You can now customize your facial features - use the controls on the mirror in the Dorm Room to adjust your eyes and mouth! This new system fully supports the current faces, so if you want to keep the "classic" Rec Room face, you can do that!
There's now more skin and hair colors - and you can now have different colors for hair and facial hair!
Two new hairstyles and one new facial hair option.
Please note that facial features, skin and hair color are no longer saved as part of your "outfit". They are part of your Rec Room profile. We know that this may inconvenience some players (e.g., theater and D&D groups), if so - let's talk about it. We want to support those use cases for sure, but will likely do it in a different way.
Major upgrades to in-game messaging - you now have a chat history, can tag rooms and players in chats, and can chat in real-time between Rec Room and rec.net! Find the new chat UI in Watch > Messages.
We've updated the "Quick Snap" camera with a new UI that makes it easier to use. Bring it up with the quick snap gesture, then use the holo UI to quickly snap and share pics.
Rec Room now supports Screen Mode - meaning you can play Rec Room without a VR headset. Screen mode works on PC and PlayStation. You can use mouse and keyboard or a game controller. This is an experimental and limited release - only existing Level 30 players in good moderation standing can access Screen Mode. We'd love for you to try it out and tell us what you think!
By default, screen mode players will matchmake only with other screen mode players. I.e., generally speaking VR players won't encounter screen players, and vice versa. There's a new Room setting (This Room > Setup > Owner) that lets room owners control access to their rooms. The options are the default "Separate" (screen players are allowed, but only with other screen players), "Mixed" (screen players are allowed at the same time as VR players), and "Blocked" (screen players are not allowed).
This allows room creators to create rooms specifically for VR players, specifically for screen players, or for a mix of both. We're really interested to see how this gets used, and we'd love to hear your feedback - positive or negative - about how this works.
Rec Royale - improved matchmaking to reduce the likelihood of partially full games/long wait times.
Rec Royale - some visual ugrades, improved navigation (i.e., less places to get stuck)
Rec Royale - new outdoor area when waiting in Visitor Center.
Rec Royale - we are hard at work on some fun new stuff, stay tuned =]
But wait there's more! For our room creators:
New Roles System - we've totally revamped how we handle roles in rooms. This is now a much more flexible system that applies to both Room Roles (Owner, Host, etc.) and to "Game Roles". The latter lets you do things like dynamically control locomotion types/speeds in your game mode. We've designed this to be an expandable system, so let us know what other kinds of control you wish you had!
Note - this means sprinting is now supported in Custom Rooms.
New object respawner - you can now spawn tagged objects (it will grab distant and unheld objects), or spawn a specific object via it's object ID. You can optionally maintain velocity on respawn. So yes, you can make portals =]
Trigger zones now output object ID - you can feed this directly to the object respawner! Or to the new...
Object-to-Player Chip - that outputs the player ID of the object's most recent holder.
Wave Chip - greatly simplifies making cyclical motion with gizmos (e.g., a cloud that bobs up and down, or a pendulum that swings back and forth).
New Clamp Gizmo - allows you to rigidly attach objects together, then release one on a circuit signal. Bombs away!
New "move to target" setting for Rotator and Piston Gizmos. Feed in a target angle or distance, and your gizmo will go there!
LookAt gizmo now has a setting to look at either closest tagged object, or at the average position of all tagged objects.
You can now attach an SFX Chip to a Gizmo (for moving sounds!)
Audio Samplers now respect Circuit visibility settings.
Removed teleport restrictions in The Park, so you can build on cliffs, etc.
Improved snapping behavior for Gizmos and Trigger Zones.
We're also announcing not one but TWO new contests:
JumboTron - fixed bug which was setting ammo to zero between rooms.
Trigger Zones - fixed issue where you could get erronously get multiple signals
Rec Royale - fixed issue where certain paintball guns could bounce around crazily
Laser Tag - fixed many grenade bugs
Tweaked audio in Performance Hall so you can hear voices from across the room.
Printing photos now looks sane for remote players.
