The GetPartyOfPlayer chip that returns the party of a player was added to the beta!
No more randomly lingering wires after you saved your room. So long, unintended space noodles!
Also in beta, you can now use the Add Currency chip as often as you want! Currency may not be awarded instantly, however. Smash that money button!
<h3>Trigger Handle in Beta!</h3> The Trigger Handle is a new way of getting input in Rec Room! While you're holding the Trigger Handle, pressing the button you'd use to shoot a paintball gun on your platform will output a CV2 signal. Make sure to turn on the beta flag in your room so you can find it in the palette!Inside the Trigger Handle object board gives you access to four events: Primary Action Pressed, Primary Action Released, On Pickup, On Release. Think of all the cool non-violent stuff you can make with it... flashlights, PEZ dispensers, squeaky toys, airhorns...
The config menu supports turning off the sound you hear when you pull the trigger. <h3>CV2 Leaderboard Chips</h3> Additionally, we have added CV2 compatible Leaderboard Get/Set Stat chips! <h3>CV2 Variable Home Values</h3> Have you ever wanted to set a CV2 variable's value via the config menu instead of manually setting it via circuits? The wait has come to an end! You can now set the value in the config menu of the following variable types: Int, String, Float, Bool
Setting the value in the config menu will also be the value that the variable resets to on room reset and when you load in!
General Improvements and Bug Fixes
We now exclude Maker Pen from trigger volume detection. I'm sure this has broken some gameplay out there for someone, and we're sorry.
Buggy wheels will no longer go inside other vehicles or objects while in motion, and vehicles will now avoid going inside other objects while being moved. Please keep your buggy wheels inside the buggy at all times!
Sometimes Rec Rally Buggies wouldn't behave nicely at the race start. We gave them a nice little talking to, and they've now agreed to behave.
Fixed an issue where swinging a melee weapon while sitting inside a Rec Rally buggy can make the buggy go crazy. We didn't realize how much you all wanted buggy fights!
Tools should no longer get stuck in the environment when held by the player.
Fixed a bug preventing link buttons from being cloned. Just in time for Rec Con... next year!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
Bit of a smaller one this week - the team is wheely tired from releasing Rec Rally.
General Improvements and Bug Fixes
The "Cloud Data" settings tab mysteriously disappeared. We tracked it down, and put it back in the Room Settings tab bar.
Fixed an issue that prevented NavMesh from baking in rooms based on certain maps (including Park and Clearcut).
Fixed a bug in \^RecRally which would result in lingering vehicle sounds if somebody left the room during the game start countdown. No more ghost cars!
Made it so you can't grab other players' vehicles during \^RecRally games.
Made it so you can't grab vehicles while in a seat.
The wheels on the buggy go round and round, but will no longer go inside other vehicles or objects.
Players will now be locked in their seats during the starting countdown in \^RecRally.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
Okay Racers, start your engines! Today we're excited to introduce Rec Rally! Rec Rally is the six-player off-road rally race where you boost, bump, and powerslide your way to the finish line! For the first time ever in Rec Room, jump into the driver's seat and put the pedal to the metal as you cruise around an all-new environment showcasing the beautiful sights of Rec Room's dusty southwestern countryside. Hop in, buckle up, and welcome to Pioneer Peak! (You can finally stop asking for Go Karts in every AMA!!!)
In addition to a brand new course to race around with your friends, we're also releasing our Rally Buggy into the Maker Pen Palette as a Beta feature. The Rally Buggy works great right out of the box no matter what platform you're playing on, and it comes with all kinds of tunable, Circuits-integrated features for you to experiment with and create your own unique driving experiences! We expect it to be "buggy" so we wanted to play it safe and include the Beta flag because we expect more work will be needed to make it extra awesome.
The Rally buggy holds up to three players at once. Everyone in the Buggy, including the driver, can pick up, throw, and use tools, just like you can everywhere else in Rec Room. So you and your friends can count on using the buggy for so much more than just racing games!
The Rally Buggy is yours to dress up, customize, and overclock to your heart's content. We can't wait to see and experience your creativity in new and exciting ways! If you want to build a race track of your own, checkout and clone the new race track template room.
