We have pushed the new Online portion of Mini Thief to the default build due to the lack of Bug Reports (hopefully its a good sign). So all versions of the game should work with the Steamworks API networking. At the moment, there is only randomized matchmaking.
Have also fixed various bugs and addition a few things here and there. Check back for any updates on the list.
Alpha 1.10.3
-Fixed Pawn Door crash (Halloween Door) -Fixed custom map crash when no maps available -Fixed losing money if exiting through pause menu in tutorial -Changed flashlight to on by default -Changed online to use matchmaking, using Steamworks API (all branches) -Added "Skip Dialogue" option to cutscenes (Esc/Start) -Fixed issue where closed doors would not break NPC line of sight -Removed "0" from the countdown timer -Fixed bug when Music would not play when an NPC starts in the level -Fixed bug in House Creator, decorations not saving -Fixed security camera bug. -Changed objects in House Creator to have a static depth to avoid layering issues. You can still edit depth by selecting the object and scrolling up and down.
We have pushed the new Online portion of Mini Thief to the default build due to the lack of Bug Reports (hopefully its a good sign). So all versions of the game should work with the Steamworks API networking. At the moment, there is only randomized matchmaking.
Have also fixed various bugs and addition a few things here and there. Check back for any updates on the list.
Alpha 1.10.3
-Fixed Pawn Door crash (Halloween Door) -Fixed custom map crash when no maps available -Fixed losing money if exiting through pause menu in tutorial -Changed flashlight to on by default -Changed online to use matchmaking, using Steamworks API (all branches) -Added "Skip Dialogue" option to cutscenes (Esc/Start) -Fixed issue where closed doors would not break NPC line of sight -Removed "0" from the countdown timer -Fixed bug when Music would not play when an NPC starts in the level -Fixed bug in House Creator, decorations not saving -Fixed security camera bug. -Changed objects in House Creator to have a static depth to avoid layering issues. You can still edit depth by selecting the object and scrolling up and down.
We have just updated the game beta with a few bug fixes. We have recieved quite a few bug reports relating to the door in the pawnshop lately. I can assure you that it is now fixed as well as a few other bugs we have encountered.
The fix is in the online beta version (The previous post has instructions on how to access the beta) which is free for everyone.
Please see the changelog for more information below.
Beta Game Only - v1.10.2
-Fixed Pawn Door crash (Halloween Door) -Fixed custom map crash when no maps available -Fixed losing money if exiting through pause menu in tutorial -Changed flashlight to on by default -Changed online to use matchmaking, using Steamworks API -Added "Skip Dialogue" option to cutscenes
We have just updated the game beta with a few bug fixes. We have recieved quite a few bug reports relating to the door in the pawnshop lately. I can assure you that it is now fixed as well as a few other bugs we have encountered.
The fix is in the online beta version (The previous post has instructions on how to access the beta) which is free for everyone.
Please see the changelog for more information below.
Beta Game Only - v1.10.2
-Fixed Pawn Door crash (Halloween Door) -Fixed custom map crash when no maps available -Fixed losing money if exiting through pause menu in tutorial -Changed flashlight to on by default -Changed online to use matchmaking, using Steamworks API -Added "Skip Dialogue" option to cutscenes
I am happy to say that we are opening our new online pvp beta up for testing! You're all invited to test the beta! We feel that having more people test the online feature will be more beneficial to impliment new and improved features to online gameplay.
How to Access Online Beta:
To acces the online beta you need to open the games properties in your game library. From there travel to the beta tab and enter the password "PrepareToCrash". Once entered select to onlinebeta from the dropbox above and the game should update. You will have sucessfully updated the beta when the game says mini thief online beta in your library.
To all testers, if you could please report any bugs or glitches you find it would help us greatly and me much appreciated.
I am happy to say that we are opening our new online pvp beta up for testing! You're all invited to test the beta! We feel that having more people test the online feature will be more beneficial to impliment new and improved features to online gameplay.
