Cross-room party voice chat is now available! Communicate with your friends in different rooms and keep in touch no matter what you're up to, all within Rec Room!
Rooms 2.0
The Eyedropper tool is now available!
Custom Locomotion: Request Steering chip now supports instant acceleration (zero acceleration duration). 0-60? More like 0 to the digital future, amirite?
Players can now rename containers from the MakerPen Hierarchy window.
Fixed the reset bug for
Reset Room
and
Rec Room Object Reset
chips.
Reparenting multiple objects at once will now maintain any circuit connections between their Object Boards.
Fixed an issue where clicking the edit button would edit out of circuit boards.
Full Body Avatar
There were some discrepancies with how floating bean and full body items looked, especially for glasses items. We wrote some automation to seek out these offenders and discovered mismatches in how the shaders were authored between our floating bean and full body items - so now they're fixed!
Fixed a bug where head scale wasn't displaying correctly on FBAs when changing rooms.
General Improvements & Bug Fixes
Fixed a bug where the Holotar scale did not match the player avatar size when scale was 1.
Text may be a little sharper on some platforms (but shouldn't be too noticeable).
Hands will no longer sync if you are typing into a sensitive text field in VR (passwords, personal info, private messaging, etc.). Does not apply for insensitive text fields, though. They wouldn't really care anyways!
Restored the avatar snapshot as your default profile photo for new players.
Rec Room Studio
New projects created using the Rec Room Studio launcher will now include default assets from My Little Monsters! We also have a new kit-based Template Room available from the Create menu in-game, so even if you can't use Rec Room Studio, you can find all these assets and use them!
Added the new "Instance Recolor" component which allows you to have different per-instance colors without using multiple Materials to do so. Instance Recolor can also be used with Studio Functions to dynamically change the color of objects from Circuits!
A new validation error will appear when the
AudioMixerRegistry
specifies an invalid
Studio Mixer
object.
Fixed an issue where textures used by Terrain, RawImage, or ParticleSystem components appeared at a lower resolution than intended.
Prevented an issue with cameras in VR by ensuring that the camera doesn't have 'Target Eye' set to 'Both"
Experiments
Some new players may start out in third person (with the option to toggle to first person, of course!)
Some players may have access to the new pinch feature, which can change the camera perspective and zoom on Touch.
Oops, we accidentally broke some hand poses for FBA. Here's some fixes for the camera, frisbee, and mug hand poses used across a variety of tools, let us know how they look!
Fixed some annoying bugs when using the makerpen while in a full body:
Your hands still function when going to the smallest self-scale size.
Your other hand won't be blocking your view anymore.
General Improvements & Bug Fixes
We changed the 2FA login field type to numeric digits, so typing 2FA codes is now more convenient! (Especially on platforms like Android)
Fixed the color of certain banners on the home page. Ooooooh, pretty!
Fixed a bug where players had a chance to get stuck in the "play" door in Orientation. Door stuck!
Fixed a bug where the Charades Pen becomes stuck in players' hands in VR.
Fixed a bug where players could equip a full-body costume via circuits while it was being edited.
Fixed a bug where Room Inventories would not sync in time in multiplayer instances.
Fixed a toggling bug that could cause toggle buttons to be toggled multiple times when pressed in VR with other players in the room. Now you'll be able to toggle correctly to your heart's content <3
Experiments
Started an experiment with a new invention creation menu.
The Link Button and Creator Feedback Buttons are now available!
Improved the reliability of inventory item transactions.
Fixed the bug where Dialogue UI does not work properly with Room Reset.
General Improvements & Bug Fixes
We adjusted the hand animations on VR and screen mode for full-body avatars. Opening and closing your hands in VR should now feel less "sticky." Jumping, climbing, and prone hand positions now look more like you would expect. Have fun with your new clean hands!!!
Adjusted foot animations to be more grounded when idle and turning in place.
We eliminated the ability to mute other players while on a junior account, since juniors aren't able to hear other players anyways.This saves some memory and also clutter from your UI!
Added a fix for blocky avatars on Quest 2. Avatars were incorrectly being selected for low quality settings.
