That's right, Dragon Age is going multiplayer. The role-playing franchise is, according to an insider, going beyond singleplayer for the first time, and warriors won't simply face off against each other in combat.
Apparently, dragons will also be playable in Dragon Age multiplayer, giving players the chance to go head-to-head with foes in fire-breathing, swooping-through-the-air dragon form.
The insider wasn't sure if Dragon Age multiplayer was going to be part of a full, stand-alone title (ala Dragon Age 3) or available separately as a downloadable game. It is apparently being developed on DICE's Frostbite 2 game engine (used for Battlefield 3), and even early-on the game apparently looks stunning.
The multiplayer is supposedly an arena-based affair and features player versus environment (PvE) elements as well as player versus player (PvP), as well as humans fighting dragons. Details on what PvE battles entail are scant.
The first Dragon Age, Dragon Age: Origins, was a single-player role-playing game released in 2009. A sequel, Dragon Age II, was released earlier this year. It was also a single-player role-playing game.
Kotaku is following up with EA and will update this post should the company comment.
This must be weird. Nerd starlet Felicia Day, who stars in not just a Dragon Age web series but some Dragon Age II DLC, sits down here to play...Dragon Age II. As herself.
Nice to see she has about as much trouble keeping a straight face over the premise as I did. Also nice to see her Dragon Age II wandering experience was about as enjoyable as mine. Least she got to edit the boring parts out for the clip.
Felicia Day Playing Dragon Age of the Day [TDW]
Gameworlds have become ever-more lavish, but has there been a dark price paid for this? Craig Lager believes so. Production values are up but these worlds don’t seem to react to players’ actions as fulsomely as they once did, he worries – are we allowing games’ strange logic to take us for granted? But there is yet hope. Frowned at: Deus Ex: Human Revolution, Dragon Age II, Skyrim. Smiled at: The Witcher 2, Dwarf Fortress, Outcast. Please note these are Craig’s views, not necessarily those of RPS.>
In my version of Human Revolution, the police station should be surrounded. There should be SWAT teams, negotiators, probably even an evacuation zone. Adam Jensen’s face should be being projected from every single screen that litters Detroit’s streets as Eliza explains him as being a more-than-prime-suspect in a new, horiffic incident. An hour ago, she would explain, Jensen asked for access to the police morgue and was declined. Now the back door has been broken into, and a path of corpses and hacked computers lead to the morgue in which a body has been clearly tampered with. Instead, Jensen walks into the main lobby and is greeted with “Hello”. (more…)
Iris Ophelia's ongoing review of virtual world and MMO fashion
This week BioWare released the latest downloadable add-on for Dragon Age II, Mark of the Assassin, timed with the start of Felicia Day's highly anticipated Dragon Age: Redemption webseries, which features her character from Redemption, an elf named Tallis. The details are still a little sketchy around this new heroine (anti-heroine?), and while I've watched the first episode of Redemption, I haven't finished Mark of the Assassin myself. But when I started playing it, I was struck by Tallis' character design. Felicia Day has a very unique face that contributes to her charm and appeal, but it doesn't seem to translate to her digital Dragon Age doppelganger.
In fact, I'd go so far as to say the character looks a bit creepy. Compared to the other characters in the game, who are a lot more polished, Felicia's stands out like a sore thumb. Just take a look at Tallis above right, compared to the other assassin character, Isabela. EA version of Tallis. I mean, look at how they're advertising her! They were definitely trying to recreate Felicia's unique and sweet features as faithfully as possible, but some things just don't translate well into polygons and pixels.
