Rec Room - lucian
Full Body Avatars
  • All level 40+ players should have access to FBA now, check it out in your dorm room mirror!
  • FBA Beta fix: For items that are supposed to hide ears (ear covering hair items), or completely hide hands (ex: boxing gloves), the full body avatar will now do the right thing and properly remove that part of the player.
  • We fixed the strange "mouth askew" issue that you could only see on other players, and while fixing it, we improved the range of adjustments you can make for the full body avatar. You can still smirk if you want to!
  • We also did some work to prevent face features from colliding, so an avatar always has the right order of features from top to bottom: eyebrows, eyes, nose, then mouth… heeeeeead, shoulders, knees and toes (knees and toes!)
  • We gave our full body avatars the power of telekinesis! This will fix the issue where held objects are restricted by the length of your arm. We can’t wait to find out the unintended consequences of this!
  • More FBA item fixes for Steampunk Gloves and Dragon Knight Wrist
  • Sometimes when switching between avatar types, your avatar's ability to push buttons or trigger volumes with your hands stopped working. Fixed!
  • Swatted a bug where if you are previewing custom shirts using full body, you could then go to the Rec Center with the unowned custom shirt and see it in your local view (other's couldn't see the bug).

Rooms 2.0
  • Fixed an issue where a hierarchy could have different authorities for different objects within it. Just like the mitochondria is always the powerhouse of the cell, hierarchies will always match the authority of the root object.
  • Loading into a subroom from another subroom in the same room can now show the subroom name in the loading screen in addition to the room name.
  • Default custom locomotion graph now contains wall run and players now are able to perform wall run out of the box on the surfaces that are configured correctly. PARKOUR!
  • Supporting the pricing of Offers with Inventory Items. Offers priced with Inventory Items do not require RR+ membership. The price icons for these offers are customizable, similar to room currency in Rooms 1.
  • Added a new 'Get All Inventory Items in Room' chip. All your inventory items are belong to us (teehee).

Released the following from beta:
  • The Gun Handle and all related chips
  • Trigger Volume Get and Set Player Filter Tags chips
  • All Rooms 2 Moods chips
  • Player Aim Assist Tag chips
  • Player Get Is Room Contributor
  • Parse Time (what is… Time?!)
  • Not Equals
  • Modulo
  • Player Get Crouch Speed, Player Get Is Wall Running, Player Get Slide Speed, Player Get Steering Speed, Player Set Wall Run Enabled, Player Set Crouch Speed, Player Set Prone Speed, Player Set Slide Speed
  • Local Player Override Player Voice Rolloff, Local Player Clear Player Voice Rolloff
  • List Add If Not Contains, List Except, List Intersect, List Intersection, List Union, List Distinct
  • Instance Get Is Multi-Instance Event
  • Instance Get Lifetime
  • Handle Get and Set Player Filter Tags chips
  • Get HUD Element Enabled
  • Animation Get Frame, Animation Get Time Stamp, Animation Set Time Stamp

Touchpad Component (in beta)

  • Interaction Started/Ended events - On Screens this is when you start/stop using the Touchpad. On VR it is immediately before/after the Touch Started/Ended events.
  • Your Screen mode avatar is hidden from your own view while using the Touchpad, relying on the cursor rather than the hand.

General Improvements & Bug Fixes
  • Fixed an issue where in some cases one explosive might not properly detonate another explosive. KABOOM! And then also another KABOOM! And then also another KABOOM!
  • Squooshed a bug where swapping store pages would not restore your position on the page.
  • Scaling tubes & ribbons no longer leads to wild size changes
  • Added room-level events for interaction volumes! Note: these events, like their circuit board versions, only fire for the local player.
  • Started an experiment with a new invention saving menu UI. If this is you, make sure to give us feedback!
  • Added 'Gun Fired (All)' event to ranged weapons, including the projectile launcher. This event will run for all other players in the room when the weapon is fired, at no additional network heat cost.
  • Added 'Update' event in beta to run circuits at the current frame rate.
  • Unless the local player uses the maker pen, Rec Room will no longer automatically backup the room for them.
