The Walker Legs update is scheduled to arrive on February 23rd. It will feature the Walker Leg module (two size variations are currently planned), as well as some other less major improvements and additions.
As mentioned before, walking units should be quite stable and maneuverable, and take less space - making it possible to design taller units.
Legs are also slower than other propulsion methods, and adding more legs won't provide an increase in speed. However, they are made to be retractable, so it's possible to combine them with other land-based propulsion devices, and switch between them when speed is a priority.
More info will follow when the update releases, and as always stay tuned for more news!
The Walker Legs update is scheduled to arrive on February 23rd. It will feature the Walker Leg module (two size variations are currently planned), as well as some other less major improvements and additions.
As mentioned before, walking units should be quite stable and maneuverable, and take less space - making it possible to design taller units.
Legs are also slower than other propulsion methods, and adding more legs won't provide an increase in speed. However, they are made to be retractable, so it's possible to combine them with other land-based propulsion devices, and switch between them when speed is a priority.
More info will follow when the update releases, and as always stay tuned for more news!
Here's a quick overview of what to expect with the upcoming game updates.
Coming Soon
The next update will mainly focus on introducing a new propulsion module class - Walker Legs. This new propulsion type will allow for creation of highly maneuverable and stable, but somewhat slower vehicles. The update is expected to arrive sometime in February. More information and previews will follow soon!
Additionally, new structural modules are also planned, as well as more in-depth module configuration options.
Later
Work also continues on new game modes, including an arena mode, which will let you quickly test and showcase your units in a multiplayer setting.
Here's a quick overview of what to expect with the upcoming game updates.
Coming Soon
The next update will mainly focus on introducing a new propulsion module class - Walker Legs. This new propulsion type will allow for creation of highly maneuverable and stable, but somewhat slower vehicles. The update is expected to arrive sometime in February. More information and previews will follow soon!
Additionally, new structural modules are also planned, as well as more in-depth module configuration options.
Later
Work also continues on new game modes, including an arena mode, which will let you quickly test and showcase your units in a multiplayer setting.
This update introduces several new multiplayer and skirmish mode features - the ability to play in teams, and the ability to play with bots in multiplayer games. Additionally, a few new structural modules were added.
Teams
When setting up a multiplayer/skirmish game, players can choose their team (denoted by letters A, B, C, and D). Players on the same team will also have shared map vision, and the game will end when only one team remains. Here's an example of a 2v2 game:
Structural Modules
The update also brings a few new structural modules (variations of already existing modules featuring a new reflective, heat-resistant material, and a completely new module).
Other
Minor campaign balance tweaks;
Minor interface improvements and bug fixes;
As always stay tuned for more announcements coming soon!
This update introduces several new multiplayer and skirmish mode features - the ability to play in teams, and the ability to play with bots in multiplayer games. Additionally, a few new structural modules were added.
Teams
When setting up a multiplayer/skirmish game, players can choose their team (denoted by letters A, B, C, and D). Players on the same team will also have shared map vision, and the game will end when only one team remains. Here's an example of a 2v2 game:
Structural Modules
The update also brings a few new structural modules (variations of already existing modules featuring a new reflective, heat-resistant material, and a completely new module).
Other
Minor campaign balance tweaks;
Minor interface improvements and bug fixes;
As always stay tuned for more announcements coming soon!
This latest update brings many unit designer improvements meant to ease the overall unit building process. With the introduction of new tools, and reduction of steps needed to perform actions, expanded hotkey capabilities - the unit design process is faster than ever before.
This latest update brings many unit designer improvements meant to ease the overall unit building process. With the introduction of new tools, and reduction of steps needed to perform actions, expanded hotkey capabilities - the unit design process is faster than ever before.
The next update is scheduled for 22nd of November. The main focus of the update is on the unit designer. With the introduction of new tools, and reduction of steps needed to perform actions, expanded hotkey capabilities - the unit design process is faster than ever before. More details will follow when the update releases.
What's next?
After this November update, the focus will shift towards bringing a new game mode that will allow both single and online co-op play. Tentative release date for the mode is early next year (January). More details about the mode, and a more precise date will be announced soon!
The next update is scheduled for 22nd of November. The main focus of the update is on the unit designer. With the introduction of new tools, and reduction of steps needed to perform actions, expanded hotkey capabilities - the unit design process is faster than ever before. More details will follow when the update releases.
What's next?
After this November update, the focus will shift towards bringing a new game mode that will allow both single and online co-op play. Tentative release date for the mode is early next year (January). More details about the mode, and a more precise date will be announced soon!