Call of Duty®: WWII

Something a little unusual about the loot boxes in Call of Duty: WWII, as reported in August by Game Informer (via Charlie Intel), is that players will be eligible to win in-game rewards simply for watching other people open them. A brief video uploaded to the Call of Duty subreddit yesterday demonstrates how that system will work.

Players will be able to call in supply crates while at Headquarters, the 48-player social space on Normandy beach. The crate will then drop out of the sky, the top will fly off, and three cards will pop out. Other players will see the cards and what they deliver, but apparently won't be able to swipe them. Presumably the crates will not unintentionally pancake any nearby players, although it would be pretty amazing if they did. 

I won't make the predictable joke about the historical accuracy of these loot box drops (sorry, Eurogamer), but I will say that it reminds me an awful lot of this, including the nigh-inevitable outcome: You get a hat and then some dick hiding behind a tree shoots you. 

Call of Duty: WWII will be out on November 3. We'll have a more in-depth Call of Duty: WWII loot box explainer, and the opening salvo of our review-in-progress, up for your reading pleasure tomorrow.

Call of Duty®: WWII

Call of Duty: WWII is now right around the corner, and like clockwork Nvidia has released a 'Game Ready' driver package that ensures it will run optimally on GeForce GPUs.

"Game Ready drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1," Nvidia says.

Nvidia is also known to optimize its drivers for recent games, along with ones that are coming soon. In this case, the new 388.13 WHQL driver release is also optimized for Wolfenstein II: The New Colossus (released last week) and Need for Speed Payback (due out November10).

As for bug fixes, the new driver release solves an issue that's preventing images from appearing on secondary monitors. It also gets rid of the yellow bang by the graphics entry in the Device Manager, and fixes a corruption issue that would momentarily occur on some laptops right before a streaming games goes into full-screen mode.

In addition to installing new drivers for your GeForce GPU (if that's what you're running), you can preload Call of Duty: WWII on Steam so that you're ready to go the moment it releases on November 3.

You can grab the new driver release through GeForce Experience, or go here to manually download it.

Call of Duty®: WWII

With Call of Duty: WWII just over a week away, preloading is now available on Steam and Sledgehammer has released the finalized system requirements, along with a rundown of what's changed since the month-ago public beta. There's quite a bit that's been done, but let's get the important bit out of the way first, which is to say the hardware: 

Minimum:

  • OS: Windows 7 64-Bit or later
  • CPU: CPU: Intel Core i3 3225 3.3 GHz or AMD Ryzen 5 1400
  • RAM: 8GB RAM
  • HDD: 90GB HD space
  • Video: Nvidia GeForce GTX 660 @ 2 GB / GTX 1050 or ATI Radeon HD 7850 @ 2GB / AMD RX 550
  • DirectX: Version 11.0 compatible video card or equivalentNetwork: Broadband Internet connection
  • Sound Card: DirectX Compatible

Recommended:

  • CPU: Intel Core i5-2400 or AMD Ryzen R5 1600X
  • RAM: 12GB RAM
  • HDD: 90GB HD space
  • Video: Nvidia GeForce GTX 970 / GTX 1060 @ 6GB or AMD Radeon R9 390 / AMD RX 580
  • DirectX: Version 11.0 compatible video card or equivalent
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

Since the conclusion of the beta, Sledgehammer has increased the FOV slider range for most aspect ratios, with the following limits put in place to ensure that players with ultrawide or multi-monitor setups don't have an unfair advantage:

  • 4:3 – 100 maximum FOV
  • 16:10 – 100 maximum FOV
  • 16:9 – 95 maximum FOV
  • 21:9 – 80 maximum FOV
  • >21:9 – 70 maximum FOV

The studio confirmed that multi-monitor and HDR support will be in place at launch (they were iffy prior to the start of the beta) and that the release version will have proper scroll bars and a streamlined game-exit function, something that we said in our post-beta assessment really needed to be done. Improvements to the controls have been made (better input smoothing on hi-res mice, an option to hold instead of toggle to sprint, bindable lean keys in multiplayer, that sort of thing), and a warning will show if you're running low of video memory. On the less technical side of things, Steam trading cards are in the works.

A big point to note for people who like to play with controllers is that aim assist, which was not enabled in the beta, will remain disabled in the full version of the game. "As we mentioned during the Beta, we believe this will further ensure an optimal gameplay experience natively for PC players," Sledgehammer said.

It also warned that cheaters will have a rougher go of it with the full game than they did in the beta. "As previously posted, for the Beta, we did not publish our full suite of anti-cheat and anti-hack measures. We’ve strengthened these systems for launch and are now ready to deploy with the release of the game," Sledgehammer said. "Please also be aware that we will actively ban starting on Day 1. It’s of the utmost importance to us that everyone has a level playing field to enjoy the fun. If you spot anything that looks malicious or suspicious, please let us know."

