Mar 29, 2019
Mount & Blade: Warband - Callum
EDIT: This patch has temporarily been rolled back to fix a critical bug. As soon as that issue is fixed, we will push the updated patch out to all users. Sorry for the inconvenience!



Viking Conquest 2.049 is now available! Server admins and modders can access the latest files over on our Viking Conquest Reforged Edition download page.

PATCH NOTES (2.049)

- fix Odin cave logic and make it more informative
- balance Odin cave to player level, skills
- make Douar narrative less confusing
- clean up ghost parties
- complete allowing Marshal to demand prisoner releases
- fix slot_party_home_center failures: ports, refugees, change center faction, defeated faction trigger
- fix work dialogs
- prohibit player indictment by pretender
- reset last story battle when its state is somehow corrupted
- redo battle immersion to avoid sound overload and improve shield taunt
- fix AI by initializing $teams_last_fighting properly
- German localisation added
Mar 5, 2019
Mount & Blade: Warband - Callum
Signups for the 7th edition of the Warband Native League have drawn to a close. This is shaping up to be a huge tournament, with 32 teams consisting of 457 players taking part! We wish everyone taking part the best of luck!



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Mount & Blade: Warband - Callum


Signups for the 7th edition of the community-run Warband Native League are open, so gird on your sword, don your armour, and get ready for some competitive Mount & Blade: Warband! There are a number of Mount & Blade II: Bannerlord keys up for grabs which will be awarded to players on an individual basis across each division in the league, so, if you are a newcomer to the scene, this is a great opportunity to jump in with your friends or make some new ones through the free agents thread on the forums!

https://forums.taleworlds.com/index.php/topic,382024.0.html


Make sure to follow our social media channels to stay up to date with the league, and everything happening in the competitive scene!

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Mount & Blade: Warband - Callum
Dec 20, 2018
Mount & Blade: Warband - Callum
Nov 21, 2018
Mount & Blade: Warband - Callum
Mount & Blade: Warband - Callum


In preparation for future updates to macOS and Linux distributions, we have made 64-bit versions of Mount & Blade: Warband available on these platforms. The builds are currently in an open beta testing phase, which players are encouraged to download and test through Steam by following these steps:
  • Right click “Mount & Blade: Warband” in your Steam library
  • Select “Properties”
  • Select the “BETAS” tab
  • Enter betapassword in the beta access code box, and select “CHECK CODE”
  • Select "beta" from the drop-down menu

Providing everything goes to plan, we will be pushing this build out to all users after the testing phase to replace the 32-bit version that is currently available.

If you experience any issues, please contact through a support ticket on our website: https://www.taleworlds.com/en/Home/Support



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Oct 30, 2018
Mount & Blade: Warband - Callum
Mount & Blade: Warband - Callum


Patches for Mount & Blade: Warband, Viking Conquest and Napoleonic Wars have just been released.

Modders and server admins can find the latest files over on our website - https://www.taleworlds.com

Mount & Blade: Warband
PATCH NOTES (1.174):

- Added support for latest game keys
- Fixed issue with server names for multiplayer Steam Workshop mods
- Edited game credits

Viking Conquest
PATCH NOTES (2.044):

- exclude horses from courage calculations
- mayor test for bad quest party
- fix released prisoners returning to defeated factions
- reverse strength test for besieged, add consideration for player allies
- add consideration of player party strength to surrender decision
- initialize s49 in script_update_troop_political_notes
- change Hersir Guthrum to avoid confusion with story character of the same name
- correct math for bard's feast comment
- fix loss of extended shield taunts
- add restock for farmstead recruits
- fix leave/surrender bug
- remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling
- fix logic of bad quest exception
- prevent banished lord from returning to player
- fix reset feast bug
- rewrite center conversion
- fix rebalance the work mini games
- add checks for no lord of town
- clean up notes list of factions
- consolidate center transfer functionality somewhat
- fix $players_kingdom that is somehow 0
- restore encounter recount after party joins
- report battle sizes with joined parties correctly
- add missing try_end to restore faction trigger
- correct Hubbi's name
- fix Christian ladies in Northumberland (new game)
- remove inconsistent religious considerations from script_troop_get_player_relation
- make target bandits never friendly
- fix item typos
- use correct recruit costs for player faction lord decisions
- exempt ports from releasing prisoners when inactive
- lords give locations of NPCs in their faction when at another faction center
- fix successful rebellion notifications
- properly set Caio to Pagan
- remove Ragnar's Seax as condition for continuing quest
- fix political quests and following logic in script_abort_quest
- replace bad dog_ruff sound
- correct pagan town note
- remove redundant title strings

Napoleonic Wars
PATCH NOTES (1.21):

New features:
- Added a button to the left of the map selection that when clicked, brings up a menu of all of the available maps. When you select a map, it will take you back to the admin panel with that map selected. this will make navigating the map list easier, especially with number of custom maps selectable in the panel being fixed.
- Added automatic friendly fire on and off depending on when you want it. If you leave the number at 0, it will not toggle the settings off and no. FF will turn off when the round ends.
- Added the ability for admins to ban admins. this will have to be done through scripting by uncommenting the code.
- Added a new admin weapon; Cannonball launcher.
- Added a range of new items for server side modders to spawn like tea cups, and wooden training weapons
- Added a new map

Balance:
- Improved the player hitbox, should reduce pokes.
- Redone the cannonball hit detection a bit, balls hit much more accurate now both buildings and players/horses. if you crouch it is taken in account and a horse can be shot away under you.
- Revered some of the changes of last patch in regards to melee
- Reduced number of light infantry, partizani, and pirate numbers in Commander Battle
- Gave rhine artillery train the correct swords.
- Lights infantry and rifles have the same stats in Commander Battle
- All arty troops should receive a buff from the arty officer.
- Bandages swing faster and can no longer do a down attack.(cant block)
- Build props were changed to make it easier to see where they will be when built. also changed their col meshes to make building easier. (example, the fence posts can be hit to build them)

Fixed Bugs:
- Fixed an issue with skirmishers with regards to class limits.
- Fixed competitive scoring. in combination with for instance slays.
- Fixed a bunch of issues with the admin panel setting the wrong settings.
- Fixed an error message regarding highlanders in CB.
- Improved teleporting doors.
- Improved Rambo feature. you have an increase of 50% range of the rambo range when you have less than 4 bots. so if the range was 50 meters, you now have 75 meters. if you are the last one, you can attack where you please.
- Fixed a bug with the royal prop boxes + fixed some strings for them.
- Fixed doors not having physics after reset in some game modes.
- Changed officer bonus to cav to only work on horseback and tweaked the bonus it provides in non CB modes. It now increases the speed of horses.
- Made default custom maps better.
- Fixed issue with the amount of custom maps you can select in the admin panel.
- Fixed preset arty not working on the first round of a map.
- Added some new sapper messages for planting props to show if your planting too fast, or on a bad location.
- Fixed issue with musicians speed changing when it shouldn't while playing a song after getting a speed buff.
- Fixed auto beacon not working properly when there were 2 players left.
- Fixed birds not moving.



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Mount & Blade: Warband - Callum


Congratulations to Frontline Tactics for winning the BladeCast Masters tournament! Commiserations to KROWA who put up an amazing fight in what turned out to be a thrilling and intense final.

For those who missed the match, a replay is available here:
https://www.youtube.com/watch?v=DgXFJKWr2wc


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