May 5, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

First, I would like to remind everyone that the Hardware Engineers's Wiki is available.
Any contribution are welcome !

The last patch was quite heavy and cause a lot of bugs. This week no less than 12 build has been uploaded to fix bugs.
This did not leave me much time to continue the implementation of new functionality but I still have some new besides the incredibly long list of bugfix!

Thank you all for reporting bug and continue to do it!

Interface
A new component unlock notification has been added


Audio
New audio feature available thanks to the previous update of MonoGame.
A sound filter is now applied when browsing menu.

Miscellaneous
Minor improvement of the interface
Minor improvement to GPU resources usage
Modded HDD will now work as expected
Text writing now uses a dedicated buffer to prevent overflow

And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change and what you will like to see in Hardware Engineers in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
    v0.1.99
  • Adding new unlock animations
  • Improved Audio Engine
  • Improved Interface
  • Improved Compatibility with HDD mod
  • Improved Text drawing performance
  • Fixed Out of memory when drawing text
  • Fixed Out of memory when saving
  • Fixed Bug with translated text
  • Fixed music volume
  • Fixed sound effect not played
  • Fixed Animations slowdown when you have more than 1000fps
  • Fixed Textures of Vrd 3
    v0.1.98b
  • Fixed crash when adding HDD to cart
  • Fixed "OpenAL drivers could not be found"
    v0.1.98c
  • Improved Framerate
  • Improved MSAA performance
  • Fixed Stolen Items Counter
  • Fixed SplashScreen size
  • Fixed missing NPC's timer
  • Fixed background music glitch
    v0.1.98d
  • Fixed crash due to HDD copy
  • Fixed Character's texture
  • Fixed Animations loop when it should not
  • Fixed backspace and del not working
    v0.1.98e
  • Improved outdated save compatibility
  • Reducing Memory usage
  • Fixed invalid path character
  • Fixed Fake files generation
  • Fixed Folder Tree cloning
  • Fixed AppIcon

Apr 28, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

First, I would like to remind everyone that the Hardware Engineers's Wiki is available.
Any contribution are welcome !

I have planned several changes for Hardware Engineers.
  • Setting up a folder tree
    Currently the hard drive does not really stores files, but only certain properties like installed software etc.
    The space used and the customer data are simulated by a calculation.
    I would like to push the realism by adding a real folder tree that will actually contain the files and folders necessary for the gameplay.
    This will open up a lot of possibilities and improve realism as well as the game's behavior towards hard drives and data.

  • Registry for WinDOOR
    Like the hard drives WinDOOR is simulated without being really present on the hard drives.
    I would like to change this by adding a registry to WinDOOR, which will allows the operating system to store data and parameters.

  • Update MonoGame to v3.6
    The game engine uses the framework MonoGame v3.5.1.1679, a new version is available.
    With a lot of changes and improvements, such as better stability, improved performance and tons of bugfix.

All these changes are now ready!
These changes are quite heavy, they need a lots of test and modification in the code, I don't want to broke the game with tons of bug and make it completely unplayable.
Which is why I decided not to include all of them at the same time, and add them step by step.

Engine
The migration to the new version is complete. There are many things that have had to be corrected especially for shaders and the management of VSync,
if you encounter any bug. Do not hesitate to create a topic on the community hub via Steam: Bug Report section
If you are a Modder who use content builder, all your mod need to be updated with the new version of MonoGame.
First, uninstall MonoGame SDK 3.5.1, Then follow first few steps of the guide ([HowTo] Use Models Builder) about installation (all links has been updated)
When you have MG 3.6 installed you will be able to update your assets with the content builder likes before.
Sentry's SharpRaven(the reporting tool) has been updated to v2.3.2

Folders !
The implementation is not completely finalize, it is not possible to create or rename folders yet,
but we can already explore the contents of hard drives and find our downloads and others files.


Interface
The game customization window will now remember your changes for future party.
When quitting skill tree without applying change you will now have a prompt who will ask you if you want to save the changes.

