We just shipped a new update. This is a big one! Ready? Here's what's new...
TLDR: New paintball map and weapon, Rec Room can now text your offline friends to invite them to play with you, and there's a new computer in the Dorm Room that replaces the old kiosks and lets you do cool stuff like search for players by name. And more =]
New Paintball Map: "Clearcut" - The Rec Room crews are hard at work on new construction, but they're taking a break so you can enjoy some paintball with your friends. This map features thick, early morning fog and limited sightlines for lots of intense mid-range splatting!
New Paintball Gun: the Burst Rifle - Speaking of mid-range... be sure to check out the all-new Burst Gun! Hold down the trigger for a burst of up to five paintballs! Each paintball kicks the gun up slightly, so it takes some practice to keep your aim steady.
New lumberjack outfit - unlock it by playing Clearcut!
Paintball maps now autocycle, so by default you'll cycle through all four maps. You can control the next map via the Scoreboard before the game starts.
New Profile Computer in the Dorm Room - this replaces the old "registration kiosks", which are now removed from the Locker Room, The Lounge, and your Dorm Room. The Profile Computer does more, and is easier to use!
New touch interactions that work on both Profile Computer and your Watch Menu!
Laser pointer now partially merged with pointing finger. This is a first pass, it'll get cleaner over time. But we think it's pretty nice!
New Find Player function - find any player by typing their name into the Profile Computer. Typing? Yes! Typing in VR? YES!
New Import Friends function - find your Steam or Oculus friends who play Rec Room, and easily send them Rec Room friend requests.
New Offline Invites function - you can now invite your Rec Room friends to play with you even when they're offline. Rec Room can now send a text message and/or an email on your behalf, inviting them to join you in-game. We think the text messages will likely be the most useful, but it requires that your friend has entered and confirmed their phone number! Note: You can opt in or out of offline invites by logging in to your profile page at http://recroom.againstgrav.com
New Watch Notification Alerts - we heard that a lot of players found our old watch notifications confusing. So we revamped them! It's now much clearer when you get one! Feedback requested. Are these good? Bad? Too much? Not enough?
New Friend Notifications - you can now recieve a watch notification when a friend comes online, so you can invite them to play with you! These can be enabled/disabled in settings. You can separately opt out of sending and receiving these kinds of notifications.
New Minitar in the Watch Menu - you can now see a tiny version of yourself in the Watch Menu. Right now, this is mainly just a portable mirror so you can check out your outfit, and a fun toy. We have plans to integrate this kind of thing deeper into the Rec Room UI, and this is a first step.
Paintball tweak - guns will now fire when overlapping, so you can dual wield to your heart's content!
Paintball tweak - we now show an icon (same as Quest) when a player is out. This should make it clearer when you're shooting at someone who is already out!
Quest tweak - knight axes are no longer dangerous when clipping through the upper level walkway in the Finale room.
We just shipped a new update. This is a big one! Ready? Here's what's new...
TLDR: New paintball map and weapon, Rec Room can now text your offline friends to invite them to play with you, and there's a new computer in the Dorm Room that replaces the old kiosks and lets you do cool stuff like search for players by name. And more =]
New Paintball Map: "Clearcut" - The Rec Room crews are hard at work on new construction, but they're taking a break so you can enjoy some paintball with your friends. This map features thick, early morning fog and limited sightlines for lots of intense mid-range splatting!
New Paintball Gun: the Burst Rifle - Speaking of mid-range... be sure to check out the all-new Burst Gun! Hold down the trigger for a burst of up to five paintballs! Each paintball kicks the gun up slightly, so it takes some practice to keep your aim steady.
New lumberjack outfit - unlock it by playing Clearcut!
Paintball maps now autocycle, so by default you'll cycle through all four maps. You can control the next map via the Scoreboard before the game starts.
New Profile Computer in the Dorm Room - this replaces the old "registration kiosks", which are now removed from the Locker Room, The Lounge, and your Dorm Room. The Profile Computer does more, and is easier to use!
New touch interactions that work on both Profile Computer and your Watch Menu!
Laser pointer now partially merged with pointing finger. This is a first pass, it'll get cleaner over time. But we think it's pretty nice!
New Find Player function - find any player by typing their name into the Profile Computer. Typing? Yes! Typing in VR? YES!
New Import Friends function - find your Steam or Oculus friends who play Rec Room, and easily send them Rec Room friend requests.
New Offline Invites function - you can now invite your Rec Room friends to play with you even when they're offline. Rec Room can now send a text message and/or an email on your behalf, inviting them to join you in-game. We think the text messages will likely be the most useful, but it requires that your friend has entered and confirmed their phone number! Note: You can opt in or out of offline invites by logging in to your profile page at http://recroom.againstgrav.com
New Watch Notification Alerts - we heard that a lot of players found our old watch notifications confusing. So we revamped them! It's now much clearer when you get one! Feedback requested. Are these good? Bad? Too much? Not enough?
New Friend Notifications - you can now recieve a watch notification when a friend comes online, so you can invite them to play with you! These can be enabled/disabled in settings. You can separately opt out of sending and receiving these kinds of notifications.
