It's good to be back! Thank you all for your patience while we worked out the kinks in this update; there's a ton of new stuff, and we can't wait to share it with y'all... so let's get to it!
You can now send Gifts to your friends! This has a been a much-requested feature, so we’re excited to get it out there!
The important details:
Anything you can buy with tokens, you can now send as a gift (if you are over level 15)!
Navigate to Watch > Store and find the item you would like send as a gift. Choose "Give as Gift" and select the friend you would like to send it to! They’ll receive a nicely gift-wrapped box.
You can choose to make your gift anonymous if you like
You also cannot give someone something they already own!
A few updates for Screen Mode:
Revised login and registration flow for Screen Mode players. Much cleaner and more sane (we hope).
Loading screen tips between rooms - all kinds of helpful info here. This is something we plan to bring to VR as soon as possible, but for now if you’d like to see the loading tips you’ll need to boot the game in Screen Mode. Which is now easier, because...
Launching in Screen Mode is now supported natively on Oculus. In your Oculus Library, click on the “...” and choose “Start in Desktop Mode”
This update is also includes a bunch of new stuff for Creators. We are really excited about this…
As we’ve mentioned a few times in various AMAs and forum posts, a bunch of the AG team (including most of the art team) is very hard at work optimizing Rec Room for some exciting new platforms. This means that we’re currently limited in our ability to do things like “make another JumboTron” or “update Rec Royale”. Thanks for being patient with us here, we know the updates are little slower during this phase =]
So, with the art team otherwise occupied, we got creative with the Creation tools!
Basically we went all in on having our AG designers have build a #community room! The magnificent @ry-guy and the wonderful @meriesa teamed up to build ^CapturePoint, a new PVP-style room where three teams battle to control the Capture Point in the corridors and catwalks of faraway Star Station.
This was a really fun and interesting exercise for us. ^CapturePoint is built using only tools that are available to you - yes YOU! It’s also copyable, so you are welcome to remix it, learn from it, improve it, etc. We’re also sharing a bunch of the stuff that got built as inventions that you can bring into existing rooms.
Now, we did cheat a little bit. As @ry-guy and @meriesa were building, we also added a bunch of new Creation tools… based partly on what was needed for ^CapturePoint, and partly addressing some long-standing requests from creators.
Here’s an overview of the new Creation tools in this update. Ready? Strap in because it’s a long list:
First, we've added a new Games Rules chip!
This chip exposes a bunch of the internal Rec Room game systems for use in your rooms.
This includes stuff like health/damage, HUDs, reviving rules, spawning with/without various kinds of equipment, team radios, etc - in all there are 19 pages (!) of settings for you to tweak! Check out the details here!
Note you can have multiple Game Mode chips in your room. Each one will appear as a mode on the scoreboard. The mode selected on the scoreboard will correspond to the active Game Mode chip.
You can find the Game Rules chip in Maker Pen > Palette > Gadgets > Other Gadgets (and use the Maker Pen "Configure" tool to access the settings).
Note that existing rooms will automatically have a Game Rules chip added to it, as that’s how the system works now. The Game Rules chip will be near the spawn point for the room. If you have trouble finding it, or run into any trouble with the Game Rules chip, please email support@againstgrav.com and include “Custom Room Issue” in the subject line. We’ll get back to you as quick as we can. You’re also welcome to ping us on Discord/Reddit/wherever. We want to help!
Next, we're stoked to introduce the State Machine chip!
This chip makes it really easy to manage any kind of state behavior - whether it's as simple as "door open/door closed", or as complex as managing the states for a custom game mode.
Find it in Maker Pen > Palette > Gadgets > Other Chips. The basic flow for using the State Machine is to place the State Machine chip, then add States. Use the Wire tool to set the default state, and to define which states connect to which other states. You can also use the wire tool to connect things like buttons or trigger volumes to the state transitions. Basically, use the Wire tool to connect everything together.
The State Machine chip is extremely powerful; we recommend anyone interested in implementing custom behaviors check it out!
We've also added the ability to pack your circuits into Circuit Boards!
This makes large, unruly collections of wired-together chips into a single neat Circuit Board object.
You can pack/unpack circuits using the same "Edit/Done Editing" flow as editing Maker Pen shapes.
Circuit Boards also let you protect your circuits when sharing them as an Invention - if you include a Circuit Board in a "Use Only" Invention, other players aren't able to unpack it.
To create a Circuit Board, use your Maker Pen to Select several Chips, click [...] to open the context menu and select "Create Circuit Board"!
But wait, there's more! We've updated the shape bevels (i.e., what the edges look like when you're drawing shapes)!
Shape bevels are now "smart" - they are not simply scaled with the shape. The net result is that large shapes now have sharper edges, a much requested adjustment.