And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Adding files explorer
  • Adding Game customization save
  • Improved Skill Tree quit
  • Code improvement
  • Minor spelling correction
  • Reducing Memory usage (~15%)
  • Updating to MonoGame 3.6
  • Updating to SharpRaven 2.3.2
  • Fixed wrong button size
  • Fixed problem when canceling mission
  • Fixed bug with tooltip's graph
  • Fixed cursor displacement when the game lose focus
  • Fixed "Error: 2004" Failed to make context 131072
  • Fixed openal32.dll
    v0.1.98b
  • Fixed crash when adding HDD to cart
  • Fixed "OpenAL drivers could not be found"
    v0.1.98c
  • Improved Framerate
  • Improved MSAA performance
  • Fixed missing NPC's timer
  • Fixed background music glitch
    v0.1.98d
  • Fixed crash due to HDD copy
  • Fixed Character's textures
  • Fixed Animations loop when it shouldn't
  • Fixed backspace and del not working
    v0.1.98e
  • Improved outdated save compatibility
  • Reducing Memory usage
  • Fixed invalid path character
  • Fixed Fake files generation
  • Fixed Folder Tree cloning
  • Fixed AppIcon
Apr 21, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

First I would like to inform you of the opening of Hardware Engineers's Wiki.
Any contribution are welcome !

Editor
To complete the previous patch, the editor has been improved again.
All the option that was not in the new rework has been added in this patch.
Custom frequency, models variant and more!
Color editor has been updated, you can now set custom color.


Hyperthreading
Processor can now have Hyperthreading technology.
Hyperthreading is a technology that allows processor to have more than one thread per core.


Interface
As you can see in the previous screenshot the tooltips status bar and graph has been improved to match new icon style.
The shop interface has been improved in the same way
Some icon has been improved too.
It will now be display in the tooltip if a CPU is unlocked or not.


Mission
The way how the game calculates the minimum performance requirements has been improved for upgrade mission (purple)
Failed mission will now reduce your reputations point every day if you don't cancel them.
You will have -25 RP for each failed mission that is not cancel before the end of the day.
The amount of RP is affected by the parameter "Penalty Fee" chosen at the start of a new game.

Engine
The shader has been improved to improve management of transparency

And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Adding CPU Hyperthreading
  • Improved Interface: Tooltips
  • Improved Interface: Shop
  • Improved Editor
  • Improved Colors Editor
  • Improved upgrade mission
  • Improved Shaders
  • Improved Failed mission
  • Fixed chart for empty computer
  • Fixed crash with case on workspace
  • Fixed crash with empty selector
  • Fixed Editor's bonus selection
  • Fixed Editor's driver name bug

Apr 14, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

First of all I would like to inform you of the opening of Wiki.
Any contribution are welcome !

Content
38 new motherboards has been added to the game with new 3D models!
All motherboard has been rebalanced.


Modding
The interface of the components editor has been completely reworked.
Thank to the previous patch to the engine, It is now possible to add your own materials and textures.
The preset editor has also been reworked.


The guide [HowTo] Use Models Builder has been updated and now contains a list of fully configured and ready to use template for each components


And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.

When I see reviewers talking about PBS and not Hardware Engineers


Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Adding new motherboard model
  • Adding 38 motherboards
  • Rebalancing motherboards
  • Reworked Components Editor
  • Adding Material Customization
  • Reworked Preset Editor
  • Updated Modding guide
  • Updated Template
  • Fixed slowdown of the shop window
  • Fixed wrong decimal number in Shop's detail
  • Fixed misaligned text
  • Fixed misaligned workshop preview background
  • Fixed a crash with WinDoorTool
  • Fixed error with shaders
  • Fixed Flickering "flower" time indicator
  • Fixed desktop.ini detected as assets by builder

Apr 7, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

Engine
In continuation of the previous patch, the engine has been improved especially the management of character's animations.
The 3D model of the characters has been reworked to take advantage of the new functionality of the engine.
Animations now uses significantly less CPU resources while it is played and updated.
The use of RAM memory has also been reduced.


Content
New motherboard models as been added.


