding is now time locked between the hours of 6PM and 11PM on weekdays, and 11AM to 11PM on weekends. Your siege equipped spells will no longer deal damage to structures outside of these hours.

Raiding Rebalance
Citadel’s spell-based siege system relies on two important variables: spell damage and siege energy, or more simply, the amount of casts the player can perform before the spell runs out. AOE siege spells have had a reduction in siege energy to better consider the fact that they deal damage over an area.

Creature Loot Generation
Tamed creatures will now passively generate contextually-relevant items in their inventories for their owners to loot. This happens automatically as long as the creature remains tamed.

Structure Counter
The Structure Counter is a convenience feature to let players know if they can, or cannot build any additional structures in their current region.

Tons of Exploit Fixes
Several exploitable areas of the terrain have received blocking or no-build zones to prevent players from abusing these regions. In addition, some players have reported various gameplay exploits which have now been fixed.
Citadel: Forged with Fire - BISB


Happy New Year Wizards!

We hope everyone enjoyed a safe and happy holiday with their loved ones. We wanted to start the New Year off by filling you all in with what's to come in Citadel this year. Aside from general bug fixes and improvements, we have a number of exciting things releasing in the next few months. Our team has been working hard to bring you a lot of new content - we can’t wait for you to get your hands on it!

CONTENT COMING SOON
  • An Epic Storyline: Our quests system has been greatly expanded! When our quests update launches this year, players can opt to pursue a brand new series of narrative driven quest lines. Unravel the mysteries of Ignus, uncover long forgotten clues and artifacts, and fight legendary creatures as you travel on an epic journey. Stay tuned for more info about our quests, we have a lot more to share.
  • Coloring & Dyes System: Craft colored dyes which you can apply to any piece of armor, clothing, and even your tamed creatures. Let your imagination run wild as you create unique looks for your character.
  • New Creature: A brand new, deadly foe will be appearing in Ignus later this year.
  • World Boss Events: Challenging and ferocious boss level creatures can spawn into the world of Ignus. Dare to combat these solo, or team up with other players on your server to join forces and take these beasts down. Rumor has it, rare and valuable loot can be found for those who are victorious.
  • New Siege Items: Explosive potions and more are coming to Ignus, to help with your sieging activities.
  • New Mastery Structures: More Mastery Level structures are coming to help high level wizards.

Stay tuned as we get closer to launching all this new content and releasing more information about what’s to come. Thanks as always to all the wizards who have provided us with their feedback and suggestions for the game. We look forward to continuing this journey with you all!
Citadel: Forged with Fire - BISB


Hello Wizards!
We're rolling out a patch today with a number of additions frequently requested by the community. Thanks to everyone who has shared their feedback and suggestions with us! We hope you enjoy the new changes and we encourage you to share your suggestions as they come.

Please see the notes below to check out what's been added with today's update:
  • Phoenix Rising now only works if killed by a player or creature
  • Dungeon sessions can now be rejoined after disconnect and party members can be added to the dungeon after activation if the dungeon is not at capacity
  • Message of the day shows up on the players HUD
  • Added announcements on the player HUD
  • Stability improvements and adjustments to server performance
  • Harvest menu auto closes after using plant-all or harvest all
  • Improved server security of item transfers
  • Added server logs for any tamed NPC death and any event in which an NPC is destroyed
Citadel: Forged with Fire - SOuNDSNC


This update patches a small security hole with item transfers and fixes an issue when attempting to craft items with benches. We have increased the structure limit on VeryFast servers but also increased the decay rate. Players affected on Batleshyne and Grimstone should be able to build normally once again.

Thank you all for your patience and please enjoy!
Citadel: Forged with Fire - SOuNDSNC


Greeting Wizards! Today we're rolling out a small patch that addresses some potential security vulnerabilities our team has found with our servers. In addition to these changes, we have added a couple quality of life details:

- Patched some server security vulnerabilities
- Harvest all button added to the plot menu
- Plant All button added below seeds for filling the full plot
- Fixed a bug where the X on the map would not show as red when you still have loot
- Fixed a rare server crash while loading players
- Modified some rune crystal and a few other reagents to have 0.04 weight rather than 0.02, this prevents an issue where players can exceed an internal stack limit when storing items in the opulent cabinet.
- Fixed an issue where the escape key would cancel a bench craft rather than exit the "cancel confirmation" window
Citadel: Forged with Fire - SOuNDSNC


Greetings Wizards! We're bringing you a small update today that includes a few larger systematic fixes.

  • Fixed a disconnection issue when logging into highly populated server
  • Fixed a disconnection issue when near chests with too much inventory
  • Fixed a known client crash when streaming structure data
  • Fixed an issue where server structure limits were not properly being calculated
  • Characters no longer take damage while the loading screen is active
  • Tames no longer attempt to protect the player unless placed on follow
  • Players are automatically flagged for PVP if they are in a house with players over 30
  • Improved burning skeleton performance
  • Optimized server performance
  • Siege turrets no longer target pvp protected players
  • Added bloom slider
  • Added analog aim-assist option for gamepad
  • Lowered slot counts on the opulent chest and npcs
  • Fixed some replication issues when loading in for the first time
  • Fixed fast travel screen having ghost icons
  • Added second delete character confirmation
Nov 16, 2019
Citadel: Forged with Fire - SOuNDSNC
Unfortunately we were forced to roll back our server save data to Friday afternoon EST due to a significant exploit that was found in the game. It had unfortunately caused irreparable damage on our servers. After rolling back the data, we quickly patched the issue and will be implementing measures to prevent this sort of event in the future.

We sincerely apologize for any inconvenience this has caused.
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