Added a fix for the holotar projector momentarily displaying the previous holotar recording when multiple holotar recordings are assigned in succession to a single projector. Clarence won't randomly appear in other storefronts anymore, Press F to pay respek :,(
Fixed a bug that prevented the 'Split Shapes' button from working in Costume Dummy props.
Fixed room settings UI appearing to allow changes incorrectly.
Fixed a bug that made it hard to grab or put objects in your backpack.
Helmet hair now works for the Skeletor Hood and S. Hoods
Removed some unused textures in \^Park.
RecRoom Studio
Fixed a bug where Undo and Redo after creating a new Studio Object prefab could result in incorrect room save states.
Improved Studio Function UI to handle cases where changing the method call target can preserve which method is called.
Experiments
Ended our experiment with . Now you should have a visible shadow when using the bean avatar to help you navigate the world!
We're testing variations of the room chat bubble visuals again. This time, the new look should still remain visible and clear to read. Let us know what you think!
We're testing variations of a new feature where tapping players opens a with a few quick options instead of going directly to their profile in the watch.
We're trying out a few more variations around the Picture-in-Picture view of your avatar, including layout/icon adjustments and making the resolution higher again on certain graphics settings.
We will be testing a new "Across Room Voice Chat" feature in the future, which will allow you to speak with members of your party while in a different room. Look out for notes about it soon!
Fixed a bug that prevented item skins from being applied in Rooms 2.0.
Added a fix to prevent reparenting of animated objects due to animation errors.
Hierarchy auto-scrolling now works in VR.
Updates to Custom Locomotion:
Fully customizable Air Control!
No more hidden modifiers! The acceleration time you pass in is what you get
Added Air Control Percentage Trait
Added Air Control Multipliers to the locomotion graph
You might want to spawn a new locomotion graph if you've already spawned a player definition board in your room
Added On Velocity Modified event to the player. This event is fired anytime you use the following chips on a player:
Add Velocity
Set Velocity
Set Velocity Over Time
Fixed bug where Acceleration Time wasn't respected while sprinting
Added comments explaining different sections of the locomotion graph
Fixed bugs in the default graph
Corrected air control calculation
Prevent your gaze direction from stopping your sprint and kicking you off the wall
Full Body Avatars Improvements & Bug Fixes
We've heard feedback that some players felt the head was a bit too big. We wanted to give you control to return it back to bean size. You can find the setting by navigating to the "Face" customization page and selecting the "Adjust" option presented on the selected face shape.
Adjusted the head positioning for better animations when moving around.
General Improvements & Bug Fixes
Introducing more variety of canned chat options!
Third person camera is no longer blocked by collision that doesn't block movement or interaction (like decorations!)
Tuned steering wheel animations in vehicles, now your drifting clips will look even smoother!
Fixed an issue where hands would lose collision with grabbed objects.
Fixed a bug that caused the Maker Pen Palette to sometimes not properly update the list of available chips when editing in/out, or when working with functions.
Added 'Player Get Volume' chip in beta.
Added 'Player Get Profile Image' chip in beta.
Experiments
Experimenting with autocomplete dropdowns to the Rooms Search Input Field, finding what you want to see should be easier!
Experimenting with a filtering feature that allows rooms on the Play Highlights page to be filtered by Room Capacity, and by current Party Size.
Legacy inventions will now be sorted into their own palette filters in Rooms 2.
Fixed a bug where Rooms 2 rooms might show a notification saying that players are editing the room when they load in, even if they are not and/or are not able to use the maker pen. Sorry, you weren't allowed to edit My Little Monsters after all. :,(
Full Body Avatars Improvements & Bug Fixes
Costume creators can now require players to auto-switch to the floating bean avatars when wearing their costumes. Just configure your costume and turn off the "Allow Full Body Avatar Type" setting. Previously-created costumes will have this toggled off by default.
Melee strikes and charge attacks for full body screen players weren't looking quite right with the Fish, Cutlass, Frying Pan, Oar, Pitchfork, Push Broom, SwingHandle, QuestSword, Whip, Stool, and Shovel. The animations, especially with how the off-hand was working, is looking much better.
