PC Gamer

BioWare's Dragon Age 2 has an hour and three-quarters worth of cut-scenes it has been revealed.

The 103-minute figure was revealed in the BBFC's rating of the game. Dragon Age 2 has - like it's predecessor - been rated with an 18 certificate, with no cuts made to its 'strong bloody violence'. This comes of no surprise considering the overhauled combat system that Dragon Age 2 sports, which looks to be more visceral than the one present in Origins.

PC Gamer
Combat's got the same epth, with a lot more excitement.
A good year brings a handful of bold, even revolutionary games to the PC. A great year, as 2011 is shaping up to be, brings so many that we spend weeks trying to whittle the list down to just 10. In the following pages we report on those 10 games, what makes them so special, and why 2011 is going to be a spectacular year for PC gamers.
Dragon Age 2

Release Date: March 8, 2011 - Developer: BioWare - Publisher: EA
URL: http://dragonage.bioware.com/da2



Why it's a winner? An epic tale gets personal

I’ve put more hours into Dragon Age: Origins than anyone I know. I’ve played every origin at least twice, absorbed the majority of the story on 10-plus characters and completed it fully on three separate occasions. To say that I was skeptical of BioWare’s plans to change the gameplay in the sequel to the all-consuming RPG that won my heart (and our 2009 Game of the Year award) is an understatement. I was legitimately terrified.

But that was before I played it. Now that I’ve had my mitts on Dragon Age 2, it’s clear that the improvements BioWare is making are just that—improvements. The key mechanics that made DA:O great, like pausing combat to micro-manage your party members’ skills for a tactical advantage and the engaging storytelling, are returning intact—and almost always with noticeable improvements. Abilities in DA2 combine across classes for much better results. For example, a Rogue’s Backstab does bonus damage against an enemy that’s knocked off balance by a Warrior’s Shield Bash.

Although we can’t see quite as much of the battlefield (zooming out has been reined in slightly), what we can see looks much better—filled with fast action and gorgeous visuals. Instead of watching a Rogue clunkily waddle behind a target to deliver a Backstab, in DA2 they ninja-teleport into position, and casually drop-kick smoking clay pots around the battlefield to stun groups of enemies. The tested concepts of DA:O’s class designs (Warriors control the battle and stand firm on the front lines while Mages blast large groups of enemies and Rogues shred single targets mercilessly) are realized with these flashy and fun new abilities, like Backflip, which lets Rogues avoid spells and swinging axes with the grace of a trapeze artist.

The storytelling is also changing in both its style and sweep. Lead designer Mike Laidlaw explained the shift to me this way: “What Origins was, at it’s heart, was an introduction. It’s very big, it’s very deep...It brought together a world that was seethingly rich and let you get perspective on very quickly, very early.” He continued, “Moving to DA2 lets us say, ’OK, all that lore you know is important—it’s crucial to what’s happening—but this is a world that can be about more than the Grey Wardens, about saving the world.’ It can be about an age of time: the events that shaped the world in this 100-year period.” This explanation echoes the reason so many of us loved Origins—the open process of discovering its world bit-by-bit—while suggesting a more intimate, personal narrative approach. I’m sure we’ll return to the Grey Wardens’ story someday, but for now, I’m looking forward to finding out all about the other key figures in Dragon Age’s dazzling fantasy world, beginning with Hawke. JA
Deus Ex: Human Revolution

Release Date: April 2011 - Developer: Square Enix - Publisher: Square Enix
URL: www.deusex.com



Why it's a winner? Cyber noir!

Deus Ex: Human Revolution is like Blade Runner, in that it’s a dark, gritty science fiction mystery set in the not-too-distant future—except that it has actual blades that extend from your wrists to impale shadowy conspirators. Square Enix promises loyalty to the blend of action, stealth and deep intrigue that won our cyber-augmented hearts and minds in Ion Storm’s 2000 original, and what cinematic glimpses of DXHR’s story we’ve caught make it our most-anticipated mystery. DS
Dawn of War II: Retribution

Release Date: March 1, 2011 - Developer: Relic Entertainment - Publisher: THQ
URL: www.dawnofwar2.com



