Soldat 2 is now available at 50% OFF! Join in on the fun: classic Soldat gameplay, modifiers ranging from realistic with fog of war to the arcade-y agar, and competitive ranked await you!
fixed flag pickup bounds fixed bots not spawning if player not spawned fixed specator cam losing target after target death fixed ranked window popping up when in different part of main menu ranked: fixed maxplayers reached when joining as spectator ranked: disabled specator menu button ranked: more eu servers better readability in welcome screen
A new patch with spectator mode, Agar teamup against giants, new flag kill log info and more quality of life improvements.
AGAR TEAMUP
An improvement upon the Agar mode which should make it even more fun. If a giant gets too big the match goes into "TeamUp mode" which means: everyone against the giant! So damage is only dealt to the giant and by the giant... until he's dead.
SPECTATOR MODE
The most requested feature is here - Spectator mode! Works in free cam (ASDW) and follow player (LMB/RMB).
Please note: spectator chat is invisible to players.
RANKED QoL
If you're waiting in a ranked queue and a game starts the Soldat 2 icon on the Windows taskbar will now start blinking (additionally to playing a start game sound).
The current player queues list is clickable, so you can join a non-empty queue right away!
The ongoing ranked games list is joinable as spectator!
NEW KILL LOG FLAG INFO
More info showing who returned, took and scored the flag in the "kill log".
Kill Log length is also adjustable in settings now.
CHANGELOG
0.8.34a - 0.8.39a (changes include all test versions up to current version)
[expand type=details] [17.06.2022] 0.8.39a ranked matches are joinable as spectator spectators can only talk to other spectators new early access notes welcome screen
[15.06.2022] 0.8.38t Zone: fixed respawns Zone: larger minimum space Zone: added variables to modifier fixed side menu staying when level changes fixed side menu staying when lobby shows announcer doesn't say "has the flag" when flags reversed Deathmatch time limit 5 mins
[14.06.2022] 0.8.37t ranked: added clickable queues list ranked: added current games list joinable as spectator ranked: current games and queues update periodically player indicator scales better with giant better giant visual indicator fixed charge/health bars wrongly scaled on giant fixed spectator cam jumping to bottom left corner on free cam TeamDeathmatch base limit increased 30->50 tweaked flag logs in kill log
[13.06.2022] 0.8.36t added Agar TeamUp Against Giant mode! (Deathmatch only) added max Kill Log Lines game settings removed show kill log (can set Kill Log Lines to 0) fixed kill log flag icons proportions added follow player in spectator added spectator info text added AgarMassScale variable to GostekMovement
[10.06.2022] 0.8.35t added spectator mode fixed superman dash in deathmatch kill log: added flag lost, flag taken icons and flag returned icons kill log: added outline to icons kill log: new dash kill icon lobby: start button vanishes after clicking ctf_limbo improved (less verticality) dm_monument lighter background ranked: taskbar will blink if match is about to start (Windows only) fixed issues with Vote buttons not clickable fixed weapons menu and lobby mouse sensitivity different than in-game mouse fixed discrepancies between menu cursor position and in-game position [/expand]
WHAT'S NEXT?
Grenade and rocket desyncs are on my current ToDo list. Also I will fix nade boosts working semi-randomly!
And I will just tease about upcoming Steam Achievements and Trading Cards..
This patch fixes FPS issues (and improves!), fixes most common bugs and greatly clarifies gun visibility.
Gun clarity
Desert Eagles are now golden! But not for swag or as a paid DLC (ugh). But to make them visually distinct from knives.
Mp5 is held in a proper SMG position making it distinct from the Steyr. Steyr has a new saturated color and a laser sight attachment (just visual) to make it discernible. All weapons have also adjusted colors and sizes. Here are the most important changes:
Changes 0.8.31a -> 0.8.34a [expand type=details] [03.06.2022] 0.8.34a fixed FPS drop after a while fixed corpses staying for entire match fixed superman dash sound effects on teammates fixed flag pickup radius too small added VoiceLowerVolume to control volume during announcement or radio command fixed skin color yellow in deathmatch pitch gostek black color reserved
[02.06.2022] 0.8.33t fixed newly joined player joining larger team issue autobalance starts working only if team score different fixed match history in reverse order fixed ragdolls freeze spawn protection is lost if fire pressed, throw or grenade button released if throw pressed during weapon change - throw is buffered removed Steyr laser sight fixed errors smaller Dragunov, Minigun improved chainsaw, rheinmetall, spas colors golden Deagles fixed radio commands heard by other team
[01.06.2022] 0.8.32t remade most gun colors, gun and hand positions for better visibility can always switch team in solo death drops timeout increased 8s->15s random drops float flag auto-return time increased to 25s added flag blink 5s before auto-return added TeamOutlines settings to disable outlines and show clothes team colors fixed dead player not turning into ragdoll sometimes on graphics 0 fixed team bullet bink fixed team hits counting into stats fixed team bullet hit animation fixed lobby not working when playing solo after online match spawn protection is lost if fire, throw or grenade button pressed flag optimizations chat optimizations animations optimizations ragdoll optimizations [/expand]
Crazy amount of new stuff added in just two weeks :). Mostly related to team communication and better battlefield situation awareness.
