Rec Room - Coach
Equals Node V2 - Value Equals
  • Added a new version of the
    Equals
    chip in beta.
  • The new version supports up to 64 inputs, and short-circuits once it finds an input that isn't equal to the others. So if the first two values are different, you won't pay the heat cost for the other 62!
  • It also checks for value equality when comparing lists. That means that two lists will be considered equal if each of their corresponding elements are equal. One more way in which lists are now slightly less weird!
  • It also also has a fix for a bug where casting a value to
    Rec Room Object
    and then comparing it with the original value would return
    false
    . That didn't make any sense, so we made it make sense.
  • It also also also has a fix for a bug where if you compared a "Rec Room color" with the exact same color from the custom color picker, it would return
    false
    . The new version understands that the same colors are the same.
CircuitsV2 chips for Player Interactions
  • Added a beta Circuits feature that lets you interact with other players!
  • You can now interact with players in a similar way as doors, buttons, and items in Rec Room!
  • Use the "Player Enable Interaction Locally" and "Player Disable Interaction Locally" chips to turn this on and off for players in a room, and configure how those interactions should work.
  • Use the "Event Receiver" chip inside a Player Definition Board to see when a player has interacted with someone!
Other Circuits Changes
  • Background Objects Constant filter path corrected to "Circuits\Constant\"
  • Fog Constant filter path corrected to "Circuits\Constant\"
  • Skydome Constant filter path corrected to "Circuits\Constant\"
  • Sun Constant filter path corrected to "Circuits\Constant\"
  • Added new chip 'Get Local Camera Position'.
  • Added new chips 'Player Get Body Position', 'Player Get Body Orientation'.
  • Added new chips 'Player Is Mod', 'Player Is Host.'
  • Added
    LerpUnclamped
    and
    InverseLerpUnclamped
    chips (beta).
  • Fixed a bug that caused the Audio Player Get Audio chip to return an invalid audio clip.
  • Fixed a bug with
    InverseLerp
    with
    Color
    or
    Vector3
    - if the start and end values are the same, the result will now always be 0. This matches the behavior when using it with
    float
    .
  • Fixed an issue where control panels for objects would sometimes very slowly drift away from where they were when not selected.
  • Fixed a bug where object boards from unselected objects would sometimes come along for the ride when cloning/copying/making an invention. Beware of hitchhiking ghosts!
  • Deprecated and replaced the
    To String
    chip. The new version "properly" wraps "strings" in "quotes" when they're inside of "lists" and "tuples."
In-Room Economy Improvements
  • Added the 'Award Room Key' and 'Award Consumable' chips. These give users a Key/Consumables without needing to purchase. This also enables you to bundle your Keys/Currencies/Consumables with a single purchase.
  • Added 'Show Purchase Prompt' chip. This pulls up the details page of a Key or Consumable on the watch. Now you can use Buttons, Interaction Volumes, etc. for purchasing Keys/Consumables.
  • To use these chips, make sure you have Creator Beta Tools enabled for the room.
  • The 'Add Currency' chip has been renamed to 'Award Currency'
  • Lastly, Creators and Co-Owners can now set their own Room Currency balance for debugging/testing. You can locate this on the Room Currencies page in the Room Settings.
General Improvements and Bug Fixes
  • Fixed a bug for Gamepad triggers requiring a full press to do certain actions.
  • Fixed a bug causing friend codes to not add the other player as a friend when submitted.
  • No longer showing maker pen tool handles if the object is frozen.
  • Non-selectable objects now block maker pen tools, avoiding the possibility of deleting or selecting objects that are hidden from view behind a non-selectable object.
  • Fixed a bug where CV1 Spawners would sometimes stop working after being cloned or put into an invention. (Unfortunately, any already-broken inventions will stay that way - sorry!)
Rec Room Studio
  • When you stare into the void, it no longer stares into you. We fixed a bug with uploads failing when a skybox material isn't set.
  • RRS objects now displays the bounds properly and keeps the collision after a reset.
  • Upgraded the version of Universal Render Pipeline that Rec Room Studio shaders use to URP 10
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements and Bug Fixes
  • Added new component 'Motion Trail' in Beta, along with new 'Get' and 'Set' chips for: 'Trail Enabled', 'Trail Color', 'Trail Lifetime', and 'Trail Opacity'. Attach a motion trail to a moving object and configure it to customize your trail.
