Massive fixes. This is the longest changelog since release. Hopefully many famous bugs are fixed ;).
First of all I tried to fix all flag issues + add flag throwing. You can now pass the flag to your team mates (hold and release [Z])
Second, the player has slightly higher gravity to mitigate that floaty feel many have complained about.
Bink and self-bink have been added. Which means the weapon gets inaccurate if you get shot (bink) or if you shoot continously (self-bink). The weapons affected are Dragunov, Barret (bink) and AK, Rheinmetall (self-bink). Movementspray has been nulled and the rifles are a bit more accurate if fired with single shots. This change should provide more balance and strategy opportunities.
Bullet hit registering should now be "perfect". Just as nades and knife. So if you hit someone, you should be sure the server registers that as a hit. It still might look weird when somebody with high ping shoots you (but that's the nature of playing with high pings, which can't be really fixed).
New CTF maps created for us by darDar in the S2 level maker!
ctf_rotten You know might know this one (original by Biggles)
ctf_stahlwerk by darDar
Let me know what you think of this update and...
See you in the game! MM
Changelog:
0.7.22 [Gameplay] + gostek gravityscale 1->1.25 (increased jump and jets forces to accomodate) + removed stomp + smoother superman reverse + added bink (Dragunov, Barrett) and selfbink (Ak, Rheinmetall) + movementspray removed for all weapons + fixed flag not falling thru rails
[Flag] + added drop flag button [Z] + fixed spawning on free flags returns it + fixed carried flag (and weapons) destroyed when player disconnects + fixed flag (and weapons) not inherting dead body velocity + fixed throwing flag into ceiling and getting it stuck + fixed flag sync when returned or dropped + fixed double flags issue + fixed issues causing flag desync, non-capturable and double flags
[Improvements] + improved bullet hits sync + weapon reload doesn't reset on nade + faster knife pickup after throw + added throw animation + increased limb dismembers tolerance + jets disabled if jets 0 in standard modifier + gostek inputs disabled if using Alt + weapon menu shows up next time after cancelled with B + spectator cam stays in place + can emote a while after death + camera slower when zooming + longer staying jets stream effect + player damage/gore less dark + removed too long floor in basecamp + much higher weapon throw velocity + detached weapon throw from dropvelocity variable
[Bugs] + fixed weapon/animation stuck if nade exploded in hands while reloading + fixed chainsaw not working when holding fire and changing weapon + fixed ctrl+v switching to free cam + fixed url join + fixed weapon menu hiding issue + fixed throw weapon angle + fixed player indicator and chat rotated when spawned on slope + fixed cursor moving to middle on weapon menu + fixed chainsaw not glowing + fixed cant shoot when mouse hover over kill log + fixed help not showing + fixed weapon menu exiting by mistake + fixed weapon menu can't click immediately + fixed nojets modifier not working
[UI] + added gather button in menu + fixed login window appearing on url join + increased head chat limit to 42 characters + limited player names to 30 characters + fixed movementspray always affecting cursor + fixed long player names not fitting in killlog + added secondary key (Enter) for chat
[Maps] + added ctf_rotten, ctf_stahlwerk made by darDar + improved ctf_strike + fixed laos collision - moved middle buddha backwards + optimized laos particles + optimized bg textures on laos and nevada
[Server] + added rcon command "say" rcon" + improved error handling when loading jsons + added player joined/left with account id + fixed crash on loadmap that doesnt exist + loadmap can use rules acronyms eg. ctf + removed RR frm default cycle + added log msgs for cap/rem flags + fixed issue causing custom configs to be erased
After much debate about the movement on our Discord and after some objective comparisons to Soldat 1
I made some, I hope, significant improvements. The biggest issue was momentum not being preserved by the gostek with multiple moves stacked up. It should be much better now (too high ground drag seemed to be the issue).
Superman is now EASIER to use. Just hold Shift (or your configured key) and you can jet horizontally like in Soldat 1. If you want to do Superman 360 hold the RMB (jet key).
I put a lot of work into finding the reasons for FPS drops and general lag. I think I managed to fix most of the issues. The game is MUCH smoother now! These changes also affect the dedicated server so the netcode should be better too.
More improvements ahead! See you in the game!
Changelog 0.7.17-0.7.18: + less ground drag (momentum isn't lost so much) + increased max velocity slightly / decreased max jets velocity slightly + added superman auto-jet horizontally (hold superman key [shift]) + added superman 360 with superman + jet key + transition to superman takes a bit more time + spawn armor time -> 1.2s + spawn armor stops on fire, change weapon and grenade + improved gostek glow on spawn + improved cursor player names visibility + improved killog font visiblity + fixed too much movementspray + movement spray is minimized with crouch + glow objects work for all graphic settings + added sharpen default at graphics 5 + fixed games list refresh erroring out if too much requests + fixed shininess on gosteks + removed weapons model from basecamp + fixed net lag capsules appearing + optimized laos scenery + optimized glow objects + optimized explosions and hits + optimized modifiers + optimized flag cloth + optimized property syncing + optimized weapon meshes + optimized dynamic lights shadows + optimized bullet creation
Hi guys! After about 2 weeks of a long needed break (+a week of working on this) I'm back with another update. As mentioned on Discord, I will be fairly regular with these updates. Either once a week with small changes or bi-weekly with a bit larger updates like this patch.
The most voted suggestion on Discord is done. A kill log similar in style to the CS:GO kill log. I hope it's useful!
I'm constantly improving ctf_strike. I hope these changes are good. Please let me know!