New announcer voice added
Announcer has a new voice + much more announcements including:
flag cap/returned/lost
minutes remaining
kills/caps left
triple/quad/... kills
and more!
The announcer is now a very useful feature, because he informs you about what is happening with the flags etc. But of course, it can be turned off in the settings.
Team chat added
Press [T] and then [TAB] to switch between team/all channels. (also can be triggered with ^ eg. "^ffc low!")
New screen border icons
Added a new player icon, flag carrier icon and dead player icon. Also the farther the flag or player is the larger the icon is, so you can determine the distance.
Radio voice commands added
Press [G] + key shortcuts. The command will show for your team only - in chat, on top of your gostek + will be voiced with sound by a very famous Vietnam veteran :)
The default keys and radio messages can be customized in the game settings.
Here is a useful cheat sheet of the default layout. (It's best to memorize it!)
New outlines + team colored outlines
I was skeptical at first but team outlines work great! Most importantly they remove restrictions for player colors (except other team color). I think this brings more character to the gosteks!
Also flag has a glow when safe in base. Grenade has an outline and team color in addition to the team colored bullets.
New map by proto
A great original map with emphasis on team-play has been added:
CHANGELOG
0.8.24a - 0.8.31a (changes from all the test versions up to this version) [expand type=details] [27.05.2022] 0.8.31a ranked match window show region + queue size (instead of gamemode) smaller distant screen icons auto emotes hide on weapons menu fixed side menu breaking lobbu optimizations smaller flag pick/cap radius fixed voting issue if player left mid-vote update ctf_limbo updated patrons list
[26.05.2022] 0.8.30t fixed infinite spas new player screen icon added player dead screen icon new flag carrier icon radio icon shown on player when radio talking added glow on flag in base movement: airforce 8->7 flag throw force: 15->14 ragdolls remain as long as player is dead can radio/emote when dead radio/emotes don't show on muted player added switch chat channel key help text announcer: fixed overlaps announcer: fixed loops announcer: fixed too frequent same messages fixed radio messages overlaps fixed enourmous medkit in deathmatch fixed important sounds missing sometimes team outline on top of black outline fixed no respawn and no colors issue
[25.05.2022] 0.8.29t added ctf_limbo (by proto) team outlines always on + lifted color restrictions (except other team color) grenade: slower throw + cook time increased 2.5s->3.5s added team colored grenades with outlines thicker grenade and knife trail added more detail on flag texture movement: airforce 6->8 weapon is ready fire after reloading screen icons size based on distance reversed new flag carrier screen icon menu: added button for external stats (stats.soldat2.com) fixed announcer/radio volumes
[24.05.2022] 0.8.28t added better outlines for everything added TeamOutlines game setting dead player has no outline dead player has even more desaturated colors grenade has larger outline only free flag shows on screen border icon flag carrier added as screen border icon (placeholder icon) player screen icon changes to radio if radio command playing announcer volume down if radio command separated voice volume into announcer and radio volume announcer voice quiets down during radio command less priority for lead/left announcments
[20.05.2022] 0.8.27t new radio command voice added HUD direction arrow when match starts fixed flag cant be picked or capped issue fixed HUD direction arrow when ReverseFlags modifier on fixed announcer saying flag lost too close to base added announcer/radio voices volume to sound settings removed double kill announcer fixed announcer saying teams tied in Domination fixed clicking on radio button double send command
[19.05.2022] 0.8.26t added flag lost announcer sound announcer: "has the flag" instead of "captured the flag" game sounds are quieter when announcer speaks added ShowDirectionArrows HUD settings HUD: direction arrows won't show with HUDLevel lesser than 3 HUD: HUDLevel 0,1 hides ammo/health fixed grenade throw animation cancelled when hit chat: added Tab key for switching to team chat (instead of Y key) chat: input is transparent chat: added team/all chat indicator chat: fixed carret position when no text typed fixed coutndown sounds sync added radio commands, radio keys and emoticon keys to settings bots change path faster if too hard fixed bots sometimes irrational jumping
[18.05.2022] 0.8.25t added team chat (Y key) added radio commands (G key) player names in chat are team colored if game window out of focus chat/away icon appears on player emoticons menu can be used by tapping V instead of holding fixed player moving while holding emotes key gostek doesn't stop movement when side menu open key pressed side menu doesn't disappear when weapons show added ctf_guardian to ranked map pool screen icons scale with distance added Announcer on/off to sound settings added CountdownPeeps on/off to sound settings added different end countdown peep sound fixed peep sounds sync with clock new announcer voice added time remaining announcer sounds added team leads/tie announcer sounds added win/tie announcer sounds added flags left announcer sound added flag cap/return/taken anouncer sounds added double/triple/...kill announcer sounds added taken/lost lead announcer sounds added shorter sounds when flag grabbed/returned outside base "flag captured" notification renamed to "team scores" "won" renamed to "wins" fixed "returned by" log message fixed Deathmatch showing win when tied for win fixed very large medkits [/expand]
WHAT'S NEXT?