  • When looking at the "Upcoming Events" section of someone else's profile, private events will no longer be listed. Now you can RSVP to that Taylor Swift VIP pre-show without your friends ever knowing... until you end up sitting next to each other.
  • Fixed bug introduced with the last update where burst fire guns had a longer delay between rounds of burst fire.
  • "Rotate in place" now works correctly for odd-shaped objects. They will now... get ready for it... rotate in place! Amazing, we know.
  • Added 'Root' chip (for computing roots... like a square root... or a cube root... or an 87th root) in beta.
  • 'Quaternion Slerp' has been renamed to 'Slerp' and now supports Vector3 inputs.
  • If you move your Maker Pen while spawning a prop, it will now be moved to wherever you're pointing when it spawns in.
  • When self-scaled in VR with the Maker Pen, notifications will now appear at the correct size.
  • Fixed a bug that caused the 'Get Time Zone' chip to return incorrect times during daylight savings.
  • Fixed an issue where Rec Room Studio rooms would fail to load if their skybox material was set to None.
Rec Room Studio
  • A list of co-owners who are playing in the room you are editing is now displayed in the 'Rec Room Studio' tab in Unity.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Released from Beta
  • The Laser Pointer component and all associated chips
  • Room Key Constant and Player Owns Room Key
  • Audio Get Length, Audio Player Get Audio, Audio Player Get Max Rolloff Distance, Audio Player Set Max Rolloff Distance, and Audio Player Set Time Stamp
  • Set Player Vignette and Clear Player Vignette
  • Get Closest and Get Farthest
  • Player Get Time Zone
  • HSV To Color, RGB To Color, and Parse Color
  • Player Get Is Jumping Or Falling
  • Player Prompt Multiple Choice
Player Radio Beta Chips
Added new Beta chips that enable player radio:
  • Player Set Radio Channel
  • Player Get Radio Channel
  • Remove Player From Radio Channel
Creators can use these to add/remove players in the room from a radio channel (defined by non-negative integers). Players in the same radio channel will be able to communicate via team radio when they are far away (The distance thresholds for the radio is consistent to those in \^RecRoyale & \^RecRally). Note that the radio chips will not work well together with Team Radio Support in Game Rules chip. Only use one or the other in your room.
More Beta Changes
  • Added 'Recalculate Room Authority' chip in beta
  • Added 'Room Authority changed' event receiver in beta
  • Added 'Inverse Lerp' chip in beta
  • Added 'Log Error' chip in beta
  • Added 'Get Loading Players' in beta to count the number of players currently loading into the room. Deprecated and replaced 'Get All Players' to exclude invalid players that are still loading into the room.
General Improvements and Bug Fixes
  • Added Haptic chip to play haptics for the local player through a held object. At this time, haptics are only supported on VR.
  • To keep Rec Room a safe and welcoming place to hang out, we've tweaked our voice moderation to improve how well and how often it works.
  • Added Volume, Playback Speed Shift, and Playback Speed Variation options to the Audio constant chips.
  • Added a new Play Audio At Position chip for playing an audio clip one time at a position in your room.
  • Fixed a long-standing bug where all guns had inconsistent fire rates. This varied with framerate but affected all devices, not just low-framerate ones. This fix affects all types of RRO guns and UGC Gun Handles. Automatic and burst-fire guns should all now hit their maximum fire rate, and it will be easier to achieve higher fire rates with semi-automatic guns as well.
  • Related to the above fix, all beam gun weapons now deal a consistent amount of damage at different framerates.
  • Fixed an issue where jumping off a climbing wall in third-person mode could leave your head and hands in a weird state.
  • Fixed vertical FOV in desktop mirror in VR mode; streaming cam now matches main view again.
  • Add the ability to change the trigger handle's controls tip via the config menu and chips.
  • Fix an issue where the Maker Pen menu button text would not render properly on android mobile.
  • When using move and transform tools, click-and-dragging on an object will leave it selected even if wasn't previously selected.
  • Doing a click-and-drag operation with the scale tool on an unselected object will scale the object.
  • Player notifications will now always show in front of 3D objects.
  • Fix hats previewed in the store using different hat placement restrictions than purchased hats.
  • Fixed a few bugs where clearing out your display name or bio while editing your profile would cause the old display name or bio to come back.
  • Sometimes an invention preview would appear in the center of the room during creation. This will no longer happen.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
New Palette Shapes!