General Improvements & Bug Fixes
Beta content can now be saved into inventions! Inventions that contain chips or objects that are in beta can only be spawned in beta rooms, and will not be publishable until they are re-saved without any beta content.
We are re-organizing your Dance moves. Some players will find them in the Gestures radial menu on a second tab while in third person. Get yo groove on
Added 'Quick Chat Table' and 'Quick Chat Table Set Enabled' chips in beta.
Added 'NavMesh Sample Position' chip in beta.
Released the following from beta:
The Grabber component and all of its chips
Player Get Voice Rolloff Distance and Player Set Voice Rolloff Distance
Local Player Is VR
Rec Room Object Get Root Object
Root Object
Root Player
Improved player voice quality in some rooms. Now your mic will be even crispier when you eat it! (We actually don't recommend you do that.)
All HUD chips are now called Generic "HUD Element..."
Additional UI optimization work
Added a fix that prevents rare situations where player data might not load correctly.
Fixed dark overlay on watch page section headers.
Fixed a bug that prevented sorting options from working as expected in palette search.
Fixed an issue where improperly configured Circuits Audio Constants would not log errors.
Experiments
Experimenting with performance impact on a new feature that allows for customization everywhere.
Experimenting with room carousels, tags, and display room limits in the Play menu.
Began an experiment where some rooms will use a more optimized network bandwidth model.
Your full body avatar got some updates (and if you didn't know already, everyone has access to the beta)!
We tweaked how it looks when you're carrying items (like guns and swords).
Strafing was added for when crouched or prone to remove the awkward backbreaking twists.
Some basic idle animations were put in to make you look super cool even when standing around. We look forward to your full body "I'm on screen mode!" VR dancing imitations.
Rooms 2.0
Replicators can now update their Target Object just by changing the hierarchy! Instead of the config menu, you can also set the Target Object just by using the Connect tool to set an object as its child.
Fixed an issue where certain inventions could cause room corruption in Rooms 2.0.
Fixed a bug that prevented saving inventory items to rewards in Rooms 2.0.
Rec Room Studio
Fixed an issue with creating object boards for some props (like Blunderbuss and Laser Pistol) when those objects are created in RR Studio.
Fixed a bug with the Inspector where changes to Physics Mode and Basic Interactions properties on objects were not applied.
General Improvements & Bug Fixes
Errors logged through variable changed events will now highlight the correct chip when selected in the circuits log.
As part of an experiment, some players will get a reminder that they can block and mute a player before/after they report that player.
Event Receivers for variable "Change" events now pass along the new value of the variable, so you can more easily get the new value when it has changed!
Disabled ability to MOVE any room with LimitsV2 enabled.
Bug fixes around room cards in Play Highlights page.
Fixed a bug that could cause inventions to remain visible in the palette after they were deleted.
Fixed an issue where players would see the 'clone' button on rooms that they were not able to clone.
Added Cornelius Cryptid. He's in need of a new monster caretaker, head over to \^MyLittleMonsters if you're interested!
Circuits now support Functions, which effectively let you create your own chips! Place down a
Function Definition
chip and edit into it to define what your function will do. Then, you can put down
Call [NameOfYourFunction]
chips down anywhere in your room to call that function. No more copying the same group of chips 10 different times, only to find out you have a bug and need to copy/paste all of them again! Go check out our dev blog here for more information on how to use this feature!
Rooms 2.0
The Animation Controller is now available in Rooms 2.0. (The controls have changed a little, and may continue to evolve. Select the Animation Controller and use the Quick Action Menu to add objects to the animation. Access the keyframing controls via the Config Menu. Otherwise it works like it did before!)
Inventory sorting tabs are capitalized on the Room Inventory page, and any underscores in the tag names here will show up as spaces.
Fixed an issue where a few of the Pathfinder events didn't get correctly moved into Beta.
Fixed an issue where multiple people in a 2.0 room would cause Rooms 2.0 to lag severely.