  • Deleted the redundant "Set Object" button for the Spawner Component.
  • Added a new chip in beta ("Rec Room Object Get All with Tag (new)"). This is similar to the existing "Rec Room Object Get All with Tag", but will return the objects in the same order for every player in a room. Just in case you didn’t like the randomness!
  • Fixed room cards (the thumbnails in the menu) not scaling properly on non-PC platforms.
  • Squashed a bug where the back button on a UGC storefront would redirect to a blank page.
  • Stomped a bug where games ended early in ^Legacy3DCharades. Guess you gotta earn your dailies the hard way 😤
  • Smushed a bug where canceling a purchase on Android would prevent you from attempting any more purchases.
  • For You rooms will start being recommended based on different data, let us know if you like the rooms you see!
  • We’re tweaking how Similar Rooms are recommended to you to prefer rooms that are similar, but also have players in them.

Rec Room Studio
  • Added new “Anchor UI” studio functions (Anchor & Detach) to the “Rec Room Canvas UI Interaction” component that allows creators to anchor a screen player’s camera to a worldspace UI, or move a menu to be anchored to a screen player’s camera and enable interactions using a cursor (PC/Console) or touch interactions (Mobile). VR is not supported… Yet.
  • Fixed "Paste as Child" for Maker Pen scene objects to ensure that the pasted objects are correctly initialized.
  • Our create (sub)room buttons now match the in-game behavior and will automatically open the newly created (sub)room
  • Include data for terrain in memory explorer (some painted tree & painted detail data still not included)
  • Fixed memory explorer estimates for some rarely used render target formats.
  • Crushed bugs where using the "Create Empty Parent" menu in the Maker Pen scene would not create a new Container in R2 rooms and would instead create an invalid state by moving the child objects to the main scene.
  • Resolved issues that caused some harmless error messages when setting default values on input ports using the Circuit Editor.
  • Improved accuracy of the CV2 row in the Memory Explorer.


Please see here for convenient links to controls, tutorials, comfort options, etc.:
https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Full Body Avatars BETA Fixes
  • Fixed a bug where full body custom shirts do not appear immediately in the mirror after purchase.
  • Grabbed objects while using Full Body should now have the same orientation as when using Bean Body, and we restored all original orientations so it should feel just like it did in 2023.
  • Added a toggle in Miscellaneous Settings to allow players without full body access to still view and purchase full body items.
  • When seeing your full body on the title screen, during the loading screen, and in the avatar customization menu, your hands will pose and animate similar to how the bean body does.
  • Fixed a bunch of bad sleeves and skin gaps on the following: Pullover hoodies, Skeleton hoodies, Hoodies, Untucked tee, Tucked tee, Raincoat, Trucker Jacket, Royal Lady/Lord, Turtlenecks, Golfer shirt, Pioneer dress, Mirrored Glasses, Casual Cardigan, Bard shirt, Fortuneteller shirt, Mobster, Retro gamer, Shredder, Hiker shirt, RecFly vest, Cosmic Hero, Oversized Cardigan, Witch Hunter, Animal Sweater, Quarter Zip, Cupid, Male tee.
Dialogue UI improvements
  • Dialogue options are now larger and easier to press. I guess size does matter -_(tsu)_/-
  • Rich Text is now supported (e.g.