FYI: VR players will have the ability to switch between two distinct driving modes in the Rally Buggy. Check it out in the gameplay settings and use whatever you're most comfortable with!
General Improvements and Bug Fixes
VR players can now select room tags to search without having their watch detach automatically.
Added "Interact Labels" for VR players. These helpful bits of UI explain how various objects work. For example, when reaching for the steering wheel of the new Rally Buggy you will see a "Drive" label appear. You can always disable these labels in the Settings Menu under Gameplay by un-checking the "Show Interact Labels" checkbox.
The "View/Leave Comments" button makes its glorious return! Now you can once again tell a room creator "i like ur room."
Circuits V2 Beta Releases: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count (number of ones), Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right, and Quaternion has been added to port configs.
Fixed issue where chips with white ports wouldn't work consistently like Add Velocity or To String.
Fullbody costume performance has been improved.
Fixed a bug where sometimes the "Use" text on the consumable buttons in the backpack would disappear. Non-consumable consumables are just no fun.
Beta Changes
New Circuits V2 chips: Show Local Subtitle, Clear Current Subtitle, Raycast
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
Creators can now sell consumable items in their rooms using the new consumables button and chips. Consumables can be anything you can imagine, if it can be done with CV2 it can be activated by a consumable. Players are able to purchase consumables repeatedly and then activate them from a new tab in the backpack. Each use of a consumable "consumes" one instance from the player's inventory.
For now, creators will need to enable Creative Tools Beta Content in their rooms in order to use the new circuits. We expect them to be fully out of beta before the end of the year.
Here's how it works:
Create new consumables from the Room Settings menu. Give it a name, description, image and price (RR+ members only)
Add a Consumable Store Button to your room from the MakerPen palette. Configure it to the consumable you want to sell. This is where players will be able to buy your consumables.
When a player uses a consumable the "Consumable Used" event will be fired in CV2. Listen for that event and when it is triggered you want to apply the effect of your consumable.
Immediately after you apply the effect of the consumable you need to mark the consumable as active using the new ActivateConsumable chip. This consumes one instance from the player's inventory.
Once your consumable effect has worn off (which may be immediately after taking effect or sometime later) you can deactivate the consumable with the new DeactivateConsumable chip.
Look for a post on our Community Commerce page for additional details. Have fun and let us know what you think.
Forever Friend Fest
You all enjoyed Friend Fest so much that we've decided to permanently reward you for referring your friends
Similar to Friend Fest, both you and your referred friends will have to verify your accounts with a valid phone number to qualify. You can do it on your watch (Profile --> Phone) or on https://rec.net/settings/contact
Juniors can now get rewarded! Verify your account with your parent or guardian's email in your watch or on https://rec.net/settings/contact
Choose from a selection of 3 random options (which can include tokens!) for each reward you earn.
You can see which of your invited friends have joined Rec Room, and if they've verified their account.
Access the new page from your watch --> Invite button.
We'll still have events like Friend Fest where we'll stack on even better bonus rewards!
General Improvements and Bug Fixes
Added a search bar to subpages under the Play menu.
We've brought back the launch argument that lets PC players log into their account directly, without having to hit "Play" on the title screen. Just add +username:MyUsername to your launch args. (This will only work for accounts that you have logged into previously and are set to remember your password.)
Really long room names will no longer look bad in the UI. Time to make a new \^Rooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom!"
Called in a service technician for the malfunctioning Friend-O-Tron machine in the Rec Center. It will no longer open other players' watches when used.
Fixed a bug that prevented the first brush stroke on a brand new canvas from being saved when there were no other brush strokes. Just like golf, every stroke counts!
Fixed an issue where turning off beta content in a room would result in an infinite loading screen for everyone who tried to go to the room. Your rooms are open for business again!
There is now a continue prompt before microphone access confirmation (no more skip option).
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
Event pages have a whole new look! You can still do everything with an event that you could do before (RSVP, invite friends, and manage settings) but the detailed look matches more closely to our rooms pages. Creating and browsing events is still the same format as before.