Fixed an issue in Rooms 2.0 where Object Boards in Inventions would break Connections between them after spawning.
General Improvements & Bug Fixes
Added a new This Room category of room permissions to enable more detailed control of creator permissions. These permissions are all saved at the room-level as opposed to the existing permissions which all save at the subroom-level. Check out more information here!
Edit Main Room Settings
Edit Room Econ Settings
Edit Room Progression
Save Room
Publish Room
Clone Room
Restore Room
Reset Cloud Variables
Delete Cloud Variables
Edit Subroom Settings
Create Subrooms
Name Subrooms
Clone Subrooms
Move Subrooms
Delete Subrooms
Fixed an issue where the VR keyboard when using Maker Pen menus would sometimes move away from you while typing.
Fixed a silly regression where the collider for full body fingertips were rearranged so you couldn't properly type - tjat shou;d mow be fixd!
You can now filter by bottoms and shoes in the watch store! Check out my new shoes - they're the brand new 1, 2, buckle my shoe!
Addition of Room Genre cards that matchmake players into a room instance from a pool of genre rooms.
Fixed a clipping issue in VR for full-body avatars when leaning.
Fixed an issue where animations got reset when switching avatar types in flying mode.
Rec Room Studio
You can now copy objects from Rooms 1 to Rooms 2 in RRStudio! Objects that are not supported in Rooms 2 either become a named Container (for objects) or a named Comment node (for circuits).
Improved memory explorer estimates for meshes that are stored in unity .asset files rather than fbx/obj.
You can now open a legacy room and copy content, then open a Rooms 2.0 room and paste that content inside Rec Room Studio. Some objects that aren't supported in Rooms 2.0 are replaced with empty Container objects with the name of the object that couldn't be pasted. (Ahem, CV1, I'm looking at you.)
Experiments
We'll be testing out a new 5-point rating system for Room Feedback. Let us know how much you enjoyed your experience in a room so we can better recommend content personalized for you!
We'll be testing the effects of adding or removing Token Bundles from the Token Store.
We're beginning a series of projects to make Dorm rooms much more customizable, and will be gradually rolling out functionality to test with new users. Stay tuned for more news on Custom Dorm dorms in future updates!
New Component: The Pathfinder! Put the pathfinder into your compound objects so it can path from place to place. (Requires Navmesh to work - bake it in the room settings like usual.) Also includes new chips: Pathfinder Get/Set Max Acceleration, Get/Set Angular Speed, Get/Set Max Linear Speed, Get/Set Pathing State, Get/Set Pathing Target, Get/Set Rotation State, Get/Set Rotation Target, Start Pathing to Position, Start Rotating to Direction, Stop Pathing, Stop Rotating, Get/Set Ground Clamping, Get/Set Tags To Ignore.
Interaction Filters in Rooms 2 will now behave hierarchically. In order to interact with a filtered component, the player must pass the filter on the component itself, as well as on each container it's inside of. (For most intents and purposes, you'll only need to set it at the root.)
The Player Definition Board can now be spawned from the palette with the circuits for locomotion and footstep audio included automatically. No more being unable to move until you flip a switch!
Replicators will now be visible in the Hierarchy View
Replicator Spawned Copies will now properly disable their Object Board circuit graphs when Pooled
Fixed some issues with Replicator reliability
Fixed a bug where spheres would not roll.
Fixed a bug where the hierarchy view would allow for invalid selections.
General Improvements & Bug Fixes
Added "Recent Search History" feature to the Rooms Search Page. This is gated behind an experiment.
Player Prompt Text input is now restricted to base ASCII characters (no unicode). This means it now supports only the same set of characters as the CV2 Text component.
Watch UI placements were changed for VR players using full body.
Circuit wiring operations are now undoable and redoable, and wired connections are restored when undoing the deletion of an object or chip.
You're now able to trim clips when using the new CV2 Holotars.
New App Boot timing telemetry.
Fixed a bug preventing second edit of Animation Controller with Maker Pen.
Fixed a bug that could cause explosive weapons to not deal any damage.