This will not affect existing rooms, but newly-created shapes will have the new bevel behavior
And we've upgraded the Audio Sampler:
You can now specify start and end offsets for much tighter control over your sounds.
You can also specify which channel it will play through (SFX, music, voice, ambient).
Screens players can now record audio samplers and holotars using the context action button.
Whew, almost there! We also tweaked and added a bunch of other creation stuff, including:
There's a new Beacon object, perfect for highlighting objectives in your games! Place and scale it like any prop, then you can use circuit inputs to dynamically control the height, color and visibility of the beacon.
SFX chip now has a volume setting in its Config menu.
There's a new "Player Revive" chip. It works like the Player Hit chip - it sends a circuit signal (including player ID) whenever a player is revived.
Breakable objects (like plates, bottles, jugs) now respawn by default (if you want them to break forever, tweak that setting in the new Game Rules chip).
Laser weapons are now the PvP-tweaked Laser Tag variants (rather than the Jumbotron variants). This won't affect existing placements, but new placements will use the new variants.
Trigger volumes are now player role-aware.
Teleport distance and walking jump height are now configurable in room roles.
Plus a bunch of bug fixes, including:
You can now cleanly exit the app! No more force close =]
Fixed issue where there could be messy graphical glitches on photos.
Fixed bug with weapon reloaders getting "stuck" inside trigger volumes.
VR players can directly unequip avatar items in the dorm again (sorry about that).
Screens players can directly equip/unequip costumes using the context action button.
Screens players can record holotars/samplers using the context action button.
Audio samplers now correctly support 0 volume when circuit-connected.
Fixed maker pen targeting for audio samplers and object respawners.
Respawn point object default to landing directly on it, with configuration option to smart auto-choose within an area.
Added tooltips for connection tool in screen mode.
Removed "flicker" behavior from looping holotars.
Added Shield to Player Stat chips.
And more!
Whew, this is a big one. We’ve done an unusually large amount of testing (for us) to make sure existing rooms aren’t negatively affected by these changes, but if you do run into any issues, please don’t hesitate to get in touch with us. Please email support@againstgrav.com and include “Custom Room Issue” in the subject line. You’re also welcome to ping us directly on Discord, Reddit, etc. We want to help!
We're stoked to announce that Rec Tokens are (finally =P) available for purchase on Steam and Oculus (coming soon for PlayStation®)!
While playing via Steam or Oculus, find Rec Tokens for purchase in your Watch > Store > Get Tokens
Note that due to Sony policies, Rec Tokens purchased on PC and items purchased with Rec Tokens on PC won't be accessible on PlayStation® (and vice versa) - though earned items will always be available on all platforms!
This is a super exciting update for us - check out what's new:
You can now publish your Inventions to share with other players!
There's a new Inventions tab in the store, where you can find Inventions published by other players and download them to your Maker Pen palette!
When you publish an Invention, you can choose what permissions it has (giving you control over how other players can use it). The permissions are:
Publish (the default): Other players can make major changes to this Invention, then publish the result as a new Invention. Choose this permission if you’re cool with variations of your Invention being published in the store.
Use Only: Other players can’t make major changes to this Invention. They also can’t create a new Invention that contains any part of it. Choose this permission if you want don’t want people copying/modifying your Invention.
Edit and Save: Other players can make major changes to this Invention, but they can’t create a new Invention that contains any part of it. Use this permission if you don’t mind people adapting your Invention for your needs, but you don’t want them to republish the changes.
You can also set permissions on an Invention without publishing it first - find this in the Invention's Setup menu!
Screen mode creation has had a major revision to make it easier and more fun to create with! We'd love to hear feedback on it!
You now use the Maker Pen in first person and have access to the majority of the building tools and options (there are some missing pieces yet, we'll clean them up soon...)
Follow the onscreen prompts for the various buttons and options!
Like in VR mode, if you fly while holding the maker pen you can clip through objects. This makes building much easier!
Plus a few other fun creation updates:
We're excited to share the new self-scaling tool! This is experimental and only in VR so far, but we're excited to hear what you think! You can toggle this mode on in the Maker Pen Palette > Settings menu, and use the grip triggers on Oculus/Vive, and upper outer buttons on PSVR (left hand square, right hand triangle)!
The Maker Pen tubes got some major updates! Set the number of sides, the roundness and the width of your drawings. Keep connecting to the end of tubes for precise creations and use the manipulate tool to move control points around for that final tweak.
But wait, there's more! Screen mode players can now fly!
Access to flying is configured exactly the same as for VR players (i.e., it's a Room permission).
To start or stop flying, double tap the jump button.
