Citadel: Forged with Fire - Community Manager - Denis
Welcome to today’s Feature Highlight! During the run-up to our Early Access launch on July 26th we’ll be taking a closer look at some of the fantastic features that make up Citadel: Forged with Fire. Keep checking back for more in-depth gameplay reveals!
Master the Arcane Arts
Today we begin our series of Feature Highlights by taking a look at the force at the center of just about everything in Ignus: Magic! As you explore, fight monsters, and build the castle of your dreams you will also grow in experience. You’ll want to use this experience to expand your knowledge of the arcane arts if you’ll have any hope of thriving in this harsh world.
At launch, Citadel will offer you a diverse range of powerful spells, with many more to come in the future. You can do some really cool stuff with our magic system: not just combat, but also beast taming, telekinesis, resource collection and much more.
Pacify: This spell gives you the power to charm enemies and use them as combat allies; Some enemies can even be used as mounts! We’ll talk about this spell in more detail in a future Feature Highlight, so stay tuned.
Extract: We decided a high level wizard would have too much dignity to be caught hunched over gathering sticks and stones, so we came up with the Extract spell. Using this power, mages can effortlessly suck materials out of giant rocks, trees and other objects to accumulate large quantities of building resources with ease. Build massive castles and fortresses without the crushing tedium of resource gathering.
Telekinesis: As your grasp over the magical arts grows you will eventually unlock the ability to levitate physical objects and propel them at high speeds. While you may be thinking you’ve seen this type of thing in a hundred other games, we’ve taken it to a completely new level. Sure, you can use this spell to turn simple objects – rocks and branches, for example – into projectiles, but can you think of another game that lets you pick up and throw entire freakin’ castles? Didn’t think so!
I rest my case.
Tools of the Trade
You’ll also want to familiarize yourself with the four different types of tools used to harness these powers: Wands, Staves, Gauntlets and Melee Weapons. Some spells can only be performed with certain tools, so it’s important to take stock of what you’re wielding in certain situations; that beefy axe you found may cause devastating damage to enemies, but its limited range makes it incapable of providing long-range support.
Wands: Wands are effective at espionage, quick movement and confusion. Wands are able to cast many precision ranged attacks, and often come with a cooldown reduction bonus making it perfect for those who like rapid-fire combat.
Staves: Staves excel at ranged attacks and area-of-effect magic. Staff users are better suited in a support role rather than on the frontline. Many staves will offer a boost to a player’s maximum mana.
Gauntlets: Gauntlets excel at beam type spells: they deliver high damage-over-time at the cost of significant mana drain.
Melee Weapons: Melee weapons like axes and swords excel at dealing huge amounts of damage, but at the cost of short range. They rely far less on magic, and therefore use less mana.
Welcome to today’s Feature Highlight! During the run-up to our Early Access launch on July 26th we’ll be taking a closer look at some of the fantastic features that make up Citadel: Forged with Fire. Keep checking back for more in-depth gameplay reveals!
Master the Arcane Arts
Today we begin our series of Feature Highlights by taking a look at the force at the center of just about everything in Ignus: Magic! As you explore, fight monsters, and build the castle of your dreams you will also grow in experience. You’ll want to use this experience to expand your knowledge of the arcane arts if you’ll have any hope of thriving in this harsh world.
At launch, Citadel will offer you a diverse range of powerful spells, with many more to come in the future. You can do some really cool stuff with our magic system: not just combat, but also beast taming, telekinesis, resource collection and much more.
Pacify: This spell gives you the power to charm enemies and use them as combat allies; Some enemies can even be used as mounts! We’ll talk about this spell in more detail in a future Feature Highlight, so stay tuned.
Extract: We decided a high level wizard would have too much dignity to be caught hunched over gathering sticks and stones, so we came up with the Extract spell. Using this power, mages can effortlessly suck materials out of giant rocks, trees and other objects to accumulate large quantities of building resources with ease. Build massive castles and fortresses without the crushing tedium of resource gathering.
Telekinesis: As your grasp over the magical arts grows you will eventually unlock the ability to levitate physical objects and propel them at high speeds. While you may be thinking you’ve seen this type of thing in a hundred other games, we’ve taken it to a completely new level. Sure, you can use this spell to turn simple objects – rocks and branches, for example – into projectiles, but can you think of another game that lets you pick up and throw entire freakin’ castles? Didn’t think so!
I rest my case.
Tools of the Trade
You’ll also want to familiarize yourself with the four different types of tools used to harness these powers: Wands, Staves, Gauntlets and Melee Weapons. Some spells can only be performed with certain tools, so it’s important to take stock of what you’re wielding in certain situations; that beefy axe you found may cause devastating damage to enemies, but its limited range makes it incapable of providing long-range support.
