Aven Colony - DKShadow_Team17

UPDATED!
Our five winners have been announced over on Twitter. Thanks to everyone who entered; look forward to more competitions - and more cool content to show off - in the future!


Original post
Greetings governors!

While we’re hard at work on the next content drop bringing even more free content to Aven Colony, we’ll be running our very first competition over the next week. To enter, head on over to Twitter and tweet a screenshot of your best, prettiest, coolest, largest, most well governed colony using #MyAvenColony for a chance to win a set of very limited Governor/Expedition President pin badges!



The competition is open worldwide, and you can enter as often as you want. We’ll pick and announce five (5) winners on Friday, 20th Oct. 2017 at 3 PM BST.
Aven Colony - DKShadow_Team17

UPDATED!
Our five winners have been announced over on Twitter. Thanks to everyone who entered; look forward to more competitions - and more cool content to show off - in the future!


Original post
Greetings governors!

While we’re hard at work on the next content drop bringing even more free content to Aven Colony, we’ll be running our very first competition over the next week. To enter, head on over to Twitter and tweet a screenshot of your best, prettiest, coolest, largest, most well governed colony using #MyAvenColony for a chance to win a set of very limited Governor/Expedition President pin badges!



The competition is open worldwide, and you can enter as often as you want. We’ll pick and announce five (5) winners on Friday, 20th Oct. 2017 at 3 PM BST.
Aven Colony - Paul T
We just posted a quick sneak peek at the upgrades to the camera system that will be coming to the game as part of content drop 2 later this year.

Here's an animated GIF showing the system in action:
https://twitter.com/AvenColony/status/916679555989032961

Soon, you'll be able to see a top-down view of the entire map, in addition to many other improvements.



We'll be posting more animated GIFs of this system for #ScreenshotSaturday and #EpicFriday over the next few weeks, along with teasers of some of the new buildings coming to Aven Colony ... such as the mysterious new structure we posted last week:



Follow us on Twitter and Facebook for further updates!

Paul
Aven Colony - Paul T
We just posted a quick sneak peek at the upgrades to the camera system that will be coming to the game as part of content drop 2 later this year.

Here's an animated GIF showing the system in action:
https://twitter.com/AvenColony/status/916679555989032961

Soon, you'll be able to see a top-down view of the entire map, in addition to many other improvements.



We'll be posting more animated GIFs of this system for #ScreenshotSaturday and #EpicFriday over the next few weeks, along with teasers of some of the new buildings coming to Aven Colony ... such as the mysterious new structure we posted last week:



Follow us on Twitter and Facebook for further updates!

Paul
Aven Colony - Paul T
Hi everyone!

We took a new build live with a few minor tweaks and improvements.

Changes in this version:
  • Improved the algorithm for buildings finding workers to help ensure that this works more consistently
  • Fixed an extremely rare issue where individual tunnel pieces could have the wrong shapes
  • Increased the camera bounds on Cerulean Vale to let the camera move more freely

In other news, we expect a new update to both the PlayStation and Xbox versions soon! We expect to submit an update by the end of next week. Although Content Drops 1 and 2 will take a bit longer, we wanted thank you for your patience. All of this WILL get to console; it will just take a bit longer.

Thank you for being part of the Aven Colony community, and we're looking forward to getting Content Drop 2 into your hands ASAP!

-Paul Tozour and the Mothership Entertainment team
Aven Colony - Paul T
Hi everyone!

We took a new build live with a few minor tweaks and improvements.

Changes in this version:
  • Improved the algorithm for buildings finding workers to help ensure that this works more consistently
  • Fixed an extremely rare issue where individual tunnel pieces could have the wrong shapes
  • Increased the camera bounds on Cerulean Vale to let the camera move more freely

In other news, we expect a new update to both the PlayStation and Xbox versions soon! We expect to submit an update by the end of next week. Although Content Drops 1 and 2 will take a bit longer, we wanted thank you for your patience. All of this WILL get to console; it will just take a bit longer.

Thank you for being part of the Aven Colony community, and we're looking forward to getting Content Drop 2 into your hands ASAP!

-Paul Tozour and the Mothership Entertainment team
Aven Colony - Paul T
Hi everyone!

We've been hard at work this week on some big optimizations to Aven Colony, especially with large colonies. We've been focusing on improving frame rates and reducing load times.



Although we're mostly focused on the huge new features we're planning for Content Drop 2, these changes improve performance significantly and we felt we should get them into your hands ASAP.

Changes in this version:
  • Significantly improved performance, especially for large colonies
  • Improved load times; loading may be up to 30-40% faster for very large colonies
  • Greatly improved temporal anti-aliasing; now sharper and with less flickering
  • Changing worker priority or housing priority while holding Ctrl now changes it for ALL highlighted buildings
  • The campaign versions of Kelori Strand and Valley of Death now have one attacking guardian each, with each guarding an artifact
  • Surveillance cameras can now pick the corners of tunnels instead of always looking orthogonally
  • Eden Crater is now less foggy
  • Fixed an issue with "atrium" decoration structures causing a morale penalty and not always being handled properly in colonist pathfinding
  • Fixed a bug where immigrants would not be able to migrate to residential structures in a different power zone (detached part of the colony) on arrival
  • Fixed a very rare issue with repairing the starting intake fan in campaign Tenari Glacier not giving credit for the corresponding mission objective
  • Fixed issues where it was possible to build through a few of the rocks and hills in Cerulean Vale
  • Fixed a case where scrubber drones could, in very rare cases, circle endlessly around a Hovercar Station even after it had been cleansed

Please note that we do expect some further performance improvements in the future.

Thank you for being part of the Aven Colony community, and we're looking forward to getting Content Drop 2 into your hands ASAP!

