Medal of Honor™


Did EA's Medal of Honor make more money at launch than Activision's last Call of Duty game, Modern Warfare 2? In a word, no. More than Halo: Reach? No.


EA boss John Riccitiello told Fox News (via IndustryGamers) that his new war game made $100 million during its opening week. That should be close to recouping development costs.

We already knew that the game had shifted a not-to-be-sniffed-at 1.5 million copies in five days.


Activision's record breaking Call of Duty: Modern Warfare 2 made $310 million from UK and US sales in just 24 hours.


Halo: Reach became Microsoft's biggest ever release this September, and generated $200 million from one platform in one day.


Scores trended slightly lower than expected (although Eurogamer awarded a handsome 8/10) and forced EA to issue a public defence of the game and MOH series.


"This is a marathon not a sprint - today's Medal of Honor launch represents a step forward in that race," EA said, praising the first attempt at its MOH revival.


Medal of Honor was released last Friday and raced to the top of the UK all-formats chart. Whether the Danger Close Games and DICE-developed game can hold on for a second week we'll have to wait and see - Eurogamer deputy editor Ellie Gibson doesn't think it will.

Wondering which platform to buy Medal of Honor on? Eurogamer's Digital Foundry blog faced them off against each other and declared a winner.

Video: Eurogamer plays the first 15 minutes of Medal of Honor.

Medal of Honor™


Medal of Honor users will be on the receiving end of free multiplayer DLC next month, publisher EA has announced.


It's a team-based elimination mode called Clean Sweep and comes with two new maps – Baghram Hangar and Khyber Caves. Two existing maps – Diwagal Camp and Kabul City Ruins will also get some tweaks.


You'll be able to download the content for PlayStation 3 and Xbox 360 from 2nd November. No word yet on a PC release.


EA has also revealed that its controversial FPS shifted an impressive 1.5 million copies worldwide in its first week of release.


Looks like those poor review scores didn't hurt the game too much then.

Medal of Honor™


EA's war game Medal of Honor has surged into the UK all-formats chart at number one.

It's the biggest ever UK launch week for a Medal of Honor title. Of total sales, 52 per cent were made on Xbox 360, 43 per cent on PS3 and 5 per cent on PC. Remember that digital sales aren't counted.

Medal of Honor is the fourth biggest Xbox 360 game-launch of 2010, and the fifth biggest on PS3.


Ubisoft's sequel to party sensation Just Dance managed third.


That meant last week's leader FIFA 11 was pushed to second.


Wii Party was fourth, PES 2011 fifth, F1 2010 sixth and Dead Rising 2 seventh.


Halo: Reach hung on in eighth ahead of another newcomer Naruto Shippuden: Ultimate Ninja Storm 2 in ninth.


Castlevania: Lords of Shadow rounded the chart out in 10th.
















































































































































































































This Week Last Week Title Platform(s)
1 New entry Medal of Honor PC, PS3, Xbox 360
2 1 FIFA 11 DS, PC, PS2, PS3, PSP, Wii, Xbox 360
3 New entry Just Dance 2 Wii
4 10 Wii Party Wii
5 2 Pro Evolution Soccer 2010 PC, PS2, PS3, PSP, Wii, Xbox 360
6 4 F1 2010 PC, PS3, Xbox 360
7 3 Dead Rising 2 PC, PS3, Xbox 360
8 5 Halo: Reach Xbox 360
9 New entry Narruto Shippuden: Ultimate Ninja Storm 2 PS3, Xbox 360
10 6 Castlevania: Lords of Shadow PS3, Xbox 360
11 7 Enslaved: Odyssey to the West PS3, Xbox 360
12 9 Just Dance Wii
13 13 Toy Story 3 PC, PS3, Wii, Xbox 360
14 12 Call of Duty: Modern Warfare 2 PC, PS3, Xbox 360
15 20 Wii Sports Resort Wii
16 Re-entry Mass Effect 2 PC, Xbox 360
17 15 Sports Champions PS3
18 11 WRC FIA World Rally Championship PC, PS3, PSP, Xbox 360
19 23 New Super Mario Bros. DS
20 8 Tiger Woods PGA Tour 11 Wii, PS3, Xbox 360
21 18 Mafia II PC, PS3, Xbox 360
22 14 Guitar Hero: Warriors of Rock PS3, Wii, Xbox 360
23 21 Dance on Broadway Wii
24 23 Super Mario Galaxy 2 Wii
25 22 New Super Mario Bros. Wii Wii
26 16 Red Dead: Redemption PS3, Xbox 360
27 17 Prince of Persia: The Forgotten Sands DS, PS3, PSP, Wii, Xbox 360
28 28 Wii Fit Plus Wii
29 25 LEGO Harry Potter: Years 1-4 DS, PC, PS3, Wii, Xbox 360
30 19 NBA 2K11 PS3, Xbox 360
31 29 Art Academy DS
32 26 Tom Clancy's H.A.W.X. 2 PC, PS3, Wii, Xbox 360
33 35 Mario Kart Wii Wii
34 31 Sniper: Ghost Warrior PC, Xbox 360
35 New entry Borderlands: Game of the Year Edition PC, PS3, Xbox 360
36 34 Battlefield: Bad Company 2 PC, PS3, Xbox 360
37 Re-entry BioShock 2 PC, PS3, Xbox 360
38 Re-entry Tetris Party Deluxe DS, Wii
39 40 Mario Kart DS DS
40 Re-entry Just Cause 2 PC, PS3, Xbox 360