And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Earlier this week:
    # v0.1.94b #
  • Fixed SSD mission prerequisite
  • Fixed color bug in Scan and Temperature view
  • Fixed DVD/USB not visible in Boot view
  • Fixed Watercooling black slots
  • Fixed Inventory Black USB
  • Fixed Flickering texture
    # v0.1.94c #
  • Adding PolygonBackup will now copy downloads folder
  • Adding Drive letter in "Properties" of files
  • Improved Performance: Assembly
  • Fixed Black model in Assembly
  • Fixed Mods preview
  • Fixed bug with effect for tube
  • Fixed bug with Assembly update

Summary:
  • Performance improvement
  • Improved Character model
  • Reducing CPU usage
  • Reducing Memory usage
  • Adding new motherboard model
  • Adding Copies duration take drives performance into account
  • Fixed Time go faster for no reason
  • Fixed Bruce's mouth not moving
  • Fixed framedrop in Assembly
  • Fixed abnormal memory allocation
  • Fixed Animation's CPU usage
  • Fixed bug with Animation played too often
  • Fixed Assembly's MouseOver animation
  • Fixed Potential bugged radiator in savefile

Apr 7, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

Engine
In continuation of the previous patch, the engine has been improved especially the management of character's animations.
The 3D model of the characters has been reworked to take advantage of the new functionality of the engine.
Animations now uses significantly less CPU resources while it is played and updated.
The use of RAM memory has also been reduced.


Content
New motherboard models as been added.


And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Earlier this week:
    # v0.1.94b #
  • Fixed SSD mission prerequisite
  • Fixed color bug in Scan and Temperature view
  • Fixed DVD/USB not visible in Boot view
  • Fixed Watercooling black slots
  • Fixed Inventory Black USB
  • Fixed Flickering texture
    # v0.1.94c #
  • Adding PolygonBackup will now copy downloads folder
  • Adding Drive letter in "Properties" of files
  • Improved Performance: Assembly
  • Fixed Black model in Assembly
  • Fixed Mods preview
  • Fixed bug with effect for tube
  • Fixed bug with Assembly update

Summary:
  • Performance improvement
  • Improved Character model
  • Reducing CPU usage
  • Reducing Memory usage
  • Adding new motherboard model
  • Adding Copies duration take drives performance into account
  • Fixed Time go faster for no reason
  • Fixed Bruce's mouth not moving
  • Fixed framedrop in Assembly
  • Fixed abnormal memory allocation
  • Fixed Animation's CPU usage
  • Fixed bug with Animation played too often
  • Fixed Assembly's MouseOver animation
  • Fixed Potential bugged radiator in savefile

Mar 31, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

Optimization
This week a very important part of the engine has been reworked.
This part concerns the management and display of 3D models.
These changes are intended to improve performance and add more flexibility to the development of the game.
After modifying the engine, all windows displaying objects in 3D have to be reworked. This task has been long and tedious but it's finally done!

Performance
According to my tests, the performances have practically doubled each time!
Due to the large number of changes in the interface, perhaps some bugs persist, if you noticed something that are not displayed correctly,
you can report it here in the comment section or directly on the community HUB accessible via Steam, it will be fix as soon as possible

Interface
The 3D thumbnails and the assembly view have been updated to a perspective instead orthographic view.

The store now has a rotating preview.


Content
Motherboards now have a maximum RAM frequency supported

PCs have been rebalanced to meet the new requirements of motherboards.

And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Adding Memory max frequency for Motherboard
  • Improved 3D Engine
  • Improved Interface
  • Improved Performance
  • Updated Assembly's view
  • Updated item previews
  • Rebalancing Computers
  • Fixed Obits brand color
  • Fixed bugs in the Demo version
  • Fixed visible "\n" character in Tooltips
  • Fixed missing space in text
  • Fixed PSU name errors
  • Fixed Fan stickers
  • Fixed bug with watercooling rad
  • Fixed issue with "First Time Setup" (?)
    # v0.1.94b
  • Fixed SSD mission prerequisite
  • Fixed color bug in Scan and Temperature view
  • Fixed DVD/USB not visible in Boot view
  • Fixed Watercooling black slots
  • Fixed Inventory Black USB
  • Fixed Flickering texture
    # v0.1.94c
  • Improved Performance: Assembly
  • Fixed Black model in Assembly
  • Fixed Mods preview
Mar 31, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

Optimization
This week a very important part of the engine has been reworked.
This part concerns the management and display of 3D models.
These changes are intended to improve performance and add more flexibility to the development of the game.
After modifying the engine, all windows displaying objects in 3D have to be reworked. This task has been long and tedious but it's finally done!