Now in Beta... We've added 21 new shapes to the palette! (That's right - no more unauthorized mounds!) We've reordered the shapes and split them into two views - "Default Shapes" for the shapes in the classic Rec Room style, and "All Shapes" for everything. Your preferred view is remembered between sessions. We can't wait to see what you build!


Laser Pointer Improvements
  • Added a 'Scale Length' toggle, to optionally scale beam length with the component scale.
  • The laser is now projected into the +Z direction, rather than +Y.
  • Fixed a bug that caused disabled Laser Pointer components to appear enabled for joining players.
General Improvements and Bug Fixes
  • Fixed an issue that could cause all kinds of notifications to force the Watch to open.
  • As part of the adjustments made to Laser Tag at the end of January, we mentioned that we added buckets to the lobbies. Unfortunately, they never showed up. We've fixed it - there are now buckets. And with that, every issue with Laser Tag has been officially fixed, and it is perfect.
  • Fixed search field autofocus when using tear-off palette on PC.
  • A locked Interaction Volume will no longer occlude other objects sitting behind it.
  • Added <code>List Copy</code> chip in beta.
  • Fixed a bug where newly created spawner gadgets couldn't spawn AIs.
  • Made it so that jumping into the ocean in Rec Royale will immediately down you.
  • ProBuilder objects in RR Studio rooms should no longer disappear when loaded in-game.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Moods V2
This went out a few weeks ago, and we missed the notes, whoops! Change the ambience of your room by editing the skybox, sun, fog, and background objects, now with CV2. Configure a constant for each element, then turn it on with circuits or apply it to the room to use it as the default. (Activating CV2 moods will entirely override CV1. Use the subroom settings to return to one of the built in defaults.) Includes the following chips: Sun constant, Fog constant, Skybox constant, Background Objects constant, as well as Modify and Reset chips for each type.
General Improvements and Bug Fixes
  • Fixed the bug where mines could block interactions in Rec Royale in VR mode. Currently, the player can normally interact while a mine is sticking to your body. If you use this bug to block players' interactions in your rooms, it could impact your rooms.
  • Fixed an issue where certain sound effects would not respond to the volume sliders in the Audio settings.
  • Fixed the "I Support" section on player profiles.
  • Fixed a bug where all players that were respawned, regardless of role settings on the spawn point objects, would spawn at the same spawn point.
  • Added 'Player Get Room Index' and 'Room Index Get Player' chips in beta. A player's 'room index' is an identifying number that is assigned to each player in a room. Joining players will be assigned the lowest unoccupied index.
  • Game management buttons will be hidden on the 'This Room' page if there are no legacy CV1 game chips in the room.
  • Fixed a bug where old Quaternions saved in cloud variables were getting their components mixed up when loaded.
  • Fixed scrollbars showing on pages that weren't big enough to scroll for PC players.
  • Detecting even more power cores...
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements and Bug Fixes
  • Hope this puts you in a good mood: Rec Room Studio rooms now support Mood v1 chips!
  • Added an "Always Snap Circuits" option in Maker Pen under the Circuits & Debugging dropdown menu. When toggled, circuit boards moved together will always snap to each other, regardless of your current Maker Pen snapping mode.
  • When using the MakerPen rotate tool on a shape inside a container with Rotate Around Pivot set, the shape will now rotate around the container's pivot point rather than the shape's center point.
  • The MakerPen transform tool now respects the RotateAroundPivot setting as well.
  • Saving changes to a swatch, creating a new swatch, and deleting a swatch now correctly updates the list of swatches when performed.
  • Fixed a bug where the <code>From Rec Room Object</code> chip would fail to convert seats properly. We couldn't stand having that bug. So now we're... seated? Yeah, sure, that works.
  • Seats will now also have their Lock Player In and Lock Player Out values reset when you use room reset from the MakerPen.
  • Dracula finally learned to aim! Fixed a bug where Dracula's fireballs would frequently collide with his own cape in Crescendo.
  • Fixed a bug where offline rooms booted from RRS would attempt and fail to update room permissions.
  • Fixed the distance output on the <code>Spherecast</code>chip.
  • Fixed a bug that caused the 'Radius' input on the 'Respawn' chip not to work as expected.
  • Fixed a bug where <code>Text Set Text</code> wouldn't always respect the net heat limit.
  • Fixed a bug that caused the MakerPen to be invisible after being pulled from the backpack.
  • Fixed a bug where grabbing a handle of a vehicle that had been clamped to something broke it. If you rip the handle off a vehicle now, consider if you are just incredibly strong.