Rec Room Studio
The Unity 'Visual Effect' components did not work correctly in Rec Room, so support for this Unity component is now blocked from being used in RR Studio rooms.
Any null instruction entries within a Studio Function will now be identified during room validation. The validation error when these are found will help you locate the relevant prefab and studio function, and provides an automated fix option to simply remove all null instruction entries.
Improve the speed of downloading room content when there are many files in your room.
Fixed a bug with Rec Room Studio NavMesh Cut where sometimes rooms with it might have navmesh tiles go missing. If you saved a room while a navmesh tile was missing previously due to this bug, you may need to re-bake your navmesh.
Experiments
We're testing out a blob shadow specifically for bean avatars in third person to help with platforming and obby rooms, since it can be hard to tell where you are standing/jumping/falling without legs!
A/B test for PUG: After a Hot Pick Game, PUG initiators will receive a result page showing who participated in the same PUG and what answers they picked.
Adds a memory meter to Maker Pen palette for creators to gauge and improve performance in their rooms. (note: experiment gated so this will ship to a subset of players)
The CV2 Holotar is now available in Beta - show us your moves!
Custom Locomotion: Players who jump while sliding will no longer be trapped in a sprinting state when using the default locomotion graph.
Added a Close Watch On Use property for Room Inventory Items.
Fixed a bug on mobile platforms where sometimes the image of a Rooms 2 Inventory Item equipped to an Equipment Slot would not display properly.
Fixed possible crash in rooms using the new Rec Room Studio Nav Mesh Cut component.
General Improvements & Bug Fixes
Fixed a visual bug where the default blazer had a laser tag carpet texture. Goodbye, sweet laser tag blazer :,( (Don't worry, an actual version is on the way.)
Added vNext room cards to Rooms Search page in the Watch - this means that the room cards on the Search page should now match the room cards on Home and Play menus of the Watch.
Added 'Gate' and 'Flip Flop' circuit boards to the palette.
The 'Projectile Hit Other' event will now output a damage value, equal to the weapon's configured Rec Room Object damage setting. Go ahead and make that teeny tiny pistol have a massive damage output!
Added the Local Player Get Is Third Person Active and Local Player Request Third Person chips in beta! These chips allow you to check if a player is in third person mode, and put a player into third person mode.
Added Local Player Third Person Active Changed circuits events in beta! These allow you to detect if a player has entered third-person mode.
Restored anti-aliasing on streaming cam view.
Connections should be more stable on iOS.
Improved ShareCamera's memory usage.
Improved Outfit Customization Menu memory usage.
Fixed a bug where taking a photo in VR would close detached menus.
Fixed a bug where thrown discs weren't going toward the reticle. Make disc throws look and feel much more like an actual person throwing a disc!
Fixed some artifacts on vegetation when using high graphics settings. No more ancient photorealistic onion :,(
Props that support object boards will not spawn with a board when created with the 'Default' object board setting.
RecRoom Studio
Fixed a case where setting the skybox material to None can block upload. Go ahead and make your room in the void! Then nobody will be able to hear you scream >:\^)
We've standardized the names of components used in Rec Room Studio and made it easier to see the important part of the name in the Inspector window. Below are the old and new names of these components (note: no need to change or update your existing rooms that used these components):
Rec Room Object => Studio Object.
Rec Room Studio Animation Synchronizer => Animation Synchronizer.
Rec Room Studio Billboard => Billboard.
Rec Room Studio Canvas Interaction => Canvas Interaction.
Rec Room Studio Disable Render In Share Camera Photo => Disable Render In Share Camera Photo.
Rec Room Studio Hud Canvas => HUD Canvas.
Rec Room Studio Rec Net Image => Rec Net Image.
Rec Room Nav Mesh Cut => Nav Mesh Cut.
Other players' avatars are now hidden when anchoring with the "Frame Screens Canvas" mode.
Omit creator-authored components from Studio Function target selection UI.
Report validation error when Studio Function targets a creator-authored component.
While anchored, the exit button on Mobile will now actually close the UI.
Smoothened the camera fade for the Canvas Interaction component.