Still some bugs in ranked and with nade/rocket sync. I have to tackle those. Other than that some big additions are coming, but I have to think about what comes first and I'll announce then.
I hope everyone is having a great time! After a short break I'm back with a multitude of changes and additions.
Mute + Kick
There's a lot that needs to be done in preparation for making Soldat 2 an F2P game in the long run. An increase in player count means also more problems. These are the first in a long list of additions:
* Chat filtering based on Steam's internal filter (turn on Family Filter in settings)
* Mute someone by clicking his name on the scoreboard (also show his profile to know who it is)
* Vote kick players in the lobby by clicking on their name (if they are kicked they won't be able to join again for 1 hour)
New rank icons
proto made some brand new rank icons:
Now you know what to strive for... :)
Rank icons have also been added in relevant places like scoreboard and top ratings:
Top ratings and rank estimates have been fixed! (this might mean you have a different rank now, but it's all good now)
ctf_Guardian
Added a new classic S1 map: CTF_GUARDIAN (by SuoW, remade by darDar)
Ranked fixes
Ranked games are being constantly fixed under the hood based on players reports. I added some QoS improvements to the UI too.
When entering the Ranked screen, you will now see a list of ongoing games and a count of players in active queues (if there are any playing or waiting)
Changelog:
[expand type=details] [12.05.2022] 0.8.24a added map: ctf_guardian new rank icons ranked: added rank icons to scoreboard ranked: added rank images to leaderboard ranked: added wins/ties/losses to leaderboard ranked: top ratings fixed (based on mu not lowerskillestimate) ranked: end game shows new rank tier instead of numerical value ranked: added current games display in menu ranked: added waiting players count display in menu added votekick to lobby added mute option to scoreboard added player profile option to scoreboard added OneShots modifier if FamilyFilter on chat uses Steam Chat Filtering player nicks in chat use FamilyFilter help keys hide automatically after some time help text doesn't show on lobby updated credits and Patrons list ranked: tweaked regions dropdown list appearance ranked: better disconnection/kick handling fixed client autobalance changing team sometimes removed weapon BulletDrop* setting fixed Barrett not killing sometimes with 1 shot fixed game with Zone modifier ending immediately fixed TimeLimit 0 ending immediately fixed Knife/Chainsaw in RealisticDamage modifier fixed retry attempt after pressing back on password query a bit more powerful flag throw fixed flag returned message+effect not showing if flag close to base fixed flag stopping in air after bullet hit from some guns fixed platform not showing on some maps if backgrounds off editor: fixed some elements becoming unclickable [/expand]
[12.05.2022] 0.8.24a added map: ctf_guardian new rank icons ranked: added rank icons to scoreboard ranked: added rank images to leaderboard ranked: added wins/ties/losses to leaderboard ranked: top ratings fixed (based on mu not lowerskillestimate) ranked: end game shows new rank tier instead of numerical value ranked: added current games display in menu ranked: added waiting players count display in menu added votekick to lobby added mute option to scoreboard added player profile option to scoreboard added OneShots modifier if FamilyFilter on chat uses Steam Chat Filtering player nicks in chat use FamilyFilter help keys hide automatically after some time help text doesn't show on lobby faster leaderboards updated credits and Patrons list ranked: tweaked regions dropdown list appearance ranked: better disconnection/kick handling fixed client autobalance changing team sometimes removed weapon BulletDrop* setting fixed Barrett not killing sometimes with 1 shot fixed game with Zone modifier ending immediately fixed TimeLimit 0 ending immediately fixed Knife/Chainsaw in RealisticDamage modifier fixed retry attempt after pressing back on password query a bit more powerful flag throw fixed flag returned message+effect not showing if flag close to base fixed flag stopping in air after bullet hit from some guns fixed platform not showing on some maps if backgrounds off editor: fixed some elements becoming unclickable
Just kidding, it was a bug discovered while testing the new netcode. But it's fixed now (hopefully). Would be a fun bonus pickup though? :)
NETCODE REHAUL
Because there were a few network issues I decided to do the equivalent of replacing an engine in a running car. And thanks to that, the network code turned out to be much smoother, faster and reliable. This should fix disconnects, ghost players and other issues. But there might be some new bugs, because this is very fresh. So please report!
