* You can now *search* for friends in the watch! Want to send a gift someone, but it's hard to find them by paging through the watch? Well, now you can search. And it's a "fuzzy" search... e.g., searching for "grb" will find "gribbly" * Added a "Gift" button to player's profile, so you can send 'em something right from their profile page! (This actually went out last week, forgot to mention it!) * Fixed an issue where bows wouldn't reload properly on non-VR platforms (sorry about that!) * Fixed an issue where UI could flicker annoyingly on some platforms. For the curious, this turned out to happen when someone in the room was drawing on a whiteboard (or similar drawing surface)! * Fixed an issue where you could get stuck on a loading screen when re-joining a room automatically after a disconnect.
Aaaaaand we're back for 2020! We had a nice little break over new years, we hope you did too =]
We've got some fun stuff in the first update of the new year/decade:
* Quest players can now play both Laser Tag maps ("Hangar" and "CyberJunk City") * Quest players can now visit The Park (and all custom rooms build on top that base room)
Creation tool updates:
* You can now use the Maker Pen Manipulate tool on any volume (e.g., Trigger Volumes, Bounce Pads, etc.). This means you can finally adjust them after creation! * There's a *new Toggle Button* dynamic prop. This is like the existing button, but it has two states (on/off). Use it with Circuits to create interesting behaviors. This button can be toggled by projectiles! Find the new button in the Maker Pen Palette under "Dynamic Props". * The LookAt Gizmo can look at players (by specifying a role), and you can tell it to look at specific body parts (head, either hand). * If you have a password set, you can now change it directly in the app. Go to Watch > Profile and hit the button! * Fixed a bug where watch notification sounds weren't playing correctly. * Fixed a bug where you couldn't interact with the scoreboard in the watch. * Added a "head bob" slider to screens platforms. This is to improve comfort for some players. Find it in Watch > Settings. * Fixed a bug with the golf shirt poking through the shoulders. * Fixed a bug with laser tag pistol and shotgun not rendering correctly. * Fixed an issue where normals were rendering incorrectly on your left hand. * Fixed an issue with audio being set incorrectly for the new "Fancy Bubble" item.
Please note we've updated our privacy policy to conform to California's new CCPA privacy laws, so on some platforms you'll need to re-accept that when you launch after the update.
OK remember we said last update was probably our last for the year? Well we lied! We're sneaking one more in before taking a short break over Xmas/New Years. We'll be back in the new year (decade!) with more craziness!
Here's what's in today's update:
* New "Fancy Bubbly" item - share a fancy bottle of bubbly with up to five friends to ring in the new year! Pop the cork, then toast with the glasses, complete with a satisfying "clink!" sound =]
An Xmas gift for our Oculus Quest players... the following rooms are now available on Quest:
* ^Bowling * ^TheLounge (and the many Custom Rooms build on top of it) * ^Propulsion - the second disc golf map, with the world famous "troll fan" on Hole 4 =]
...we hope to release more rooms for Quest players early in the new year. Stay tuned.
And some bug fixes:
* Issue where players could get teleported to center of room * StuntRunner - air control is back to normal, sorry about that * Some other minor bug fixes and clean up
Thanks to all for a great year! It's been a lot of fun for us, and we appreciate y'all. Please be excellent to each other in-game and out, and we'll see you in 2020!
As always, we love to hear your feedback, so please don't hesitate to let us know what you think...
This will likely be our last update of 2019. Thanks to all for another amazing year, and we'll be back first thing in 2020 with more craziness!
This release fixes a bunch of issues:
* VR - Fixed issue where Valve Index and Windows MR users would incorrectly get reported as "inactive" and kicked to Dorm Room * Paintball - Fixed a bug that was causing matchmaking to break sometimes * PS4 - Fixed issue where whiteboards were getting aliased when saving a room on PS4 * Fixed an issue where you get teleported to world origin if you were contacting another player when clambering. Oops :-/ * Fixed an issue where Cheers limits weren't properly resetting * VR - Fixed issue where self-scaling wasn't working if you were standing on a maker pen shape * Oculus - you can now rotate while self-scaling * Fixed some issues with Animation Gizmos causing weird behaviors (including kicking you to Dorm!) * Fixed another issue where shapes could shift when you loaded into a room * Fixed an issue where Ego potion "big head" effect wasn't showing correctly for some players * Fixed issue where leaderboards could be blank or not have the correct entries (no more empty rows/missing names) * iOS - Fixed an issue where initial registration screen could be blank * iOS - Fixed an issue where notifications weren't showing correctly in some circumstances * Fix for Gordon Gekko hair penetrating the head * Added 2 new hair styles: Pompadour and Dutch Braid! * We have some *new, sweet* outfit items coming soon...! * Announcing our newest prop "Bucket Classic." Same great bucket but now with its classic orange color brought back
This update is a patch release: * Fixed issue where you'd see all (non-friend) players as "Level 1" instead of their correct level. * Fixed an issue where Oculus Quest anti-aliasing was turned off - sorry about that!