Why it's a winner? Six flavors of blood

More than a simple standalone expansion, Retribution (see our full hands-on preview on page 36) is gearing up to reinvent the entire Dawn of War II experience next year. The blood-soaked battlefields of Sub-Sector Aurelia are about to become more crowded with the addition of the armor-heavy Imperial Guard, raising the total number of over-the-top armies to six (including the Space Marines, Orks, Chaos, Eldar and Tyranids), and each side gets a super-unit on the scale of the Eldar Avatar. Combined with the option to massively increase the number of troops on the field in single-player by leaving some of your heroes at home, this PC-exclusive RTS will be the biggest, bloodiest version yet. DS


Star Wars: The Old Republic

Release Date: Spring 2011 - Developer: BioWare - Publisher: EA
URL: www.swtor.com



Why it's a winner? A new hope for Star Wars fans

I’m in my character’s starting zone; I’m running through a cave to kill things and find lost artifacts. This could be an early quest in any MMO—until combat starts. I’m not wielding rusty daggers; I’m not wearing rags. I’m a bona fide Jedi, and I’ve got space magic on my side. When I encounter a pack of droids-gone-rogue, I don’t fret—I rip a chunk out of the earth and hurl it at them with the Force, then pelt them with waves of tiny rocks and shrapnel before cutting their faces off with my energy blade. Then, as I listen to the quest giver thank me for my magnificent droid-killing and artifact-looting, I think about how fantastic it is to listen to NPCs prattle about my awesomeness aloud, rather than being served obligatory slabs of text. Because of these voiceovers I’m absorbing more story, which is well-suited to BioWare’s signature deep plots and characterizations.

The most recently revealed class, the Jedi Consular, is wish-fulfillment for every Star Wars fan’s dream of being a Jedi. Using the Force to suspend one enemy in the air, thrash his four buddies, and follow it all up with a ground slam to create a Force shockwave that knocks everyone backwards makes you feel like the badass do-gooder that you are—and is endlessly rewarding to watch every time.

About five hours into my playthrough, I found myself slipping into my usual MMO groove, and even absent-mindedly tried to Alt-Tab into iTunes to start up my favorite music, like I often do when playing MMOs (only to be reminded that I was playing on a demo rig). It was a signal moment in the demo, that after hours of play, I sank deeper into the game without a trace of fatigue. It’s the moment in which I understood that The Old Republic might finally deliver on a goal that’s proved to be agonizingly elusive: delivering a satisfying Star Wars online universe into the hands of gamers. JA
Crysis 2

Release Date: Late Q1/Early Q2 - Developer: Crytek - Publisher: EA
URL: www.sosnewyork.com



Why it's a winner? One-man army

Nomad is pinned between an invading army of vicious extraterrestrials and a ruthless paramilitary organization that wants its stolen super-suit back, and he has no cab fare to get out of New York. Fortunately, the upgraded Nanosuit 2 evens the score considerably. Though it still has no pockets, it includes a sensory-enhancing tactical mode that can track enemy movements, and the ability to deploy multiple power modes—such as speed and strength—simultaneously in order to, say, disable multiple enemies mano-a-mano or make a flying leap from the top of one skyscraper to a balcony on another. In fact, just about every gameplay tweak I’ve seen requires you not just to act like a one-man army, but to think like one as well, with strategic options that extend well beyond what we’re used to a single person being able to achieve in combat-focused games (like using a taxicab as a moving shield, a defensive weapon and a battering ram, in that order). Remember, with Crytek also turning its obsessive attention to detail towards vertical level design and enemy AI in Crysis 2, don’t expect a mere shooting gallery—and don’t forget to look up. LD
Monaco

Release Date: TBA - Developer: Andy Schatz/Pocketwatch Games - Publisher: TBD
URL: www.monacoismine.com



Why it's a winner? The thrill of the co-op heist.

