We’ve been doing a lot of cleanup work (across all platforms, but especially on iOS) as we prepare for launch. We are super-excited about how Rec Room is shaping up on iOS, and we hope you’ll be able to check it out! It will be available Soon(tm).
There’s a lot of stuff in this update, so strap in...
Logout support:
We tried shipping this once before and it... er... didn’t go well. We fixed a bunch more issues and we’re trying again!
* There's now a Logout button in Watch > Profile. This lets you log out and log in with a different account without quitting the app. * Please note that logout is not currently supported on Oculus Rift or Oculus Quest. We hope to add support in the future. * As part of this work, we also added a "Retry" button if login fails for any reason (e.g., network hiccup causes a login failure)
Turkey hat news:
* Coming soon - turkey hat!
General tweaks and improvements:
* Screens - screen players on all platforms can now *draw on whiteboards!* To do this, pick up a marker (or anything that makes a mark on a drawable surface) and walk up to a whiteboard (or sticky note, or art canvas, etc.). * rec.net - you can now see who you’re subscribed to, and who is subscribed to you, on your rec.net profile page. * Radio is now paused during new user flow (so you don’t hear two music tracks at once) * Revised layout of merch booths in Rec Center, Paintball, etc. * Updated "party up" VFX! * Updated pick up glow for dropped objects (e.g., paintball guns) * Tidied up presentation of Room Chat * Improved contrast of player chat (so you can read it against dark backgrounds) * Screens - Improved throwing objects... you should be able to make a basket in the Rec Center now! * Screens - Improved holding objects... use inspect mode to adjust your grip! * Screens - watch menu no longer clips through walls (well, much less often...) * Screens - you can now properly throw wood planks in ^LostSkulls
Maker Pen stuff:
* Dramatically reduced “drifting” of shapes when creating in the same room together. We think it’s good now! Please tell us if you disagree. * Improved behavior of Samplers in multiplayer rooms - players should be able to hear audio sampler playback both before uploading and after configuring/connecting it. * Role Mapper chip - fixed roles "rotating" in the role mapper chip along with role mappers assigning the wrong roles. * Maker Pen - the Paint Brush prop is now set to blue by default * When you move respawnable props with the Maker Pen, the respawn position is now also updated. * Improved UI flow for editing roles (it’s not _good_, but it’s _better_ =]) * Clamped max distance (1,000,000+) on gizmos to sane limit to prevent weird behavior * Animation Gizmo tweaks: ** Fixed disconnect hang issue ** Now supports “Physical” shape containers ** Scrubbing through animations should no longer modify animation data ** The “StopAtStart” config setting now works for looping animations * Clarified wording/tooltips for Sticky and Decoration objects: ** Decoration tooltip now explains that these objects aren't tracked by trigger zones ** Sticky tooltip now explains that these objects will stick to other objects! ** Tooltip for object mode on trigger zones now explains that Decoration objects aren't tracked.
We’ve made a lot of improvements to our iOS build as we prepare for full launch on iOS:
* iOS - Rec Room now supports *full duplex voice chat with echo cancellation* (no longer need to tap mic icon to talk, etc). You can still toggle mic on/off with same button for privacy, etc. * iOS - Many improvements to touch control layout, icons, etc. * iOS - Made watch menu take up whole screen, and you can now tap “outside” the menu to close it * iOS - We now support cut and paste in various keyboard fields * iOS - Rooms will be auto-saved when app is backgrounded, so you don’t lose work if iOS kicks us out of memory! * iOS - Added a control help screen in Watch > Settings > Help * iOS - Disabled Rec Royale to reduce crashing on iOS devices :-(
Bug squishin':
* Fixed a bug where VR players could spawn outside their Dorm/fall out of rooms too easily. Sorry about that! * Paintball - can no longer throw the flag through the ground on PS4/Quest * Stunt Runner - you should now get a notification when you achieve a new personal best * Laser Tag - pulled the plug on some overzealous robots that would keep fighting even though the game was over... * Rec Royale - fixed floating in the air after teleporting off the glider * Dodgeball - fixed an issue where the game could get into a weird state. (Yes, even weirder than usual) * Soccer - fixed some broken textures * Players standing on top of other respawning players should no longer respawn with them. * Fixed an issue where you couldn't see your score on non-Stunt Runner leaderboards. * Fixed an issue where players could sometimes switch teams when they weren't supposed to. * Fixed an issue that could cause your hair to go missing when you loaded into the Dorm Room. * Updated Rec Room logo in various places in the app, on recroom.com, and on Steam! * Fixed bug where holohelpers would stop playing after opening the watch
This is a maintenance release with an update to the object rotation/shifting issue in custom rooms.