    <i>italic text</i>
    )
  • Fixed dialogue billboarding to properly face the camera
  • Reordered configure menu to be more configured
  • Fixed bug where dialogue weirdly snaps when configuring X offset if billboarding is enabled
  • Added default output exec port to object board: Text Finished Animating
  • Added default input exec port to object board: Clear Button State
  • Newly placed dialogues are now disabled by default
  • Fixed bug where dialogues always get enabled when loading into a room
  • Added configure option to disable dialogue options from showing up while the text is animating
  • Added configure option to automatically shrink the dialogue box to fit the text inside it
  • Fixed bug where dialogue never fully vanished when disabled for room owners
  • The hover effect on dialogue options is now more subtle - I didn't know they were chill like that B)
  • Fixed bug where Message Animation Finished event didn't fire if the user skipped the text animation
  • Non-interactable state is no longer semi-transparent
  • Added two new options for Speech Arrow Position: Top/Bottom Automatic. These decide if they should use left or right arrows based on the Billboard Pivot X Offset
  • Added two new chips: Dialogue UI Set Billboarding Pivot Offset, Dialogue UI Get Billboarding Pivot Offset. Use these to flip which side of a character a dialogue is on! Also added a new Billboard Pivot Offset Synced option in the configure tool to go with these new chips
Player Prompt Text & Player Prompt Multiple Choice Chip Updates
  • New "Player Prompt Text" chip in beta - this is an updated version of the old Prompt Local Player chip, which will be deprecated once this new version leaves beta. This version works more like the Player Prompt Multiple Choice chip, using the new UI and the same port layout. There are several more updates to Player Prompt Multiple Choice in this update which also apply to this new chip.
  • Updates to Player Prompt Multiple Choice:
    • Hitting "OK" now closes the watch if the watch was closed when you received the prompt
    • Hitting the X button now works the same as hitting the Cancel button
    • A warning now shows in the maker pen log if the chip is run while a prompt is already open
    • Newly placed chips now immediately pop open the watch by default instead of sending a watch notification. You can switch back to the old behavior with the configure tool, and you can switch old chips to the new behavior there as well.
    • Newly placed chips now dismiss the prompt if the player closes their watch after seeing it. You can turn this off with the configure tool, and you can turn it on for older chips there as well.
General Improvements & Bug Fixes
  • Fixed an issue where the bow and crossbow could not be holstered in quest RROs
  • Removed slideshow from Rec Center, we're hoping to use that space for something different
  • Fixed an issue where inventory slots behaved differently in the lobby of Crescendo than they did in the game.
  • Fixed an issue where the PSVR login screen would appear backward for some users.
  • A new
    Local Player Is VR
    node has been added to the palette to assist creators in detecting the player's display type.
  • The Code of Conduct poster has been added to the list of allowed props in Rooms 2.0
  • Hid Rooms 1 specific features from Rooms 2.0 in the port picker and Rewards configuration UI.
  • Currency and Consumables is now InventoryItem in the Rooms 2.0 RoomHUD.
  • Active accounts created before 2024 should have received the Class of 2023 Shirt, keep an eye on your gift boxes!
Rec Room Studio
  • Open your existing rooms or create new ones by clicking the "My Rooms" button on the Rec Room Studio window. You may remember this button was recently called the "Open a Room" button. Names were changed to protect the innocent.
  • Circuit Editor bug fixes and improvements
  • Fixed a bug where the "Keep Local" option was not honored when downloading Maker Pen Objects.
  • Memory explorer now provides an estimate of the memory required for the max player count for a room.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements & Bug Fixes
  • Fixed some cursed lookin' Full Body Avatar items that did not appear as they should when toggled to the bean avatar.
  • Fixed an issue preventing toggling between world and local space on the RequestSteering chip.
  • Fixed an issue that prevented Data Table Reward cells from being set back to 'None'. Now you can get 'none data with left beef'! (I know I'm old, Google it)
  • Search on My Events and My Clubs now works - find the perfect roleplay moment of your dreams!
  • We're trying out some changes to the Picture-in-Picture (top-right corner of the UI HUD)
  • Increased maximum circuit list size from 65 to 4096. (4096 number game in Rec Room when )
  • Handles in Rooms 2.0 will no longer "offset" from their compound object.
  • Check out these new chips now in beta: Set Position/Rotation/Transform in Reference Object Space, and Get Position/Rotation in Reference Object Space.
Rec Room Studio
  • Rooms created through RRStudio should now automatically have
    #beta
    content enabled. You can enable beta content on any existing rooms by changing and saving your
    Room Tags
    settings through RRStudio.
  • You can now create new custom Studio Props (RecRoomObject prefabs) simply by dragging an existing prefab or GameObject from the main Unity scene or Project window into the Maker Pen scene. You can also convert a Studio Prop instance back into a normal Unity scene object by dragging the object from the Maker Pen scene to the main Unity scene.
