S.T.A.L.K.E.R.: Call of Pripyat

Every weekend begins with a dream: to sit at home, in front of our PCs, and play games until we fall asleep. The problem? There are too many games to choose from. As a result, we spend most of Friday thinking about what we're going to play and planning in advance. Maybe you have this problem too, maybe you're looking for suggestions for what you could try, and maybe you have suggestions for us. Read on for the PC Gamer team's ideas for what to play this weekend.


Stalker: Call of Pripyat - Craig
Call of Pripyat Complete was just released, so now's the perfect time to return to the irradiated hell hole surrounding Chernobyl. The mod alters the weather, graphics and sound, AI and fixes a few missing elements, but the quests and characters remain unchanged. It's a prettier apocalypse.



The Dreamcast Collection, Dragon Age 2 - Tim
I’m laptop bound, so I’ve got to play stuff that won’t break its horrendous on-board graphics. I’ve started playing the Dreamcast Collection on Steam. The Dreamcast is the first console I owned, and the only reason I bought it was because Crazy Taxi hypnotised my in an arcade during a weekend break in Blackpool. The conversions are pretty ropey, and they’re massively dated, but that’s just fine. Because Space Channel 5 Part 2 has Michael Jackson as an end boss. Which is cool. When I get back on Sunday, though, I’m slumping into a chair and mainlining Dragon Age 2 until I fall asleep in a pool of dribble. Read our review if you're thinking of doing the same.



Bulletstorm - Tom
If anyone was put off this game at first, like me, I really recommend soldiering on at least until you get the cannonball thingy. It's not a great weapon, but that's the point at which all the other weapons, upgrades and environmental hazards really started to click for me. You have enough options that the fights have a rhythm to them, where you're doing a different combination of violent crimes to each guy.

I'm going back to it this weekend to finish it off - I'm fighting a big thing, so presumably I'm near the end. I've become a lot more tolerant of the dismal plot since I confirmed my suspicion that Trishka is played by Jennifer Hale, the female Shepard voice from Mass Effect. Now, if I pointedly look in the other direction, I can imagine a very Renegade Shepard is one of the main characters.




Princess Maker 2 - Graham
I'll probably spend some time playing Crazy Taxi, and if a copy of Dragon Age 2 should materialise, I'll try that. But most of my weekend will be spent raising my daughter, Mount-Everest Acebomb, and endeavouring to steer her towards a path of virtue and adventure. It's a stat-heavy game almost entirely governed by menus, but there's so many options available that you can have personal, fascinating experiences as a freakishly controlling and overbearing father. Apparently there's 76 endings. So far my own daughter is mostly showing an aptitude for cooking and cleaning, and destined to become a housewife, but I'll try to change that this weekend before her 18th birthday.

What are you all planning on playing this weekend? Let us know in the comments.
PC Gamer

A Dragon Age 2 player who was banned from the Bioware forums is unable to activate his copy of the acclaimed RPG until his ban is lifted. He is very angry about it.


As reported by Edge, Forum user v-ware says that he was banned for 72 hours for asking Bioware "have you sold your souls to the EA devil?" He made a new account to post about his predicament on the Bioware forums, saying that while he accepts the terms of the ban, he's found that it's unexpectedly stopped him from playing Dragon Age 2.

"I just got my Bioware Signature Edition from the store. I already knew I was going to play it without the extra content since I can't activate my extra codes. What I did not know was that I needed to activate the game before being abble to play it. So now I've got a dead game for 50 euros."

Bioware moderator Stanley Woo responded in the same thread, saying that vware was banned for breaching EA's terms of service, even though he was posting on the Bioware forums. Woo explains that "EA Community bans come down from a different department and are the result of someone hitting the REPORT POST button. These bans can affect access to your game and/or DLC."

"Because the BioWare community now operates under the same umbrella as all EA Communities, community members here have all explicitly agreed to abide by and be governed by both sets of rules"

"Consider it an added incentive to follow the rules you say you're going to follow," he added, before closing down the thread.

We have asked EA for comment on the ban, but are yet to hear back.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

UPDATE: EA are now saying this was a mistake, and Arno has access to his games during the ban.

Original story: Be careful what you say. That’s the lesson BioWare forum user Arno has learned in the last 24 hours, after an ill-advised comment on the BioWare forums has led to his EA account being locked, such that he cannot play his purchased copy of Dragon Age 2 for 72 hours.

