Kodon - KodonGustav


Hey all!

We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision files to avoid loss of work.

This stability patch will be the first one on offer, while the patch following that will contain more updates to interface and tool feel.

Stick with us and enjoy sculpting through the holidays!
Kodon - KodonGustav
The changes in this update are too numerous to mention in full, but for an overview:
  • Fixed some of the most problematic errors relating to undo and multiobject
  • Simplified menu interaction further, adding options like grab button and "tractor beam" interactions
  • Upgrades to desktop interface
  • Fixed some more import, load and save bugs
  • Improved precision on indicators

Kodon is ALWAYS open to input and feedback! Join us at Discord and tell it to our face what we should change!
Kodon - KodonGustav


Hey guys, thanks to all for holding out and waiting for the good stuff.

This is our second major update for 2023, now focusing heavily on stability within file handling, multiobject handling and undo.

We've started our UI revamp, focusing primarily on making it easy for new users to understand and explore Kodon (yes Kodon has been really tricky to understand, sorry about that). More is coming here!

With regards to headset compatibility, we've added direct support for OVR - the Meta Quest headset drivers (including some very early Quest Link features), so remember to set your active runtime to Oculus for this to kick in.

We've fixed a major bug on PICO and Valve Index headsets, as well as having made numerous adaptations to the individual headsets.

Join us on Discord and tell us if something works poorly! It is really really important to independent devs like us to help you out while getting important test data.
Kodon - KodonGustav
  • Fixed the problem with Valve Index users having freeze issues due to the headset on head sensor not being mapped properly / not working properly
  • UI Upgrade; new fancy laser, movable menus, maximize/minimize system and finally an undo bar in VR
  • Fixed some major issues with lighting
Kodon - KodonGustav
Hello all,

Most people following Kodons development (mostly on Discord) know what we've been doing since June - working hard day and night to stabilize and finalize the new GPU engine.

Recently, we've getting consistent feedback from testers that the code has had significant speed and stability improvements, and we see from statistics that the tool is used more frequently by more users. The build connected to this announcement summarizes that quite well. For us, it is all about our users experience of flow and feel and enjoyment of creating.

Obviously, our work is not done. Core features still remain, and many bugs will be discovered. But we believe Kodon is a tool you can both try and use. It is very close to meeting the standards you and we expect from it.

Hopefully you guys will test this versionout, cheer for us and follow us in the coming period.

Come to our Discord (https :// discord.gg / 9NB8Kzz7) if something doesn't work, and we fill follow you up and figure it out! If we can crack your bugs, it is helpful for us, you and everyone else.
May 12, 2023
Kodon - KodonGustav
We're not done yet, but our most stable and optimized Kodon Alpha yet is out on the Alpha branch (see instructions below.

We really hope you can test it out for us. There may be some PCs where it runs slower than the main branch, and some PCs where it crashes, we really want to know so we can fix it for you.

In short, the highlighted improvements of this update are first and foremost framerate upgrades. Please give us feedback here or on Discord!

  • Greatly improved Desktop and VR Performance
  • Greatly improved idle usage / background performance
  • Edit lockup and tutorial lockup bugfixes
  • Improved VR+Desktop integration
  • Desktop controls improved
  • Index controllers improved

Known major bugs:
  • Multiobject switching can go wrong
  • Undo is unstable
  • Memory limitations exceeding can cause crashes
  • Vive support is still broken
  • And more

How to switch branches:

Kodon - TenkLabsEmil
In short there is a new build available on the alpha branch that includes the new GPU voxel engine.

Be aware there are many limitations and bugs present, way more than on the main branch, but if you are interested in helping us out and seeing how the new GPU based voxel engine runs on you computer then see here how to access it.

Jun 28, 2022
Kodon - TenkLabsEmil
The new Polymer engine is running in Kodon and going into final testing stages.

We'll be updating Steam with a v1.0 pre-release build soon, but we need your help for testing to be able to take the "Early Access" label off.
Jan 20, 2022
Kodon - TenkLabsBrianda
Hi friends!

We want to give a warm thank you to everyone who has been patient for Kodon, as well as an update on how things turned out before Christmas and the way forward.

There were several reasons behind the postponement of V1.0 release, one of them is that Steam advised us not to go out of Early Access near/on the Winter Sale, since it would not be beneficial in terms of visibility, but the most important reason is that several of you advised us to wait to make sure that everything was good before release.

We have an internal rating system that allows us to estimate the state of a build. These are the internal ratings we had by Christmas, compared with our current ratings:



We initially planned to allow a lower rating on the voxel engine, but we changed our minds because this is very central to Kodon. That being said, for the next build, our target state is 7.5/10, except for the voxel engine, which might be provided as optional, or excluded.
For release, our target state is 9/10, except for the voxel engine at 7/10.

I hope this clears things up a bit more when it comes to where we are in development. We of course want to make it happen as soon as possible, but most of all, we want to deliver a product everyone will want to use.

Thanks again for being part of this journey. We will keep you updated with more Progress Ratings as development advances.

Brianda <3
Kodon - TenkLabsBrianda
We would like to announce that we are on the homestretch of releasing KODON in its full glory.
Working hard days and nights to present you with “The New Way of Sculpting”, our v1.0 is just around the corner. In the meantime, you now have a chance to get KODON at a significantly discounted early access price.

This version is our biggest upgrade yet!
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