It’s Ocean’s Eleven on an arcade mach-ine. It’s Hitman played from Pac-Man’s perspective. Ever since Andy Schatz sent an early build of Monaco our way, we’ve been gathering ’round a PC for a weekly game of robbers-and-robbers. Monaco’s colorful, abstracted design belies its challenge and payoff: pulling off the crime of the decade, again and again.
It’ll be playable online, but one of the coups of the design is the shoulder-to-shoulder socializing that arises from the shared, top-down point-of-view you have of the upscale locales you’re infiltrating. It encourages class-based teamwork; having your Hacker deploy a spy camera to monitor guard patrols in the lobby, then sneaking your Cleaner to chloroform a sentry while a Prowler uses adrenaline to sprint in and grab your objective: X-rated blackmail photos. EL


Red Orchestra 2: Heroes of Stalingrad

Release Date: Late Q1/Early Q2 - Developer: Tripwire Interactive- Publisher: Tripwire Interactive
URL: www.heroesofstalingrad.com



Why it's a winner? Uncompromisingly PC

A shot in the arm for the Call of Duty-fatigued, Red Orchestra 2 is Tripwire Interactive’s gunpowder-perfumed love letter to complexity. We don’t knock shooter-makers releasing their works on multiple platforms, but RO2 is already showing us what a multiplayer FPS can do when it’s locked-in exclusively for the PC: true-to-life ballistics that differentiates between whether my bullet tags an enemy in the liver or the shoulder, a first-person cover and weapon-bracing system and massive, 64-player battlefields that forego the boring bottlenecks we’re used
to in favor of intricate, varied avenues for shooting other men.

Of course, all that realism wouldn’t be worth the ash off Stalin’s cigar if it didn’t control comfortably. But that may be RO2’s greatest feat—building dazzling, detailed systems that reward precision, tactics and teamwork in a WWII setting, without any collateral damage to accessibility. EL
Diablo III

Release Date: TBD 2011 - Developer: Blizzard Entertainment - Publisher: Blizzard Entertainment
URL: www.diablo3.com



Why it's a winner? The ultimate lootable world.

We all know that Diablo III is going to shower us in gore, drown us in loot, and make us click until our fingers bleed, but what really surprised me when I played D3 at Blizzcon is its extremely granular attention to detail. Instead of always standing around, enemies are hiding behind walls or underground, waiting to burst out. When the Demon Hunter hurls grenades, each of the three incendiaries bounce off of the steps and cracks in a broken staircase individually, taking their explosions in different directions. The world feels vast, believable, complicated and unpredictable—just what this genre needs. JA
Guild Wars 2

Release Date: TBD 2011 - Developer: ArenaNet- Publisher: NCSoft
URL: www.guildwars2.com



Why it's a winner? Reinventing online worlds

The big changes that Guild Wars 2 makes to MMORPG design—fluid class mechanics that let players swap between roles during combat based on what they think is needed at the time, player choices in quests that actually change the world for everyone, as well as spontaneous group interaction that means you’re never spamming a set-in-stone spell rotation—shouldn’t be surprising. What will seem surprising once GW2 launches, however, is that no one had taken those common-sense approaches to core MMO mechanics before. JA
Portal 2

Release Date: April 18, 2011 - Developer: Valve- Publisher: Valve
URL: www.thinkwithportals.com



Why it's a winner? Brain-breaking puzzles for two.

Its cast was comprised of a single NPC, some sentry units, and a cube. And yet, almost every PC gamer who played Portal fell head over heels for the game. We talked about the graffiti hidden behind the polished surfaces of Aperture Labs. We gasped at GLaDOS’ wanton cruelty. We hummed Jonathan Coulton’s catchy “Still Alive” theme as we hugged our Weighted Companion Cube plushies. If Valve can make a short, minimal, almost antiseptic game built around a single mechanic that provokes as much intense emotion as Portal does, then what could it do by throwing in two lovable, unkillable robots for co-op play?

The answer is, of course, oodles. And I’m not even talking about the Laurel and Hardy antics of the two ’bots who’ve become the newest objects of GLaDOS eternal torment. Instead, two players will enjoy a new take on co-op play that involves a vocabulary of symbols to indicate “look here,” “stand over there,” and “put a portal here”—as well as plenty of facepalms when these instructions get misinterpreted. It’s the kind of intelligent, enchanting gameplay that Valve has built its name on. LD
Dead Space (2008)

EA are offering bonus content for Dragon Age 2 with new purchases of Dead Space 2. Those who pick up Dead Space 2 next Friday will find a code inside to unlock Isaac's armour rig for their Dragon Age character. Read on for the details and a trailer.

