Hi guys! After about 2 weeks of a long needed break (+a week of working on this) I'm back with another update. As mentioned on Discord, I will be fairly regular with these updates. Either once a week with small changes or bi-weekly with a bit larger updates like this patch.
The most voted suggestion on Discord is done. A kill log similar in style to the CS:GO kill log. I hope it's useful!
I'm constantly improving ctf_strike. I hope these changes are good. Please let me know!
There's a bunch of weapon balancing done thanks to iMPUcz. They are aimed at longer lasting fights. Most notable should be less bullet push.
And last but not least I fixed an issue causing the infamous respawn bug and hit registration for knife and nade should be significantly improved!
Changelog: 0.7.16 - 0.7.17 + added killlog + improved nade/knife hit registration + removed weapon menu dissapearing with move keys + added spawn armor glow indicator + fixed clones spawning issue + knife can go through obstacles + fixed knife stick angle + ctf_strike layout changed - flag and spawns moved + weapon balance for longer lasting fights and less bullet push (thx to iMPUcz) + Spas now has point blank enabled + MP5 has a larger clip + Dragunov RoF reduced + chainsaw damage increased + fixed MovementSpray (and added to dragunov, flak, barrett) + added kill info to console log
This is our favourite gaming event in Poland :) The atmosphere there is so oldshool!
Kasia 'Kate Flow' Urmanowicz [THD Team, Community Ninja - yes, it's me who's writing this announcement for you:)] playing some retro game. Pixel Heaven 2016 - An old bus depot filled with computers, consoles and all the electronic stuff. Games everywhere!
PH 2016 MM playing Mosh Pit Simulator - a game made by Sos Sosowski (Mikołaj Kamiński).
PH 2017 From right: MM [creator of Soldat], Sos Sosowski [McPixel], Patrick Stepniewski [gameDNA], Krzysztof 'Dalton' Pachulski [Epic Games].
PH 2017 Happy Guys (from right): Michał 'MM' Marcinkowski, Krzysztof 'Wolfgang' Chomicki [Butcher, Phobia Game Studio: Carrion], Sebastian Krośkiewicz [Butcher, Phobia Game Studio: Carrion].
PH 2017 From right: Kate Flow, MM, Wolfgang, Sebastian Krośkiewicz.
PH 2016 Sebastian Krośkiewicz and Krzysztof 'Wolfgang' Chomicki playing the new DOOM.
PH 2016 Kate Flow playing Wolfenstein.
Lots of indie game devs with their cool games to play. Lectures, knowledge, gaming movies, gaming music....
Guys, you just gotta be there :)
Even if it's online this time - it will be a great gaming event. And if you're not from Poland, you have an occasion to feel this unique retro vibe with us :)
But when?!? The organizers will tell everything soon!
The maps added in the previous patch turned out to serve better as DM maps so they are now called dm_regain and dm_corazon. But I made entirely new CTF maps, check them out!
ctf_strike - I wanted to make something that would be similar in structure to Ash. It turned out somewhat different. Let's see how this plays? Comments are appreciated.
ctf_magpie - A very fluid map design with an unusual flag placement
I spent a lot of time fixing bot pathing and making the bots generally do more stuff like rolling. Overall pathing should be better and faster.
Knife is less bouncy like in Soldat 1 (also nade)
I hope you like the changes. Please remember everything is temporary and if something doesn't work I'll switch back to how it was or improve again.
So please tell me how do you like the new changes? :)
Changelog: 0.7.12- 0.7.14 + added maps ctf_strike, ctf_magpie + replaced ctf maps with dm version: dm_corazon, dm_regain + removed knife bouncing + nades less bouncy + rheinmetall, tec-9, kalash and minigun tweaks (iMPUcz/Numerite suggestions) + fixed cobra and generic lower terrain view obstructed + smoother camera zoom in/outs + less zoom out on spectator + lowered laos texture quality + fixed medkits on top of map + fixed potential respawn issue + fixed bots issues with getting stuck + fixed bots not using jets where appropriate + fixed some dumb bot pathing + fixed bots not crouching in low areas + bots now roll around + faster waypoint generation on map load + more optimized waypoint generation + fixed kill leaderboards issue
I'm happy to show you the fruit of my latests work: 2 new CTF maps and a new CTB map.
ctf_regain - a very small map ideal for 3v3
ctb_gen_generic - a new generated CTB map based on a placeholder scene (will be improved)
ctf_corazon - another 3v3 map
How do you like those maps?