General Improvements and Bug Fixes
Thanks for having the patience to grow a beard, players can now select hair patterns for their beards and mustaches!
We moved featured inventions into their own carousel to give visibility to a wider variety of inventions throughout the store. A carousel invention on the invention carousel? Talk about a paradox!
Some text elements in Cloud Data Settings were not the right colors. They will now stay on theme with the rest of the UI instead of turning white due to the lack of sunlight.
Unpublished rooms will now be displayed as "Private Room" in the friends list instead of exposing the room name, no need to name your secret project \^CoachPizza87 anymore!
Fixed a bug with the "scale creation with self scale" option which only allowed you to make really tiny shapes when you self-scaled down and were using a small grid size. Thanks for the heads-up!
Removed the "New by Top Creators" section from the Play menu.
The "Player is Subscribed to Room Owner" chip is now deprecated. Existing chips now show red text and will always output true.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
A small batch of feature improvements and bug fixes this week - hope you enjoy!
General Improvements and Bug Fixes
Added 'smile' to the emote wheel and expresso menu. No more frowns in your group photos, unless you're into that kind of thing.
Fixed club settings to redirect to the club details page after saving changes. No longer do you need to scroll back through your 72 unique clubs to find the one you were working on!
Maker Pen Tubes/Ribbons now have 3 analog options: Off, Brushstroke, and Raw. Leave it on Brushstroke for more predictable results in your tubes, or Raw to be as accurate as your trigger!
Saving changes made with the maker pen recolor tool now behaves as expected. (Wow, they fixed it... color me surprised.)
CV2 Gadgets should no longer be missing their tethers to Control Panels. Now your gadgets will look even more spaghetti-like.
Fixed a bug where friend introductions sometimes showed up blank.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.
Players on mobile with auto-fire enabled can also automatically reload now! Pew pew pew!
Sushi is no longer upside down in the store...we talked to it and it won't try doing flips anymore.
Fixed screen players in PVP games getting partially stuck in aim down sights mode if they get K.O.ed while reloading when using aim down sights.
Fixed an issue where player icons were incorrectly stretched when viewing messages in VR.
Fixed an issue with the Reset pin on the Animation Gizmo not always working properly.
New CircuitsV2 SetPosition chip: sets the position and rotation of a player or object.
New CircuitsV2 Respawn chip: respawns a player or object.
Removed a CircuitsV2 error log when a variable was being automatically renamed.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.
Grab your closest fish eating friends and mow down a box of some premium Rec Room Sushi! Nibble on crunchy hand rolls, feast on delightful nigiri, or just chuck them at your friend's face! Either way, it's sushi time!
Each box of sushi contains 9 pieces - various shrimp, tuna, and salmon nigiri, as well as 6 crunchy hand rolls.
Each nigiri has one tasty bite.
Each hand roll has 2 crunchy bites.
General Improvements and Bug Fixes
Coming soon! Room currencies will be out of beta so all creators can add currencies to their rooms!
Get your tokens faster than ever! When you buy tokens from the store, they're added to your balance immediately instead of being sent in a gift box. Now instead of confusing players that don't open their boxes, we'll confuse players that are looking for their boxes!
More rooms that were experiencing infinite load times should now load correctly. No need to be scared of the dark on certain platforms. (Though, the Forbidden One might still visit from time to time...)
Fixed a scenario where players could attach an object to their hand without actually holding it. No more magic shows, sorry!
Fixed an issue where players sometimes couldn't see the stage in ^3DCharades if they already sat down before the game started.
Charged melee attacks (on screen mode) no longer move your character when seated. Hmm, idea for the next RRO... office chair fights?!
Fixed animation popping when creating a new avatar - that was distracting!
Fixed font issue on signs for player-made rooms in ^Orientation. Don't worry, we didn't make it Comic Sans.
Fixed an issue where rooms were sometimes displaying the wrong capacity. This should make it easier to find a room that your group will fit into!
Circuits V2 'Player Subscribes to Room Owner' chip now includes a delay of a few minutes before it will perform the subscription check.
