Citadel: Forged with Fire - Community Manager - Denis


Good morning, Wizards of Ignus! As you may have noticed, we've snuck another small patch out the door ahead of the upcoming weekend. We've implemented a few fixes to address issues that caused some servers to crash and remain inactive.
  • Fixed a structure related issue that caused server crashes
  • Fixed a PhysX related issue that caused server crashes
  • Fixed an AI related issue that caused server crashes
If you haven't already, update your game client and be sure to give the servers a moment to return back to functionality. As always, thanks for your feedback and we look forward to seeing you in Ignus!
Citadel: Forged with Fire - Denis


Good morning, Wizards of Ignus! As you may have noticed, we've snuck another small patch out the door ahead of the upcoming weekend. We've implemented a few fixes to address issues that caused some servers to crash and remain inactive.
  • Fixed a structure related issue that caused server crashes
  • Fixed a PhysX related issue that caused server crashes
  • Fixed an AI related issue that caused server crashes
If you haven't already, update your game client and be sure to give the servers a moment to return back to functionality. As always, thanks for your feedback and we look forward to seeing you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis


Today is Wednesday, and Wednesday means patch day! The team has been hard at work on today’s update, which includes some pretty significant new systems and content. Yesterday we wrote about Siege Spells, Corpse Markers, New UI Improvements and the brand-new Phoenix enemy. You can click here to check that out now!

The complexity and size of the buildings that you guys have constructed has been far beyond anything we imagined! Because of the immensity of these structures, we’ve been able to identify an engine-level issue with how physics objects are handled by PhysX. This issue has contributed to the lack of stability that has burdened some servers, particularly our European servers. We’ve implemented a fix that should alleviate some of these issues and keep our Euro servers up longer! Server stability is, as it always will be, an on-going priority for us, so please let us know if your server of choice continues to struggle after today’s update.

Additionally, magical properties will now generate correctly on crafted items, weapons and armors. We found that our Magic Find system was not configured properly, causing these enchantments to appear significantly less frequently than we intended. This should now be fixed!

Lastly, we’ve fixed the way the Elixir of Amnesia works on private servers with XP multipliers. The Elixir works by reducing your level to 0 and then immediately giving you the XP you need to return to your previous level. This process is now immune to XP multiplication.


Here’s the complete changelist for today’s patch:

New Content
  • New creature: Phoenix
  • New reagent: Phoenix Feathers
  • Siege spells added: Celestial Bomb, Arcane Bomb, Divine Bomb

Structures
  • Structures are now only vulnerable to Siege spells

User Interface
  • Improved tame menu
  • Improved death screen
  • Improved build menu
  • Corpse markers added to map on death
  • Corpse markers turn grey if player's loot bag despawns or is taken

Crafting
  • Crafted items will now have a chance of having multiple magic properties
  • Elixir of Amnesia now works properly on servers with XP multipliers

Other
  • Server optimizations
  • Player dropped loot bags now stick around for 15 minutes

Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Citadel: Forged with Fire - Denis


Today is Wednesday, and Wednesday means patch day! The team has been hard at work on today’s update, which includes some pretty significant new systems and content. Yesterday we wrote about Siege Spells, Corpse Markers, New UI Improvements and the brand-new Phoenix enemy. You can click here to check that out now!

The complexity and size of the buildings that you guys have constructed has been far beyond anything we imagined! Because of the immensity of these structures, we’ve been able to identify an engine-level issue with how physics objects are handled by PhysX. This issue has contributed to the lack of stability that has burdened some servers, particularly our European servers. We’ve implemented a fix that should alleviate some of these issues and keep our Euro servers up longer! Server stability is, as it always will be, an on-going priority for us, so please let us know if your server of choice continues to struggle after today’s update.

Additionally, magical properties will now generate correctly on crafted items, weapons and armors. We found that our Magic Find system was not configured properly, causing these enchantments to appear significantly less frequently than we intended. This should now be fixed!

Lastly, we’ve fixed the way the Elixir of Amnesia works on private servers with XP multipliers. The Elixir works by reducing your level to 0 and then immediately giving you the XP you need to return to your previous level. This process is now immune to XP multiplication.