Leisure software charts compiled by Gfk Chart-Track, ©2008 ELSPA (UK) Ltd.

Medal of Honor™


This week: news! News for every genre! Evan chats about Medal of Honor's awkward multiplayer, Civilization V has Gaelic Warriors and why aren't you killing Caesar with them yet, and our Gold-ranked duo of Dan and Andy help us mull over the StarCraft II 1.1.2 patch with us, which deployed yesterday and totally nerfed Thors, but not High Templars, which is unfair. We also remind you to watch the MLG Pro Circuit SC2 tournament in Washington D.C., which begins in just a few hours.

Download, and hear us say words about games.

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Medal of Honor™


EA has trumpeted "great" day one sales for Medal of Honor in the US.


A press release claimed the war game was on track for "an outstanding holiday".


"Medal of Honor launched yesterday [Tuesday] with strong momentum and early internal indicators show that the game is off to a great commercial start," EA announced.


"In the US, retail response has been overwhelmingly positive with midnight launch events at nearly all GameStop locations nationwide and with major mass merchandising retail chains already exceeding their day one forecasts."


GameStop bigwig Bob McKenzie made the difficult prediction that Medal of Honor will be "one of the biggest videogame titles launched this year".


He's the same guy that said Call of Duty: Black Ops pre-orders were on course at GameStop to becoming the biggest ever.

Yesterday, EA defended the game in the face of "lukewarm" reviews which, some said, were linked TO a drop in share prices.


Medal of Honor launches here in Europe on Friday. Eurogamer's review was published on Tuesday.

Video: The first 15 minutes of Medal of Honor.

Medal of Honor™


EA has defended shooter Medal of Honor after critics claimed "lukewarm" review scores led to a six per cent share drop in the company.


EA described the launch of the game as a "marathon not a sprint" as Metacritic showed a 74 per cent review score average.


"Critics' scores are highly subjective," EA told The Los Angeles Times.


"The game had the highest pre-orders in the 11-year history of the Medal of Honor franchise. This is an essentially big achievement considering Medal of Honor has been dormant for several years. This is the first year in rebooting the franchise. Medal of Honor is part of a larger EA strategy to take share in the shooter category.


"This is a marathon not a sprint - today's Medal of Honor launch represents a step forward in that race."


Critics have argued that Medal of Honor's review scores failed to match up to those traditionally gained by Activision's Call of Duty series – a franchise EA's shooter is pitched squarely against.


But some analysts have questioned the suggestion that MOH's review scores led to the drop in share value.


MKM's Eric Handler said the drop might simply have been the result of "some of the air being let out of the balloon following a nice run in the shares and high expectations for the Medal of Honor reboot".


Tom awarded the controversial Danger Close Games and DICE-developed shooter 8/10 in Eurogamer's review.


Medal of Honor will release on the UK on Friday.

Video:

Medal of Honor™ - Valve
Medal of Honor is now available on Steam!

Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are selected when it is crucial that a mission must not fail. They are the Tier 1 Operators.

Oct 12, 2010
PC Gamer

Medal of Honour citation: Sergeant First Class xSN1PERRx, pretend videogame army, distinguished himself with actions not quite above the Call of Duty while serving in Afghanistan as a super-secret megasoldier operating in a hush-hush ‘Tier One’ unit, sometimes switching brains to become a frontline grunt who learned about the futility of war and stuff like that.

Sergeant xSN1PERRx spent eight hours trudging around a geographically accurate but worryingly beige combat zone in southern Afghanistan. While on duty dressed in the skin of both Tier One operators and Army Ranger, he was ambushed repeatedly by infinite streams of Taliban fighters. Facing their withering assault, Sergeant xSN1PERRx was able to identify and click on each of their heads in turn until they fell down and their bodies disappeared.



Sergeant SN1PERRx willingly gave his life, choosing to hurl himself into a room waving a shotgun after his teammates told him to hang back, because he was bored of staring at yet another brown rock. His extraordinary badassishness and mouse-wielding ability are in keeping with the highest traditions of videogame service and reflect great credit upon himself, and acceptable credit on Medal of Honour’s developers. Now he’s dead, 75%. OMGLOL.
Blood and tiers
Let’s take a moment to salute our fallen brother. Have you saluted your monitor? Good. Medal of Honour is very strict about that kind of thing. It’s a shooter made with the close involvement of real-life soldiers: special forces so classified that before the game was released, publishers EA could only show them off with their faces hidden and their voices masked. Their input was intended to give the game a sense of respect and understanding for the soldiers involved.



It’s a fine line to walk, ruminating on the nature of the warrior in a game about inserting digital bullets in skulls, and MoH stumbles regularly. At times, it goes mawkish, the overt sentimentality of years of battlefield cooperation squidged into an ill-fitting shooter template. There are a lot of cod-meaningful man-glances that feel forced, busting in on your good shootin’ time with slow-paced cinematics.

On the other side, attempts to even the conflict and move it away from goodies vs baddies are undermined by a black and white approach. Almost every soul who lives in the game’s southern Afghan region of Takur Ghar takes potshots at you within milliseconds of you arriving in their area; those that don’t are goats. If Medal of Honour’s enemy count is even vaguely accurate, the coalition forces in Afghanistan are outgunned seven hundred to one. New fighters pop into existence every couple of seconds in the game’s lengthy and repeated ‘defend until extraction’ objectives. These vignettes are tense but tiresome: in a real battle they’d be frantic scraps for seconds of life; in Medal of Honour, they’re click click click from behind the same point of cover until a timer ticks down to zero.



But damn, if I didn’t get suckered in. The first section of the game is in the secret shoes of Tier One operators, and feels resolutely retro in its approach: four men versus the world. Halfway in, you get control of an Army Ranger – a more typical grunt. Before, I was an extension of the nighttime scenery, silently killing in the dark. In the combat boots of the Ranger, the rocks and dust of Afghanistan itself seemed to want to kill me, twatting mortar strikes and RPG fire into my landing point. My helicopter ride downed, I felt a minuscule approximation of the confusion and panic EA’s co-opted soldiers mentioned in their pre-game primers. For a short while following that ambush, every “OO-RAH!” that I’d otherwise have winced at became a statement of intent, every kill-shot a revenge strike for the unfair murder of my pretend buddies. Much more and I’d have broken out whooping “USA! USA!” Tough to explain to the office. By the time I was stuck in the bed of a valley with my Ranger squad, tributaries of Taliban forming a river of pissed-off militants, I’d lost my cynical critical connection, and was genuinely wishing for evacuation. I didn’t want to die in the dust.

That was a high point. Prior to the stand in the desert, Medal of Honour isn’t sure what it is. The first segment of Tier One missions are Call of Duty rejects, cod-CoD gimmicks that get used once or twice then tossed. As decreed by ancient law or something, I was forced to direct shots fired by everyone’s favourite military namedrop, God’s own giant fucking plane o’guns – an AC130. I aimed a screen-filling sniper-rifle repeatedly, puncturing heads from a kilometre away as my spotter called out targets in a watered down version of Modern Warfare’s silky ‘one shot, one kill’ mission. When MoH isn’t trying to ape its peers, it fares a lot better.