How to Access Online Beta:
To acces the online beta you need to open the games properties in your game library. From there travel to the beta tab and enter the password "PrepareToCrash". Once entered select to onlinebeta from the dropbox above and the game should update. You will have sucessfully updated the beta when the game says mini thief online beta in your library.
To all testers, if you could please report any bugs or glitches you find it would help us greatly and me much appreciated.
This isn't an official Mini Thief post but I felt that I had to show my condolences to the great Carrie Fisher. The Greatest Princess ever! May the force be with you while you rest in peace.
This isn't an official Mini Thief post but I felt that I had to show my condolences to the great Carrie Fisher. The Greatest Princess ever! May the force be with you while you rest in peace.
'Tis the season for thievery. We bring you an big update before the big day. Check out the Changelog below for the details. Also as discussed we will be switching online mode to Steamworks API Network which means no more IP entering. Shouldn't be much longer as the connections and the gameplay are all synced up and just need to incorporate rules and structure back into the PvP mode; i.e. Lobbies, Role switching (owner/thief).
This biggest change in this update is the introduction to our House Creator. Hate our levels? Make your own, save it, then play it! It is very much in its beginning stages so I wouldn't be surprised if there are bugs and crashes but it is very functional in its current state. At the moment, we have not set up Workshop with the game but it is on our to-do list so we're hoping that won't take long either.
Though you can't share your houses through Workshop, all houses you create are saved locally into a single .ini file so you can always take it upon yourself to share until the Workshop is up and running. All houses are saved to the game's local application data folders (i.e. Windows - %APPDATA%\Local\Mini_Thief\Custom Houses).
v1.09
-Can now sneak past trip wires -New cutscenes -Added scrolling level select menu -New Hat -Fixed PvP controls bug -Changed font -New Level Added - Train -Fixed menu control issue with controller -Added House Creator
House creator is best used with mouse and keyboard. Up/W and Down/S change asset categories (Walls, floors, searchables). Left/A and Right/D changes to a different model (wood walls, kitchen walls, etc..). You must place a player spawner somewhere.
Placing NPCs can be tricky at first (hopefully testing will determine better ways), there are two categories; Normal and Timed. Normal spawns them immediately, Timed spawns them when the countdown is up. In order to create a patrol path for an NPC, switch to the select tool, select the NPC, then click the path you want it to go. press Delete to remove the path and Esc to deselect the NPC.
'Tis the season for thievery. We bring you an big update before the big day. Check out the Changelog below for the details. Also as discussed we will be switching online mode to Steamworks API Network which means no more IP entering. Shouldn't be much longer as the connections and the gameplay are all synced up and just need to incorporate rules and structure back into the PvP mode; i.e. Lobbies, Role switching (owner/thief).
This biggest change in this update is the introduction to our House Creator. Hate our levels? Make your own, save it, then play it! It is very much in its beginning stages so I wouldn't be surprised if there are bugs and crashes but it is very functional in its current state. At the moment, we have not set up Workshop with the game but it is on our to-do list so we're hoping that won't take long either.
Though you can't share your houses through Workshop, all houses you create are saved locally into a single .ini file so you can always take it upon yourself to share until the Workshop is up and running. All houses are saved to the game's local application data folders (i.e. Windows - %APPDATA%\Local\Mini_Thief\Custom Houses).
v1.09
-Can now sneak past trip wires -New cutscenes -Added scrolling level select menu -New Hat -Fixed PvP controls bug -Changed font -New Level Added - Train -Fixed menu control issue with controller -Added House Creator
House creator is best used with mouse and keyboard. Up/W and Down/S change asset categories (Walls, floors, searchables). Left/A and Right/D changes to a different model (wood walls, kitchen walls, etc..). You must place a player spawner somewhere.
Placing NPCs can be tricky at first (hopefully testing will determine better ways), there are two categories; Normal and Timed. Normal spawns them immediately, Timed spawns them when the countdown is up. In order to create a patrol path for an NPC, switch to the select tool, select the NPC, then click the path you want it to go. press Delete to remove the path and Esc to deselect the NPC.