Also, the grenade has a greater gravity pull and more dynamic arc - it's a lot more like Soldat 1 but a bit faster with more dynamism. This change should make it even more fun.
Important addition for server owners: WebRcon! Please check changelog.txt for details.
Changelog: 0.7.9 - 0.7.12 + added maps ctf_regain, ctf_corazon, ctb_gen_generic + nade - more speed and more arc (s1-like) + knife a bit more speed + explosion stun only if damage > 0.5 + fixed bots not shooting barrett + zoom in on death + added generic map scene (as placeholder) + ctf_division and dm_jumpkick use generic level + improved basecamp ceiling collider for bots + weekly top changed to all-time + added url for join (s2://[ip]:[port]) + [server] added commands: setteam, listplayers + [server] added webrcon support (http://www.webrcon.com) + [editor] fixed objects with non zero wont snap to 0
Hola! Due to popular demand I made the chat messages show up above the player just like in the old Soldat.
Made an entirely new dm_katang (replaces the old one). This one should allow for some neat flow based movements.
Also various fixes including spawning into spectator and added a better effect for flag capture!
Changelog:
+ added new dm_katang + added above player chat texts + added self-explosion stuns (larger boosting velocity) + fixed respawn to spectator + better flag score effect + ctf/ctb matches time increased 8->10 mins + fixed not able to shoot after nade explodes in hands + spawn armor removes after player moves or shoots + added HUD notifier texts to console + fixed map editor crash on load map + fixed everyone in blue if autobalance off + [server] fixed incremental patches not working
First of all, a new generated CaptureTheBases level based on the Cobra scene. Hope you enjoy this one. It's been added to the default CTB map cycle.
I improved the in-game HUD: - added capture the bases flags minimap! - made it larger - moved flags display to the top center - moved time status to top center - dropped the killer preview to not obscure the screen so much
The much anticipated mouse sensitivity added!
PLEASE ADJUST YOUR MOUSE SENSITIVITY AFTER RUNNING THE GAME BECAUSE IT MIGHT BE A BIT DIFFERENT THAN LAST VERSION.
See you in the game, MM
Changelog:
0.7.6 + added ctb_gen_cobra + rearranged and scaled HUD + added CTB bases HUD + added cursor sensitivity settings + smaller CTF flag + added quick join gamemode multiplayer buttons + dragunov faster 0.43->0.35; clip lowered 8->6 + fixed balancing issue + fixed respawning issue + added max respawn time 10s + fixed bug reporter destroying chat + fixed popup buttons not working + added popup msg if servers downtime + removed stun sound + fixed player going out of map side bounds + weapons menu only closes after primary picked + removed basecamp weaponry button (temporarily) + autoservershutdown default to 24 + added rcon command: addmodifier [modifier]; removemodifier [modifier]
I'm working hard on fixing the most game breaking issues like disconnects and other net issues. It's getting better and better!
After everybody is happy with the fixes I'm gonna implement the most frequent suggestions (from the Discord community suggestions). (Looks like mouse sensitivity and kill feed but I have to count the votes to be sure).
See you in the game, MM
Changelog:
[26.09.2020] 0.7.2 + added OneShot, SniperOnly and KnifeOnly modifier + fixed autobalance swithing alive player + removed stock music + tweaked respawn times + fixed some spawning issues + knife/nade has more friction + knife/grenade throw has a bit of an arc (s1-like) + grenade inherited velocity 0.5->1.0 (s1-like) + knife inherited velocity 0.5->0.0 (s1-like) + lowered volume of stun sound + fixed flag cap issues + nicer colors on dm_ash + ctb_gen_jarhead lowered max height + added network settings to client.json + fixed some net/lag issues + fixed players not assigned for player just joining + added Cycles/Custom directory + fixed non ascii characters in chat + added switch team button + fixed config wipe + backflip improved (normal jets during roll) + inherited velocity config in knife/nade not in gostek
[24.09.2020] 0.7.1 + net/lag issue tweaks + fixed various issues after server disconnection + respawn only after weapon menu closed + dragunov shots to kill 2->3 + more force for jump up + tweaked jump side angle + a bit more jets + weapons menu shows up faster after death + better weapons menu hide handling + fixed possible respawning issues + fixed no message when joining max players server + connecting popup max time 3s + [dedi] added autoshutdownserverafterhours config + tweaked rolling animation + fixed gostek twitching on bike + fixed possible spawning issues + games list - default sort by players + lowered default main menu music volume + less respawn time in ctf with lots of players + added facebook social button