-Paul Tozour and the Mothership Entertainment team
Aven Colony - Paul T
Hi everyone!

We've been hard at work this week on some big optimizations to Aven Colony, especially with large colonies. We've been focusing on improving frame rates and reducing load times.



Although we're mostly focused on the huge new features we're planning for Content Drop 2, these changes improve performance significantly and we felt we should get them into your hands ASAP.

Changes in this version:
  • Significantly improved performance, especially for large colonies
  • Improved load times; loading may be up to 30-40% faster for very large colonies
  • Greatly improved temporal anti-aliasing; now sharper and with less flickering
  • Changing worker priority or housing priority while holding Ctrl now changes it for ALL highlighted buildings
  • The campaign versions of Kelori Strand and Valley of Death now have one attacking guardian each, with each guarding an artifact
  • Surveillance cameras can now pick the corners of tunnels instead of always looking orthogonally
  • Eden Crater is now less foggy
  • Fixed an issue with "atrium" decoration structures causing a morale penalty and not always being handled properly in colonist pathfinding
  • Fixed a bug where immigrants would not be able to migrate to residential structures in a different power zone (detached part of the colony) on arrival
  • Fixed a very rare issue with repairing the starting intake fan in campaign Tenari Glacier not giving credit for the corresponding mission objective
  • Fixed issues where it was possible to build through a few of the rocks and hills in Cerulean Vale
  • Fixed a case where scrubber drones could, in very rare cases, circle endlessly around a Hovercar Station even after it had been cleansed

Please note that we do expect some further performance improvements in the future.

Thank you for being part of the Aven Colony community, and we're looking forward to getting Content Drop 2 into your hands ASAP!

-Paul Tozour and the Mothership Entertainment team
Aven Colony - Paul T
Hi everyone!



We've just added a neat new feature: while you are using the Ctrl key to highlight all buildings of the same type as the selected building, changing the operational mode will change it for all buildings of that type simultaneously!

This means you can set ALL Wind Turbines in your colony to Fan Mode simultaneously just by selecting a Wind Turbine and holding Ctrl while you set it to Fan Mode -- or change the modes of all your Water Pumps, Bar & Grills, Zorium Generators, Atmospheric Condensers, etc, or toggle potash usage at all your Farms or Greenhouses, and so on.

You can also use this to set the construction priority of all buildings of the same type as they're being built (Low, Medium, or High).

This also works with repairing and upgrading buildings, and with the associated key shortcuts, too -- simply hold Ctrl to issue the "repair" or "upgrade" command to all buildings of that type in your colony! If you can't afford to repair or upgrade all highlighted buildings, it will repair or upgrade as many as you can afford, starting with the building you selected.

We're hard at work on some huge new features for Content Drop 2, but we wanted to get that new feature and a few other tweaks into your hands ASAP.

Changes in this version:
  • The Hovercar Garage force field now has a sound effect
  • Tweaks to Hovercar movement so they move at a more consistent velocity
  • Building a Space Elevator will now properly grant progress toward the "Megalopolis" achievement
  • The water in Serpent Isle now pauses properly when the game is paused; also added more fish
  • Increased the Nanite cost of a Space Elevator to 810 (from 740) to better balance out its benefits
  • Fixed an issue where in some cases, the Space Elevator would not be properly disabled (red) when you could not afford to build it
  • New feature: while you are using the Ctrl key to highlight all buildings of the same type as the selected building, changing the operational mode or issuing a "repair" or "upgrade" command will be applied to all buildings of that type simultaneously (or as many as you can afford).

Thank you for being part of the Aven Colony community, and we're looking forward to getting Content Drop 2 into your hands ASAP!

-Paul Tozour and the Mothership Entertainment team
Aven Colony - Paul T
Hi everyone!



We've just added a neat new feature: while you are using the Ctrl key to highlight all buildings of the same type as the selected building, changing the operational mode will change it for all buildings of that type simultaneously!

This means you can set ALL Wind Turbines in your colony to Fan Mode simultaneously just by selecting a Wind Turbine and holding Ctrl while you set it to Fan Mode -- or change the modes of all your Water Pumps, Bar & Grills, Zorium Generators, Atmospheric Condensers, etc, or toggle potash usage at all your Farms or Greenhouses, and so on.

You can also use this to set the construction priority of all buildings of the same type as they're being built (Low, Medium, or High).

This also works with repairing and upgrading buildings, and with the associated key shortcuts, too -- simply hold Ctrl to issue the "repair" or "upgrade" command to all buildings of that type in your colony! If you can't afford to repair or upgrade all highlighted buildings, it will repair or upgrade as many as you can afford, starting with the building you selected.

We're hard at work on some huge new features for Content Drop 2, but we wanted to get that new feature and a few other tweaks into your hands ASAP.

Changes in this version:
  • The Hovercar Garage force field now has a sound effect
  • Tweaks to Hovercar movement so they move at a more consistent velocity
  • Building a Space Elevator will now properly grant progress toward the "Megalopolis" achievement
  • The water in Serpent Isle now pauses properly when the game is paused; also added more fish
  • Increased the Nanite cost of a Space Elevator to 810 (from 740) to better balance out its benefits
  • Fixed an issue where in some cases, the Space Elevator would not be properly disabled (red) when you could not afford to build it
  • New feature: while you are using the Ctrl key to highlight all buildings of the same type as the selected building, changing the operational mode or issuing a "repair" or "upgrade" command will be applied to all buildings of that type simultaneously (or as many as you can afford).

Thank you for being part of the Aven Colony community, and we're looking forward to getting Content Drop 2 into your hands ASAP!

-Paul Tozour and the Mothership Entertainment team
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