  • Fixed a bug that would cause the sub/room settings window to throw an exception under certain conditions.
  • Fixed an issue where auto-generated data could cause room validation to fail.
  • Better error messaging and handling of very loooooooooooooooooong file paths.
  • A couple little improvements to the circuit editor ;)
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Full Body Avatars Beta Fixes
  • Fix for full-body avatars blinking out of existence for a few frames when you move close or far away from each other
  • Fixed a lot of see-through gaps on the body when wearing shirts, gloves, and shoes
General Improvements & Bug Fixes
  • Items will now be removed from your wishlist immediately after receiving the item.
  • Room anchors can now be added to all inventions, not just inventions made in the dorm or rec center.
  • Adding new properties to Room Inventory Items - Set Action Button Text, Enable Equip Button, Show Count in Equipment Slots.
  • Fixed some instances of Out of CPU Heat errors not providing context for which chip they came from.
  • The Player Prompt Multiple Choice chip is now available in Rooms 2.
Rec Room Studio
  • We now indicate whether a room is a legacy or R2 room when selecting a room to open, and in the
    Rec Room Studio
    window when a room is already open.
  • In R2 rooms you can now place new objects directly into containers, and you can copy, paste, and duplicate objects that are inside containers.
  • Fixing some artifacts when selecting objects in RRStudio.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Customizable Ranged Weapon Props
Many ranged weapon props are now more customizable:
  • Projectile and weapon body colors can now be set both through circuits and with the maker pen.
  • Damage values for players and objects can now be set both through circuits and with the maker pen.
  • Aim assist and auto-fire settings can be configured with the maker pen.
  • 'Gun Fired' circuit events will run in the props' object boards when fired by a player.
  • 'Reload Started', 'Reload Completed', and 'Reload Cancelled' circuit events will run on supported weapons.
  • 'On Pickup' and 'On Release' circuit events will run when the weapons are grabbed or released by a player.
  • The 'Projectile Hit Player' events in the Projectile Launcher and Player Definition Board have been deprecated and replaced with variants that output Collision Data.
  • 'Projectile Hit Other' and 'Projectile Hit Any' events have been added to all Ranged Weapons, including the Projectile Launcher, similar to the Collision Detection Volume.
  • Many ranged prop weapons are now available in Rooms 2.
Chips & Events Out of Beta
Radio, Holding Maker Pen, Data table, Rewards, XP, Levels, and Progression chips are no longer in Beta. This includes the following chips/events:
  • Radio: Player Get Players In Radio Channel, Player Get Radio Channel, Remove Player From Radio Channel, Player Set Radio Channel
  • MakerPen: Player Is Holding Maker Pen
  • Data table: Data Table, Data Table Read Cell, Data Table Get All Rows Containing, Data Table Get Column Count, Data Table Get First Row Containing, Data Table Get Row Count
  • Reward: Reward, List<reward>, Grant Reward, Show Reward Notification, Show Banner Notification</reward>
  • Progression/Level/XP: Player Award XP, Player Get XP, Room Levels, Player Get Room Level, Level Reached (Event)
Bug Fixes
  • Fixed scrolling jump when navigating back to the Home page.
  • Fixed the VR interaction bug that was caused by the infinite bow bug fix.
  • Fixed a bug where your friend would never receive your invites if you appeared offline.
  • Fix to prevent one maker pen action from affecting items held by another player's maker pen.
  • MakerPen Undo Stack Redo operations no longer fall into the abyss if an operation is already in progress.
  • Fixed an issue where MakerPen audio looped.
  • We now inform the user when they are using an invalid name when trying to create rooms or subrooms.
  • Fixed an issue where "Circuits Transform Behavior" wasn't respected on containers in Rooms 2.
Rec Room Studio
  • The
    Rec Room Studio
    window now opens automatically the first time you open a RRStudio project
  • Fixed an issue that allowed scaling custom Studio Objects non-uniformly in Rooms 2.0 rooms
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements and Bug Fixes
  • Play Audio At Position now logs a maker pen warning when playing the maximum amount of audio clips at once instead of a CV2 error.