Review too short? Try page 2!



Back in the Afghan desert, my four-man squad and I were faced with a well-fortified machinegun nest. My shooter instincts kicked in, and I went to flank, hopping up and down at a low wall in front of the gun like an impatient, gun-toting whack-a-mole. That didn’t work. I tried a grenade, only to see it pop apologetically in mid-air. Stymied, I skipped over to my squadmates, who gave me a job. It wasn’t to be the bunny-hopping hero – it was to provide covering fire. I did so, shouldering my light machinegun and popping occasional shots in a semi-accurate haze around my foe.

A woollier game might’ve made that process tiresome, but MoH’s shooting is fundamentally crisp and satisfying. Each bullet elicits the proper reaction. In the case of a shotgun applied to a head, that reaction is “oh no, I don’t have a head any more.” At least, that’s true of your hordes of enemies – on normal difficulty, your own character has no trouble absorbing bullets.



This disconnect is even greater when you take your exploits online, the multiplayer portion of the game having been handled by an entirely separate studio: DICE, of Battlefield fame. Weapons there are turbocharged, killing near instantly. I also found them to be more accurate: I had a float to my mouse-moves during the singleplayer that suggested the game was built for analogue sticks; online that was stripped away to leave me with a headshot-perfect reticule.

The ease of death on Medal of Honor’s multiplayer servers will frustrate some. It frustrated the (honour – Ed) out of me. But I adjusted to the slow tempo and rhythm of combat, and found it one of few games I’ve played against other humans where I’ve deployed actual battlefield creativity to succeed. An example: penned in by four assailants in an alley, I hurled a frag grenade forward. I didn’t expect a kill, but was able to use the dirt and dust kicked up by the detonation to scramble behind a bin before I was spotted. From there, I was able to plug two of them in the back of the head, and hide in a stairwell.



The online war is occasionally pretty – burning embers and smoke whipped across my field of vision as I sprinted for cover – but it’s never beautiful. I had most success as a sniper, squatting on a grey rock and scanning the horizon. Like the singleplayer campaign, MoH online matches are brown, grey, beige, serious, and rarely imbued with any kind of triumph.
Medal of Duty
Medal of Honour is a game that struggles with identity. It’s sometimes brave enough to let players not be the hero, and it’s invigorating when it does so. The back half of the game is more retreat than fightback, sprints away from combat and into the welcoming rotors of evac choppers. Moments like these carry the sense of martial respect that the game’s developers have tied the game up with, but they’re undone by tiresome tropes cribbed from contemporaries.



It may follow its dumber peers directly into pointless gimmickry, but for valour in attempting a tonal shift for genre, Medal of Honour should be rewarded.
Oct 12, 2010
Medal of Honor™


War is serious business, and if you doubt how seriously Medal of Honor developers Danger Close and DICE are taking the conflict their game portrays, consider the public explanation for the decision to change your multiplayer opponents from "Taliban" to "Opposing Force". It was taken "for the men and women serving in the military and for the families of those who have paid the ultimate sacrifice," according to executive producer Greg Goodrich, because "this franchise will never wilfully disrespect, intentionally or otherwise, your memory and service." Serious words delivered with humility, but still words from a man who at some point during the game's development sat in a meeting where someone said, "Yes, let's have a quad-bike level."


Whereas films like The Hurt Locker evade accusations of insensitivity through their dispassionate and meticulous observations of the conflicts they portray, Medal of Honor ostensibly dodges the issue by not really being about anything except what's happening on-screen. There are no politics – there's arguably a subtext about the dehumanisation of US military personnel, but the B-movie story dialogue and CG cut-scenes borrowed from 1998 do little to convince you it was deliberate – and beyond a stylish Modern Warfare-inspired introductory sequence there's relatively little to explain the context of the actions you're taking as a Navy SEAL, a US Army Ranger, a Tier 1 Operator or an Apache gunner.


Still, this tunnel-vision approach to the campaign is hardly disrespectful to the troops Danger Close so venerates. It's set at the outset of the war in Afghanistan and chronicles the efforts of soldiers fighting over the complicated terrain of Shahikot Valley, a sprawling expanse of rock, sand, dust, snow and militants. We see how the conflict begins with intelligence-gathering and surgical incisions into Taliban and Al Qaeda strongholds and outposts, before the pressure for results from Washington leads to some bad decisions, near-defeat and considerable heroics.


