Citadel: Forged with Fire - Community Manager - Denis
Good afternoon, fellow mages! We have deployed another quick patch to further improve the performance of some of our bigger servers, including a number of our European servers. We’re still working tirelessly to improve the stability of our servers, and to ensure that they stay up for as long as possible. Your input is valuable to us, so please continue to share your server related feedback with us on the forums!
As always, please make sure your client is update and that the servers have had a chance to come back up with the latest version of Citadel. Thanks again for your support, and we look forward to seeing you in Ignus!
Good afternoon, fellow mages! We have deployed another quick patch to further improve the performance of some of our bigger servers, including a number of our European servers. We’re still working tirelessly to improve the stability of our servers, and to ensure that they stay up for as long as possible. Your input is valuable to us, so please continue to share your server related feedback with us on the forums!
As always, please make sure your client is update and that the servers have had a chance to come back up with the latest version of Citadel. Thanks again for your support, and we look forward to seeing you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis
Welcome to the Weekly Review! Every Friday we’ll break down the latest happenings in the world of Citadel: Forged with Fire. Check back weekly for info on game updates, events, community content, contests and much more!
Patches - Server Fixes, Magic Find Improvements, The Phoenix & More
This week’s big patch added a ton of important quality of life changes like UI improvements, magic property fixes, corpse markers and much more! We also added a new piece of content: the fiery Phoenix, who plays an important role in our redesigned Siege system (more on that later).
Click here to read about the big Wednesday update.
https://www.youtube.com/watch?v=PcbLR6AYsPs We also put out two small patches to alleviate some of the server crashes experience by a few of our more popular servers. We’ve made it so that these servers can stay up longer before they crash, and we’re working hard on soon having a solution that should eliminate this problem for good.
Click here and here to read about these server crash fixes.
Siege Improvements
Thanks to your feedback, we’ve been able to implement one of our first major improvements to Citadel’s siege dynamic to make it more meaningful and less griefable. We’ve moved away from free, open raiding to a more controlled system where players are required to use specific siege spells that can only be cast with the aid of potent elixirs. These elixirs require a bit of a time investment to craft, requiring rare resources like Unicorn Blood, Phoenix Feathers and Fiery Essence.
Previously, a level 60 player could essentially fly around and steamroll an entire server in the span of a couple hours. Clearly, this is only fun for one person. By adding a bit of a labor barrier to raiding, players must now think carefully about who they want to siege.
Additionally, it’s also much, much harder to completely destroy someone’s hard work. With open raiding, a griefer could easily wipe someone’s massive castle clean off the map with enough patience. This new system now incentivizes players to simply punch a couple holes in your wall, steal your loot, and leave.
We’ll be watching your feedback on this new system, and will be altering its balance and fleshing it out as we move forward through Early Access.
Community Content
Keksfee has created this absolutely mindblowing network of stone pyramids.
Josh Ⓥ on Twitter has created this fantastic ornate castle on his Divine Sanction private server.
Welcome to the Weekly Review! Every Friday we’ll break down the latest happenings in the world of Citadel: Forged with Fire. Check back weekly for info on game updates, events, community content, contests and much more!
Patches - Server Fixes, Magic Find Improvements, The Phoenix & More
This week’s big patch added a ton of important quality of life changes like UI improvements, magic property fixes, corpse markers and much more! We also added a new piece of content: the fiery Phoenix, who plays an important role in our redesigned Siege system (more on that later).
Click here to read about the big Wednesday update.
https://www.youtube.com/watch?v=PcbLR6AYsPs We also put out two small patches to alleviate some of the server crashes experience by a few of our more popular servers. We’ve made it so that these servers can stay up longer before they crash, and we’re working hard on soon having a solution that should eliminate this problem for good.
Click here and here to read about these server crash fixes.
Siege Improvements
Thanks to your feedback, we’ve been able to implement one of our first major improvements to Citadel’s siege dynamic to make it more meaningful and less griefable. We’ve moved away from free, open raiding to a more controlled system where players are required to use specific siege spells that can only be cast with the aid of potent elixirs. These elixirs require a bit of a time investment to craft, requiring rare resources like Unicorn Blood, Phoenix Feathers and Fiery Essence.
Previously, a level 60 player could essentially fly around and steamroll an entire server in the span of a couple hours. Clearly, this is only fun for one person. By adding a bit of a labor barrier to raiding, players must now think carefully about who they want to siege.
Additionally, it’s also much, much harder to completely destroy someone’s hard work. With open raiding, a griefer could easily wipe someone’s massive castle clean off the map with enough patience. This new system now incentivizes players to simply punch a couple holes in your wall, steal your loot, and leave.
We’ll be watching your feedback on this new system, and will be altering its balance and fleshing it out as we move forward through Early Access.