Unfortunately our attempted fix made things worse, so this update rolls that fix back :-/
We are testing an alternate fix, if things go well (and we hope they well) that fix will be in the NEXT update.
Apologies for the ongoing issue, it's a top priority to get it sorted out. Here's what to expect with today's update:
1) Rooms which currently appear broken due to the recent changes and which have NOT been re-saved should now be fixed 2) Rooms that creators have fixed to work with the new behavior should continue to look correct 3) Rooms which have not been fixed, but HAVE been re-saved, will not be fixed (because they now have saved the shifted rotations). If you revert back to an older save, they should appear correct again.
We know this is an annoyance, we'll get it fixed ASAP. We appreciate your patience.
This build also contains some other bug fixes:
Moved the default dorm room role chips to the area near the whiteboard for new brand new players
Restored old room enter sound.
^Crescendo - Added wood planks on top of the scaffolding section in the CBM Dungeon so its easier to see in the dark
^Crescendo - Fixed a bug in the Dungeon level so the gate messages if there are enemies left correctly
^Crescendo - Fixed a visual bug in the grand hall where a chain was floating
^Crescendo - pitchfork is now capable of critical hit damage.
Rum jugs when blocked now shatter instead of disarming and falling to the ground
When we released Stunt Runner, we also added a bunch of new features to our creative tools. But, whether you’re a creator yourself, of just someone who enjoys experiencing player created rooms, these features introduced some new forms of instability for all of us.
For the past several weeks, we’ve been heads-down smashing all the newly introduced bugs we could find (and you’ve helped us find!), and we’ve also burned through a good amount of our creative community’s top-requested bug fixes. We greatly appreciate your patience and feedback in response to our last couple updates.
Okay, here we go:
Impulse Volumes and Bounce Pads should now use their correct settings when loading a room or cloning an object
You can now configure spawn points so that players keep tools on respawn instead of dropping them
You can now select and change other objects from within trigger zones, without selecting the trigger zone itself
We fixed a movement bug where multiple chained gizmos weren’t behaving as expected – they should move all gizmos and objects together correctly now
You're now immediately prompted with a selection menu when merging new shapes into a costume
Maker Pen objects should no longer collide while being transformed
Moving Maker Pen objects which are parented should no longer put things in incorrect positions
Special role chips (Eliminated, In-Game, and Everyone) can no longer be merged into circuit boards
If these roles are already saved in a circuit board in your room or invention they can still be unpacked
Leaderboard stat chips should now work as expected when circuits are hidden
We now allow more objects to be wired while selected
The piston gizmo, for example, would not always let you attach to an object if the piston was selected
Light bulb collisions should now accurately reflect their mesh
We reworked Audio Samplers to fix bugs and add some much-requested functionality:
Fixed bug where samplers that were set to play on initial room load would sometimes fail
Sampler playback are now synchronized for multiplayer scenarios! This means that a pulse signal sent to sampler input should now result in reliable, synchronized playback for all.
We added two new circuit inputs: Pause and Stop! Pause stops playback when sent a non-zero signal, but can be resumed from its current position with a new play signal. Stop stops playback and seeks back to sampler start.
We also made a bunch of general quality of life fixes:
Team wristbands should show up in team games once again, so you can more easily tell what team you’re on
Players should not get stuck in place anymore once they see the notification for waiting to join a room!
We washed up the screen so on-screen notifications should no longer persist between rooms!
Players should no longer get stuck in place if they hit the mercy rule in Disc Golf
Tooltips should now appear consistently across the app
Should no longer see that pesky pivot in 3D Charades
We fixed the bug where teleporters weren’t getting a teleport cooldown after climbing ladders
Weapons from chests should now have highlight beacons in all game modes
Halloween may be over but the "Crank the Volume" update is back from the dead!:
It's alive! Maker Pen Audio is back!