We’ve been doing a lot of cleanup work (across all platforms, but especially on iOS) as we prepare for launch. We are super-excited about how Rec Room is shaping up on iOS, and we hope you’ll be able to check it out! It will be available Soon(tm).
There’s a lot of stuff in this update, so strap in...
Logout support:
We tried shipping this once before and it... er... didn’t go well. We fixed a bunch more issues and we’re trying again!
* There's now a Logout button in Watch > Profile. This lets you log out and log in with a different account without quitting the app. * Please note that logout is not currently supported on Oculus Rift or Oculus Quest. We hope to add support in the future. * As part of this work, we also added a "Retry" button if login fails for any reason (e.g., network hiccup causes a login failure)
Turkey hat news:
* Coming soon - turkey hat!
General tweaks and improvements:
* Screens - screen players on all platforms can now *draw on whiteboards!* To do this, pick up a marker (or anything that makes a mark on a drawable surface) and walk up to a whiteboard (or sticky note, or art canvas, etc.). * rec.net - you can now see who you’re subscribed to, and who is subscribed to you, on your rec.net profile page. * Radio is now paused during new user flow (so you don’t hear two music tracks at once) * Revised layout of merch booths in Rec Center, Paintball, etc. * Updated "party up" VFX! * Updated pick up glow for dropped objects (e.g., paintball guns) * Tidied up presentation of Room Chat * Improved contrast of player chat (so you can read it against dark backgrounds) * Screens - Improved throwing objects... you should be able to make a basket in the Rec Center now! * Screens - Improved holding objects... use inspect mode to adjust your grip! * Screens - watch menu no longer clips through walls (well, much less often...) * Screens - you can now properly throw wood planks in ^LostSkulls
Maker Pen stuff:
* Dramatically reduced “drifting” of shapes when creating in the same room together. We think it’s good now! Please tell us if you disagree. * Improved behavior of Samplers in multiplayer rooms - players should be able to hear audio sampler playback both before uploading and after configuring/connecting it. * Role Mapper chip - fixed roles "rotating" in the role mapper chip along with role mappers assigning the wrong roles. * Maker Pen - the Paint Brush prop is now set to blue by default * When you move respawnable props with the Maker Pen, the respawn position is now also updated. * Improved UI flow for editing roles (it’s not _good_, but it’s _better_ =]) * Clamped max distance (1,000,000+) on gizmos to sane limit to prevent weird behavior * Animation Gizmo tweaks: ** Fixed disconnect hang issue ** Now supports “Physical” shape containers ** Scrubbing through animations should no longer modify animation data ** The “StopAtStart” config setting now works for looping animations * Clarified wording/tooltips for Sticky and Decoration objects: ** Decoration tooltip now explains that these objects aren't tracked by trigger zones ** Sticky tooltip now explains that these objects will stick to other objects! ** Tooltip for object mode on trigger zones now explains that Decoration objects aren't tracked.
