- properly indicate all members of player's team in minimap (not just player party) - redo Doccinga coastal assault so that Danish allies show on minimap as allies - fix short sword stats - position Ashdown ruins correctly - disallow complaining when there is no ship crew to complain - attempt fix of hof quest strings - have Drywei's and Helgi's skills match their description - fix kingdom/MP culture shields
- properly indicate all members of player's team in minimap (not just player party) - redo Doccinga coastal assault so that Danish allies show on minimap as allies - fix short sword stats - position Ashdown ruins correctly - disallow complaining when there is no ship crew to complain - attempt fix of hof quest strings - have Drywei's and Helgi's skills match their description - fix kingdom/MP culture shields
- update and fix various texts - update Spanish localization - fix removal of stray dog dialog from Doccinga tutorial - player gets renown reward for recruiting in story only if recruits (exploit) - free villages of captured centers from raids (party fights itself bug) - use proper slot for faction religion - player kingdom takes player's religion - consolidate conversion routines, slow down rate by 4x, implement player converts - remove text to fit all lords into lords relations box - map creep to crouch key and generalize it from hunting - fix siege attacker reinforcement levels - initialize $encountered_party for Solveig encounter - prevent indictment of prisoners - change historic but duplicate Welsh name - reblock ambiance agents after drunk fight - fix slain companions - fix bug where player is sent to recruit 0 troops - fix logic of Boar Grove - add warnings of treasonous plots - remove duplicate battle victory trigger at Ashdown - close quests properly without double messages
- update and fix various texts - update Spanish localization - fix removal of stray dog dialog from Doccinga tutorial - player gets renown reward for recruiting in story only if recruits (exploit) - free villages of captured centers from raids (party fights itself bug) - use proper slot for faction religion - player kingdom takes player's religion - consolidate conversion routines, slow down rate by 4x, implement player converts - remove text to fit all lords into lords relations box - map creep to crouch key and generalize it from hunting - fix siege attacker reinforcement levels - initialize $encountered_party for Solveig encounter - prevent indictment of prisoners - change historic but duplicate Welsh name - reblock ambiance agents after drunk fight - fix slain companions - fix bug where player is sent to recruit 0 troops - fix logic of Boar Grove - add warnings of treasonous plots - remove duplicate battle victory trigger at Ashdown - close quests properly without double messages
We are extremely excited to be able to share with you two new videos showcasing our advanced battle AI and deep and intuitive combat system! Both of the battles shown are available as demos for press to play throughout E3. This is the first time we have made the game available to play outside of our office, marking a huge milestone in the development of Mount & Blade II: Bannerlord. We hope you enjoy them!
We are extremely excited to be able to share with you two new videos showcasing our advanced battle AI and deep and intuitive combat system! Both of the battles shown are available as demos for press to play throughout E3. This is the first time we have made the game available to play outside of our office, marking a huge milestone in the development of Mount & Blade II: Bannerlord. We hope you enjoy them!
We are extremely excited to be at E3 this year demonstrating battles in Mount & Blade II: Bannerlord. Our focus at this year’s expo is to showcase the game’s deep and intuitive combat system and advanced battle AI in more depth.
Your first chance to see some of what we have to reveal will be on the PC Gaming Show which starts today at 10:00 PDT / 18:00 BST. Our announcements will follow, so make sure you keep an eye on our channels for all of the latest news on Bannerlord!
We are extremely excited to be at E3 this year demonstrating battles in Mount & Blade II: Bannerlord. Our focus at this year’s expo is to showcase the game’s deep and intuitive combat system and advanced battle AI in more depth.
Your first chance to see some of what we have to reveal will be on the PC Gaming Show which starts today at 10:00 PDT / 18:00 BST. Our announcements will follow, so make sure you keep an eye on our channels for all of the latest news on Bannerlord!