If you want to try it out, here's the incredibly intuitive and easy process to enable flying in your Dorm Room: Open your Watch, tap This Room > Setup > Roles, then tap the gear icon for "Dorm Room". In the Shared settings, tap Override on the "Can Fly" option, then move the slider to "Yes". You may want to save the room after doing this so you don't have to do it again! Could this flow be made simpler? Nope. This is fine. *We now have to keep updating this flow, it's totally fine
And that's not all!
All quests are now in first person mode for screens players!
The Report Player screen got an ease of use update - there are now dropdowns with canned report categories!
The Code of Conduct got a spruce =]
Melee weapons in Isle of the Lost Skulls now automatically lock to your hands
Plus a bunch of bug fixes, including:
A bunch of PS4 crash mitigations! Let us know if you continue to experience performance problems on PS4.
Fixed issue that would cause all room saves in a room session to spin indefinitely
Added back snapping and shape preview for trigger volumes
Fixed some bugs with the layout of dorm dresser items
Before we dive into the first update of 2019, let's take a moment to appreciate what a fantastic 2018 Rec Room had! Check out our 2018 in Review post for details. It truly was an amazing year, and each and every one of you played a part in that - so thank you! We can't wait to see what 2019 has in store for Rec Room =]
Without further ado, let's dive into the update!
You can now customize and save your Dorm Room!
You can save the state of your Dorm Room by going to This Room > Save
This saves the location of all objects in the room (including maker pen objects)
Next time you go to your Dorm Room, the saved state will be restored
Use the button in the upper right hand corner of the login profile select screen to toggle "Safe Mode", to load the default dorm room without any of your saved customizations - useful if you accidentally save in a bad state and get stuck!
Note that Junior players cannot save their Dorm Rooms
And that's not all! You can now invite other players to your Dorm Room!
You can invite up to 3 other players to join you in your Dorm Room!
Players can request to join you in your Dorm (the Go To button will send an invite request)
Juniors, unregistered players, and players under moderation cannot be invited to a Dorm Room
You can instant kick everyone from your Dorm Room at any time via the “Evict All” button on the home screen of your Watch
Another big update - screens mode is now a first person play experience!
This is a work in progress, so feedback is welcome!
First person mode also means you can now manipulate objects (so you can play all your favorite escape rooms!)
Just pick an object up and carry it around - you can use controls to rotate/manipulate/etc
Note some objects specifically require you to press “Manipulate” first to do so (such as basketballs, drinking bottles, etc)
Next up, we’re excited to announce that rooms can now optionally allow Junior players to visit!
Junior access if OFF by default; creators can opt in by changing the setting (find it in This Room > General Setup)
This means that Juniors can now see and browse #community rooms in the watch
Please note that Juniors still cannot create, share or publish rooms, use the Maker Pen, or visit ^charades
There’s more... we heard you loud and clear (so, so loud =P) - we’d like to introduce the Auto Mic Muting feature!
Microphone spam above a certain level triggers a warning, causing other players to hear you at a reduced volume
If mic spam continues after the warning, you are force muted (other players can't hear you)
If the spam volume is reduced, the force mute will end
Note you can disable this feature in user created rooms, for all your sweet sweet DJ needs (find the setting in This Room > Setup > General Setup > Disable Auto Mic Muting)
This update also includes some (minor) updates to the Rec Center!
We added an information kiosk in the middle of the Rec Center, to better break up the larger space
We also added full Ping-Pong Tables, and another Basketball Hoop!
We also moved around the Merch Booth, Puzzles & Art, the Mirror, the Community Board and Dart Board We hope you enjoy these changes to our Rec Center!
Plus we've updated Grenade behavior in some activities - note we're reworking how Grenades work overall, so this is a work in progress and does not necessarily reflect what final functionality will be! Feedback welcome =]
In Laser Tag, Rec Royale and JumboTron Grenades do not have friendly fire (but can hit yourself)
In Paintball, Grenades act as they always have
But wait, there’s still more!
There is now a "Can Save Invention" permission, so room owners can allow Maker Pen use in their rooms (but prevent people from making inventions)
We added paging for outfit items in your dorm
You can now merge shapes into costumes! To do so, select a costume and some shapes and click Merge! The palette will let you select which piece of the costume it should get merged into
Cheer & 'Go to Room' buttons added to Rec Center projector room
Plus a bunch of bug fixes, including:
Made a few tweaks that should hopefully help with performance and PS4 crashing - note we will be making some larger changes to address these issues in the next update!
Daily challenge reward fixes
Fixed a bug causing all the Cyber Junk City videos to display as black screens
Grenade bug fixes across activities
Fixed a bug that allowed players who were out in Dodgeball to walk onto the court
Fixed Paintball sniper scopes not displaying correctly in Spillway
Fixed bug that prevented screens players from writing on drawing surfaces
Fixed bug where trigger zones in object mode sometimes output a player ID
Fixed a bug that would cause Objects to be off by some number of centimeters on multiplayer room restores