It reveals a clause in the terms of service that accompany buying an EA game that will surprise the vast majority who do not read the microprint. Misbehave in the forum (as Arno fully admits he did), and you can have your right to play a legitimately purchased game taken away from you. Forever, if they want to.

(more…)

Mar 8, 2011
Dragon Age: Origins

To make Origins, BioWare dredged up buckets of backstory from the minds of their best writers. A new land was invented, branded with religious intolerance and inherent racism. Then, once the continent of Thedas was concrete, BioWare forgot they’d invented all that engaging stuff and slapped a typical ‘kill the big bad thing’ fantasy plotline on top. For all its size and wonder, Origins didn’t make full use of its fascinating world.

Dragon Age 2 does it right. It’s still an RPG epic, it still takes upwards of 50 hours to finish. It’s still got a deep, complex combat system, and it’s still got a well-defined supporting cast. But it’s also an RPG that wears its mythology proudly, confident in its goal of charting the rise of a complete and utter badass. You.

We expect our RPG heroes to experience a gradual learning process, gaining skill and abilities as they discover that, ahh, the pointy end of the sword is best inserted into an enemy. But the first time I controlled Hawke, I had access to top-tier combat skills. Surrounded by Darkspawn on a hillside, I murdered with wild abandon.



DA2’s combat is spring-loaded. Cooldown periods and time penalties are just as integral as they were in Origins, but this time they happen at end of lightning fast moves. I played a rogue. My backstab started with Hawke hurling an exploding flask to the floor, before reappearing behind an enemy and driving his main blade into their spine. The whole move took a second to execute, and impacted flesh with a shudder-inducing squelch. Another move catapulted me out of battle with an instant backflip, letting me escape from an imminent battering.

I could happily list all my skills and the ways they eviscerated people for the rest of this review, but I have a word count. Last one. My favourite skill was called ‘Annihilation.’ An upgrade of the high-level ‘Assassination’ move, it made Hawke simply jab two blades into the face of the foe standing nearest to him – at which point, they’d usually burst into a fine scarlet mist. For every class, every combat skill kills something in a new and exciting way.

Have beard, will slay

Hawke’s ties to the first game are explicit. He or she (your choice) starts Dragon Age 2 as a refugee from Lothering. Lothering, for those of you unfamiliar with the first game, was twatted square-on by the Blight of the Darkspawn (read as: ‘pseudoorcs’, fantasy noobs). Hawke (I’ll use the male pronoun here purely because I played as a dude) managed to escape, with family and fantastically trimmed beard in tow. At the time of the hillside combat just described, he was making his way to the city of Kirkwall.



I killed the final Darkspawn, and the camera yanked out and away to a darkened room, and a dwarf with a hairy chest. It’s ten years later.

The fight was a flashback. The dwarf is being forced to tell Hawke’s story by a mysterious woman dressed in the robes and symbols of Thedas’ hyper-religious Chantry. This is Dragon Age 2’s big conceit, and part of the reason the game hangs together so well. The dwarf is Varric, and he’s telling the story all wrong. Varric is a companion and potential party member, and knows more than most about his bearded buddy’s motivations – but he’s also an inveterate story-embellisher.

The woman explains the situation: the world is on the brink of war and Hawke – the ‘Champion of Kirkwall’ – can help. There are only two certainties: the first, that Hawke arrived in Kirkwall. The second, that ten years later he somehow became the city’s champion. She wants to fill in the blanks.

Actually, there are three certainties. The third is unwritten, but simple: any way you play Hawke, he remains one suave bastard. His tone sits firmly on the plummy side of ‘commanding’, but very few of the dialogue options have him come across as anything less than mildly awesome.



The game’s developers have nicked Mass Effect’s conversation wheel and split most interactions into a threetiered system: saintly, aggressive, and – most fun – cheeky.

Only very occasionally did I feel neutered by my choice. I’ve typically approached BioWare games as the reincarnation of some major saint, waiving rewards and helping puppies save their lost kittens. I’d resigned myself to selecting the goody-twoboots option throughout Dragon Age 2, and cringing as I politely thanked the man who tried to stab my kidneys out. Instead, nice-o-Hawke is just as judgemental as his chums loloHawke and HAWKE-SMASH – he merely phrases things with a touch more tact.