Call of Duty: WWII comes out on November 3.

Call of Duty®: WWII

This time last year, Call of Duty launched a lighthearted, star-studded live-action trailer ahead of its then incoming Infinite Warfare instalment. It starred Olympic champion Michael Phelps. It was a wee bit weird. 

Now, COD has released similarly structured trailer about regular people. They're getting their squad back together in celebration of the war series' return to World War 2. It's less weird and much more entertaining. 

Look, see:

Call of Duty: WWII is due November 3 which is somehow the week after next (seriously, where has the year gone?). 

Until then, let me point you towards Tyler and Wes' respective thoughts on the recent beta, as well as the four trailers than landed last month.  

Call of Duty®: WWII

If you played the original Call of Duty, its 2004 United Offensive expansion, or Call of Duty 2 one year later, you'll probably remember Carentan. The French rural town was one of these games' most iconic maps—and now a modern interpretation is heading to Call of Duty: WWII. 

Available at launch as a Bonus Map for Season Pass holders, Carentan sees players battling "through the destroyed buildings and fortified streets of this war-torn French town in an all-out battle for a strategic German stronghold," says Activision. Activision hasn't said whether or not the map will be available to all players down the line, but we've reached out for confirmation either way. 

At present, there's not much to go on beyond that brief description and this image:

Here's the original in motion, courtesy of YouTube person grievousmichel:

Call of Duty: WWII is due November 3, 2017. In the meantime, read Tyler's words on why its recent beta was pretty damn fun.

Call of Duty®: WWII

I blew a full weekend's worth of gaming on the recent Call of Duty: WWII multiplayer beta, and I have to agree that it was "pretty damn fun." I also agree that cheaters are the worst, although that's mostly a matter of principle: Aside from one bonehead single-handedly holding the bridge in a War mode match, I didn't encounter substantial amounts of skulduggery. 

Nonetheless, Sledgehammer said in a post-beta update that it's aware of problems with hackers, and has plans to deal with them. 

"Sadly, there are always those who aim to spoil the fun, even in a beta," it wrote. "We have yet to deploy the suite of anti-cheat/hacking technology we will use when the full PC game is live. We take a level playing field extremely serious and will monitor and react to this as a top priority on an ongoing basis." 

Sledgehammer also listed other additional changes it has in the works for the release version of the game:

  • Scroll bars on options that scroll.
  • Allow numerical entry to mouse and controller sensitivity options (in addition to slider).
  • Streamline the exit of the game.
  • Clearly indicate being in Party status in UI.
  • Making the resolution options more clear and consistent.
  • Video option video memory indicator.
  • Warnings about video memory over-commitment.
  • Option to bind lean left/right keys in multiplayer.
  • And a number of smaller issues that we’re tracking, which we’ll update in future patch notes.     

"Streamline the exit" sounds like a very minor point to worry about, but in reality it's kind of a big and necessary change. As we pointed out in our after-action report, the "quit" button is buried deep within the options menu, which is both entirely senseless and a hassle to get to. I was actually hoping for a more comprehensive overhaul of the menu system: Maybe I wasn't sufficiently committed to learning it because all I wanted to do was dive in and shoot stuff (no time to think in beta!) but I never felt fully comfortable with what should have been simple tasks, like changing my lobby uniform or default loadout. 

One thing at a time, I suppose, and if it's a choice between a simpler interface and shutting down the cheaters, I'll happily opt for showing cheaters the door. Call of Duty: WWII comes out on November 3.

Call of Duty®: WWII

I spent most of Sunday playing the CoD:WWII multiplayer beta, and I didn't want it to end. I haven't enjoyed CoD multiplayer this much since World at War or the first couple Modern Warfares. 

I had answers for hopping SMGers and quickscoping snipers that I didn't feel like I had in Infinite or Advanced Warfare. It may only be half-a-second, but there's more time to think in WWII. There's no zipping from one side of the map to the other, no jetpacking into windows to score a quadkill. For those of us who can't score midair quickscopes, stripping all the futuristic junk from CoD's already hyper-fast shooting is a boon. Plus we get the deeply satisfying ping of an M1 Garand ejecting its clip again.

That said, I'm not necessarily going to recommend CoD:WWII when it releases next month. Whether it's set in the future or the past, Call of Duty is still old fashioned and overpriced. You can get both Day of Infamy and Rising Storm for less than CoD's base price, for instance, and both are very good multiplayer WWII games. I'm much more interested than I was before the beta, though. To elaborate, here are a few of the things I really liked about CoD:WWII—followed by a few things that sucked, including one problem that must be addressed if CoD has any chance of a PC revival

Good: Three-lane maps 

Without claiming encyclopedic knowledge of every map in every yearly CoD, the maps in the CoD:WWII beta felt more rectangular and symmetrical than I'm used to from the series. The back-to-the-basics approach succeeds so far.

