This release is the debut of a brand new Circuits system (known as "Circuits V2" to differentiate from the existing Circuits). Circuits V2 is a powerful new system for creating interactive stuff in your rooms! Check out resources here for more info:
This is the first of many Circuits V2 releases. You can expect us to regularly release updates, improvements, and new functionality now that the system is live.
Circuits V1 isn't going anywhere. It will stay around to power existing creations, and you're welcome to keep using it - especially since there are still some things that V1 can do that V2 can't do yet (e.g., animation). Eventually we'll put Circuits V1 into "legacy" mode, meaning it will still work and receive bug fixes, but it'll be hidden by default in the palette. At that point, V2 will just be "Circuits" =]
We can't wait to see what you build with the new Circuits system!
New Room Settings
The Room Settings pages have a whole new look and even more features creators can use to customize their rooms! Following the style of the new store and play pages, the room settings have been updated and improved with new UI. Feature improvements include:
Easily change your room name, cover image and description from inside the game (Thanks for waiting on this!)
Customize your room's loading screen
Choose any photo from your room's photo roll to use as a cover or loading screen image
Rooms may now have one main category tag (#pvp, #hangout, #game, #quest or #art) and up to 5 custom tags to help players find your room
Room creators may now designate a different player as the room creator or delete the room (Careful, only the room creator has full control over the room settings, and deleted rooms are gone forever!)
The new subroom management page allows you to add, clone, and delete subrooms from a room
Quickly move a subroom to any other room you own
Max player count for a room can be set to either the size of the smallest entry subroom, or the size of the smallest subroom (great for #game and #quest rooms that have a tutorial subroom)
New Party Menu
Added a dedicated Party tab to the People menu.
This lets you see who is currently in your party.
"Invite to Party" button lets you select and invite multiple friends or nearby players to party up.
General Improvements
Fixes a bug where UI buttons could drift if clicked too fast.
Fixes a bug where UI buttons played multiple click sounds for a single click.
Fixed a bug that occasionally prevented users from undoing a deletion of an object, or redoing creation of an object that was recently undone.
Fixed ears turning on unintentionally for old saved outfits.
Lowered the chance of having a beard when randomizing the avatar.
New setting "Show Voice Lines" so players on all platforms can turn this off and take cleaner screen recordings. Find it in the watch settings, advanced tab, next to Show Names.
Fixed an issue where hitboxes could be missing on players.
Fixed an exploit where spamming pickup would prevent hit detection.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
Please note that to make the Mirror prop possible, we've had to put some protections in place:
Why? Mirrors are quite costly in terms of performance. There's no way around this.
While the mirror is in beta, its ink cost is slightly over 50%. We will reassess ink cost when it comes out of beta.
There can only be 1 mirror per room. E.g. if you can't spawn a Mirror in your dorm since there's already a mirror there!
Reminder that to use a beta prop, you must enable beta content in your room settings.
General Improvements
Fix Anonymous cheers showing the sender
Add an auto message to the trolling report category for "Art griefing"
Add a profile button to portfolio page
Beta Content Changes
The multiple In and Out chips inside of other chips have been changed into single In and Out busses.
Recently used chips will now sort closer to the top of palette search.
Most events in objects now run for everyone. Filter chips have been added after the events to try to pick a best player to run for.
Type name billboarding has been improved on both VR and screens. The billboards are a more suitable size for screens. The billboards no longer rotate with your head or move around as much while moving your head in VR.
Log string channel configurations now sync correctly
Some exceptions are fixed on the CV2 palette page
Some exceptions are fixed with the Player Get Equipped Objects chip
Player Reference Boards are no longer be left behind in rooms when players leave
Toggle Button V2 has correct Pressed and Released data for all players.
Ports on the Delay chip have been arranged into the correct order.
Control Panels can now be deleted if their objects are also being deleted.
Dice Get Result now returns a bool.
Piston V2 and Rotator V2 now have tags.
