Rec Room - gribbly
We just shipped an update!

Before we get into what's new, we have some new web pages:

OK! Here's what's new with today's update...
  • There's a brand new "Store" section in your watch. You can now browse every item in Rec Room in the comfort of your own Dorm Room (or anywhere, actually!)

  • The Store includes five star items!
  • Introducing "KO Skins" - this is a new type of item that replaces the default "KO Marker" in Paintball and Laser Tag. You can buy KO Skins in the Shop!

Note that the new Store works alongside the Merch Booth, the Laser Tag store, and the "Swash and Buckle" store in Isle of Lost Skulls!
  • Watch - there's now a maximize button you can use to detach and enlarge any view. Press the button again to re-attach the watch to your wrist. Some views look a little goofy in large mode... we'll clean that up over time.

We've made some changes to how your profile works:
  • New Bio page - you can now enter a bio for yourself via the watch or rec.net! This is a great place to tell others who you are, what you're into, etc. Note that Junior accounts cannot have a bio.
  • New Pointing gesture - when your hand is empty, tap the menu button to make the "point" gesture. (Same button you hold for Expresso...) Point at a player and use the grab button (trigger) to pull up their profile page so you can check out their bio!

  • Favorite Friends - you can now mark friends as "favorite", and they'll be shown first in your friends list! You'll find the favorite button in your friends profile page.
  • Please note that moving forward display names will be limited to English "keyboard characters" and to 20 characters in length. If you want longer information/exotic characters - that is what the bio is for! These limits will be applied to new display names, and we are planning to retroactively apply them to existing display names in the next few weeks. You'll get an email from us if your display name needs to be updated.

We've also got a bunch of new stuff for creators:
  • Sandbox games now support up to 16 teams
  • Sandbox games now support Paintball-style "Out" behavior when health drops to zero (drops items, greyscale screen, can't walk/teleport). Setting health back to something >0 resets.
  • New "Player Stat" chip - you can now use circuits to get and set player "stats", which currently includes "Health", and 6 generic stats you can use for whatever. Stat 1 will show up on the scoreboard.
  • New "Player/Team" chip - with three modes: Convert player to team/index, Convert team/index to player, and Set player team.
  • New "Player Event" chip - it'll output when a player joins, leaves, or switches teams
  • Get/Set Team Score chip - Now takes team ID as input, so it's not just red/blue anymore
  • Message chip has two new inputs, so its current inputs are "Send to All", "Send to Player", and "Send to Team"
  • Cloning an object will now clone its settings as well
  • Trigger volumes can now be cloned
  • Trigger volumes support grid snapping
  • You can now set the density of individual Maker Pen shapes (to this, EDIT the object, then use the Settings tool on the shape you want to change)
  • Snap rotation now has 15-degree increments

(We also fixed push-to-talk Expresso option for PSVR!)

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
Small patch:

  • Optimizing load times for custom rooms, which should reduce instances of failing to load
  • May the 4th be with you!

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to [get in touch](https://www.againstgrav.com/contact-us-1) with any feedback you have!
Rec Room - gribbly
  • Improved respawn locations in Paintball
  • Fixed issue where objects in a custom room would disappear when the room was loaded

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
Rec Room - gribbly
  • Fixed bug where watch could get stuck in a unresponsive state, very sorry for that :-/

  • Fixed issue where Laser Tag pistols had incorrect tuning

  • Fixed issue in Custom Rooms (e.g., PVP rooms) where players would spawn incorrectly on game start.

  • Fixed an issue in Custom Rooms where stuff could end up in the wrong place.

  • Fixed issue where room population limits weren't properly enforced

  • Fixed issue where photos weren't getting tagged on rec.net

  • Fixed issue where Paddleball music wasn't playing

  • Fixed issue where "Goblin Work Song" was missing from the Sandbox Radio!

  • Fixed issue where paintball Coach VO sounded weird

  • Made it so custom game rooms don't say "Sandbox Mode engaged!"

  • Fixed dodgeball audio ("hit" and "out" were reversed)

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to [get in touch](https://www.againstgrav.com/contact-us-1) with any feedback you have!
Rec Room - gribbly
This update is mostly about fixin' stuff! We had accumulated a lot of bugs over the winter, so it was time for some SPRING CLEANING!

That said, we did manage to sneak in some cool stuff:
  • Fancy new dorm room - we've given the Dorm Room a fresh coat of paint, with a more spacious layout and a larger mirror so you can truly bask in your own magnificence!
  • Updated watch layout - we're gradually making larger browsers for the watch. This update is a partial step towards getting the watch to handle much larger collections of stuff (hundreds of friends, rooms, etc.). In this update, the watch always defaults to the home screen, and will automatically detach when you tap a button. We plan to make this optional next update, so don't yell at us too much =]
  • Maker Pen - added invisible triggers. You can now add resizable cubes that trigger circuit signals when a player or object is present, and are invisible when circuits are invisible. Find them in the "Shapes" section of the maker pen.
  • Maker Pen - added grid visualization helpers and fixed a bunch of bugs with grid snapping. We think that grid snapping is much better now - let us know if you disagree...
  • rec.net - you can now create an event on rec.net. If you say you're attending the event, you'll get a watch notification when the event is starting!