Turn your volume up and get creating, Maker Pens have been upgraded to have new audio effects!
Also we re-tuned some sound effects in other places too! Keep an ear out!
Haunting you again, it's social upgrades:
Seeing how long you have to hold a button on iOS devices is now visible
Screen mode can relax their hands, auto-pointing has been readjusted
Tired of pushing a physical button to enter the shop? Screen mode players can now point at items to buy them!
iOS devices should also find that scrolling requires less work
Made some adjustments for iOS devices so menus won't get as clogged up
iOS devices also got some fresh looks throughout, they are very fashionable now
Do the wave! Now able to wave while doing a gesture on iOS devices
Made some adjustments to prompts to make sure no one high fives behind your back
No more phantom keyboard sounds when making an expression
Talking with room chat and someone says something funny? Now able to laugh with them while typing
Fixed tossing animation on screens
Room chat gremlins now will only put you in time out if you're messaging too quickly, rather than after every message
Inspect Mode now allows you to do "roll" rotations with two fingers and rotating on iOS devices
Night vision goggles no longer required to see equipment you are holding on iOS devices
Reserved item slots now have a lock icon on iOS devices
No longer hiding your equipment on iOS devices, extra slot has reappeared
Fixed up selfie mode, say cheese!
Other spooky bugs crushed and improvements we made:
Fixed a shortcut in Stunt Runner so no one gets an early start
Fixed performance in ^Paintball.Spillway for Oculus Quest by removing the big scoreboard
Fixed rotation on iOS devices, should be snappy now!
Fixed being able to hit buttons while holding bows
Fixed not being able to drop offhand item on screen mode
RecTV mainenance request:
Something seems to be caught in the ventilation system, can someone please fish it out? It's getting a little stuffy in here.
All right, that’s everything for this update, but stay tuned! This is just the first of two major bug fixing and stability updates focused specifically on creative tools and games. Every day we’re blown away by the things you’re creating in Rec Room, and we want to make an earnest push to stabilize and improve the creative and play experience before we expand and move onto the next set of features and challenges together.
Turn your volume up and get creating, Maker Pens have been upgraded to have new audio effects!
Also we re-tuned some sound effects in other places too! Keep an ear out!
Logout
Shiny new button to logout of your account added in the Profile section of the Watch Menu
Try logging in again, new retry button added!
RecTV mainenance request:
Something seems to be caught in the ventilation system, can someone please fish it out?
We fixed some bugs and made a few quality of life improvements.
We fixed up a hole in the first course that allowed Stunt Runners to get really low times. This hole in the level was our mistake, however, and we want the courses, and leaderboards to be in a competitive state for everyone. That being said, we are going to be wiping the current leaderboards later this week and giving everyone a fresh start. Any times you get from this moment forward won't be cleared. Good luck out there Stunt Runners!
Fixed performance in ^Paintball.Spillway for Oculus Quest by removing the big scoreboard
Fixed rotation on iOS devices, should be snappy now!
Social Upgrades
Seeing how long you have to hold a button on iOS devices is now visible
Screen mode can relax their hands, auto-pointing has been readjusted
Tired of pushing a physical button to enter the shop? Screen mode players can now point at items to buy them!
iOS devices should also find that scrolling requires less work
Made some adjustments for iOS devices so menus won't get as clogged up
iOS devices also got some fresh looks throughout, they are very fashionable now
Do the wave! Now able to wave while doing a gesture on iOS devices
Made some adjustments to prompts to make sure no one high fives behind your back
No more phantom keyboard sounds when making an expression
Talking with room chat and someone says something funny? Now able to laugh with them while typing
Fixed tossing animation on screens
Inspect Mode now allows you to do "roll" rotations with two fingers and rotating on iOS devices
Night vision goggles no longer required to see equipment you are holding on iOS devices
Reserved item slots now have a lock icon on iOS devices
No longer hiding your equipment on iOS devices, extra slot has reappeared
We're stoked to introduce to you some new tools to build some new experiences in Rec Room, ranging from building the next big Stunt Runner course, to building the perfect outfit, to even building an elaborate dance routine on your phone. We're excited to see the new things you'll create with these tools!