No, this just won't do. And since I'm such a fan of the Dragon Age franchise, I decided to re-imagine Felicia Day's Tallis in Second Life, adding my own spin on this redheaded assassin's style. Take a look:
But this is just a taste; keep reading for all the juicy details on how I put this look together:
In Dragon Age II, the elves have much more distinct features than they did in the first game: They're lanky, almost bordering on gawky, with massive irises and broad, high-bridged noses... in addition to their characteristically pointed ears. Tallis is no exception, though she of course shows some of Felicia's facial elements, and a bit of signature smirk. I did my best to reflect that in creating my shape for Tallis, though I was careful not to make her look too alien. I'm wearing the Loa skin from Mother Goose's [Click here to teleport to Mother Goose's in TURPENTINE] specifically because the realistic skin is an integral part of recreating Felicia's real features. I added a pair of eyes from MiaSnow [Click here to teleport to MiaSnow in TWOMOONS ISLAND], famed for having very large irises—perfect for an elf. I picked a pair of cute sculpted prim ears that were large and just a little bit droopy, like Tallis' ears in Redemption, from Beetlebones [Click here to teleport to Beetlebones in SEOUL CITY], and tinted them to match the skin.
Her hairstyle was where I finally began to diverge from what's been established so far. In the game, Tallis wears a high, thick ponytail, while Felicia's live-action Tallis wears her hair down. Having long hair myself, I know that it may look great when it's loose. However, if I were an assassin, I'd prefer to keep my hair out of the way as much as possible. I compromised with a low and loose ponytail called Fight, a limited release by Elikatira for Collarbor88 [Click here to teleport to Collabor88], in a Day-worthy shade of red. I also took some liberties in terms of Tallis' body art. Call me a dork, but it really stood out to me that she's apparently part of the Qunari, a society of heavily painted warriors, but in the game, she doesn't have so much as a speck of paint or ink anywhere. Her armor also shows a lot of elven influence, and many elves in Dragon Age also sport intricate tattoos, but still not a line to be seen on Tallis. So I chose to run with the Qunari idea and added a layer of red warpaint by Ghurab [Click here to visit Ghurab on the Marketplace]. . The original tattoo has markings on the face as well, but I edited the layer to keep her face clear and Felicia-esque.
I found Tallis' original armor a little too vividly colored, not to mention a little bit flimsy. Anyone working with the Qunari would need something with a little more substance, so I started with the green and brown Ddraigh armor set from DragansVarg (you might remember the black version from my take on Assassin's Creed), then tinted and added pieces of Caverna Obscura's Ascalon Ranger set [Click here to teleport to Caverna Obscura in ALLIGATOR BAYOU] to get this layered look. After some minor modification even her pauldrons are a blend of the two, with Ascalon on the right shoulder connecting to the Ddraigh pauldron on the right. Finally, I added a pair of highly detailed matching daggers from { TALA's } Weapons [Click here to teleport to TALA's in CIFRA] to complete the avatar—and make her combat ready, of course!
I'm rather fond of my SL-based Tallis myself, but I put the question up to fans of Dragon Age and Ms. Felicia Day: Which version is more worthy of the Internet superstar? Since she once visited Second Life as her Guild character, I wonder if she'll want to try becoming Tallis in SL too!
Janine "Iris Ophelia" Hawkins covers gaming and MMO fashion for New World Notes, where she also writes the virtual world etiquette column "Miss Metaverse Manners". She was the official fashion blogger for Blue Mars, was featured in the New York Times, and has spoken about virtual style at Manhattan's Fashion Institute of Technology.
This article originally appeared on New World Notes. Get More New World Notes Here:
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Here’s the trailer for that live-action Dragon Age TV series, starring that woman people on Twitter all have a crush on, and it’s… Well.. It’s. Well. Well, it makes Dragon Age II seem an awful lot more palatable all of a sudden. Bless everyone involved, but the budget’s just not there, is it?
Let's start with my love of the Dragon Age universe, as well as Dragon Age: Origins. Man, I loved that game. Okay, we've got that out of the way? Good. Because I've made no bones about the fact that I was profoundly disappointed with Dragon Age II.