  • Fixed a bug where merging shapes would show incorrect selection bounds.
  • Added various fixes and stability improvements for Hierarchical Building Alpha Preview.
  • Fixed a desync that happened with Holotars and Audio Samplers when a player was muted or PTT while recording.
  • Fixed a bug where clicking on the end of an input field caused the text cursor to go to the second to last position instead of the end of the text.
  • Fixed a bug where screen-mode players could get into a broken state if they went to a new room while holding a drawn bow.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
General Improvements and Bug Fixes
  • One cannot get that drip, if one cannot seek the drip. Check the watch menu shop and use the search to find your next look in the top 1000 trending shirts.
  • The Full Body Costume Dummy now works with the Set Position chip, and can be wired to gizmos.
  • Get that party started, creators! There's a new chip that checks if the player is in a party.
  • Added a Clamp Circuits chip that keeps numbers from turning to utter chaos... that is, keep them within a certain range.
  • Sure, time is a flat circle, but where are you on that circle? Find out with the 'Player Get Time Zone' chip in beta.
  • Fixed a bug that caused the 'Set Player Name Color' chip to use more network heat than expected.
  • Fixed a bug that prevented synchronized <code>Destination Room</code> variables from working. We always knew they were destined for greatness...
  • Fixed another bug where players would sometimes join a room, but fail to load all of the CV2 chips. That should be the last of 'em!
  • Fixed several long standing issues with grid snapping
  • This is why we don't throw things at people...sometimes the MakerPen would become inoperable after hitting another player with it and then picking it up quickly. We fixed that issue, but, like, don't take that as an excuse to go hurling your Maker Pen as a weapon.
  • Fixed a bug where configuring an item with the maker pen could lead to random scrolling in the UI when editing values
  • Fixed a bug that blocked some characters when configuring HUD element labels
  • Fixed a bug that broke voice chat in a small number of rooms
  • All Gamepad/Keyboard control schemes are unlocked now!
  • For new players, third person beta may require opting in from the settings menu before it can be used.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Audio Player improvements
  • Added new chips in beta:
  • Audio Player Get Audio
  • Audio Player Set Time Stamp
  • Audio Player Set Max Rolloff Distance
  • Audio Player Get Max Rolloff Distance
  • Audio Get Length
  • Added settings when configuring the Audio Player to control the rolloff curve and the doppler effect.
  • The 'Audio' type is now fully supported with the 'To String' chip and with port hover previews.
  • Fixed a bug that could cause the Audio Player to reset the playback position when paused and resumed.
General Improvements and Bug Fixes
  • For players with localization, you can now invite your friends to join Rec Room in your language.
  • Changes made through the Button Set Text chip will no longer save with the room.
  • The Button and Dome Light components can now be unsynced.
  • Added new SFX for each type of circuit error.
  • We've updated the behavior of Debug Targeted Execution. When enabled, exec ports can now be run by long-pressing them with the Connect tool. Quickly tapping them with Connect will disconnect them.
  • Cleaned up "invalid players" in Circuits. You should now be able to properly compare Player values with <code>Equals</code> chips in all circumstances, even when they are no longer valid. Hovering over Player ports whose values are invalid will now show "Invalid Player (None)" for <code>(None)</code>, or "Invalid Player (#)" with a number to refer to a specific player who has left.
  • Deprecated and replaced the <code>Player Variable</code> chip. The old version had a bug where, when synced, it would start outputting <code>(None)</code> when the player it was storing a reference to left the room.
  • Selections with object boards are now supported with the Copy, Clone, and Make Invention operations.
  • Fixed the bug that the player can boost wolf ride, 50s car and truck in VR mode by pressing sprint button.
  • Fixed an issue on Xbox where brightly colored blobs would sometimes appear around UI dialogs.
  • Removed the blue tint effect that occurs in dark rooms for Rec Room Studio rooms.
  • Players who own some but not all items in a bundle offer will now automatically see the bundle as a purchase option, regardless of other filtering in place (such as a filter excluding players who already own all of the items).
  • Fixed a bug that could lock up the watch if it was closed during a purchase.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Aaaaaaaaaand we're back! Sorry this one took us so long - we were busy ~~adding~~ removing as many bugs as we could! But now we're back on the proverbial ~~horse~~ wolf ride, so updates should resume at their usual cadence of Soon(tm).
New Stuff
  • If a player is wearing a custom shirt, you can now view and purchase that custom shirt from the outfits screen on their profile. No more racking your brain for who you bought it from... or what room...