Chip previews now always have the correct name
Some edge cases encountered when undoing deletion or addition of chips have been fixed
Chips no longer accidentally end up inside/outside of other chips during undo
Undoing deletion/addition of objects with control panels is more stable
Event definitions no longer disappear sometimes when inside of circuit boards or control panels
The following chips have had CPU heat raised beyond the default: Button Set Text, Creation Object Add Tags, Creation Object Get All With Tag, Creation Object Get Tags, Creation Object Remove Tags, Delay, Event Receiver, Event Sender, For Each, For, Get All Players, List Add
List Concat, List Insert, Remove At, List Remove Last, Log String, Make List, Parse Bool, Parse Float, Parse Int, Player Add Role, Player Remove Role, Prompt Local Player, Reset Object Reset Room, Show Notification, String Format, Substring, Text Set Text, Trigger Volume Get Filter Tags, Trigger Volume Set Filter Tags, Trigger Volume Get Objects, Trigger Volume Get Player, To String
The following chips have had net raised heat beyond the default: Creation Object Add Tags, Creation Object Remove Tags, Player Add Role, Player Remove Role, Reset Object, Reset Room
Breaking Changes
The exec port has been removed from Get All Players.
Rand Int chip is now inclusive.
SFX V2 now plays for everyone by default but has an option to disable synchronization.
Markers on Piston V2 and Rotator V2 also fire events for everyone by default but have an option to disable synchronization.
Piston V2, Rotator V2, and SFX V2 can now be played by anyone and networking will be done automatically.
Networked operations now expend additional network heat.
RPCs (some object chips) and synced events are now limited at 5-per frame.
You can find a new RPC meter in the CV2 page of the palette.
Impulse and reset chips are now networked automatically.
All chips with exec ports now expend additional CPU heat.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
This update we've revamped our new user experience, avatar customization...honestly it's so much it's dizzying!
Redesigned title screen!
You are now greeted by your smiling Avatar
Nice and sunny in VR (definitely no ghosts lurking in the corner anymore)
Consistent look and layout on all platforms
New experience for creating accounts
New Avatar Customization menu!
Beautiful new design and refined layout
2D animated render of your Avatar (that you can rotate!)
Outfit items are organized by the "slot" they go in
Easily unequip items with the "None" option
Undo and Redo for each change you make
Want to mix things up? You can now Randomize your whole Avatar
Improved experience of adjusting your eyes, mouth, and hat
Did we mention you can see how your hat looks from all sides?
You can now try on premium hair dye colors before buying!
Permanent hair dyes are less expensive
Temporary dyes are being removed and refunded if you have them in the backpack or currently active
^Orientation
For users who are just coming to Rec Room for the first time, we've added a quick and delightful introductory tour of the Rec Room Campus. This is our chance to showcase the things we all love most about Rec Room -- our community values, our exciting games, and the enormous and growing library of user-created content to explore!
All new users go through Orientation as their first in-game experience.
If you're an existing user who just wants to check out Orientation, it's just another room you can visit any time you'd like. You can find it by searching for ^Orientation in your Play Menu.
Adds a new CV2 chip for checking whether a player is a subscriber to one of the current room's owners
Adds a new CV2 chip for checking whether a player is one of the current room's owners
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
We added the Sunset Drive-In map to the 5 hit streak weekly challenge!
We reordered some of the play menu carousels.
Portfolio screens now show a player's co-owned rooms in addition to their created rooms.
Fixed a bug that could cause the watch menu to become stuck in a loading screen after attempting to save a room while a game was in progress.
The Junior Enabled flag on Buttons and Trigger Volumes no longer defaults to off on rooms saved with an older version.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
This patch we have a few bug fixes for you, and some updates to Beta Content. Check it out!
General Improvements
Gift boxes now appear when you purchase consumables from the Laser Tag storefront.
Fixed a crash on PS4 in Crescendo of the Blood Moon which sometimes occurred when dispatching an enemy.
We've fixed the way fog is calculated on avatar faces!
Fixed bug where disc golf hazard button sometimes did nothing when clicked.
Beta Content Changes
The filters in palette search have been updated. You will now find a few chips in different locations in palette search.
Some chips have been renamed.
New-style variables now support changed events. Each new variable name will add an event you can receive with an
Event Receiver
chip.
New-style variables now have a different mesh, synced icons, and different port names.
