Just a friendly reminder that our servers will be down starting today until Wednesday, October 23rd for server wipes in preparation for our full launch coming Friday, November 1st!
For players interested in continuing to play on our legacy servers, we've made the server data available for download here:
Players can download this data, put it in the save folder of their game and continue playing a single player game. Alternatively, players can also host a game using that data while renting a private server and load that data into the save folder.
We hope you enjoy and please feel free to let us know if you encounter any issues with the download!
We have some exciting news to announce - a huge new quests update is coming early next year as a free DLC!
Since Citadel first entered Early Access, players have been intrigued and mystified by the lore of Ignus; scavenging for clues left throughout the world for them to discover. Now, players can can delve deep into the history of Ignus' ancient factions and magics; participating in activities across the land with new characters and challenges.
"Ignus' tumultuous past is coming to life, awaiting a hero courageous and bold enough to deliver the land from the impending descent of evil. Learn the dark, mysterious history of the land and delve into its many ancient secrets. Meet unique personalities and assist them in their struggle for knowledge and supremacy. Wield the mighty force of the Godking's power, or plunge into the chilling depths of chaos and anarchy to make Ignus yours. A story needs to be told, will you be the one to tell it?"
Citadel is the ultimate fantasy sandbox and aims to provide players with the tools to tell their own stories. With the addition of these new narrative driven quests and more post-launch content to come, we hope to enrich the Citadel experience more than ever before. We thank you for your continued support and look forward to hearing all the stories you have to tell.
Server Maintenance As we leave Early Access, we would like to remind players that servers will be going down and getting wiped as of Monday, October 21st at 7am EST. Servers will be back up Wednesday, October 23rd (time TBD) in preparation for our full launch on Friday, November 1st. We'll have more to share on our launch day patch and new ways to play soon!
Mouth Movements Coming for VoIP Since our Early Launch launch two years ago, our RP community has frequently requested for this feature to be implemented and we’re happy to say that moving mouths for VoIP are finally coming! All those interested can expect to see this feature added by our 1.0 launch on November 1st.
As we approach our 1.0 Launch coming in exactly 2 weeks, we’d like to thank our community for all the feedback, patience and support you’ve given us for the last 2 years on this Early Access ride. We’ve learned a lot and couldn’t have done it without you! We’re looking forward to seeing this journey continue as we add more content and support the game moving forward.
You'll be pleased to know that RCON is officially supported in game. Check out the notes below for details on how to access remote console in Citadel and how to customize as needed:
Remote Console Overview
The remote console allows server administrators to execute server commands without being present in the game, they can load up the console in the web browser on their phone and quickly issue a ban, or announce a message to players.
To access your remote console, you will need to make sure your web server port is open. You will also want to make sure your router is routing the port to your machine correctly. The default remote console port and authentication info is as follows:
Do note that your game.ini may be blank and not contain the values above. That is intended, the defaults are bundled with the game server, you would only paste in alternative values to your game.ini if you wish to override these values.
Once you have configured your settings, restart your server. Companies such as G-Portal support remote console and already have the RCON port open and specified for you.
To connect, simply open a browser and enter [Server IP]:[RCON PORT]. If your server IP were 192.168.1.1 and the RCON port were 8889, you would enter 192.168.1.1:8889 into your web browser. This will bring you to a login screen, simply enter the credentials above. NOTE: It is highly recommended that you modify your login credentials and avoid unauthorized high level access to your server.
Once authenticated, you can use the “list” or “help” command to receive a list of all supported RCON commands.
Extending and Customizing the Console
The remote console supports the use of RESTful commands and the console source itself is able to be modified by the server owner. This means a server owner could create a UI with buttons if they prefer rather than entering commands into a console window.
To modify your console window source, navigate to: [Server Directory]\Citadel\Content\WebServerRoot
Here you can find all of the html/javascript source currently used to interact with the game server. A custom, reskinned or redesigned remote console can be made, used and redistributed freely amongst the community.