Then, looooooots of bug fixes (many thanks for the community testing feedback that helped us prioritize what to fix...):
  • Fixed bug where objects could fall through the floor (same bug was causing major issues in Paddleball - e.g., allowing the ball to fly out of the court).
  • Paintball - fixed that one spawnpoint where you could spawn without a paintball gun.
  • Paintball - made it much, much harder to hide inside rocks, etc. Please let us know if you find hiding spots, we now have a pretty good technique for preventing this.
  • Paintball - added "push back" code that keeps you out of geometry (ported from Laser Tag and Quest)
  • Paintball - ladders now respect teleport cooldown
  • Paintball - fixed issue where paint grenades never came back if you shot them. (Also fixes same issue in Laser Tag and JumboTron)
  • Curse of the Crimson Cauldron - fixed issue where you couldn't knock witch projectiles back with the sword very well (turns out this was mainly on the Vive)
  • Matchmaking - tries harder to avoid players you've blocked.
  • Reduced jitter on all held objects when walking.
  • Sandbox - Sampler - fixed bug where negative pitch would cause an error. Negative pitches will now play the sample backwards! The range is -500 to 500.
  • Sandbox - New button - fixed a whole host of issues... should now be 870% more reliable.
  • Sandbox - replaced duplicate track with the much-requested "Goblin Work Song" from Crimson Cauldron
  • Maker Pen - fixed bug where you could delete frozen objects
  • Maker Pen - collision on pyramid and wedge should more closely match the visible shape.
  • Circuits - made chips spawn in a more convenient orientation. Note that this doesn't break old placements (we thought it might, but it turns out nope).
  • Circuits - fixed bugs with respawn chip.
  • Circuits - SFX chip now has "Tie Game" VO
  • Custom Rooms - fixed bug where the "flying" permission slider could go crazy
  • Custom Rooms - everyone present is respawned on room save, to ensure what you see is what actually got saved.
  • rec.net - you can now delete custom rooms via rec.net
  • Watch - fixed issue where laser pointer would stop working
  • Watch - fixed issue where you would get accidental double presses sometimes
  • Clothing - sci-fi visor is now categorized as "glasses" (used to be a hat)

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!

Also, be sure to check out the Creator's contest 2.0!
Rec Room - gribbly
  • Fixed bug with Custom Room saving... sorry about that :-/
  • Fixed issue with new sandbox button circuit connection
  • Increased max sampler recording length to 15 seconds
Rec Room - gribbly
We're back after hunting down a very nasty crash bug! Here's what's new in this update:
  • Visit the merch booth to buy fun shareable items like pizza, potions and more. Perfect for hanging out with friends!
  • Find and user your items via the new "Backpack" button in the Profile section of your Watch
  • Added two new hairstyles
  • We did a big pass on fixing and stabilizing Custom Rooms - you should now encounter far less weirdness with them...
  • Speaking of custom rooms, be sure to check out our Creator's Contest Winners by visiting ^contestwinners, where each creator has decorated the door in theme with their room. It's really cool!
  • As part of this we tweaked the sandbox resource limits. This means that some rooms that were using the "freeze looophole" will now be over-budget. You can still visit them, and you can now grab a Maker Pen from the Sandbox Machine even if the resource bar is full. So you can use the pen to optimize your room (you may need to simplify some sections). We continue to work on this, and our goal is to let you build ever more stuff in rooms. As always, don't hesitate to get in touch with feedback, questions, concerns, etc: support@againstgrav.com.
  • New Sampler sandbox toy - works kind of like an audio-only holotar. Use Circuits to trigger the recorded sounds, change pitch, etc.
  • Maker Pen - you can now clone objects with the Clone tool.
  • Maker Pen - grid snapping should now work in world space
  • rec.net - you can now cheer images!
  • Circuits - new Selector chip
  • Circuits - added "advanced mode" to Comparer Chip
  • Circuits - more optimization when visibility is off
  • Circuits - new Button sandbox object with outputs for press, hold and release. Old button will still work in existing rooms, but please use the new one going forward...
  • Mute gesture now defaults to off for new players (you can toggle it on in Settings)
  • Improved performance when you get tokens... you'll no longer lag out a room when you get 500 tokens!

As always, let us know what you think. We rely on your feedback - positive and negative - to make Rec Room better. Hit us up: https://www.againstgrav.com/contact-us-1
Rec Room - gribbly
This update was meant to include all kinds of exciting new stuff for you! Instead, we hit an incredibly tough-to-find crash bug that took us a week to squash. It's a looooong story!

So this update is, er, a little thin:
  • Fixed bug where avatars could get naked
  • Fixes issue where Rec Center could crash when people monkeyed about with certain items

Yup, that's it... but wait for it! All the cool new stuff will be in the next update, and the things we had to do to fix the crash have some very nice side effects that we'll talk about next update. Thanks for your patience, it's been a tough week for us at Rec Room HQ but we soldier on! As always, let us know what you think by getting in touch. We appreciate all feedback positive or negative!
Rec Room - gribbly
This update was meant to include all kinds of exciting new stuff for you! Instead, we hit an incredibly tough-to-find crash bug that took us a week to squash. It's a looooong story!

So this update is, er, a little thin:
  • Fixed bug where avatars could get naked
  • Fixes issue where Rec Center could crash when people monkeyed about with certain items

Yup, that's it... but wait for it! All the cool new stuff will be in the next update, and the things we had to do to fix the crash have some very nice side effects that we'll talk about next update. Thanks for your patience, it's been a tough week for us at Rec Room HQ but we soldier on! As always, let us know what you think by getting in touch. We appreciate all feedback positive or negative!
Rec Room - gribbly
  • Fixes issue where circuit-controlled doors weren't working
  • Fixes issue where discs weren't hazarding correctly on Disc Golf: Lake
  • Fixed issue where host-restricted areas weren't applied
  • Some misc bug fixes
...