Many more chips now have icons.
The Circuits V2 page has been reformatted in the palette.
Many objects now longer check authority and can now be set by anyone. Objects without authority checks include:
Emitter V2
,
Point Light V2
,
Spot Light V2
,
SFX V2
,
Text V2
New Chips:
Creation Object Get Authority
,
Creation Object Is Local Player Authority
,
Get Authority
,
Get Local Player
,
Get Room Authority
,
Get Player Last Equipped Object
,
Get Equipped Objects
,
If I'm Authority
,
If I'm Room Authority
,
If Player Is Local
,
Player Get Is Local
,
Player Is Authority Of
FromCreationObject` will correctly connect to other chips again.
An exception has been fixed in palette search when viewing from a second room.
Vector Gadget
no longer collides with things.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
We've added some cool Configuration options to the Text Gadget and the Holotar Projector!
The Text gadget now has an "Always Face Viewer" option which will rotate the text towards the player!
The Holotar Projector now has a "Hide Projector" option which will hide and silence the projector! The projector will still show when you're holding your MakerPen, or until the recording is finalized.
General Improvements
Fixed a bug that caused some maker pen sound effects to sound distant or even inaudible at times.
Improved badging in the messages menu so it's easier to tell which messages and notifications are unread.
Visiting the notifications tab in the messages menu now clears the unread notifications badge.
Improved presentation of creator announcements in the messages menu.
Fixed not being able to save the grenades in clones of ^LaserTag.
Fixed photo roll resetting position after cheering a photo.
Fixed the cheer count display for photos in photo roll.
Fixed a bug where join room buttons in room details screens could become disabled when cancelling out of the room warnings popup.
No longer displaying the room warnings popup from the room details screens (they already show room warnings).
Beta Content Changes
We are migrating to a new style for variable chips:
These include get and set functionality in one chip.
There will be one chip for each type in the palette that can be configured local or synced.
Old style variable chips, along with
Set Value
will eventually go away.
Other changes:
Player Definition Board
can now be used to create logic on players.
One
Player Definition Board
in each room can be set to Active from the Configuration menu.
All nodes within that board will be copied into a
Player Reference Board
on each player who joins the room...
Type names now appear above ports when hovering them with the wire tool.
Many math nodes now work with
Vector3
s:
Add Node
,
Divide Node
,
Multiply Node
,
Subtract Node
We now support adding and removing from lists with up to 50 elements!
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
We've added a brand new Eyedropper tab alongside Materials and Colors in the Palette
Just use the Select Tool to select some objects and choose the Eyedropper option on the revamped Quick Action Menu
When you choose Eyedropper, the materials/colors from your selection are added to your Eyedropper history
You have an Eyedropper history of up to 16 items
If you select Eyedropper for a material/color combo that's already in your history, it's moved to the most recent slot rather than taking up duplicate slots in your history
When you hover over an Eyedropper item, the tooltip shows the Material and Color names
When you select an Eyedropper item, this is equivalent to selecting the material and color from their respective tabs
We now better visualize the currently selected item under the Material/Color/Eyedropper tabs
You asked, we’re delivering! All new room stats are now available on rec.net -> Profile -> Stats (bar chart icon). We want to add more stats in future, so let us know what you’d like to see!
We are slowly rolling out the weekly room summary emails to active creators.
If you want to receive these, make sure you have an email set: On rec.net -> Settings -> Email. In game -> watch menu -> profile -> Email
You can disable these on rec.net -> Profile -> Settings (gear icon) -> Email -> Your Room Summary
General Improvements
VR players using walking can teleport to get out of self-scale again. We broke this a while ago, so it's about time we fixed it!
Fixed a bug which caused VR-to-screens handshakes to complete immediately. Now you get to hear that sweet drumroll again!
We also brought back the handshake feedback for VR-to-VR handshakes. It's far too awkward without the drumroll.
Fixed a bug which allowed VR and screen players to use opposite hands when shaking hands. (But not in Rec Royale... it's still there)
Screen players can no longer stealthily shake VR players' hands to friend them without their consent. That's right - no more ninja-friending. Wait, when did my friends list become full of ninjas?