As is the fashion these days, Medal of Honor is heavy on jargon, burst-firing and switches of perspective. Much of the short campaign is spent pausing behind rocks to shoot at rapidly spawning Taliban or Al Qaeda forces, tugging the left trigger to quickly iron-sight an enemy and then bursting with the right trigger to drop him. You do this in valleys and villages, on hillsides and mountain peaks, and peering through night-vision goggles in the dead or night or darkness of caves. When the next guy is down you move to the next rock. It's slick, if not exotic.


Enemies are pretty daft. These guys are supposed to have incredible knowledge of the terrain, but all they really do is hide behind rocks, helpfully popping their heads up at intervals, or run obligingly across open ground between cover points. When they're supported by gun emplacements or approach in overwhelming numbers you may find yourself tested (at least on the Hard difficulty), but generally you'll already have their number.


That's true of the US Army Ranger sections, in any event, and also for some of the SEAL and Tier 1 elements, but there is more variety to the latter, and it's also where Medal of Honor's obsession with jargon really pays off.


We've heard soldiers inquiring about whether fire missions are danger-close for the convoy before, of course, but fittingly for a studio actually called Danger Close the developer uses military lingo more intensively, and successfully conveys the delicate balance of tension and self-control Special Forces must master to survive and prosper. "Danger close - service targets further north," your SEAL team leader barks into his radio as bombs from air support threaten to blow your squad to pieces in spectacular fashion. "Maintain noise discipline," he whispers afterwards as the dust settles.


Air support is a constant fixture and another element that heightens your sense of involvement. You're frequently invited to paint targets for incoming F-15s ("fast movers") and drones, but it's when the delicacy of that network of assets is stressed and strained that the game does its best line in high drama. There's an assault where you need to suppress a powerful enemy gun emplacement with your M249 SAW, all the while your squad-mates bravely advance to mark it with red phosphorous. Shortly afterward, you're caught out in a valley by an IED and forced to defend against waves of AK-47 and RPG-toting Taliban forces as the world falls apart around you, until you genuinely feel as though you can't save yourself.


The outstanding example of this blend of jargon and multi-faceted warfare, though, is an Apache gunfighter mission halfway through the campaign. It's an on-rails level where you mostly push buttons to fire guns at painted locations, or fire cannons and hydra missiles as your bird swoops and strafes complicated targets, but thanks to the sense of co-ordination and abstract dialogue you lose yourself in the drama of incomprehensibly deft technical warfare.









The use of the fabled Tier 1 Operators offers another welcome change of tempo and emphasis as you ghost militants on hillsides, and your partner Dusty carefully measures your assaults to increase the certainty of success while making them more efficient and economical on your supplies. The choreography at work in the Tier 1 and SEAL sections is one of Medal of Honor's greatest assets, and does a good job of articulating the difference between Special Forces and their colleagues lower down the elite scale.


It's a shame, then, that the scripting and storytelling outside the action is mixed. The CG cut-scenes are antiquated, while the story is hammy and a bit "Channel 5, 9pm" in execution. There's even a bit where one of the tech guys cuts off the feed from Langley before a General can order his CO to do something he knows is wrong. "Looks like we lost the feed, sir," he says with a grin. Feel good! That's an order! When one of your mates solemnly notes, "Man, there's a lot of bad guys here, Intel really dropped the ball," you wonder how long the writer had that one on a Post-It Note stuck to his monitor before he found an opportunity to use it.


Medal of Honor's campaign isn't a technical marvel either. Danger Close went for Unreal Engine 3 to tell the main story, and it seems ill-suited to the long draw distances and proposed detail levels, frequently diving well below the 30fps baseline and popping in textures on the console versions. Elsewhere, contextual dialogue sometimes kicks in too late because you did something too quickly for the script, and bits where dramatic things happen to you (falling down a hill, for example) make such a song and dance about wresting control away that it feels clunky. Compared to the sequence in Halo: Reach where you're pounced on by a Covenant Elite, all beautifully in-engine and rendered from your perspective, the absence of polish is jarringly anachronistic for a blockbuster game in 2010.