Circuit timing is now more consistent.
Piston Gizmo now works correctly with a negative max distance.
Improved support for Windows MR controllers - adjusted tool angles to be more comfortable (feedback please), and mapped "Sprint" to the left-hand grip button.
We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
We changed which games allow players to Spectate them, which was sometimes causing Rec Royale lobbies to break
Respawn Points in the Sandbox Machine now do a better job of positioning objects in your hand when you respawn
Frozen Gizmos now maintain their connections and movement, but make them unable to be picked up or interacted with using the Maker Pen
Gizmos no longer collide with physical objects
The Streamer Camera should now render properly in full screen
The Streamer Camera should now follow you more smoothly
The Streamer Camera now gives you the option to specify a custom frame rate
Thanks for playing Rec Room! We can't wait to see what you make with those Gizmos. If you run into any issues, don't hesitate to give us your feedback!
New Gizmos system - gizmos make stuff move in custom rooms!
You'll find Gizmos in the Maker Pen. Gizmos work with circuits to make various kinds of programmable motion possible - everything from simple windmills to quite complex mechanisms are possible! We can't wait to see what you can come up with, and we plan to extend this system considerably so please let us know what you wish was possible with gizmos! I'll tell you one thing that's possible - horrifying animatronic clown faces:
You're welcome.
Gizmos are part of the Circuit system, so if you can't find them when building a room, go into This Room --> Setup and make sure "Circuit Visibility" is set correctly. Gizmos require at least one chip to turn them on and tell them how fast to move.
We're starting with three gizmo types:
Rotate gizmo - connect this to any object to make it spin!
Piston gizmo - connect this to any object to make it move in a straight line. Send it a negative speed to move backwards.
LookAt gizmo - this gizmo will continually track a tagged object.
Speaking of which...
new Tags system. You can now add #tags to any object in a custom room. This lets you do some really fun stuff! Track tagged objects with the LookAt gizmo, assign tagged items to players with respawn points, and use them to filter object triggers (so a trigger will only send a signal when an object with that tag is detected). Again, this is a system we plan to extend over time so let us know what other kinds of things you'd like to do with the tag system!
We're really excited to see what you can make with gizmos and tags! We've had a lot of fun playing with them during testing, and we hope you have fun too!
There's plenty more:
New Quick Snap camera gesture - hold up both hands like you're telling me how big of a fish you caught. Then pull both triggers! This will summon your camera and immediately take a photo.
There's also a new shortcut in the Expresso menu - press and hold the menu button, then move Down, Down.
We optimized our streamer cameras so they have less impact on the in-game framerate.
We added a new streamer cam view - 3rd person (face). This camera will always point at the front of your avatar.
We updated our new user experience to introduce players to some features we introduced recently.
We added a diagnostics screen for PSVR which displays the tracking quality of the headset and Move controllers. (Settings --> Advanced --> Diagnostics)
You can now push sandbox buttons using a short (~1m) laser pointer
And lots of bug fixes:
Rec Royale - addressed issues where players could hide inside rocks.
Rec Royale - fixed Frontier Pass bug where some weird stuff could happen when you hit level 50.
Rec Royale - tweaked sprinting on Vive to make it easier and more reliable.
Laser Tag - fixed missing respawn countdown
Custom Rooms - fixed trigger volume behavior when snapping is enabled.
Custom Rooms - fixed an issue where Holotar and Sampler data could get lots when you cloned a room (sorry about that :-/)
Circuits - circuit visibility now updates correctly when someone is promoted to host while already in the room.
Circuits - fixed RNG chip desyncing for remote players, fixed RNG chip getting stuck on a number after some length of time
Circuits - fixed cloning of chips not working for remote players
Circuits - fixed Player Hit chip not reporting damage
Fixed a bunch of bugs related to reloaders on Laser Tag guns (there are more, there's always more...)
We fixed a bug in how sticky objects connected that would cause those objects to incorrectly collide with each other. While this fixes issues users were having in certain custom ^rooms, it also removes the exploit where players were using strategically placed darts to generate continuous rotation. We hope that the new Gizmo system is an acceptable substitute for the exploit! Let us know if you disagree.