Interestingly, the code that is used to unlock the bonus armour through player's EA accounts is only valid until March 31, meaning you have just two months from Dead Space 2's launch to buy the game and claim the content. Nice moves, EA.

The whole kit has a striking resemblance to Isaac's armour but with a fantasy twist and includes the boots, armour, gauntlets and helm of 'Ser Isaac'. The armour is classified as heavy, and requires significant levels of dexterity and cunning.

Check out the trailer below.


Jan 15, 2011
Dragon Age: Origins
The Rogue Workout DVD: 2011 Edition.
Dragon Age: Origins, for all its virtues, wasn’t a pretty game. Its world was grubby and brown, its menus utilitarian and ugly. Good news for the aesthetes out there, then, that I found myself cycling through Dragon Age II’s spangly new skill tree for five solid minutes, cooing to myself at the crisp presentation. I’m easily pleased.

The skill trees have evolved since the previous game, letting players shape a character that fits the way they want to play while still staying useful in a scrap. Main character Hawke can be one of three classes – rogue, wizard, warrior – but can split hairs further down the chain.



On a recent playthrough, I got to test out Hawke as a rogue, the class having been reworked since its toothless outing in Origins. Dipping into the skill tree, I noticed my Hawke’s ability with dual shortswords was buffed, conforming to a super-nimble, superstabby damage-dealing archetype. If you find an ability you come to love in Dragon Age II, you won’t need to skip over it in an inexorable march to the top of the skillpile. Attribute points can be put into powers you’ve already unlocked, turning their effectiveness up and keeping them relevant throughout the game. The skill tree is set out in clumps, skills that favour a style of play sat next to each other in the same section. I hovered over the ‘archer’ abilities, looking longingly at the powers a bow-wielding Hawke could use in battle.

I ended up being happy with StabbyHawke. Dragon Age II’s backstab move is ludicrously satisfying: starting with Hawke hurling a smoke bomb, he darts forward at warp speed and somehow gets behind his foe, whereupon he injects a few inches of cold steel into their kidneys. The first time he did it, I made an involuntary grab for my own innards. The second time, I started grinning. I began playing this Hawke as he was meant to be played. Hawke and friends are a lot more mobile this time around – indeed, combat as a whole is fresher, faster, and closer to an action game than in Origins.



Immediacy is BioWare’s adopted mantra for Dragon Age II. Now dressed up in Mass Effect armour, DA2’s dialogue adopts its stablemate’s mannerisms: a conversation wheel anchors discussions and small blobs of text provide an inkling of what your fully voiced Hawke will say without spelling it out. Best of all, I was able to use my party’s abilities mid-chat to shut up unruly backchatters. Bethany, Hawke’s sister, has access to a fireball. Against a stream of Darkspawn, she and Hawke could stand and discuss the ways they were about to be eaten, or – with a conversation option – she could launch a pre-emptive conflagration and crisp half the incoming force.

Already, Dragon Age II feels more connected and vital than its predecessor, and far less stodgy.
PC Gamer

A new set of pre-order bonuses have been unveiled for Dragon Age 2. If you pre-order the game before March 8th you'll get a magical blade and a shield with a lion's noggin on it. For buying the game new, you'll also get access to the Black Emporium, a secret shop buried under the city of Kirkwall. Pre-orders are also now available on Steam.

Those who bought the signature edition, which comes with the Exiled Prince DLC pack, will receive the new pre-order bonuses for free. The pre-order loot includes the following.

The Fadeshear blade

Improves with each level-up
additional damage vs. demons and undead

 
The Lion of Orlais shield

2 rune slots
Adds to health
Adds to % XP gain

 
The Black Emporium is unlocked by a single use code that comes with the game, so second hand buyers won't get access. It's a store that sells magic items. It's restocked as the game goes on and according to Bioware, "has some of the best equipment you'll find in the game", including:

A loyal mabari hound that fights at your side in battle.
The "Mirror of Transformation". Gaze into it and you can change your very appearance.
A crafting store which sells powerful unique recipes.

 
For more information head over to the Dragon Age 2 site. Pre-orders are now available at retailers and through Steam.
...