Performance
According to my tests, the performances have practically doubled each time!
Due to the large number of changes in the interface, perhaps some bugs persist, if you noticed something that are not displayed correctly,
you can report it here in the comment section or directly on the community HUB accessible via Steam, it will be fix as soon as possible

Interface
The 3D thumbnails and the assembly view have been updated to a perspective instead orthographic view.

The store now has a rotating preview.


Content
Motherboards now have a maximum RAM frequency supported

PCs have been rebalanced to meet the new requirements of motherboards.

And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.



Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Adding Memory max frequency for Motherboard
  • Improved 3D Engine
  • Improved Interface
  • Improved Performance
  • Updated Assembly's view
  • Updated item previews
  • Rebalancing Computers
  • Fixed Obits brand color
  • Fixed bugs in the Demo version
  • Fixed visible "\n" character in Tooltips
  • Fixed missing space in text
  • Fixed PSU name errors
  • Fixed Fan stickers
  • Fixed bug with watercooling rad
  • Fixed issue with "First Time Setup" (?)
    # v0.1.94b
  • Fixed SSD mission prerequisite
  • Fixed color bug in Scan and Temperature view
  • Fixed DVD/USB not visible in Boot view
  • Fixed Watercooling black slots
  • Fixed Inventory Black USB
  • Fixed Flickering texture
    # v0.1.94c
  • Improved Performance: Assembly
  • Fixed Black model in Assembly
  • Fixed Mods preview
Mar 24, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

Map
Many details has been added to the map.


Animation
NPC will now use greeting animations before talking to you.


Delivery
Delivery window has been updating to match the new window style with animated NPC.


Content
2 CPU AirCooler and 7 CPU WaterCooler has been added to the components list.
8 new 3D models has been added (6 radiators, 1 WaterCooling Block, 1 AirCooling).
Watercooling kit with dual fan.


Engine
From now modded WaterCooling kit will have to fulfill some requirements to be accepted by the game.
A new window will appear on the title screen if you have subscribed to non-compatible mods.
The mode manager will now show the incompatible mod in red and label them with "[ERROR]" in front of their name.

And of course many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.

How much do you like WaterCooling?


Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Improved Map
  • Adding Greeting animations
  • Adding Radiators models
  • Adding 2 CPU AirCoolings
  • Adding 7 CPU WaterCoolings
  • Adding requirements for Watercooling mods
  • Adding listing of incompatible mods
  • Updating Delivery window
  • Mod Management
  • Fixed PSU sticker
  • Fixed 3 minor bugs with WaterCoolings
  • Fixed Crash when generating tubes
  • Fixed Radiator location
  • Fixed Inventory's item preview
  • Fixed WC's tubes too short
Mar 24, 2018
Hardware Engineers - Green127.Studio


Hello everyone!

Map
Many details has been added to the map.


Animation
NPC will now use greeting animations before talking to you.


Delivery
Delivery window has been updating to match the new window style with animated NPC.


Content
2 CPU AirCooler and 7 CPU WaterCooler has been added to the components list.
8 new 3D models has been added (6 radiators, 1 WaterCooling Block, 1 AirCooling).
Watercooling kit with dual fan.


Engine
From now modded WaterCooling kit will have to fulfill some requirements to be accepted by the game.
A new window will appear on the title screen if you have subscribed to non-compatible mods.
The mode manager will now show the incompatible mod in red and label them with "[ERROR]" in front of their name.

And of course many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.

How much do you like WaterCooling?


Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:
  • Improved Map
  • Adding Greeting animations
  • Adding Radiators models
  • Adding 2 CPU AirCoolings
  • Adding 7 CPU WaterCoolings
  • Adding requirements for Watercooling mods
  • Adding listing of incompatible mods
  • Updating Delivery window
  • Mod Management
  • Fixed PSU sticker
  • Fixed 3 minor bugs with WaterCoolings
  • Fixed Crash when generating tubes
  • Fixed Radiator location
  • Fixed Inventory's item preview
  • Fixed WC's tubes too short
...