Aachen in particular has a classic structure: it's a single road flanked by ruined buildings, with spawns at either end protected by conveniently-placed trolley cars blocking the view down the road. The left and right lanes through the buildings are vulnerable to crossfire over the road, and are the most popular spots to hang out. Though if a sniper isn't camping in the enemy's trolley car, the road itself is a surprisingly viable way to move up, because so much focus is put on protecting building exits.

The other maps are similarly structured—spawns separated by three lanes—with varyingly complex center areas. The goal in team deathmatch is typically to break through one of the three lanes to cause havoc in the enemy spawn. (As an example, the gif above takes place in the enemy spawn on Aachen, where I'm using a Bren with the Rapid Fire upgrade.) Either that, or you master and patrol a section or two of the map, exploiting a thorough knowledge of its entry points, the best cover, and the most common mistakes players make.

I was pleased by how quickly I was able to build a basic mental map of these attack lanes, sniping spots, and flanking routes so I could get straight to countering them. Within a few hours I'd built myself a small library of repeat situations and how to deal with them.

There's always someone camped at the end of a certain hallway in the apartments on Aachen, for instance, and the area near the armored truck on Gibraltar is great for playing hide-and-go-seek and provides coverage of a few popular entry points (see that in the gif above). Each area is purpose-built to create problems and provide solutions depending on your equipment, and I caught onto at least a dozen common scenarios within a day of play. I've hardly mastered any of them, but the ease at which I understood all the threats I needed to adapt to in any given section speaks to a clarity of vision in the design of these maps.

Good: Location barks

CoD:WWII introduces some automated voice chatter, in that teammate characters will bark out the locations of enemies they spot, eg, "They're coming through the library!" It's the concise tactical information you'd want a teammate to actually shout out, but this being Call of Duty, I muted all real voice chat by my third round so I wouldn't have to hear anyone screeching into their mic. It's a great help, and I earned several kills by paying attention to my teammates' involuntary teamwork.

Good: The M1 Garand

When I started playing Medal of Honor: Allied Assault back in the early 2000s, the M1 Garand rose to the top spot on my favorite weapons list, tied with Quake 2's railgun. The Garand rapidly spits out bullets like an SMG, but each shot is a click, a calculation, rather than part of a spray pattern produced by holding down the trigger of an automatic weapon. You choose at what point in the recoil animation to fire next, and that's always made it a captivating weapon for me.

As fully-automatic weapons and one-hit-kill sniper rifles tend to dominate Call of Duty, I was worried that its version of the Garand wouldn't be viable. But it is, providing a nice middle ground between the two. It can be fired about as rapidly as you can click, and two hits above the belt scores a kill. In close-quarters situations, if you're using the Infantry Division, it's equipped with a bayonet which can catch hopping SMGers at some range. For those who like precision, but aren't pro quick scopers, it's a thoroughly enjoyable gun. I feel especially satisfied with myself when I catch someone running laterally with one shot, then another just before they disappear behind cover—to me, that's way more gratifying than spraying a Grease Gun a step in front of them.

Just OK: War mode

Call of Duty's new objective-based mode is precisely 'alright.' In the one War map included with the beta, one side had to capture a building, build a bridge, plant a bomb, and escort a tank while the other defended. Call of Duty doesn't provide enough tools or enough room to move to make each stage more than a slaughter, though. When the teams get to the bridge, for instance, the attacking side throws smoke grenades on the objective, and then themselves, while a few stick to the corners to pick off defenders. The defenders on the other side of the bridge take to a few buildings, or just stand in the street to pummel anyone who gets close to the bridge. 

It's just waves hitting each other and canceling each other out, again and again. Without the wide-open spaces and big, potentially coordinated teams of Rising Storm or Battlefield 1, and without the movement and healing and crowd control abilities of hero shooters like Overwatch, Call of Duty's take on point capture and payload defense mostly just felt like a good way to level up your favorite gun.

Bad: Incendiary shotguns 

Getting blasted by a shotgunner as they leap around a corner is always annoying. CoD:WWII makes it even more annoying by letting them set you on fire while they're at it. Screw that. I'm sure I'd get crushed by shotgunners either way, so it's mostly just a thematic complaint: incendiary ammo feels like magic, out-of-place and distracting. (I'd be fine with shotguns being removed entirely, to be honest.)