We’ve made a lot of improvements to our iOS build as we prepare for full launch on iOS:
* iOS - Rec Room now supports *full duplex voice chat with echo cancellation* (no longer need to tap mic icon to talk, etc). You can still toggle mic on/off with same button for privacy, etc. * iOS - Many improvements to touch control layout, icons, etc. * iOS - Made watch menu take up whole screen, and you can now tap “outside” the menu to close it * iOS - We now support cut and paste in various keyboard fields * iOS - Rooms will be auto-saved when app is backgrounded, so you don’t lose work if iOS kicks us out of memory! * iOS - Added a control help screen in Watch > Settings > Help * iOS - Disabled Rec Royale to reduce crashing on iOS devices :-(
Bug squishin':
* Fixed a bug where VR players could spawn outside their Dorm/fall out of rooms too easily. Sorry about that! * Paintball - can no longer throw the flag through the ground on PS4/Quest * Stunt Runner - you should now get a notification when you achieve a new personal best * Laser Tag - pulled the plug on some overzealous robots that would keep fighting even though the game was over... * Rec Royale - fixed floating in the air after teleporting off the glider * Dodgeball - fixed an issue where the game could get into a weird state. (Yes, even weirder than usual) * Soccer - fixed some broken textures * Players standing on top of other respawning players should no longer respawn with them. * Fixed an issue where you couldn't see your score on non-Stunt Runner leaderboards. * Fixed an issue where players could sometimes switch teams when they weren't supposed to. * Fixed an issue that could cause your hair to go missing when you loaded into the Dorm Room. * Updated Rec Room logo in various places in the app, on recroom.com, and on Steam! * Fixed bug where holohelpers would stop playing after opening the watch
This is a maintenance release with an update to the object rotation/shifting issue in custom rooms.
Unfortunately our attempted fix made things worse, so this update rolls that fix back :-/
We are testing an alternate fix, if things go well (and we hope they well) that fix will be in the NEXT update.
Apologies for the ongoing issue, it's a top priority to get it sorted out. Here's what to expect with today's update:
1) Rooms which currently appear broken due to the recent changes and which have NOT been re-saved should now be fixed 2) Rooms that creators have fixed to work with the new behavior should continue to look correct 3) Rooms which have not been fixed, but HAVE been re-saved, will not be fixed (because they now have saved the shifted rotations). If you revert back to an older save, they should appear correct again.
We know this is an annoyance, we'll get it fixed ASAP. We appreciate your patience.
This build also contains some other bug fixes:
Moved the default dorm room role chips to the area near the whiteboard for new brand new players
Restored old room enter sound.
^Crescendo - Added wood planks on top of the scaffolding section in the CBM Dungeon so its easier to see in the dark
^Crescendo - Fixed a bug in the Dungeon level so the gate messages if there are enemies left correctly
^Crescendo - Fixed a visual bug in the grand hall where a chain was floating
^Crescendo - pitchfork is now capable of critical hit damage.
Rum jugs when blocked now shatter instead of disarming and falling to the ground
When we released Stunt Runner, we also added a bunch of new features to our creative tools. But, whether you’re a creator yourself, of just someone who enjoys experiencing player created rooms, these features introduced some new forms of instability for all of us.
For the past several weeks, we’ve been heads-down smashing all the newly introduced bugs we could find (and you’ve helped us find!), and we’ve also burned through a good amount of our creative community’s top-requested bug fixes. We greatly appreciate your patience and feedback in response to our last couple updates.
Okay, here we go:
Impulse Volumes and Bounce Pads should now use their correct settings when loading a room or cloning an object
You can now configure spawn points so that players keep tools on respawn instead of dropping them
You can now select and change other objects from within trigger zones, without selecting the trigger zone itself
We fixed a movement bug where multiple chained gizmos weren’t behaving as expected – they should move all gizmos and objects together correctly now
You're now immediately prompted with a selection menu when merging new shapes into a costume
Maker Pen objects should no longer collide while being transformed
Moving Maker Pen objects which are parented should no longer put things in incorrect positions
Special role chips (Eliminated, In-Game, and Everyone) can no longer be merged into circuit boards
If these roles are already saved in a circuit board in your room or invention they can still be unpacked
Leaderboard stat chips should now work as expected when circuits are hidden
We now allow more objects to be wired while selected
The piston gizmo, for example, would not always let you attach to an object if the piston was selected
Light bulb collisions should now accurately reflect their mesh
We reworked Audio Samplers to fix bugs and add some much-requested functionality:
Fixed bug where samplers that were set to play on initial room load would sometimes fail
Sampler playback are now synchronized for multiplayer scenarios! This means that a pulse signal sent to sampler input should now result in reliable, synchronized playback for all.
We added two new circuit inputs: Pause and Stop! Pause stops playback when sent a non-zero signal, but can be resumed from its current position with a new play signal. Stop stops playback and seeks back to sampler start.
We also made a bunch of general quality of life fixes:
Team wristbands should show up in team games once again, so you can more easily tell what team you’re on
Players should not get stuck in place anymore once they see the notification for waiting to join a room!
We washed up the screen so on-screen notifications should no longer persist between rooms!