DICE's vaunted multiplayer, however, uses the Frostbite engine from Battlefield: Bad Company 2 and looks much better throughout. There are five game modes - team deathmatch, capture-and-hold, two asymmetrical assault set-ups (one fast, one slow) and a "Hardcore" mode where expected crutches like ammo pick-ups and regenerating health are either removed completely or heavily regulated - and it's set over eight well-designed and varied maps.


There are only three classes - Rifleman, Special Ops and Sniper - but they complement one another well. The Rifleman's smoke grenade clears the way for Spec Ops, for example, who in turn frightens enemies out of cover and into the sights of the Sniper. DICE rewards progress with new toys, but without giving veteran players too much of an advantage. Support Actions - directed airstrikes, for example - are well balanced following public beta-testing, while weapon customisation is a complex and rewarding experience.


It's a different approach to some of Medal of Honor's competitors, designed to put skilful players on top whatever their experience level, but the result will undoubtedly still be that if you don't get in early and sacrifice time to learning levels and systems, you will struggle to find a foothold without enduring a lot of frustration. Those who do may find the experience a little too close to Bad Company 2 for comfort, but that won't stop them enjoying the remix.


We know that multiplayer is keenly not about portraying the Afghanistan war, of course, given that the developers have said that changing the name Taliban to Opposing Force has no material impact on gameplay. This disconnect is perhaps a good thing; multiplayer runs a much greater risk of appearing insensitive given that you sprint, jump, die and respawn at a fearsome rate, and without the careful scripting of the linear campaign you can do all sorts of things that would look quite bad, in or out of context. All the same, it's hard not to feel it could and should have been completely abstracted.


As a game about the Afghanistan war that does its absolute utmost to avoid being about the Afghanistan war, Medal of Honor is arguably just a shooting gallery spliced with a fairground ride and a solid multiplayer accessory which owes a lot to Bad Company 2. It certainly does little to advance the theory that videogames are responsible enough to tell stories within sensitive contexts - it's compelling and enjoyable to play on a visceral level, but it's a shame it lacks the creative bravery to match the courage of the heroes it so reveres. Having set out to prove that there is another way of doing a first-person shooter set within a contemporary conflict, however, it can lay claim to qualified success as an interesting vertical slice of the US military machine.

8/10

Medal of Honor is released for PC, PS3 and Xbox 360 this Friday.

Medal of Honor™


Games can never replicate an actual war and EA has created misconceptions by claiming Medal of Honor does, former US Marine Corps infantryman and Iraq veteran Benjamin Busch has argued.


"I honestly don't like that Medal of Honor depicts the war in Afghanistan right now, because - even as fiction - it equates the war with the leisure of games," he wrote on the NPR website.


"Playing and risking your life are different things. In the video war, there may be some manipulation of anxiety, some adrenaline to the heart, but absolutely nothing is at stake.


"Imagine how frustrating this game would be if, just as you began to play it, an invisible sniper shot you dead every time," he added. "The game would not be popular, because being killed that way isn't fair - just like war. Reality has a way of correcting misconceptions."


If only real soldiers could "stop the war and rest", he rued - then the constant dread of a bullet to the head could be relieved. "A videogame can produce no wounds and take no friends away," Busch reasoned.


Nevertheless, he accepts that a videogame can neither train players to be skilled special operations soldiers, "nor is it likely to lure anyone into Islamic fundamentalism". "What it does do is make modern war into participatory cinema," he said. "That is its business."


And while the games of Busch's youth were "more innocent" than those of today, so were "films, news and books". "There is a truth common to all, and that is that playing war in any medium is not combat, and for a gamer, it's not even political," he stated.


"It's just sedentary adventurism in need of a subject."


In reality, there are two ways out of Afghanistan according to Busch: "wounds or luck". Proficiency only plays a tiny part - and playing games won't "protect or endanger" either soldiers or governments.


"For those who truly want to play for a Medal of Honor, recruiters are standing by. Only eight have been awarded since we invaded Afghanistan," he closed. "All but one have been posthumous."


Medal of Honor will be released this Friday for PC, PS3 and Xbox 360. Eurogamer's review will be published at 12pm today.

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