Fixed a bug which allowed VR players to shake screen players' hands from across the room. You'll have to find another way to make your long distance friendships work.
Fixed Rotator and Piston Gizmos behaving erratically or not working when players leave the room, along with other small weirdnesses that could happen when the room-authority leaves.
Things attached to other things via Gizmos should no longer jitter/lag in Players' hands. Most cases of "things lagging behind other things" or jittering back and forth should be gone. Players can still jump around a bit due to network latency.
Fixed a bug where taking a new creator announcement photo cleared title and body text.
Fixed some incorrect reticle displays for ranged weapons.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
You can now customize how you wear your hat! Try equipping a new hat and use the new UI (it’s in the mirror in your Dorm Room) to personalize your style. Need a rakish angle on your fedora? Want to turn your baseball cap backwards like a 90's rapper? Wish your tiara played nicely with your mullet? We got you covered!
There may be a few minor hat adjustments in the coming weeks as we get all these settings just right!
Also, you can now share your artwork directly to rec.net from the Art Canvas, Square Art Canvas, and Whiteboard. We've made this extra special with a few helpful features:
We want your artwork to be captured as beautifully as possible, so we boosted the quality at which it's exported by significantly reducing the compression. This means your photo looks great even if you zoom in a bunch.
The aspect ratio of your art is preserved when sharing. Bet you didn't know... behind the scenes, each piece of art is 1024x1024 pixels. When you share to rec.net, your artwork is upscaled to preserve its aspect ratio. Specifically, the Square Art Canvas remains 1024x1024, but the rectangular Art Canvas is upscaled to 1429x1024 and the whiteboard is upscaled to 1536x1024.
When you share, the image on rec.net is automatically oriented to match your canvas in-game. If your artwork is laying flat, there's no automatic orientation, so make sure it's upright the way you like it before sharing!
We also made sure that rec.net was ready to display your photos nicely. You can find your photos alongside your ShareCam photos on your profile. e.g., https://rec.net/user/gribbly/photos
General Improvements
Added a leaderboard projector to track wins and tags in Rec Royale.
On iOS, the red on screen damage indicator displays correctly again.
New look and layout for the watch store that shows off the items better and gets you to what you want more quickly!
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think…
Introducing: Glass! A recolorable, resizable glass prop with configurable opacity. You've been waiting for it, and now can make glass panes for windows and more! Give it a try! Learn more about glass here!
But wait, there's even more! Also introducing: Audio FX Zones! A resizable gadget that modifies sound within its invisible volume. Learn how to add extra character to your rooms with audio effects here!
Hair items in the mirror UI will now correctly show colors of hair bands.
Fixed an issue where the Beam Cannon and Paint Thrower in Rec Royale would not let you fire more ammo.
Fixed missing collision on metal barrels in Sunset Drive In.
Screens players can now keep their Maker Pen Palette Menus open while they move around and create in the world similar to how VR players do it.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
We rebalanced some of the weapons in Rec Royale. Here are the changes:
Ghostbeard's Sidearm
Reduced body shot damage from 100 to 75
Reduced headshot damage from 200 to 125
Reduced ammo capacity from 6 to 5
Reduced drop rate slightly
Deafening Boomstick
Full shot damage reduced from 170 to 153
Rigid Thwapper
Reduced projectile speed slightly
General Improvements
Fixed a bug where players could keep playing after being knocked out in Rec Royale.
Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.
Fixed a bug where players were being notified of an upcoming event despite already being in the event's room.
Disabled players' ignore effects during games.
Most rich text tags are no longer supported on Buttons and other text elements in UGC.
Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.
Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.
Link buttons can now display two lines of text!
Made it easier to select floating room comments.
Beta Content Changes
New chip: Reset Object
New object: Vector Gadget
Room Reset bug which caused objects to reset to incorrect locations has been fixed.
More cameras will display CV2 wires. This is helpful for tutorials.
Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.
Event nodes display the name of the event again.
PlayStation players can receive updates to the default values on ports again.
Cycles in graphs are now supported.
Breaking Change: the physics of impulse chips have been modified to prevent some bugs.
Breaking Change: roles are now reset on room reset.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...