Rec Room - gribbly
We've released a patch that fixes a few things:
  • Preventing players from falling through the map in Rec Royale
  • Fixed a bug where the Scout Pass wasn't showing the correct acorn balance
  • Made the "Play Again" door work as expected when you're in a custom Rec Royale room
  • Fixed the Radio in the Sandbox Machine to bring back the missing tracks
  • Got rid of the annoying bumps when walking in the Dorm Room
  • Improved the visual ordering of names on the Visitor Center map
  • Sundry fixes and improvements to backpack skins

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback
Rec Room - gribbly
We've pushed a new update! Here's what's new:
  • New game mode Rec Royale - get ready to do battle on Frontier Island! It's everyone for themselves in this 16-player battle royale mode. The only way to win is to be the last scout standing!

  • Note that Rec Royale does not support squads - we plan to add this in the future, but for now please listen to Ranger Roy

  • New Frontier Pass - this is a season pass that lets you level up and unlock rewards within Rec Royale! The longer you last on the island, the faster you progress...
  • Updated locomotion - walk/sprint locomotion now has gravity, so you can walk of the edges of stuff and fall in a horrifying way! (Note this works in all rooms)
  • Lots of bug fixes, performance improvements, and tweaks based on your feedback from the Alpha weekend! (Including greatly improved holstering)
  • For more information on Rec Royale, please see our detailed Reddit post

But wait there's more!
  • Lots of updates to the Streamer Cam - on PC only (for now), we now support smoother streaming views with wider FOV, third person modes, and plenty more:

  • New orientation challenges - learn the ins and outs of Rec Room, and earn tokens along the way!
  • New outfits available in the store
  • Quest - fixed issue where being out of bounds could revive you (oops)
  • 3D Charades - fixed issue where podiums could float away
  • Custom Rooms - Fixed trigger volumes randomly respawning players to spawn points when someone leaves the room.
  • Custom Rooms - Fixed objects not appearing or appearing in weird spots in the Sandbox Machine
  • Sampler - added "2D Audio" setting (so SFX won't be positional)
  • Sampler - removed "looping" setting (which wasn't working properly anyway). To loop audio, provide a constant circuit signal. Momentary signal will play the sound "one shot".

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback
Rec Room - gribbly
This morning we shipped a patch build that fixed an issue that was causing the game to be unable to connect to the RecNet servers.

We apologize for the downtime.

Please note that in-game store functionality will be somewhat limited until tomorrow.
Rec Room - gribbly
We've pushed an update!
  • New game mode - Rec Royale! All right scouts, get ready to do battle on Frontier Island. It's everyone for themselves in this 16-player battle royale mode. The only way to win is to be the last scout standing!
  • This is a preview release... Rec Royale is not finished yet. You can play Rec Royale this weekend (5/25-5/27), after which we'll switch it off for adjustments and tweaks based on your feedback! So be sure to let us know what you think...
  • You can choose play Rec Royale with or without walking (smooth locomotion) - choose the mode that suits your comfort level. There are separate lobbies for both.
  • New hang glider flying mechanic - that's how you get onto Fronter Island! If flying makes you uncomfortable, try the (very experimental) "TV Mode Vehicles" setting in Watch/Settings/Gameplay/Comfort Options.
  • New holstering mechanic - attach items you find on Frontier Island to your hip for quick access...
  • New backpack gesture - grab your map by reaching over your shoulder

There's also some new stuff for Custom Rooms:
  • New programmable Disco Lights to bring the party to life!
  • All sandbox objects now fully support cloning (with all their settings intact) and moving with the Maker Pen.
  • Make Pen shapes now have sane density settings - choose 1, 10, 100, 1000, or 10000 kg/m3.
  • Circuits - RNG chip now supports a momentary output mode.
  • We fixed several issues with trigger volumes - they are now much more reliable.

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room

Call of Duty has it. Battlefield is rumoured to have it. Now virtual reality is finally getting battle royale.

Rec Room, the virtual reality social club where you can play games with other people, gets a new mode called Rec Royale on 7th June.

This pits 16 players against each other in a national park. There are summer camps, mountains, forests, outposts, ravines, lakes and of course loot for scavenging.

Read more…

Rec Room - gribbly
We've released a patch that fixes a few things:
  • Custom Rooms - Fixed issue melee weapons didn't do damage in sandbox games
  • Custom Rooms - Fixed issue where you'd be unable to fire paintball guns (and similar) in some situations
Note we are aware of some "throwing weirdness" on the Vive, we are looking into it but don't yet have a solution...