Circuits V2 'Get Player By Account Name' chip now returns an Invalid Player if there is no player in the room with the given account or display name, rather than throwing an error. In other words, we now give you a specific error, instead of a generic error!
Beta Changes
Resetting and deleting cloud variables now forces a save.
Creating a subroom no longer deletes or resets cloud variables.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.
We have a new home screen and navigation. We now have a navigation bar at the bottom for frequent-use-features that you can access regardless of where you are in the UI. The home screen itself features a new layout that includes snippets of cool rooms and items for you to check out!
Orange Color Scheme Everywhere - We switched color scheme of the UI from the dark purple to orange scheme like the login screen
General Improvements and Bug Fixes
Unlocked the Pride hoodies for all players. Now everyone can show their pride in style! (You get a pride hoodie! And you get a pride hoodie!)
We've made it possible to turn off syncing for Text V2, Pointlight V2 and Spotlight V2. When syncing is disabled, Circuits can be used to set the local properties of the object, and each player will see their own value. This can be used for showing secret information ("You're the imposter!") or effects (turning on night vision lights) to a specific player.
Fixed an issue where CV2 list variables were defaulting to being invalid. They now start as empty lists.
The quick chat buttons for room chat can now be physically pressed if you're in VR. (And who doesn't like pressing buttons?)
Fixed a bug where picking up and dropping a pool cue using both hands in VR would break it.
Fixed an issue where using the arrows to browse the play menu would skip some items.
Fixed iOS notification preferences not saving correctly. (Sorry if we pinged you when you told us not to!)
Fixed a periodic frame rate spike for PS4 players. (One down... many to go.)
Fixed an issue with date formatting if your device is set to use some non-Gregorian calendars.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.
Some of you have already noticed this, but Rec Room is now available on Android everywhere! Download on the Play Store to start playing Rec Room on your Android phone or tablet! Device not supported? We'll be routinely supporting new devices with future updates. Also with this update, we now support notifications (friend invites, event reminders, etc.), just like on iOS!
Self-Scaling Improvements
We've made an (long-overdue) update to self-scaling! This should tackle a bunch of Quality-of-Life issues:
Laser pointers now scale properly as you do.
Menus and tooltips follow your size.
Shape and tube previews follow your size - this means you can draw huge tubes if you scale yourself up. (You can turn this off in your palette settings, if it's not what you want.)
Grid size updates with your scale (can be turned off under settings)
Off-hand interactions works at any scale
(Not-Self!) Scaling Improvements
We've touched up the Scale tool a little bit! Non-uniform scaling (using the colored scale handles on shapes, trigger volumes, invisible collision, etc.) should now behave more intuitively in world-space mode, taking into account the rotation of the object, and anchoring it in a reasonable spot. Check it out! We've also fixed two little bugs along the way:
Fixed a bug where shapes would sometimes fly away when being scaled in world-space. There's no escaping the scaling now!
Fixed a rare bug where spheres would shrink unexpectedly when being scaled in world-space. Pretty sure this one's been there for years and nobody noticed... Whoops!
The Maker Pen now has touch controls for every tool that work by tapping objects directly on screen. Whether you are selecting, moving, recoloring, configuring, deleting, or even spawning props... there's a tap for that! Some tools/elements support dragging interaction such as Move, Rotate, Scale, and we added Manipulate and Wire to that list as well.
Related to touch, there's one more thing - iPad, Apple Pencil, and the Maker Pen combine to form a creation power-tool, and we think you're going to love it. The Pencil can run all Maker Pen tools anywhere on screen, and with pressure sensitivity too! This works especially well when creating tubes and also pairs well with surface snap. Pencil 2 supports the double-tap shortcut to switch to the last used tool.
General Improvements and Bug Fixes
We've updated our texture projection logic in order to remove stretching artifacts on shapes with extreme scales. Enjoy a clean look on your scaled creations! Your old creations are unchanged, and the old style can still be used by configuring a shape to not use 'Dynamic Projection.'
Fixed some flickering when changing pages in the store.
Fixed an issue where PSVR players would see random, bright colors in the player's peripheral vision (especially noticeable in Rec Royale).
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.