With that said, several aspects of the game have grown on me over time—I've come to see the appeal of the art style, though it initially seemed thin and cartoony. Many of the characters endeared themselves to me over the course of the game, and I regularly find myself thinking fondly on Aveline, Isabella, Varric, and Merrill.
Most of of the energy I spent criticizing Dragon Age II was born of frustration—there was so much potential there, something special should've been happening! Dragon Age II's upcoming DLC Mark of the Assassin looks to be a step towards playing to the sequel's strengths, rather than the ways in which it falls short of its epic predecessor.
Last week I headed into downtown San Francisco to check out the new content. Lucky me, my demo session was guided by none other than the star of Mark of the Assassin, writer/actor Felicia Day. When not lending her talents to big-time video game franchises, Day is better known as the creator and star of the game-centric web series The Guild, Penny from Joss Whedon's extra-spectacular Dr. Horrible's Sing-Along Blog, and basically just one of the most well-known and -regarded geek icons on the planet Earth.
I sat with Miss Day as she played through the an early part of Mark of the Assassin. Hawke, the player-character, was arriving at a remote villa owned by a mysterious Orlesian, only to be ambushed by a bunch of well-armed foes. Enter Day's character Tallis, a twin-blade-wielding assassin, who saved the day in fine, bloody fashion.
Tallis is based on a character that Day created for the "Dragon Age: Redemption" web series, which will be premiering its first episode on the same day that the Mark of the Assassin DLC drops, October 11th. Day wrote, produced, and will star in the series, which will play out over the course of six weekly episodes after its premiere. The stories of the DLC and the web series don't overlap, but the character does—they're meant to be distinct, yet complimentary.
In addition to voicing Tallis in the game, Day performed motion-capture and facial-scanning for the role, which is a first for Dragon Age. Watching her on screen, it was clear that there was something slightly different going on with how she was animated, and for the most part, it was seamless.
As we sat the hotel room where we did our demo, it was great fun to watch Day interact with herself on the screen. As she played, she laughingly shared the fact that she already plays as a redheaded rogue much like Tallis (come to think of it, so do I). "I have that outfit in my closet, is the weird part," she said of Tallis' revealing green armor, which matched her costume for the web series. "I don't wear it often, not anymore… I worked out really hard for that part!" She laughed. "I don't think I could fit into it anymore."
It became clear that in MOTA, Day's character Tallis will be "romanceable," so players can flirt with her... and possibly even take things a bit further. She was cagey when pressed for details, but as she played, Day always took the flirty options when speaking to Tallis. As she put it, "Of course I romance myself. I've always said, if I had to make out with my clone, I would."
I've detailed the other aspects of Mark of the Assassin in the video above, using B-roll footage provided by EA. The only things in the video that I didn't see firsthand were the stealth segments, which appear to be pretty light.
MOTA's story concerns a heist, which feels like Mass Effect 2's enjoyable but insubstantial Kasumi's Stolen Memory. However, it looks to be much larger, spreading out over four different maps, and the plot is something of a "Gosford Park"-esque mystery/caper, with several parties visiting a villa to partake in a hunting tournament as each group maneuvers towards its own goals.
The whole thing looked very enjoyable, and given my disappointed distaste for Dragon Age II, that's saying something. From what I saw, it's got a light, TV-episode feel, which might be just the thing: A colorful, story-based diversion.
Watch the video for a more in-depth look at the various aspects of Dragon Age: Mark of the Assassin, and check back here later for my full interview with Felicia Day.
Ripped from the trailer for Dragon Age II's Mark of the Assassin downloadable content, two screenshots of a blood-splattered Felicia Day in action and a picture of a courtyard. Man, courtyards are so hot.
Of course I'd rather show you some screenshots that aren't pulled directly from a trailer, but BioWare is a busy company that's laser-focused on creating games like Mass Effect 3, The Old Republic, and a better Dragon Age than number II. We're lucky we got a trailer.
You'll eat your screenshots and you'll love them!