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
We've released a patch that fixes a few things:
  • Fixed issue where remote players could push buttons on watch/sandbox machine when they shouldn't
  • Fixed issue where Expresso "Let's Play..." option could break watch
  • Fixed issue which could cause a crash on PSVR
We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
We've released a patch that fixes a few things:
  • Fixed filter buttons in "Other" section of Store
  • Fixed issue where Friends list kept jumping to first page
  • Fixed a bug where watch could break and you'd be stuck in a room :-/
  • Fixed issue where junior players couldn't see profile pages in watch
  • Quest - fixed issue where you'd hear the sword swinging sound endlessly
  • Paintball: Fixed a hiding spot in the red base in Spillway
  • Custom Rooms - made it so you can stick physical maker pen objects to other objects again.
  • Custom Rooms - rooms in sandbox mode turn off the "push back" anti-hiding feature (from Paintball/Laser Tag/Quest). We'll likely make this an option soon.
  • Maker Pen - fixed issue where sometimes "Environment/Physical" mode wouldn't set correctly
  • Holotars - fixed a circuit issue that was causing some misbehavior
  • Flying - fixed issue where players would jump forwards/backwards when they stop flying
  • Walking - fixed issue where you could walk unexpectedly when you released the teleport button
  • Fixed issue where held objects could "fly off" when dropped (very noticeable when flying)
  • Fixed an issue where remote players would see giant rez effects when someone put their minitar back in the watch
  • Fixed bug where finger guns could block dodgeballs =]
  • Fixed issue where you heard incorrect teleport sounds in Crimson Cauldron
  • Custom Rooms - fixed dropdown menu for room restore

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
We just shipped an update!

Before we get into what's new, we have some new web pages:

OK! Here's what's new with today's update...
  • There's a brand new "Store" section in your watch. You can now browse every item in Rec Room in the comfort of your own Dorm Room (or anywhere, actually!)

  • The Store includes five star items!
  • Introducing "KO Skins" - this is a new type of item that replaces the default "KO Marker" in Paintball and Laser Tag. You can buy KO Skins in the Shop!

Note that the new Store works alongside the Merch Booth, the Laser Tag store, and the "Swash and Buckle" store in Isle of Lost Skulls!
  • Watch - there's now a maximize button you can use to detach and enlarge any view. Press the button again to re-attach the watch to your wrist. Some views look a little goofy in large mode... we'll clean that up over time.

We've made some changes to how your profile works:
  • New Bio page - you can now enter a bio for yourself via the watch or rec.net! This is a great place to tell others who you are, what you're into, etc. Note that Junior accounts cannot have a bio.
  • New Pointing gesture - when your hand is empty, tap the menu button to make the "point" gesture. (Same button you hold for Expresso...) Point at a player and use the grab button (trigger) to pull up their profile page so you can check out their bio!

  • Favorite Friends - you can now mark friends as "favorite", and they'll be shown first in your friends list! You'll find the favorite button in your friends profile page.
  • Please note that moving forward display names will be limited to English "keyboard characters" and to 20 characters in length. If you want longer information/exotic characters - that is what the bio is for! These limits will be applied to new display names, and we are planning to retroactively apply them to existing display names in the next few weeks. You'll get an email from us if your display name needs to be updated.

We've also got a bunch of new stuff for creators:
  • Sandbox games now support up to 16 teams
  • Sandbox games now support Paintball-style "Out" behavior when health drops to zero (drops items, greyscale screen, can't walk/teleport). Setting health back to something >0 resets.
  • New "Player Stat" chip - you can now use circuits to get and set player "stats", which currently includes "Health", and 6 generic stats you can use for whatever. Stat 1 will show up on the scoreboard.
  • New "Player/Team" chip - with three modes: Convert player to team/index, Convert team/index to player, and Set player team.
  • New "Player Event" chip - it'll output when a player joins, leaves, or switches teams
  • Get/Set Team Score chip - Now takes team ID as input, so it's not just red/blue anymore
  • Message chip has two new inputs, so its current inputs are "Send to All", "Send to Player", and "Send to Team"
  • Cloning an object will now clone its settings as well
  • Trigger volumes can now be cloned
  • Trigger volumes support grid snapping
  • You can now set the density of individual Maker Pen shapes (to this, EDIT the object, then use the Settings tool on the shape you want to change)
  • Snap rotation now has 15-degree increments

(We also fixed push-to-talk Expresso option for PSVR!)

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
Small patch:

  • Optimizing load times for custom rooms, which should reduce instances of failing to load
  • May the 4th be with you!

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to [get in touch](https://www.againstgrav.com/contact-us-1) with any feedback you have!
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