  • Rec Room Plus players can now put an emoji at the end of their name tag for further customization. Yes, we know what you're thinking, and no, you can't pick that one. Name tag outlines have also been made slightly thicker.
  • Added a shortcut to get to your chats to the HUD on iOS and Android.
General Improvements and Bug Fixes
  • On both Laser Tag maps, fixed issues where you could get out of the map and made small layout adjustments based on feedback from the Laser Tag community. A nitty gritty log of changes will be shared on Discord.
  • We've started rolling out localized Chat UI to some players. Hello! Bienvenido! Come va? Brezel! Au revoir!
  • Improved the audio experience on vehicles driven by other players -- they now sound more consistent with what you would hear if you were the driver! Could still make you motion sick if you're with a particularly bad driver though.
  • Fixed an issue where certain environment and ambient sound won't react to audio sliders in the Settings menu. You can still keep it at 100% if you'll miss the sweet sounds of coffee being made in the Rec Center!
  • The palette search bar is now automatically focused on PC and iPad with keyboard, including when reopening the tab/menu.
  • Fixed custom shirt announcements for some players. Still broken for others! (*Unverified but statistically likely.)
  • Fixed a bug where palette carousels would reset their scroll when other users cloned, copy-pasted, or spawned in inventions.
  • Fixed Maker Pen tab tear-off arrow drag functionality.
  • Fixed Gamepad unexpectedly ending up on the Configure tab when backing out of the menu with Circle/B.
  • Fixed a bug where the ink color on the charades pen would sometimes be different from the drawn color when using Maker Pen skins.
  • Fixed a bug where players would sometimes join a room, but fail to load all of the CV2 chips. No more silent music events! (Mamamonkey breathes a sigh of relief.)
  • Fixed a bug that caused room consumables to sometimes activate without being consumed.
  • Fixed a bug where basic settings on premium inventions could not be configured.
  • Fixed a bug that allowed duplicate items to be added to a UGC storefront.
  • Fixed a bug that caused UGC storefronts to induce an FPS drop when loading in and out of view. Time to revisit all those cool mall rooms that you couldn't move in before!
  • Fixed a bug where players could not draw on other players' clothing customizer boards without being focused. Focus, artists, focus!!
  • Fixed hitching while using the people menu on Playstation platforms.
  • Fixed an issue where gifts opened by other players would stutter while floating.
  • Fixed a graphical issue in screen mode when holding the Share Camera while also drawing on a canvas.
  • Fixed a visual bug in the lighting effects for Disc Golf Propulsion for VR.
  • Fixed bug where event UI doesn't update to show the join button when an event starts.
  • Fixed a bug where the invention details page would only show the first one or two tags
  • Fixed a bug that caused potions to appear small in the backpack.
Circuits Changes
Exec Port Debugging
We've added the ability to execute Circuits chips on-demand - it's super useful for debugging! Turn on "Debug Targeted Execution" in your Maker Pen Menu, then tap an exec port with your Connect or Configure tools to start execution from that point.

Heads-up! When enabled, this does interfere with disconnecting exec wires a bit. Hang tight - we've got a revised version coming soon!
Laser Pointer Component
It's the other half of the Rangefinder - now in CV2! Use it for all your serious presentation needs, and definitely not for creating cool light shows.
General Changes
  • Added <code>Color</code> support to the <code>Lerp</code> chip.
  • Added <code>Intensity</code> port to the <code>Set Player Vignette</code> chip.
  • Various chips that only ran for the local player now include a 'Player' input port.
  • Fixed a bug that could cause the Get Formatted Time chip to return invalid results with one character formats.
  • Fixed a bug that could cause the radius setting on the Explosion Emitter not to work as expected.
  • Added the following chips (beta):
  • <code>Rec Room Object Set Authority</code> (Did anybody actually want this one?)
  • <code>Player Prompt Multiple Choice</code>
  • <code>Get Closest</code>
  • <code>Get Farthest</code>
  • <code>RGB To Color</code>
  • <code>HSV To Color</code>
  • <code>Parse Color</code>
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Rec Room - Coach
Make sure to check out the \^RecCenter for our NFL collaboration, just in time for the playoffs! Brand new hats and sweatshirts for EVERY NFL team are available! Root your team on, rep your city, or just up your style, it's all there =D
General Improvements and Bug Fixes
  • Junior accounts were not appearing properly in the new people menu, we fixed it.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
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