**StuntRunner Creator Tools!**
Now that Stunt Runner is live, we've finished up all of the Creator Tools we developed to make it possible, and we're releasing them all for you to use!
If you want to make your own Stunt Runner map, we've made that super easy! Just go to the ^StuntTemplate room from the Stunt Runner lobby to get started and learn everything you need to know about building for Stunt Runner. We plan to feature community Stunt Runner maps from the Stunt Runner lobby in the future, so now is a good time to start building crazy Stunt Runner courses. More details to come later!
If you'd rather use these new tools and mechanics to build your own brand new games and rooms, be sure to check out all these new Creation Tools!
* You can now find #RRO inventions in the inventions store! * Use these if you want to drag+drop versions that are pre-configured to work like the ones in Stunt Runner * Stunt Runner Start Gate * Stunt Runner End Area * Stunt Runner Checkpoint * Stunt Runner Commentator * Stunt Runner Bounce Pad
Roles in Chips!
* Roles can now be tied to inventions so that games are portable via Inventions * To add a role to your room, you now need to add a Role Chip, found in the Palette under Game Chips * These chips have a minimal ink cost
Checkpoints
* These are general location-based checkpoints useful outside Stunt Runner * Found in Maker Pen: Gadgets -> Other Gadgets * Used with Respawn Points (also in Gadgets -> Other Gadgets) * Respawn Points now have a clear indication for player spawning orientation! Inputs have also been rotated to the "back" * To pair a respawn point with a checkpoint simply move a respawn point near the checkpoint and a line will be drawn indicating it is paired. The nearest respawn point will be paired. * Players will spawn to their most recent checkpoint (on the checkpoint itself if no respawn point is paired) * Player checkpoints get cleared at the start and end of a game
Stunt Runner SFX added to the SFX Chip
17 New Radio Tracks (40 Total)
One bonus UGC Tool
* Two borderless art canvases - One the ratio of the whiteboard and one that is square
We also made a handful of Stunt Runner art improvements and bug fixes!
* Fixed the Stunt Runner logo on outfits * Added VFX to KO cola pick ups * Re-lit Starting gates/Ending photo area * Commentators cameras and Stunt Runner photo logo fixed for lower quality settings * Course Adjustments * Course 1 - Fixed a spot where you could fall through the level. * Course 3 - Reworked the beginning of the course to reduce dependence on randomness. When approaching the moving platforms one is now timed to always be present at arrival to the area. * Course 4 - Fixed a spot where you could fall through the level, visual bugs, lowered some beams on the back of a wall run mat near the end of the course. * Course 5 - made the spinning hazard section less random, added collision to the environment walls so you don't leave the level. * Course 6 - Fixed a broken checkpoint near the top of the tower.
Lastly, we added an S+ tier unlock for Stunt Runner! Get a new time of 4:45 or better to get an extra special item!
The Rec TV staff would also like to request that any misplaced equipment or materials be returned to our studio. Thank you!
*Mirror Store*
You can now buy new clothing items directly from the mirror!
* All clothing from the Watch Store is now available inside the clothing menu on the mirror. * New filters in the mirror menu: You can now filter clothing items by owned/purchasable and by rarity * You can now try on multiple clothing items at once! * You'll now get a warning popup when leaving your dorm if you're currently trying on any items (i.e. you're wearing items you don't own) * Set favorite item skins from the Backpack page in your Watch (while in any room!) instead of from the drawers in your dorm * Potion and Film items are now found under the "Other" tab on the Backpack page
We also made some other improvements with clothing and mirror menus!
* Fixed bug where sometimes you would see duplicated clothing items in the mirror menu * Fixed bug where clicking on a clothing item wouldn't equip it when playing on Screens * Trying on an item fully replaces any non-trial item of the same type, so when the trial item is removed, it's no longer replaced with the previous non-trial item * When removing a shirt item, players are always assigned the white t-shirt, instead of being assigned a random shirt
*New iOS Social Features!*
We've added a bunch of features to make you much more expressive when playing on iOS (all these features are coming very soon(tm) to PS4 and PC screen mode). While doing this, we cleaned up the controls a bunch.
First, we have the new Wave control - touch and drag on the Wave control to make your avatar wave their hand around! Say hi!