Community Content
Keksfee has created this absolutely mindblowing network of stone pyramids.
Josh Ⓥ on Twitter has created this fantastic ornate castle on his Divine Sanction private server.
Citadel: Forged with Fire - Community Manager - Denis
Good morning, Wizards of Ignus! As you may have noticed, we've snuck another small patch out the door ahead of the upcoming weekend. We've implemented a few fixes to address issues that caused some servers to crash and remain inactive.
Fixed a structure related issue that caused server crashes
Fixed a PhysX related issue that caused server crashes
Fixed an AI related issue that caused server crashes
If you haven't already, update your game client and be sure to give the servers a moment to return back to functionality. As always, thanks for your feedback and we look forward to seeing you in Ignus!
Good morning, Wizards of Ignus! As you may have noticed, we've snuck another small patch out the door ahead of the upcoming weekend. We've implemented a few fixes to address issues that caused some servers to crash and remain inactive.
Fixed a structure related issue that caused server crashes
Fixed a PhysX related issue that caused server crashes
Fixed an AI related issue that caused server crashes
If you haven't already, update your game client and be sure to give the servers a moment to return back to functionality. As always, thanks for your feedback and we look forward to seeing you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis
Today is Wednesday, and Wednesday means patch day! The team has been hard at work on today’s update, which includes some pretty significant new systems and content. Yesterday we wrote about Siege Spells, Corpse Markers, New UI Improvements and the brand-new Phoenix enemy. You can click here to check that out now!
The complexity and size of the buildings that you guys have constructed has been far beyond anything we imagined! Because of the immensity of these structures, we’ve been able to identify an engine-level issue with how physics objects are handled by PhysX. This issue has contributed to the lack of stability that has burdened some servers, particularly our European servers. We’ve implemented a fix that should alleviate some of these issues and keep our Euro servers up longer! Server stability is, as it always will be, an on-going priority for us, so please let us know if your server of choice continues to struggle after today’s update.
Additionally, magical properties will now generate correctly on crafted items, weapons and armors. We found that our Magic Find system was not configured properly, causing these enchantments to appear significantly less frequently than we intended. This should now be fixed!
Lastly, we’ve fixed the way the Elixir of Amnesia works on private servers with XP multipliers. The Elixir works by reducing your level to 0 and then immediately giving you the XP you need to return to your previous level. This process is now immune to XP multiplication.
Structures are now only vulnerable to Siege spells
User Interface
Improved tame menu
Improved death screen
Improved build menu
Corpse markers added to map on death
Corpse markers turn grey if player's loot bag despawns or is taken
Crafting
Crafted items will now have a chance of having multiple magic properties
Elixir of Amnesia now works properly on servers with XP multipliers
Other
Server optimizations
Player dropped loot bags now stick around for 15 minutes
Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Today is Wednesday, and Wednesday means patch day! The team has been hard at work on today’s update, which includes some pretty significant new systems and content. Yesterday we wrote about Siege Spells, Corpse Markers, New UI Improvements and the brand-new Phoenix enemy. You can click here to check that out now!
The complexity and size of the buildings that you guys have constructed has been far beyond anything we imagined! Because of the immensity of these structures, we’ve been able to identify an engine-level issue with how physics objects are handled by PhysX. This issue has contributed to the lack of stability that has burdened some servers, particularly our European servers. We’ve implemented a fix that should alleviate some of these issues and keep our Euro servers up longer! Server stability is, as it always will be, an on-going priority for us, so please let us know if your server of choice continues to struggle after today’s update.
Additionally, magical properties will now generate correctly on crafted items, weapons and armors. We found that our Magic Find system was not configured properly, causing these enchantments to appear significantly less frequently than we intended. This should now be fixed!
Lastly, we’ve fixed the way the Elixir of Amnesia works on private servers with XP multipliers. The Elixir works by reducing your level to 0 and then immediately giving you the XP you need to return to your previous level. This process is now immune to XP multiplication.
Structures are now only vulnerable to Siege spells
User Interface
Improved tame menu
Improved death screen
Improved build menu
Corpse markers added to map on death
Corpse markers turn grey if player's loot bag despawns or is taken
Crafting
Crafted items will now have a chance of having multiple magic properties
Elixir of Amnesia now works properly on servers with XP multipliers
Other
Server optimizations
Player dropped loot bags now stick around for 15 minutes
Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis
Greetings, Wizards! Thanks to your fantastic support and feedback we have another big update for tomorrow featuring hotly requested gameplay changes, balance adjustments and even a new creature! Raiding is being improved, things like corpse markers have been added to make your life a little easier, and the game’s UI is getting another dose of polish. As always, please continue to share your feedback with us here on Steam, on Twitter and through our support email!