Chat roulette

I found myself flipping between responses depending on the situation – actually using the full dialogue spectrum. The lack of an arbitrary karma system meant I could do so without fear of being pigeonholed. Guy trying to extort money from the dragon-infested mine I own half a stake in? You shall feel my tongue-wrath! Cower as I shout! Lovely elf stabbed by her deranged husband? Best be nice to her as she splutters her lifeblood all over the floor. Soz, elfy!

Rub up against one of the game’s Serious Moral Choices™ and your once-neat conversation wheel goes all muddled. In my first year, I rescued a mage from the dictatorial control of the Templars. Three years later, I faced his mother who explained he’d crossed into the Fade – Dragon Age’s strange netherworld – and ran the risk of becoming someone who could melt other peoples’ brains by coughing wrong. Launching into the wibbly half-light of that realm, I had to make a genuine choice: destroy the magicusing faculties of this kid’s mind, or let him become a danger to society. I put my mouse down, stood up, and paced around my room. It’s a rare feat when a game encourages walking, yet Dragon Age 2 does it all the time.



The world of Thedas is one of racism and fascism: only in the second game have BioWare really come to terms with this and brought up some genuinely dark questlines.

The ten-year-long story arc adds to the burden of your choices. In another game, I’d have spared the mage boy, tootled off to another town and forgotten all about him. And saved the world next week sometime. But here, with ten years to play with, you have to consider the long game. Letting a danger loose in an earlier year can see it come back to bite you in the arse later, like a timetravelling dog who loves biting arses.

Worse, the people you’ve wronged won’t necessarily target you. You’re all right, you’ve got knives as big as your arm and a pocket full of potions. Your mum, on the other hand, lives alone in a house in town. You’re off adventuring, and you can’t always be there to protect her. Wouldn’t it be safer just to stove this upstart’s face in now?



In the end, I had to sever the unfortunate boy’s connection to the Fade, and leave him a few intellectual steps above a carrot in the process. He now hangs around the Viscount’s Keep, talking in a quiet monotone and making me feel bad.

Dragon Age 2’s story is driven by these moments of tension and forced choice. They always feel organic and truly contextual.

Small world

Outside of a few trips to the Deep Roads and a saunter to a Dalish camp, everything in Dragon Age 2 happens in Kirkwall. At first, I felt a little let down by the lack of escape from that single city, but ten years in the same place also breeds a welcome familiarity. There are benefits to knowing a city backwards: it let me get a complete grasp on the game’s complicated political situation.



Hightown is home to the rich and idle, Darktown is a disused mine full of beggars and brigands. Out by the docks, there’s a Qunari compound. These giants have been redefined since Origins’ Sten – taller, broader and more muscular than a man as well as growing a snazzy set of horns, they practise a societal fundamentalism that gnaws at the authority of the establishment. There’s a constant back-and-forth between the conflicting views, and your Hawke is free to come down on either side of the scrap. That’s underpinned by a deeper struggle between the mages and the templars. The latter believe the former need to be controlled with an iron fist, and the former say they want to live free, and maybe go a little bit mad and kill loads of people. Make your allegiances clear and you’ll change the course of the whole game.

Who’s (had) who

So many games promise real choice but fail to deliver. Dragon Age 2 is the most impressive attempt I’ve seen to make the decisions players make in a game mean something. I can’t wait until everyone else in the office has played it, so they can tell me what would’ve happened if I’d only killed person X in my sixth year in the city.



I also want to know who they slept with. DA2’s romantic options are near-unconstrained. You meet a party member, chances are you can bone them (your sibling is one fortunate exception). Male, female, amalgamation of human and spiritual manifestation of justice: all are fair game. Personally, I developed a mild obsession with sexy lady pirate captain Isabela, despite (because of?) her terrifically impractical adventuring gear of a shirt and no trousers. She talked a good talk, too. Dragon Age 2’s incidental conversations are splendid: ruder, funnier, and just plain better than Origins’ “SO WHAT DO YOU DO THEN?” platitudes. Wandering around town, Isabela treated me to tales of orgies and hit on my friends. I was in love. Still, despite her repeatedly stated desire to defrock anyone standing within two feet of her, her wooing became a decade-long process. Eventually, our relationship matured from friends-with-sexy-benefits to live-in lovers.

But I was spoilt for choice. Most of DA2’s companions are excellent; the only dud is Hawke’s sibling (sister in my male playthrough), who lacks in personality. Varric is a smart-mouth dwarf, Merrill a delightfully Welsh Dalish elf, Fenris a lanky ex-slave, tattooed with veins of pure, magicgiving lyrium, and clutching a broadsword as long as his body.