Bad: Basic menu functions

I like the cleanliness of the menus. It's all very attractive, and the progression system has been simplified and streamlined. That said, there are a few irritating interface problems. I have a controller plugged in for Rocket League, and every time I started the beta it asked me if I wanted to use controller prompts. Why would I want to use a controller? If anything should be buried in the menu in a PC shooter, it's controller support, yet what's actually buried is quitting the game. I took to using Alt-F4 to quit, because the route there is Options > Main Menu > Confirm > Quit > Confirm. The beta also insisted on starting in windowed mode, though I never played it windowed. These are trivial complaints, but it seems like it ought to be relatively trivial to keep my settings between sessions and give me a button that quits the damn game without asking me to confirm twice that, yes, I would like to stop playing Call of Duty now.

The worst: Cheaters

Even though it was just a beta, there were already cheaters. I ran into one who had the gall to advertise their cheat website while cheating. If Call of Duty: WWII will be at all worth playing, it needs to finally solve the plague of auto-aimers it attracts. That they were in a weekend-long beta doesn't inspire confidence.

Call of Duty®: WWII

The Call of Duty: WWII PC multiplayer beta only launched three days ago but the hackers have already invaded. There's multiple videos doing the rounds of cheaters having their way with other players, the first of which I saw on this Reddit post, where user JarekBloodDragon shared a clip of an obvious aimbot.

"It's becoming more and more difficult to find a game in the WW2 open beta without there being an incredibly obvious hacker not trying to hide it," they said. "At one point I got 5 games in a row with these types of hackers, all different lobbies, all different hackers."

Users responded with their own tales of hackers they'd encountered, and there's also a Steam thread highlighting the same issue, accompanied by this clip of another aimbot cheat:

It's not clear how widespread the problem is, with one user on the Reddit thread claiming it's "completely rampant" while others haven't come across a single case of cheating. There's a fair few videos on YouTube documenting in-game hacking, though.

As Redditors on the thread point out, it's not particularly surprising that the beta has attracted hackers, nor is it cause for panic. But the response from developers Sledgehammer Games and Raven Software will be key, because this needs to be stamped out at the first opportunity.

If you've played the beta, have you come across hackers?

Call of Duty®: WWII

The Call of Duty: WWII PC multiplayer beta got underway yesterday, a day in advance of its scheduled start date for reasons that remain a mystery. Regardless, Sledgehammer appears to be making good use of the extra time, as studio co-founder Michael Condrey took to Reddit to run down some of the "top observations" made so far, as well as the changes that are already on the way. 

"Thank you for your continued support and enthusiasm for our road to November. We look forward to a healthy and constructive dialog throughout the weekend on our forum," Condrey wrote optimistically. "This year, we made a renewed commitment to the PC community for Call of Duty: WWII, and it was great to see players rally to some of the PC focused features that are available in the Beta. Over the next few days look for us to continue to make adjustments as we uncover any new issues." 

Condrey said developers are aware of, and working to fix, problems with accessing the game "due to bad connections or blank loading screens," as well as "mid-match crashes" and "minor rendering issues." Changes to weapons have already been made: All SMGs have had their damage per second and falloff range reduced, the STG44 recoil has been "nerfed," and the fire rates of the M1A1, 1911, and P-08 have been increased slightly. 

The following fixes will be rolled out to the beta "shortly," Condrey said: 

  • Infinite level loads and time-outs when using shader pre-caching and letter-boxing
  • Crash fix on start-up for Windows 8.0
  • Fixes to the behavior of the Resolution/Render Resolution/T2X Resolution advanced video options
  • Fixes to the T2X Resolution setting not getting preserved after exiting the game

Condrey encouraged players to "keep grinding, streaming, commenting, and reaching out to us," and said that anyone experiencing problems with the beta should hit up the troubleshooting guide on Steam for help.

The Call of Duty: WWII multiplayer beta will run until October 2 (unless Sledgehammer screws around with that date too). The full game comes out on November 3.

Call of Duty®: WWII

The Call of Duty: WWII PC multiplayer beta was supposed to get underway on September 29, which is tomorrow. Surprise! It's live now.  

"The development teams at Sledgehammer Games and Raven Software have worked hard to get to this date, and are energized to keep pushing to make this the best possible PC experience. So please head online to play, and be sure to share your feedback with us—we’ll list below all the ways to express your comments," Sledgehammer wrote on the Activision forums. "If you experience a technical issue, please check with the Customer Support team at Activision. They’re ready to help get you back on track."

The beta is definitely a day early: The Steam page is still indicating that tomorrow is the day. Why? I do not know. But hey, it's an extra day of play. Nothing to complain about there.

The full version of Call of Duty: WWII will be out on November 3. For more, Wes recently spoke to the developers about the PC version and what to expect in this beta, and wrote up some impressions of the new War mode.

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