Here’s what’s coming tomorrow:
Phoenix
We’re adding another new creature to Ignus’ bestiary: the legendary Phoenix. A mythical creature born of flame and ancient magic, the fiery Phoenix is an extremely rare specimen. Reported sightings are few and far between, with no consistent time or location amongst them to help narrow the search.
Hunting the Phoenix will take patience and determination, but the rewards are worth it. Not only do they drop quality loot, but their feathers are necessary in the crafting of powerful siege magic elixirs.
Siege Spells
Our existing raiding dynamic needed some work. The way our RPG character progression worked in parallel to a system of structure sieging was not working in a way we’d hoped. It encouraged the griefing of defenseless low-level players rather than fostering meaningful raiding between powerful players.
To improve this, we’ll be introducing a series of spells specifically intended for raiding. These will be the only spells capable of destroying structure pieces, and will only be used by crafting extremely expensive consumable elixirs. By doing this, raiders will now be encouraged to target players they actually stand to gain something from, rather than targeting low level players who are just starting to learn the game.
Corpse Marker
Tired of stumbling through the Tundra, aimlessly looking for your dropped loot after you’ve died? Us too! That’s why we’ve taken your feedback to heart and updated our existing map system to support a corpse marker. Now, when you die, a marker will be left on the map to track where it happened. This marker will even change color if your loot is picked up or despawns, so you’ll know when it’s worth your effort to make the trek.
New Tame UI
Hot on the heels of our HUD update, we’ve added some more polish to the overall presentation of our in-game UI. The tame menu, for example, has been given a bunch of love. In addition to just looking much slicker, it also resolves the pesky issue of having the button to mount a creature right beside the button to free them.
New Build UI
We’re also giving our building menu some love to bring it up to the standard set by our previous UI changes. We’ve shifted everything over to the side to give you a clearer view of your health and mana while you’re building, and have made it easier to see the resource costs associated with each building piece.
New Death Screen
Lastly, we’ve updated the death screen. Functionally it’s pretty much the same but, man, does it ever look way cooler! Take a look for yourself!
Much More
As always, we have a ton more tweaks, fixes and improvements coming with tomorrow’s patch. For the full details, check out complete patch notes here on Steam tomorrow. Thanks again for your support and feedback, and we hope to see you in Ignus!
Greetings, Wizards! Thanks to your fantastic support and feedback we have another big update for tomorrow featuring hotly requested gameplay changes, balance adjustments and even a new creature! Raiding is being improved, things like corpse markers have been added to make your life a little easier, and the game’s UI is getting another dose of polish. As always, please continue to share your feedback with us here on Steam, on Twitter and through our support email!
Here’s what’s coming tomorrow:
Phoenix
We’re adding another new creature to Ignus’ bestiary: the legendary Phoenix. A mythical creature born of flame and ancient magic, the fiery Phoenix is an extremely rare specimen. Reported sightings are few and far between, with no consistent time or location amongst them to help narrow the search.
Hunting the Phoenix will take patience and determination, but the rewards are worth it. Not only do they drop quality loot, but their feathers are necessary in the crafting of powerful siege magic elixirs.
Siege Spells
Our existing raiding dynamic needed some work. The way our RPG character progression worked in parallel to a system of structure sieging was not working in a way we’d hoped. It encouraged the griefing of defenseless low-level players rather than fostering meaningful raiding between powerful players.
To improve this, we’ll be introducing a series of spells specifically intended for raiding. These will be the only spells capable of destroying structure pieces, and will only be used by crafting extremely expensive consumable elixirs. By doing this, raiders will now be encouraged to target players they actually stand to gain something from, rather than targeting low level players who are just starting to learn the game.
Corpse Marker
Tired of stumbling through the Tundra, aimlessly looking for your dropped loot after you’ve died? Us too! That’s why we’ve taken your feedback to heart and updated our existing map system to support a corpse marker. Now, when you die, a marker will be left on the map to track where it happened. This marker will even change color if your loot is picked up or despawns, so you’ll know when it’s worth your effort to make the trek.
New Tame UI
Hot on the heels of our HUD update, we’ve added some more polish to the overall presentation of our in-game UI. The tame menu, for example, has been given a bunch of love. In addition to just looking much slicker, it also resolves the pesky issue of having the button to mount a creature right beside the button to free them.
New Build UI
We’re also giving our building menu some love to bring it up to the standard set by our previous UI changes. We’ve shifted everything over to the side to give you a clearer view of your health and mana while you’re building, and have made it easier to see the resource costs associated with each building piece.
New Death Screen
Lastly, we’ve updated the death screen. Functionally it’s pretty much the same but, man, does it ever look way cooler! Take a look for yourself!
Much More
As always, we have a ton more tweaks, fixes and improvements coming with tomorrow’s patch. For the full details, check out complete patch notes here on Steam tomorrow. Thanks again for your support and feedback, and we hope to see you in Ignus!