  • Fixed a bug where the inventions spawned through the portfolio sometimes failed.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements and Bug Fixes
  • Fixed a bug where there was a vignette when a VR player was close to another player.
  • Fixed an issue that caused the 'Set as Room Default' button on the Background Objects Constant chip not to work as expected.
Rec Room Studio
  • Rooms 2.0 hierarchy editing is now supported in Rec Room Studio! Click and drag orange Maker Pen scene objects in the Hierarchy window to change parent and child relationships between objects. Open the parent Object Board in the Circuit Editor window to edit and connect to child Circuit Boards. Studio Props can be parent or child objects, and interact with parent gizmos such as rotators!
  • Fixed an issue with the position and rotation of custom Studio Objects and their children in Rooms 2.0 rooms not being saved correctly in RR Studio.
  • "Remake Object Board" and "Remake Object Boards For All Prefab Instances" for custom Studio Objects are now called "Update Object Board" and "Update Object Boards For All Prefab Instances". This new operation incrementally adds and removes ports and chips to the Object Board so that user modifications are not destroyed.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Third Person Mode
We're starting to roll out big updates to third-person mode!

Soon you will be able to pick things up, throw a ball, shoot a gun, and swing a sword (you know, actually engage with the world), all in the third-person mode! And it will be a great way to enjoy your full-body avatar.
  • Q: What platforms will support third-person? A: All Screens platforms (Gamepad, Keyboard, and Touch). No out-of-body experience for VR.
  • Q: When will I get it? A: We're carefully A/B testing this feature over several rounds, hopefully "Soon"
  • Q: What is happening to first-person? A: First-person mode is here to stay! Third-person will be an entirely optional way to play.
  • Q: How does third-person work in UGC Rooms? A: By using our cross-platform building blocks like Handles, Interaction Volumes, Locomotion Circuits, etc. most rooms already work great in third-person! Later, we'll add new circuits for creators to customize or restrict third-person if the room is meant to be played in a specific way.
We believe "iteration is quality", and we'll be iterating on third-person a lot this year, so let us know your feedback!

General Improvements and Bug Fixes
  • Player UIs only show above your own head in third person if you have opted in to Show Own Nametag in Third Person
  • Touch can now reliably tap on old UIs like the costume equip button. Touch hides the dot reticle while targeting UI since it only uses direct tap.
  • Fixed a bug where Screens could not interact with Scoreboards from the same distance as VR
  • Camera shake and recoil are tuned and limited to reasonable amounts in certain cases
  • While wall climbing, Screens can drop off (or slowly descend) by pressing Crouch
  • Fixed the infinite shot bow bug.
  • Fixed a bug in Rooms 2 which prevented you from changing default values for Player Properties on a Player Definition Board.
  • Restrict KBM Marquee Selection to the current scope in Rooms 2. Allowing selection across scope led to a variety of issues.
Rec Room Studio
  • Introducing the water shader, one of the tools we've been creating for My Little Monsters! Now you can make your water features POP in all new ways. Check out the new example water assets! Prefabs can be found under `Assets/DefaultAssets/Prefabs/Environmental Assets/Water Examples/
  • When dragging a new wire from a Studio object board, the Studio Function chip is now included among the list of chips that can be created and automatically connected to the new wire.
  • Fixed a number of issues in R2 rooms around copying, duplicating, and pasting objects that are children of a container.
  • The 'Set HUD Element Enabled' chip uses the Slot configuration of the Room Level HUD chip that it is connected to.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements and Bug Fixes
  • Transferring room ownership now requires confirmation.
  • Fixed an issue that could cause notifications from the Show Banner Notification chip to persist into other rooms.
  • Fixed an issue with the Swing Handle where other players could trigger swings for a VR player.
  • Fixed an issue where objects with default tags wouldn't keep those tags on clone in Rooms 2.0.