Ping times are much LOWER now and it's visibly easier to dodge rockets like this:
2 ORIGINAL NEW MAPS
I'm happy the mapping community is thriving! So most likely with each patch there will come a new map. The ones added in this patch are:
ctf_tyrus by darDar (it was inspired by ctf_ash somehow)
ctf_dopamine by MM (inspired by ctf_hormone)
OTHER NOTABLE CHANGES
* Weapons have been tweaked:
crouching and prone will decrease gun spray (and bink) by half
movement spray works now like in s1 (depends on velocity not on keys pressed)
autos bullet speed is higher + higher accuracy
less bink on m79
overall less bullet knockout (decreasing player speed)
Norbo and I have been sweating a lot to fix ranked issues. Multiple issues have been fixed for good I hope. Reconnecting should work better. Matches should be a lot more stable now!
CHANGELOG
[expand type=details] [30.04.2022] 0.8.19a added gamemode and modifiers in next map loading screen default solo lobby map is ctf_laos fixed chat moving towards right each match quieter Agar sounds
[29.04.2022] 0.8.18t added F keys for voting or closing vote more net stability ctf_dopamine: improvements weapons: changes fixed error on flag cap
[28.04.2022] 0.8.17t added ctf_dopamine, ctf_tyrus rehauled low-level network code: fixed disconnects/ghost players issues better ping times much more stable handling of lousy connections crouching/prone decreases gun spray by half removed teammate superman dash collision increased change weapon time slightly movement spray is affected by player speed not just by movement keys added 20 sec remaining sound countdown voting tries not to pick maps that were in vote previously ranked: fixed bot disconnection issues ranked: fixed rejoin button fixed rich presence joining local server fixed lobby tooltip staying after map change issue fixed autobalance threshold on join 2->1 fixed bullets showing in HUD when ammo unlimited public CTF match 8 mins -> 10 mins fixed selfkill adding kill to score ping in scoreboard and servers list is now "latency" not roundtrip scoreboard: fixed too narrow ping text Agar modifier: a bit less damage resistant giant Space modifier: less speedy SniperOnly modifier: added grenades server: retries on port blocked instead of shutdown server: retries websocket port blocked server: added duplicate name check server: fixed GameServer.AdminPlayfabId fixed disconnect when joining a finished CTF match ctf_ash: added gap in middle passage weapons: various changes [/expand]
WHAT'S NEXT?
Norbo is planning on adding ranked 1v1 DM and 2v2! + web stats! Still some annoying bugs to squash like the RPG rocket desync. Moderation and competitive features are needed like: mute function, team chat, taunts etc. Other than that there's hundreds of community suggestions which I'll try to implement in the next weeks like cornerboosts etc.
In the long run... when I'm happy with the stability of Soldat 2 there will be free weekends and promotions to bring in more players!
1. All US ranked servers are replaced with brand new servers! (this should fix some "lag" issues players have been experiencing in that region)
2. Added more servers to all regions to prevent "no empty servers" issue and to prepare the game, if it suddenly blows up :)
3. Norbo and I have been fixing some major issues over the weekend that break ranked games. Hopefully some of them are gone. In any case, if something breaks please report.
[23.04.2022] 0.8.11a fixed no cap flag issue after flag carrier disconnected fixed Quick Join connecting to passworded servers can hide weapons menu quicker ctf_lanubya: better middle bridge ctf_dogbite: longer upper path CTF: reduced spawn time by 0.5s Domination: fixed not ending Domination: better flag icon blinking added proper error message if gatherbot down server: fixed set netdebug not working server: shuts down if port blocked server: fixed bot error spam ranked: various fixes