Here’s the complete changelist for today’s patch:

New Content
  • New creature: Phoenix
  • New reagent: Phoenix Feathers
  • Siege spells added: Celestial Bomb, Arcane Bomb, Divine Bomb

Structures
  • Structures are now only vulnerable to Siege spells

User Interface
  • Improved tame menu
  • Improved death screen
  • Improved build menu
  • Corpse markers added to map on death
  • Corpse markers turn grey if player's loot bag despawns or is taken

Crafting
  • Crafted items will now have a chance of having multiple magic properties
  • Elixir of Amnesia now works properly on servers with XP multipliers

Other
  • Server optimizations
  • Player dropped loot bags now stick around for 15 minutes

Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis


Greetings, Wizards! Thanks to your fantastic support and feedback we have another big update for tomorrow featuring hotly requested gameplay changes, balance adjustments and even a new creature! Raiding is being improved, things like corpse markers have been added to make your life a little easier, and the game’s UI is getting another dose of polish. As always, please continue to share your feedback with us here on Steam, on Twitter and through our support email!

Here’s what’s coming tomorrow:

Phoenix
We’re adding another new creature to Ignus’ bestiary: the legendary Phoenix. A mythical creature born of flame and ancient magic, the fiery Phoenix is an extremely rare specimen. Reported sightings are few and far between, with no consistent time or location amongst them to help narrow the search.

Hunting the Phoenix will take patience and determination, but the rewards are worth it. Not only do they drop quality loot, but their feathers are necessary in the crafting of powerful siege magic elixirs.




Siege Spells
Our existing raiding dynamic needed some work. The way our RPG character progression worked in parallel to a system of structure sieging was not working in a way we’d hoped. It encouraged the griefing of defenseless low-level players rather than fostering meaningful raiding between powerful players.

To improve this, we’ll be introducing a series of spells specifically intended for raiding. These will be the only spells capable of destroying structure pieces, and will only be used by crafting extremely expensive consumable elixirs. By doing this, raiders will now be encouraged to target players they actually stand to gain something from, rather than targeting low level players who are just starting to learn the game.




Corpse Marker
Tired of stumbling through the Tundra, aimlessly looking for your dropped loot after you’ve died? Us too! That’s why we’ve taken your feedback to heart and updated our existing map system to support a corpse marker. Now, when you die, a marker will be left on the map to track where it happened. This marker will even change color if your loot is picked up or despawns, so you’ll know when it’s worth your effort to make the trek.




New Tame UI
Hot on the heels of our HUD update, we’ve added some more polish to the overall presentation of our in-game UI. The tame menu, for example, has been given a bunch of love. In addition to just looking much slicker, it also resolves the pesky issue of having the button to mount a creature right beside the button to free them.




New Build UI
We’re also giving our building menu some love to bring it up to the standard set by our previous UI changes. We’ve shifted everything over to the side to give you a clearer view of your health and mana while you’re building, and have made it easier to see the resource costs associated with each building piece.




New Death Screen
Lastly, we’ve updated the death screen. Functionally it’s pretty much the same but, man, does it ever look way cooler! Take a look for yourself!




Much More
As always, we have a ton more tweaks, fixes and improvements coming with tomorrow’s patch. For the full details, check out complete patch notes here on Steam tomorrow. Thanks again for your support and feedback, and we hope to see you in Ignus!
Citadel: Forged with Fire - Denis


Greetings, Wizards! Thanks to your fantastic support and feedback we have another big update for tomorrow featuring hotly requested gameplay changes, balance adjustments and even a new creature! Raiding is being improved, things like corpse markers have been added to make your life a little easier, and the game’s UI is getting another dose of polish. As always, please continue to share your feedback with us here on Steam, on Twitter and through our support email!

Here’s what’s coming tomorrow:

Phoenix
We’re adding another new creature to Ignus’ bestiary: the legendary Phoenix. A mythical creature born of flame and ancient magic, the fiery Phoenix is an extremely rare specimen. Reported sightings are few and far between, with no consistent time or location amongst them to help narrow the search.

Hunting the Phoenix will take patience and determination, but the rewards are worth it. Not only do they drop quality loot, but their feathers are necessary in the crafting of powerful siege magic elixirs.




Siege Spells
Our existing raiding dynamic needed some work. The way our RPG character progression worked in parallel to a system of structure sieging was not working in a way we’d hoped. It encouraged the griefing of defenseless low-level players rather than fostering meaningful raiding between powerful players.

To improve this, we’ll be introducing a series of spells specifically intended for raiding. These will be the only spells capable of destroying structure pieces, and will only be used by crafting extremely expensive consumable elixirs. By doing this, raiders will now be encouraged to target players they actually stand to gain something from, rather than targeting low level players who are just starting to learn the game.