Wands: Wands are effective at espionage, quick movement and confusion. Wands are able to cast many precision ranged attacks, and often come with a cooldown reduction bonus making it perfect for those who like rapid-fire combat.
Staves: Staves excel at ranged attacks and area-of-effect magic. Staff users are better suited in a support role rather than on the frontline. Many staves will offer a boost to a player’s maximum mana.
Gauntlets: Gauntlets excel at beam type spells: they deliver high damage-over-time at the cost of significant mana drain.
Melee Weapons: Melee weapons like axes and swords excel at dealing huge amounts of damage, but at the cost of short range. They rely far less on magic, and therefore use less mana.
Citadel: Forged with Fire - Community Manager - Denis
Are you of the opinion that waiting is for chumps? So are we!
To ensure our July 26th Early Access launch is butter smooth, we’ll be letting waves of players into the game early. Simply head to the official Citadel website, fill out the Beta Test application form, and cross your fingers!
The first wave of testers will receive their keys via email on July 14th, and our beta test servers will open up shortly afterwards. Keep an eye on your email (and your junk folder) as we continue to send out waves of codes over time.
We’ll also be randomly giving away some keys on our social media accounts, so be sure to follow us:
Are you of the opinion that waiting is for chumps? So are we!
To ensure our July 26th Early Access launch is butter smooth, we’ll be letting waves of players into the game early. Simply head to the official Citadel website, fill out the Beta Test application form, and cross your fingers!
The first wave of testers will receive their keys via email on July 14th, and our beta test servers will open up shortly afterwards. Keep an eye on your email (and your junk folder) as we continue to send out waves of codes over time.
We’ll also be randomly giving away some keys on our social media accounts, so be sure to follow us:
Citadel: Forged with Fire - Community Manager - Denis
We here at Blue Isle Studios are absolutely delighted to introduce you to Citadel: a vast, open-world game that gives you the freedom to create the MMO fantasy adventure of your dreams! Take a look at our Announcement Trailer to get a quick sense of what the game’s all about:
Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!
Citadel is set in the massive open-world of Ignus: a vast, magical realm filled with dangerous enemies, mystical creatures, potential allies and a rich history spanning thousands of years. You will be given complete freedom to determine your own destiny; become an infamous hunter of other wizards, tame mighty beasts, forge alliances with fellow players to create an imposing house, or visit uncharted territories to unravel their rich and intriguing history. The path you take is yours to choose.
Our plan is to use Early Access to not only realize our fantasy adventure dreams, but also yours. We plan to rapidly implement updated content and bug fixes, and we want to do it in collaboration with you, the community. We aim to do everything we can to ensure that community feedback helps to drive the direction of the game’s future. Listening to our players is a top priority, and we’re thrilled to work with you guys in shaping Citadel into something truly special!
As we work our way toward our Early Access launch, we will be sharing with you more details about what you can expect on day one. Look forward articles on topics like magic, our building system and monster taming, and tune in for some fun live gameplay!
So join us, won’t you, as we embark on this journey to build the coolest fantasy game possible! Citadel has been a labor of love for this team, and we can’t wait to bring you all into the process of forging its future together.
The Blue Isle Studios Team
PS: Follow us on Twitter and Facebook for frequent updates and content sneak peeks!
We here at Blue Isle Studios are absolutely delighted to introduce you to Citadel: a vast, open-world game that gives you the freedom to create the MMO fantasy adventure of your dreams! Take a look at our Announcement Trailer to get a quick sense of what the game’s all about:
Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!
Citadel is set in the massive open-world of Ignus: a vast, magical realm filled with dangerous enemies, mystical creatures, potential allies and a rich history spanning thousands of years. You will be given complete freedom to determine your own destiny; become an infamous hunter of other wizards, tame mighty beasts, forge alliances with fellow players to create an imposing house, or visit uncharted territories to unravel their rich and intriguing history. The path you take is yours to choose.
Our plan is to use Early Access to not only realize our fantasy adventure dreams, but also yours. We plan to rapidly implement updated content and bug fixes, and we want to do it in collaboration with you, the community. We aim to do everything we can to ensure that community feedback helps to drive the direction of the game’s future. Listening to our players is a top priority, and we’re thrilled to work with you guys in shaping Citadel into something truly special!
As we work our way toward our Early Access launch, we will be sharing with you more details about what you can expect on day one. Look forward articles on topics like magic, our building system and monster taming, and tune in for some fun live gameplay!
So join us, won’t you, as we embark on this journey to build the coolest fantasy game possible! Citadel has been a labor of love for this team, and we can’t wait to bring you all into the process of forging its future together.
The Blue Isle Studios Team
PS: Follow us on Twitter and Facebook for frequent updates and content sneak peeks!