Updates to Rec Room Studio Nav Mesh Cut component:
Rec Room Studio Nav Mesh Cut components now disable entirely if their size is set to 0.
Navmesh holes created by Rec Room Studio Nav Mesh Cut components will now always be at least 0.1 meters wide.
Fixed bug where incorrect box location was shown if Ignore Rotation And Scale was checked and Center was set to a nonzero vector.
Fixed incorrect cutting shape when scale is negative.
Experiments
Updates to Room Search Discoverability: Players in the test group of the experiment will see their "rooms search" button more prominently on the Watch Play menu.
Player Search: Players may see changes in the way Player accounts are ordered when searching for an account. Check it out and let us know what you think!
Pop Up Games: A friendly suggestion toast will appear when players are in a good situation to play a Pop Up Game. Only appears to players who already are in the experiment group.
A/B Testing making it easier for Junior accounts to play together by adding improvements to the invite flows!
The Replicator is now going into Beta - it's a new gadget in Rooms 2 that allows creators to create copies of another Target Object in the scene. A Replicator can be configured to set its Target Object as well as its maximum copies, and then can Spawn and Return those objects during gameplay. For more in-depth information, stay tuned for an upcoming blog post!
Added Streaming Camera Point in Rooms 2, now you can make even sicker TikTok edits, shoutout this little beauty
When Rooms 2 loading screens show a subroom name, they now show it in a separate line of text
Fixed a bug where invention creation would sometimes fail in Rooms 2.
Fixed a bug where the Room Inventory page would sometimes show incorrect items after adding/removing items and then equipping via CV2.
General Improvements & Bug Fixes
Disc Golf has an update?! We've fixed some issues with the way frisbees are thrown - animations now look more natural and your throw will actually go towards the cursor now!
You can now Favorite items in your Maker Pen palette for an easily accessible list. Easily add a ham in every room! Or multiple hams. Or a whole ham house. Really anything you want (but ham is preferred).
Hey creators! In the process of building our new RRO, we've added a couple new animation sets to the Swing Handle, and they're now available for you to use in your rooms. If you configure your Swing Handle, you should now find options for "Handaxe" and "Pickaxe Heavy". Have fun!
Made scrolling speed more consistent on consoles. Additionally, rotating the avatar on the customization page is much more responsive.
Changed where the cursor starts when using gamepad, the cursor now starts on the play button when the app starts.
Added additional controller compatibility for iPhone and iPad - both now fully support Joy-Con and Pro Controller over Bluetooth on the latest version of iOS. (Before anyone starts speculating, you can also use PLENTY of other controllers on iOS via bluetooth).
We have improved the performance and visuals of account cards. These changes will start showing up for some of you soon!
Launched an experiment that shows a 'Similar Rooms' action button on Room cards that shows similar rooms.
Fixed a bug that could cause player boards to not be assigned correctly.
Fixed a bug that caused the 'Toggle Button Set Is Pressed' chip to only function on room authority. The chip has been deprecated and replaced.
Converted some invention dialogs to the new UI.
Removed unused code, libraries and assets.
Rec Room Studio
Studio Objects can now add Vector3, Quaternion, and Color values as Exposed Properties.
Fixed a bug where moving individual shapes in R2 rooms would not always redraw the shape correctly in the Scene view.
Included per-platform memory estimates in the upload window.
When creating a new Studio Prop by dragging a prefab from the main Unity scene to the Maker Pen scene, fixed a bug with ensuring that scene overrides to values on the prefab are captured in the new Studio Prop. Similarly, when moving a Studio Prop from the Maker Pen Scene back to the main scene, ensured that any overrides made to the prefab are also preserved when converting.
Fixed a bug that could prevent rooms from opening (with a NullReferenceException) if a prefab in that room was changed to be a RecRoomObject prefab while the room was not open.
Experiments
Started a voice tech experiment - some rooms might sound different, make sure to let us know what you think!
Began an experiment for juniors - when juniors are in their dorm and invite others to play together, they'll have a popup for the Rec Center, some RROs, or some of their Continue Playing rooms.