There's a bunch of weapon balancing done thanks to iMPUcz. They are aimed at longer lasting fights. Most notable should be less bullet push.
And last but not least I fixed an issue causing the infamous respawn bug and hit registration for knife and nade should be significantly improved!
Changelog: 0.7.16 - 0.7.17 + added killlog + improved nade/knife hit registration + removed weapon menu dissapearing with move keys + added spawn armor glow indicator + fixed clones spawning issue + knife can go through obstacles + fixed knife stick angle + ctf_strike layout changed - flag and spawns moved + weapon balance for longer lasting fights and less bullet push (thx to iMPUcz) + Spas now has point blank enabled + MP5 has a larger clip + Dragunov RoF reduced + chainsaw damage increased + fixed MovementSpray (and added to dragunov, flak, barrett) + added kill info to console log
This is our favourite gaming event in Poland :) The atmosphere there is so oldshool!
Kasia 'Kate Flow' Urmanowicz [THD Team, Community Ninja - yes, it's me who's writing this announcement for you:)] playing some retro game. Pixel Heaven 2016 - An old bus depot filled with computers, consoles and all the electronic stuff. Games everywhere!
PH 2016 MM playing Mosh Pit Simulator - a game made by Sos Sosowski (Mikołaj Kamiński).
PH 2017 From right: MM [creator of Soldat], Sos Sosowski [McPixel], Patrick Stepniewski [gameDNA], Krzysztof 'Dalton' Pachulski [Epic Games].
PH 2017 Happy Guys (from right): Michał 'MM' Marcinkowski, Krzysztof 'Wolfgang' Chomicki [Butcher, Phobia Game Studio: Carrion], Sebastian Krośkiewicz [Butcher, Phobia Game Studio: Carrion].
PH 2017 From right: Kate Flow, MM, Wolfgang, Sebastian Krośkiewicz.
PH 2016 Sebastian Krośkiewicz and Krzysztof 'Wolfgang' Chomicki playing the new DOOM.
PH 2016 Kate Flow playing Wolfenstein.
Lots of indie game devs with their cool games to play. Lectures, knowledge, gaming movies, gaming music....
Guys, you just gotta be there :)
Even if it's online this time - it will be a great gaming event. And if you're not from Poland, you have an occasion to feel this unique retro vibe with us :)
But when?!? The organizers will tell everything soon!
The maps added in the previous patch turned out to serve better as DM maps so they are now called dm_regain and dm_corazon. But I made entirely new CTF maps, check them out!
ctf_strike - I wanted to make something that would be similar in structure to Ash. It turned out somewhat different. Let's see how this plays? Comments are appreciated.
ctf_magpie - A very fluid map design with an unusual flag placement
I spent a lot of time fixing bot pathing and making the bots generally do more stuff like rolling. Overall pathing should be better and faster.
Knife is less bouncy like in Soldat 1 (also nade)
I hope you like the changes. Please remember everything is temporary and if something doesn't work I'll switch back to how it was or improve again.
So please tell me how do you like the new changes? :)
Changelog: 0.7.12- 0.7.14 + added maps ctf_strike, ctf_magpie + replaced ctf maps with dm version: dm_corazon, dm_regain + removed knife bouncing + nades less bouncy + rheinmetall, tec-9, kalash and minigun tweaks (iMPUcz/Numerite suggestions) + fixed cobra and generic lower terrain view obstructed + smoother camera zoom in/outs + less zoom out on spectator + lowered laos texture quality + fixed medkits on top of map + fixed potential respawn issue + fixed bots issues with getting stuck + fixed bots not using jets where appropriate + fixed some dumb bot pathing + fixed bots not crouching in low areas + bots now roll around + faster waypoint generation on map load + more optimized waypoint generation + fixed kill leaderboards issue
I'm happy to show you the fruit of my latests work: 2 new CTF maps and a new CTB map.
ctf_regain - a very small map ideal for 3v3
ctb_gen_generic - a new generated CTB map based on a placeholder scene (will be improved)
ctf_corazon - another 3v3 map
How do you like those maps?
Also, the grenade has a greater gravity pull and more dynamic arc - it's a lot more like Soldat 1 but a bit faster with more dynamism. This change should make it even more fun.
Important addition for server owners: WebRcon! Please check changelog.txt for details.
Changelog: 0.7.9 - 0.7.12 + added maps ctf_regain, ctf_corazon, ctb_gen_generic + nade - more speed and more arc (s1-like) + knife a bit more speed + explosion stun only if damage > 0.5 + fixed bots not shooting barrett + zoom in on death + added generic map scene (as placeholder) + ctf_division and dm_jumpkick use generic level + improved basecamp ceiling collider for bots + weekly top changed to all-time + added url for join (s2://[ip]:[port]) + [server] added commands: setteam, listplayers + [server] added webrcon support (http://www.webrcon.com) + [editor] fixed objects with non zero wont snap to 0
Hola! Due to popular demand I made the chat messages show up above the player just like in the old Soldat.
Made an entirely new dm_katang (replaces the old one). This one should allow for some neat flow based movements.
Also various fixes including spawning into spectator and added a better effect for flag capture!
Changelog:
+ added new dm_katang + added above player chat texts + added self-explosion stuns (larger boosting velocity) + fixed respawn to spectator + better flag score effect + ctf/ctb matches time increased 8->10 mins + fixed not able to shoot after nade explodes in hands + spawn armor removes after player moves or shoots + added HUD notifier texts to console + fixed map editor crash on load map + fixed everyone in blue if autobalance off + [server] fixed incremental patches not working