Players should no longer get stuck in place if they hit the mercy rule in Disc Golf
Tooltips should now appear consistently across the app
Should no longer see that pesky pivot in 3D Charades
We fixed the bug where teleporters weren’t getting a teleport cooldown after climbing ladders
Weapons from chests should now have highlight beacons in all game modes
Halloween may be over but the "Crank the Volume" update is back from the dead!:
It's alive! Maker Pen Audio is back!
Turn your volume up and get creating, Maker Pens have been upgraded to have new audio effects!
Also we re-tuned some sound effects in other places too! Keep an ear out!
Haunting you again, it's social upgrades:
Seeing how long you have to hold a button on iOS devices is now visible
Screen mode can relax their hands, auto-pointing has been readjusted
Tired of pushing a physical button to enter the shop? Screen mode players can now point at items to buy them!
iOS devices should also find that scrolling requires less work
Made some adjustments for iOS devices so menus won't get as clogged up
iOS devices also got some fresh looks throughout, they are very fashionable now
Do the wave! Now able to wave while doing a gesture on iOS devices
Made some adjustments to prompts to make sure no one high fives behind your back
No more phantom keyboard sounds when making an expression
Talking with room chat and someone says something funny? Now able to laugh with them while typing
Fixed tossing animation on screens
Room chat gremlins now will only put you in time out if you're messaging too quickly, rather than after every message
Inspect Mode now allows you to do "roll" rotations with two fingers and rotating on iOS devices
Night vision goggles no longer required to see equipment you are holding on iOS devices
Reserved item slots now have a lock icon on iOS devices
No longer hiding your equipment on iOS devices, extra slot has reappeared
Fixed up selfie mode, say cheese!
Other spooky bugs crushed and improvements we made:
Fixed a shortcut in Stunt Runner so no one gets an early start
Fixed performance in ^Paintball.Spillway for Oculus Quest by removing the big scoreboard
Fixed rotation on iOS devices, should be snappy now!
Fixed being able to hit buttons while holding bows
Fixed not being able to drop offhand item on screen mode
RecTV mainenance request:
Something seems to be caught in the ventilation system, can someone please fish it out? It's getting a little stuffy in here.
All right, that’s everything for this update, but stay tuned! This is just the first of two major bug fixing and stability updates focused specifically on creative tools and games. Every day we’re blown away by the things you’re creating in Rec Room, and we want to make an earnest push to stabilize and improve the creative and play experience before we expand and move onto the next set of features and challenges together.
Turn your volume up and get creating, Maker Pens have been upgraded to have new audio effects!
Also we re-tuned some sound effects in other places too! Keep an ear out!
Logout
Shiny new button to logout of your account added in the Profile section of the Watch Menu
Try logging in again, new retry button added!
RecTV mainenance request:
Something seems to be caught in the ventilation system, can someone please fish it out?
We fixed some bugs and made a few quality of life improvements.
We fixed up a hole in the first course that allowed Stunt Runners to get really low times. This hole in the level was our mistake, however, and we want the courses, and leaderboards to be in a competitive state for everyone. That being said, we are going to be wiping the current leaderboards later this week and giving everyone a fresh start. Any times you get from this moment forward won't be cleared. Good luck out there Stunt Runners!
Fixed performance in ^Paintball.Spillway for Oculus Quest by removing the big scoreboard
Fixed rotation on iOS devices, should be snappy now!
Social Upgrades
Seeing how long you have to hold a button on iOS devices is now visible
Screen mode can relax their hands, auto-pointing has been readjusted
Tired of pushing a physical button to enter the shop? Screen mode players can now point at items to buy them!
iOS devices should also find that scrolling requires less work
Made some adjustments for iOS devices so menus won't get as clogged up
iOS devices also got some fresh looks throughout, they are very fashionable now
Do the wave! Now able to wave while doing a gesture on iOS devices
Made some adjustments to prompts to make sure no one high fives behind your back
No more phantom keyboard sounds when making an expression
Talking with room chat and someone says something funny? Now able to laugh with them while typing
Fixed tossing animation on screens
Inspect Mode now allows you to do "roll" rotations with two fingers and rotating on iOS devices
Night vision goggles no longer required to see equipment you are holding on iOS devices
Reserved item slots now have a lock icon on iOS devices
No longer hiding your equipment on iOS devices, extra slot has reappeared