Rec Room Studio
  • Studio Objects now have a default Object Board that contains the In and Out ports for its Unity Properties and Unity Events. Default Object Boards for Studio Objects are only available once a room has been re-built from RR Studio -- older room saves will still have an empty Object Board when creating an Object Board for Studio Objects.
  • Custom skyboxes are working again!
  • Fix RRStudio not relaunching for some users after an update is applied. (Fix will apply on the next release after this one)
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements
  • We've added a couple of audio settings (echo cancellation and background noise suppression) that we're going to be rolling out over the coming weeks. These can interfere with sample recording and playing music through your microphone. If you notice any issues with either of those activities, try turning these settings off in the Audio Settings.
  • While targeting a drawing surface with a marker in hand, you will no longer be able to target or swap with other tools in view. Touch players can now properly go into draw mode by pressing the Draw prompt on screen.
  • Added the following nodes into beta: Not Equals, List Add If Not Contains, List Distinct, List Union, List Intersect, List Except
  • Data Tables now support Inventory Items as a column type.
Bug Fixes
  • Fixed a bug with inventions causing dorm anchors to not work correctly. Inventions with dorm anchors which were created while this was broken will need to be fixed and re-saved.
  • Adjusted the landscape geo in \^RecRoyale to eliminate spots where players can get stuck in falling animation.
  • Fixed an issue where leaving ShareCamera in Tripod mode in front of a physical button can block the button from being pressed by other players.
  • Fixed a bug that allowed shapes to be inverted.
  • Fix rotation and inversion toggles for RR Studio billboards.
  • Fixed an issue with invention rotation during spawn while using ACM.
  • Fixed a long-standing bug which sometimes caused Spawner Components to spawn AI in the wrong orientation. (Imps staring at the floor, goblins looking at the ceiling, etc.)
  • Fixed the View More Featured custom avatar items button.
  • Fixed "Out of network heat!" errors for synced variables not including the variable for context in the maker pen log
  • Fixed an issue that could cause the 'Player Joined' event not to run in rooms with deleted Player Definition Boards.
  • Some rooms with state machine chips will now correctly load again.
  • Fixed bug where some items, like potions in rec royale, were harder to pick up than others.
  • Fixed bug where saving a modified room with an enabled Equipment Slot would cause saving issues.
  • Restored the missing 'Back' button in the maker pen palette.
Rooms 2.0
  • In R2, there is a new HUD button to directly access your Room Inventory if there's any visible items.
  • Freeze tool is available when edited into an R2 container.
  • Added two new rooms-2-specific chips into beta: Handle Set Player Filter Tags, Handle Get Player Filter Tags.
  • Players can fly in R2 rooms when taking pictures of their inventions.
  • Collision events and chips should now return the root object in Rooms 2.
  • Fixed an issue where Player Traits for Sprint Speed, Crouch Speed, and Prone Speed would not update when changed via their corresponding set node (i.e. "PlayerSetSprintSpeed") upon first entry to a room.
  • Fixes an issue where the center pivot operation could not be undone while in edit mode.
Rec Room Studio Bug Fixes
  • You can no longer accidentally delete nodes in the Circuit Editor that should not be deleted (ex: In/Out nodes within Object Boards)
  • RR doesn't support point light shadows. Removed shadow options from point lights.
  • Objects that are connected to scaled clamps, pistons, and rotators now show up in the right place and at the right scale.
  • Added new Inspector buttons to Create New Object Boards for objects that could have a board, but don't currently.
  • Fixed an issue where the Object Board attachment mode was set to Attached on every Object Board when saving rooms in RR Studio.
  • Fixed a bug with the default position and rotation when placing new objects into the Maker Pen Scene (e.g. a new Button).
  • R2 rooms now support hierarchy changes involving Object Boards. Previously moving an object like a Button into a Container in Studio would leave the Button's object board in a corrupted state. Now the Button's object board will be moved into the Container's Object Board as expected.
  • When moving, rotating, or scaling hierarchies of objects in R2 rooms, objects will now end up in the right place and at the right scale, without jittering around in the process.
  • Fixed an error message that appeared when attempting to test Rooms 2.0 subrooms in-game.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
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