New Minitar in the Watch Menu - you can now see a tiny version of yourself in the Watch Menu. Right now, this is mainly just a portable mirror so you can check out your outfit, and a fun toy. We have plans to integrate this kind of thing deeper into the Rec Room UI, and this is a first step.
Paintball tweak - guns will now fire when overlapping, so you can dual wield to your heart's content!
Paintball tweak - we now show an icon (same as Quest) when a player is out. This should make it clearer when you're shooting at someone who is already out!
Quest tweak - knight axes are no longer dangerous when clipping through the upper level walkway in the Finale room.
In response to recent outages with one of our cloud service providers, we've added the ability to dynamically reroute network traffic to servers in a different region so we can better react to outages in the future.
In response to recent outages with one of our cloud service providers, we've added the ability to dynamically reroute network traffic to servers in a different region so we can better react to outages in the future.
New out of bounds system - it's now much harder to cheat by phasing through walls. You cannot use your teleporter when out of bounds. When in a game (e.g., Quest) leaving the valid play area will start a warning countdown... get back in bounds before something bad happens to you!
Major revamp of throwing mechanics - we did some surgery on how we calculate throwing of objects across the entire game. Please try throwing things and let us know what you think! We will likely need to re-tune some things, so if something feels off don't wory, just let us know! Some advantages of this new method:
Throwing is more framerate independent - even if you get a frame hitch, your throw should be consistent and reliable.
More realistic physics. Try throwing basketballs in the locker room... much more realistic now!
Disc Golf re-tuned for both Vive and Oculus. You can now also use either trigger (index or hand) to pick up and throw objects on Oculus Touch.
We now support "hair trigger" release on Oculus (this brings Oculus and Vive to parity).
We tuned how gifts are given out. You are now more likely to get unique gifts, especially as your level gets higher!
Quest stuff
Quest - knight enemies no longer take damage when you hit their axe (this makes them tougher)
Quest - bow causes less recoil on some enemies
Quest - shield now blocks melee attacks from enemies
Quest - sword deals more damage
Quest - crossbow now has impact VFX/SFX
Quest - pathing AI should be less terrible
Quest - fixed loot randomization bug which could cause you to get the same thing over and over (e.g., we had reports of someone getting five gloves in a row... sorry about that =])
Quest - now provides XP for daily objectives
Paintball stuff
Paintball - players who join a game in progress will now be added to the losing team. We are still planning to add more team balance options soon. But this should help in the meantime.
Paintball - you can no longer fire a paintball gun that is intersecting with a shield.
Paintball - bug fix: can no longer grab a paintball gun as you spawn into game! (This also applies to Quest)
Even more stuff!
Added some additional whiteboard marker colors!
Disc Golf - discs now have subtle haptics when you release
MAJOR UPDATE OF CRUCIAL SYSTEM - disc golf discs now make a satisfying, plastic "thud" sound when they hit something.
As always, please keep the feedback coming. Positive or negative, we want to hear from you!
New out of bounds system - it's now much harder to cheat by phasing through walls. You cannot use your teleporter when out of bounds. When in a game (e.g., Quest) leaving the valid play area will start a warning countdown... get back in bounds before something bad happens to you!
Major revamp of throwing mechanics - we did some surgery on how we calculate throwing of objects across the entire game. Please try throwing things and let us know what you think! We will likely need to re-tune some things, so if something feels off don't wory, just let us know! Some advantages of this new method:
Throwing is more framerate independent - even if you get a frame hitch, your throw should be consistent and reliable.
More realistic physics. Try throwing basketballs in the locker room... much more realistic now!
Disc Golf re-tuned for both Vive and Oculus. You can now also use either trigger (index or hand) to pick up and throw objects on Oculus Touch.
We now support "hair trigger" release on Oculus (this brings Oculus and Vive to parity).
We tuned how gifts are given out. You are now more likely to get unique gifts, especially as your level gets higher!
Quest stuff
Quest - knight enemies no longer take damage when you hit their axe (this makes them tougher)
Quest - bow causes less recoil on some enemies
Quest - shield now blocks melee attacks from enemies
Quest - sword deals more damage
Quest - crossbow now has impact VFX/SFX
Quest - pathing AI should be less terrible
Quest - fixed loot randomization bug which could cause you to get the same thing over and over (e.g., we had reports of someone getting five gloves in a row... sorry about that =])
Quest - now provides XP for daily objectives
Paintball stuff
Paintball - players who join a game in progress will now be added to the losing team. We are still planning to add more team balance options soon. But this should help in the meantime.
Paintball - you can no longer fire a paintball gun that is intersecting with a shield.
Paintball - bug fix: can no longer grab a paintball gun as you spawn into game! (This also applies to Quest)
Even more stuff!
Added some additional whiteboard marker colors!
Disc Golf - discs now have subtle haptics when you release
MAJOR UPDATE OF CRUCIAL SYSTEM - disc golf discs now make a satisfying, plastic "thud" sound when they hit something.
As always, please keep the feedback coming. Positive or negative, we want to hear from you!