You can tap on the Wave control to point instead - now touching and dragging will waggle your pointing finger! When pointing at something, tap the Action button to "laser point" it. For example, point at another player and tap the Action button to quickly pull up their profile (this is the same interaction as in VR).
Second, we have the new Pose control. Tap the Pose control to enter Pose mode. In this mode, you see your character in 3rd person view, and the Wave control affects your entire body. You can dance, pose for photos, etc. It's really fun =]
While in Pose mode, touch and hold the Pose control to select from five different pose sets. Try them all and see what you like best!
While in Pose mode, we activate the front facing TrueDepth camera (on supported devices) and track your head motion in real time. On devices without a TrueDepth camera, head motion is driven by moving/tilting your iOS device. You can toggle these features on or off in Watch > Settings > Gameplay ("AR controls" and "motion controls").
Tap the Pose control again to go back to normal mode (1st person).
In Normal mode, touch and hold the Pose control to initiate a social gesture - fist bump (party up!), high five, or shake hands (add friend).
iOS players can now react immediately to fist bumps, high fives, and hand shakes from all players (including VR players). In VR, just hold up your hand for a high five and we'll detect it.
Third, there are now buttons in the menu bar to trigger the Expresso facial expressions. Tap the button to make your avatar laugh, cry, etc.!
Fourth, we upgraded selfie mode to also use TrueDepth (if available) or motion controls to control your head. You can also tap and hold the Focus button for more control over your framing.
Fifth, we re-vamped how you handle objects on iOS. When you're holding an object in your left or right hand, you'll see the corresponding Object control appear.
Tap on the Object control to lightly toss the object in front of you. Swipe down on the Object control to drop the object directly downwards. Swipe up on the Object control to inspect the object.
While inspecting an object, you can drag to rotate, and pinch to move the object closer or further away.
Sixth, we put a convenient "favorite item" shortcut on the menu bar. By default, your Camera is favorited, so tap the favorite item button to access it. Go to Watch > Backpack and favorite your Maker Pen if you'd prefer quick access to that instead.
Plus lots more polish/tuning of controls on iOS as we gear up for full launch!
We also added more new quality of life updates and bug fixes!
* Room Chat works properly this time, we swear =] * Fixed a Paintball bug where players could carry the flag while respawning * Prevented grenades from friendly firing in The Rise of Jumbotron * Fixed a bug that allowed players to get weapons from the lobby into Quests * Added the "winner" plaque to the previous maker pen contest skins * Fixed the name placement on the last chest for Isle of Lost Skulls * Added a warning for players when they merge unequally permissioned objects * Shapes selected with the Maker Pen are now correctly accounted for in ink cost * Fixed the logo on the stunt runner spandex avatar item not displaying on remote players * Laser weapons should now change glow color according to rarity on lower LODs
We added some new quality of life updates and bug fixes...
New Room Instance browser!
This is a new tool to help Creators, Co-Owners and Mods moderate their rooms. It shows you a bunch of details about each instance, including whether anybody with mod powers is already in that instance. You can also directly join a specific instance from this screen.
To access it, go to This Room > Settings > Room Instance Browser
We fixed some issues with VR comfort mode and room warning screens:
Comfort mode can now be turned off if it was enabled via the room warnings screen
Comfort mode option in room warnings screen now remembers your previous choice
We fixed a bug where comfort mode could be wrongly enabled if you cancel your room switch after the room warnings screen
We implemented "safe mode" Dorm Room on non-VR platforms! This allows you to load the default Dorm Room in case your custom Dorm gets into a weird state. To activate this on"
iOS: Launch menu > Profile > Safe Mode
Other Screens: Choose "Sign in to another Rec Room account", then toggle "Safe Mode"
New notifications on iOS:
You can now choose to get notified when you receive a new friend request
You can now choose to get notifed when your favorite friends come online
Control notifications in Watch > Settings > Experience > Notification Preferences
More bug fixes:
Fixed a lighting issue that was making some custom rooms look weird on iOS.
Fixed usernames being cut off on most platforms.
We took the Crescendo of the Blood Moon necklaces back from Dracula, and made sure your hard earned items are available in the mirror UI!
Fixed an issue where Room Chat could cause hitching.