New game mode Rec Royale - get ready to do battle on Frontier Island! It's everyone for themselves in this 16-player battle royale mode. The only way to win is to be the last scout standing!
Note that Rec Royale does not support squads - we plan to add this in the future, but for now please listen to Ranger Roy
New Frontier Pass - this is a season pass that lets you level up and unlock rewards within Rec Royale! The longer you last on the island, the faster you progress...
Updated locomotion - walk/sprint locomotion now has gravity, so you can walk of the edges of stuff and fall in a horrifying way! (Note this works in all rooms)
Lots of bug fixes, performance improvements, and tweaks based on your feedback from the Alpha weekend! (Including greatly improved holstering)
Lots of updates to the Streamer Cam - on PC only (for now), we now support smoother streaming views with wider FOV, third person modes, and plenty more:
New orientation challenges - learn the ins and outs of Rec Room, and earn tokens along the way!
New outfits available in the store
Quest - fixed issue where being out of bounds could revive you (oops)
3D Charades - fixed issue where podiums could float away
Custom Rooms - Fixed trigger volumes randomly respawning players to spawn points when someone leaves the room.
Custom Rooms - Fixed objects not appearing or appearing in weird spots in the Sandbox Machine
Sampler - removed "looping" setting (which wasn't working properly anyway). To loop audio, provide a constant circuit signal. Momentary signal will play the sound "one shot".
New game mode - Rec Royale! All right scouts, get ready to do battle on Frontier Island. It's everyone for themselves in this 16-player battle royale mode. The only way to win is to be the last scout standing!
This is a preview release... Rec Royale is not finished yet. You can play Rec Royale this weekend (5/25-5/27), after which we'll switch it off for adjustments and tweaks based on your feedback! So be sure to let us know what you think...
You can choose play Rec Royale with or without walking (smooth locomotion) - choose the mode that suits your comfort level. There are separate lobbies for both.
New hang glider flying mechanic - that's how you get onto Fronter Island! If flying makes you uncomfortable, try the (very experimental) "TV Mode Vehicles" setting in Watch/Settings/Gameplay/Comfort Options.
New holstering mechanic - attach items you find on Frontier Island to your hip for quick access...
New backpack gesture - grab your map by reaching over your shoulder
There's also some new stuff for Custom Rooms:
New programmable Disco Lights to bring the party to life!
All sandbox objects now fully support cloning (with all their settings intact) and moving with the Maker Pen.
Make Pen shapes now have sane density settings - choose 1, 10, 100, 1000, or 10000 kg/m3.
Circuits - RNG chip now supports a momentary output mode.
We fixed several issues with trigger volumes - they are now much more reliable.
We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Fixed issue where Friends list kept jumping to first page
Fixed a bug where watch could break and you'd be stuck in a room :-/
Fixed issue where junior players couldn't see profile pages in watch
Quest - fixed issue where you'd hear the sword swinging sound endlessly
Paintball: Fixed a hiding spot in the red base in Spillway
Custom Rooms - made it so you can stick physical maker pen objects to other objects again.
Custom Rooms - rooms in sandbox mode turn off the "push back" anti-hiding feature (from Paintball/Laser Tag/Quest). We'll likely make this an option soon.
Maker Pen - fixed issue where sometimes "Environment/Physical" mode wouldn't set correctly
Holotars - fixed a circuit issue that was causing some misbehavior
Flying - fixed issue where players would jump forwards/backwards when they stop flying
Walking - fixed issue where you could walk unexpectedly when you released the teleport button
Fixed issue where held objects could "fly off" when dropped (very noticeable when flying)
Fixed an issue where remote players would see giant rez effects when someone put their minitar back in the watch
Fixed bug where finger guns could block dodgeballs =]
Fixed issue where you heard incorrect teleport sounds in Crimson Cauldron
Custom Rooms - fixed dropdown menu for room restore
We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!