My companions were more than just willing conversational partners. Dragon Age 2’s combat system is rapid and satisfying, but it’s also more intricate than Origins’. Each companion has their own set class, but from there, specialisation is largely up to you. I made sure to take at least one warrior with my party at all times. That meant I was rolling with ginger guardslady Aveline, or brooding elf Fenris. Both had access to a broadly similar skill tree, but couldn’t be further apart in battle technique. I specced Aveline as a tank, pumping her skill points into her constitution and cunning to bolster her defence, buying and equipping her with the best armour and a gigantic shield. She screamed taunts over the din of battle to attract attention from foes, before settling into a defensive stance. Fenris went the other way. I funnelled points into his strength and trained him up with two-handed weapons. In a stand-up slugfest he was flimsy, but he rarely let it get to that: his speed and reach on the battlefield meant most enemies were on their backsides with a caved-in face before they could ready any truly devastating attacks.

Party people

Both had their place by my side, depending on the situation and my mood. I found myself rotating my party regularly – sacrilege in a lot of RPGs that demand a standard party setup to succeed, but sensible here when everyone’s abilities are just so much fun. Even when I was pushed into taking a companion, their unique skill tree gave me room to choose. Anders – returning from Origins’ add-on pack Awakenings – was my party’s de facto healer. But as I invested more into his personal set of abilities, I unlocked two activated modes. One allowed access to more powerful healing spells, but the other turned off his capability to fix his friends in favour of upping his damage potential.



Origins’ free battlefield camera is gone, but a mousewheel scroll gives the zoom you need to see the full field of play. Pausing, issuing a set of orders, then sitting back and watching the chaos unfold is a joy that never gets old. Which is lucky, because the streets of Kirkwall are filled with an improbable amount of nefarious types who want you dead.

Dragon Age 2 is not what you expect. Hell, even during preview sessions, I hadn’t anticipated it being this much of a traditional sequel. But by locking down the context – the world and the politics – BioWare were free to fill their creation with more character and vitality than any title in recent memory. The best RPG of this decade? Nine more years will tell, but for now, yes.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Dragon Age II is available for download today! If you’re American, anyway. If you’re in Europe, a magical temporal vortex of data-sucking horror slap-bang in the middle of the Atlantic is delaying the several gigabytes that comprise the digital version from reaching these shores. I mean, I presume it’s that. There’s no other rational explanation for introducing a gap of 3 days in an age where information can travel between continents within moments. There’s no way it could be a silly retail decision that risks piracy from frustrated fans. No way it could be that.

Regardless, the official texture pack, which is something I wish more games would do, is excellent news. (more…)

Dragon Age: Origins

Just saying. We'll have our review up on the site at 9AM PST, 5PM GMT. Beware: our Dragon Age 2 review contains significant enthusiasm.
Dragon Age: Origins

Dragon Age 2 can look a lot prettier on PC, and here's the first step. Developers Bioware have posted a one gigabyte extended texture pack that should upgrade the "level art" in the game. You can download it from the Bioware patch database. As soon as we've got it installed, we'll pop some screens online. If you've got the game running, do link us your screens in the comments.
Product Release - Valve
Dragon Age II is now available on Steam in North America and will become available in the rest of the world this week!

Experience the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2. This is the story of how the world changed forever. The legend of your Rise to Power begins now.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Oh I don’t understand videogames any more. I feel like such an old man, harking back to the days when the game would come out, and then eight months later there’d be an add-on. Now I’m not sure if I’m only getting a fraction of the intended game when I open the box, what with pre-order bonuses, special editions with extra quests, and most of all, DLC. DLC is a great idea! More content, and downloadable because we’ve got this new thing called the internet. Great plan! But why am I posting a trailer for Dragon Age II‘s DLC below, over a week before> the game has come out?

(more…)

PC Gamer

The demo of Dragon Age 2 is available to download now from the Dragon Age 2 demo page. It's 1.9 GB in size, and will let you play through the prologue section of the game. You'll be able to explore the central city of Kirkwall a bit, and meet sexy lady pirate Isabela. Completing it will also unlock a lovely dwarven blade to use with the full game when it's released.

Recently, Bioware announced that they would give even more bonus items to everyone who plays the demo, as long as it receives one million downloads. You can find our Dragon Age 2 review in the latest issues of PC Gamer US and PC Gamer UK, which is out now.
...