With this latest update, you'll find that various bugs have been fixed and that we've made further gameplay changes to Citadel with the help of your feedback and support. As always, feel free to share your thoughts and feedback on these changes in our forums. Take a look below to see what has changed with today's update:
Gameplay Changes:
Increased sickly heart drop rates for abomination mini-boss and in Blood Soul
Low level players that throne structures with level requirements over 30 will be flagged for PVP
Increased stone rewards in most quests
Made changes to encourage NPCs to hunt each other a bit more
Adjusted spice recipe, now crafts on workbench
Increased eagle skull drops on giant eagles, added minor chance to drop on birds
Reduced duration of freezing slowness debuff
Increased mystical conjurer unicorn blood requirement from 2-5, added sickly heart as requirement, increased item generation time from 2 to 4 hours, increased maximum item storage from 1 to 2, increased mana drain such that a full capacity will generate the maximum 2 items that it can now hold NOTE: it was always intended that these be difficult to construct and maintain, however the old mana drain values were incredibly underwhelming
Increased restorative values for all vitality vials/flasks/potions
Doubled hare base health, added new attack which unlocks at level 20
Increased boar spawn rates in forest, while decreasing wolf spawn rates
Increased the level differences between daytime NPC spawns versus at night
Birds can now be tamed but not mounted, minor adjustments to bird spawn levels and loot
Adjustments to AI-controlled dragon and eagle flight turn-rates in attempt to reduce circling behaviors
Unicorns now defend owners
Improved giant eagle peck attack, better flying attack hit rate
Reduced salted meat requirements in pulled boar sandwich and stuffed bird from 4 to 2
Reduced dark plasma requirements in level 40 iron armour set by roughly half, swapped blackened iron in as requirement for blue gold for consistency
Swapped regular wood for frostwood in the Reawakened recipe
Tweak to rabbit's foot in attempt to provide more 100-value trinkets
Minor adjustments to undead loot
Adjusted minimum range of NPC melee attacks to help prevent them from standing on the player
Increased concentrated storm cooldown from 3s to 4s, increased minimum damage value from 60% to 80% to compensate
Minor adjustments made to medium dragon loot
Minor adjustments made to orc loot
More appropriate rareness tiering of vials/flasks/potions
Minor rarity tweaks made for some items
Aesthetic Adjustments:
Material and scale adjustments to make beach/sand stones easier to locate
Disabled mana generator audio while previewing for building
Tweaks made to NPC corpse terrain positioning
Adjusted bottom-right notification materials to make them stand out a bit more
Cleaned up particle effects on essence transmuter
Technical Fixes:
Fixed single players being unable to shoot the broomstick league ball
Essence transmuters should render cheaper
Armor is now ignored in negative regen calculations (Ward's do a lot more damage in PVP)
Fixed a bug where the "player speaking" would get stuck if the player was muted
Fixed an issue with deconstructors not working if a player has had over 32k items in their inventory
We are extremely excited to announce that on Friday, October 11, 2019, Citadel will be exiting Steam Early Access and officially hitting full 1.0 launch!
To date, we have released nearly 100 patches and updates, tons of new content drops and some pretty huge expansions like the Forgotten Crypts and Citadel Reignited. Thousands of bugs have been fixed, tons of balance adjustments made, and many very fond memories made.
On behalf of the entire development team at Blue Isle Studios, we wanted to give a huge shout out to the community who have helps us along the way. Thank you for joining us on this Early Access adventure and providing your feedback. We have tried to be as open and transparent as we can be in this development process and are incredibly proud of the game as it stands today. But fear not, this is not the end of development on the game – far from it in fact.
Once we hit our 1.0 launch, we will continue to support the game well into the future with a bunch of additional content, server updates, and lots of additional fixes and improvements.
Please stay tuned in the coming weeks and months for more information on the roll-out. In the meantime, we’ll continue to fix bugs, adjust the balance and add as many improvements as we possibly can leading up to our launch.
Another patch is ready to roll out Wizards! Today we're releasing another one of our bigger patches which focuses on polishing and improving overall gameplay. Today’s update tidies up some lingering issues NPC aesthetics while also acting on some of the community’s reported suggestions. We've also done a big pass on NPC health and mana regeneration values as well as NPC perception ranges.
Have a look at our notes below while you take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game.