Corpse Marker
Tired of stumbling through the Tundra, aimlessly looking for your dropped loot after you’ve died? Us too! That’s why we’ve taken your feedback to heart and updated our existing map system to support a corpse marker. Now, when you die, a marker will be left on the map to track where it happened. This marker will even change color if your loot is picked up or despawns, so you’ll know when it’s worth your effort to make the trek.




New Tame UI
Hot on the heels of our HUD update, we’ve added some more polish to the overall presentation of our in-game UI. The tame menu, for example, has been given a bunch of love. In addition to just looking much slicker, it also resolves the pesky issue of having the button to mount a creature right beside the button to free them.




New Build UI
We’re also giving our building menu some love to bring it up to the standard set by our previous UI changes. We’ve shifted everything over to the side to give you a clearer view of your health and mana while you’re building, and have made it easier to see the resource costs associated with each building piece.




New Death Screen
Lastly, we’ve updated the death screen. Functionally it’s pretty much the same but, man, does it ever look way cooler! Take a look for yourself!




Much More
As always, we have a ton more tweaks, fixes and improvements coming with tomorrow’s patch. For the full details, check out complete patch notes here on Steam tomorrow. Thanks again for your support and feedback, and we hope to see you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis


Good evening, fellow Wizards! We are currently deploying a small server optimization patch.

This patch should better optimize the way our servers handle the loading of structures, allowing many servers that had been rendered inaccessible come back online. If you’ve noticed that your server of choice has been offline for a long time, give it a try today after this patch.

Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Citadel: Forged with Fire - Denis


Good evening, fellow Wizards! We are currently deploying a small server optimization patch.

This patch should better optimize the way our servers handle the loading of structures, allowing many servers that had been rendered inaccessible come back online. If you’ve noticed that your server of choice has been offline for a long time, give it a try today after this patch.

Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Citadel: Forged with Fire - Community Manager - Denis



Patch Notes
We’re pushing out one last small patch this week ahead of the weekend. This patch will hopefully put an end to an issue we’ve been working hard on fixing for a while now: non-responsive AI.

As some of you may have encountered, there have been circumstances where AI will not respond to player presence or attacks. Try as you might to change their behavior, enemies would continue walking on their merry way. This should no longer be the case after this update.

Once you’ve updated your clients, and the servers have returned, this should hopefully be resolved. Private server owners should also make sure their server is updated to get the fix on their custom games.


New Ornamental Structure Pieces, UI Improvements and Bug Fixes
We deployed another big patch on Wednesday to add a series of ornamental structure piece options to the game, including paintings, rugs, lighting options and statues. We’ve even added bookshelves and door-variant bookshelves so you can add secret rooms to your castles!

We also updated our server browser functionality, made our in-game HUD a little cleaner, pumped out some new crash fixes, and increased our structure decay times!



Click here to read all the details of our Wednesday patch!


Coming Next Week
Next Wednesday’s patch will bring some hotly desired features. In addition to some new creatures specifically requested by the community, as well as magic find improvements, we’re also adding a few quality of life items like corpse markers on the map and full rebinding of WASD. Take a look at the image above for a sneak peek, and stay tuned for new details next week!
Citadel: Forged with Fire - Denis



Patch Notes
We’re pushing out one last small patch this week ahead of the weekend. This patch will hopefully put an end to an issue we’ve been working hard on fixing for a while now: non-responsive AI.

As some of you may have encountered, there have been circumstances where AI will not respond to player presence or attacks. Try as you might to change their behavior, enemies would continue walking on their merry way. This should no longer be the case after this update.

Once you’ve updated your clients, and the servers have returned, this should hopefully be resolved. Private server owners should also make sure their server is updated to get the fix on their custom games.


New Ornamental Structure Pieces, UI Improvements and Bug Fixes
We deployed another big patch on Wednesday to add a series of ornamental structure piece options to the game, including paintings, rugs, lighting options and statues. We’ve even added bookshelves and door-variant bookshelves so you can add secret rooms to your castles!

We also updated our server browser functionality, made our in-game HUD a little cleaner, pumped out some new crash fixes, and increased our structure decay times!



Click here to read all the details of our Wednesday patch!


Coming Next Week
Next Wednesday’s patch will bring some hotly desired features. In addition to some new creatures specifically requested by the community, as well as magic find improvements, we’re also adding a few quality of life items like corpse markers on the map and full rebinding of WASD. Take a look at the image above for a sneak peek, and stay tuned for new details next week!
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