Gameplay Adjustments
Swapped boars for elk in FTUE quest and made a minor increase in boar spawn rate around starting areas, now rewarding salted boar instead of salted elk
Adjusted buff rewards of buff towers to be more appropriate based on location and approximate player ability
Elixir of destruction now provides 2% siege damage, adjusted recipe
Minor adjustments to dark iron and reinforced iron armor crafting recipes
Adjusted unstable gem recipe
Setting farm plot unlock from 1 KP to 2 as originally intended
Minor tweaks made to phoenix, undead, eagle, bird, abomination, and unicorn loot
Tweaked item rewards in pink resource rocks, iron rocks, all harvestable world rocks, giant rune crystals, and giant mushrooms
Re-ordered the bleeding and leech spell modifier hierarchies to improve the craftability of their associated elixirs at their unlock levels
Flour now crafts on workbench
Wheat now grows similar to the generic forest plants
Increased lifespan of mature plants from 48 to 72 hours
Sickly hearts are now a rare item
Doubled duration of barkskin and shock armour spells
Adjusted bloodlust to be 20% more damage and 40% more health
Adjusted locations of golem spawners
Decreased raider's stone HP from 2250 to 1200
Fixes made for some griefable rocks
In addition to the notes above, there was a balance pass done on NPC health and mana regeneration values, as well as their spell mana requirements. The following values represent both the health and mana regeneration values:
Hare: 1
Bird: 1
Deer: 1
Horse: 1
Direwolf: 1
Bear: 2
Boar: 2
Sprite: 3
Skeleton: 3
Orc Melee: 3
Undead Melee: 3
Orc Ranged: 3
Burning Skeleton: 3
Undead Ranged: 3
Undead Caster: 4
Imp: 4
Armoured Skeleton: 4
Dark Soul: 5
Forest Guardian: 5
Troll: 5
Giant Eagle: 5
Medium Dragon: 6
Golem: 7
Abomination: 8
Unicorn: 9
Large Dragon: 10
Phoenix: 11
Massive Dragon: 12
Giant Demon: 13
NPC perception ranges were also modified, their changes have been listed as follows in the format: old vision, old hearing, new vision, new hearing:
Hare: 2750, 3000, 2500, 2500
Bird: 2000, 1000, 2000, 1000
Deer: 3500, 3000, 2500, 2500
Horse: 2500, 2750, 2500, 2250
Direwolf: 2500, 2000, 2000, 2000
Bear: 2600, 1850, 1750, 1750
Boar: 2200, 1500, 1500, 1500
Sprite: 1750, 1000, 1750, 750
Skeleton: 1500, 750, 1500, 750
Orc Melee: 1500, 1200, 1250, 1000
Undead Melee: 1000, 1500, 750, 1250
Orc Ranged: 2200, 900, 1750, 750
Burning Skeleton: 2200, 900, 1750, 750
Undead Ranged: 1500, 1500, 1000, 1250
Undead Caster: 1750, 1750, 1500, 1250
Imp: 1000, 2000, 750, 2000
Armored Skeleton: 2750, 1250, 2500, 1000
Dark Soul: 1900, 1500, 1500, 1500
Forest Guardian: 1500, 1500, 1500, 1500
Troll: 1250, 1250, 1250, 1250
Giant Eagle: 5000, 3000, 4000, 2000
Medium Dragon: 5500, 4000, 3500, 3000
Golem: 1500, 2000, 1000, 2000
Abomination: 1200, 1200, 1000, 1000
Unicorn: 3500, 3500, 3000, 3000
Large Dragon: 7000, 6000, 5000, 4000
Phoenix: 5000, 4000, 5000, 5000
Massive Dragon: 8000, 7000, 6000, 5000
Giant Demon: 1500, 1500, 1250, 1000
Aesthetic Adjustments
Cleaned up NPC melee spell effects and animations
Better transitions now in place for mounted NPC attack animations
Adjustments made to NPC corpse position offsets
Adjusted position of safe zone map marker icons to make town travel towers easier to access
Eliminated underwater horizon light bloom
Technical Changes
Added on screen indicators when players are talking
Player speaking indicator shows on hotbar when open mic is hearing the player's voice
Server browser rows sort correctly while loading in rather than once everything is loaded
Server browser correctly shows a refresh animation and can be stopped
Voice sessions are further differentiated from each other to avoid session conflicts
NPC have dynamic avoidance while in combat to avoid stacking on top of each other
Fixed client crashes
Fixed server crash
Added macro textures to structures for distance aesthetics
Fixed a bug where ambient music could stop and start unexpectedly
Fixed an issue where AI spells would not play audio or impacts
Fixed a world frame when joining single player or listen server games
Fixed an issue where some emitters would appear "stuck" or would not draw at all
Fixed issues with PVP protection
Improved NPC performance in single-player
Voice channels are not joined until the client has finished loading
Fixed an issue where elixir of amnesia would break the knowledge screen
Fixed an issue where the raid notification would break input if another window was open
Guild mates can hit each other, forcing the player to drop the broomstick league ball
Added corpse offsets for grounded corpses
Fixed a crash with the broomstick league ball
Upgraded the game's mature word dictionary to include additional offensive terms
Fixed a bug where single player characters could be stuck attached to the mount if logging off while mounted
We've rolled out a tiny patch to address some PVP protection issues that have been reported by the community. Thanks for your reports and please continue to provide us with your feedback as it comes!
We've released a very small patch today to address a couple of issues introduced with yesterday's update. Please see below for changes included in this build:
Fixes
Tames are no longer invisible
Fixed server performance for turrets
Thanks to everyone for their feedback and patience. Please keep the feedback coming!