Hello everyone, this is Troubleshooter development team.
We beg to inform you that the game contents update and system maintenance.
During the maintenance, gamers who use Online mode can't play the game. Please exit the game in a safe place within the game if possible before the maintenance begins.
During the maintenance, gamers who use Offline mode can play the game.
Maintenance Schedule
Daylight saving time is not applied.
Date: June 1st, 2021
Tuesday 10:00 ~ 12:00 CET
Tuesday 17:00 ~ 19:00 JST
Tuesday 01:00 ~ 03:00 PST
Tuesday 08:00 ~ 10:00 UTC
Update Details:
Added a scenario mission [ Confrontation ]. - Changed the violenct case [ Disaster ] to be possible after complete the scenario mission [ Confrontation ].
Added the Steam Achievement [ Confrontation ].
Changed the mastery list that is showed up upon successful taming of beasts, the list to have at least one more [ Instinct ] and [ Genetics ] mastery type.
Changed the [ Lie in Ambush ] and [ Thrust Out ] to be activated only when [ Burrow ] is activated.
Changed the field effect quality to be more differ. If you choose graphic quality [ Low ] or lower, the quality of field effect become bad and its loads reduces.
Changed the loyality of beasts' entrusted to the [ Beast Keeper ] to be increased by 5 whenever player completes a mission.
Changed the [ Reinforced Pincers ] as follows.
Fixed a bug that Crabmit's [ Lie in Ambush ] ability didn't work in a specific condition.
Fixed a bug that HP bar had not been seen after [ Afterdeath Molting ] had been activated.
Fixed a bug that [ From Burrow to Burrow ] had not been worked when Crabmit used [ Return to Burrow ] and got to be in [ Burrow ] state.
Fixed a bug that enemies moving when they detect Crabmit's [ Thrust Out ].
Fixed a bug that the hole mark had not been removed when a summoned Crabmit is dismissed by its owner's Out of Action.
Fixed a bug that effect of [ Seasonal Wind ] affected to other characters except the one who equips it.
Fixed a bug that [ Position Exposed ] didn't affect to those who revived and has [ Luminescence ].
Fixed a bug that [ Restoration ] ability didn't work in a specific condition.
Fixed a bug that the game controller didn't work properly in the screen resolution except the 16:9.
Fixed a bug that list had not been spreaded when you are using game controller.
Fixed a bug that children citizen was put Out of Action.
Hello everyone, this is Troubleshooter development team.
There was an issue with the beasts and the masteries between last Friday and Sunday. This has led to the loss of already selected masteries at the next evolution step.
Currently, this issue was fixed through emergency update last Sunday to prevent further occurring, but the development team's thought was short, so there was insufficient follow-up to the beasts that had already evolved.
To make up for this, yesterday (Monday) at around 11 p.m.(GMT+9), we applied an additional emergency update to allow players to set again beasts' evolution masteries if the beast has more evolution masteries than its evolution step.
It will not be enough reward for the inconvenience that many players have inconveniences, but the dev team hopes it will be a small reward for your precious time.
In addition, we're sure there were players who chose the masteries they wanted regardless of the bug. Therefore, if we proceed with the batch initialization process, these players will suffer.
Therefore, we would like to initialize the masteries of beasts only for those who want it.
If all the players who fall under all the following require the development team to initialize the beast's masteries, the development team will proceed with the initialization manually.
1. The one who uses online mode 2. The one who tamed beasts at the time of the bug
* Time of the bug: CET: May 21st 02:00 ~ May 23th 08:00 JST: May 21st 09:00 ~ May 23th 15:00 PST: May 20th 17:00 ~ May 22nd 23:00 UTC: May 21st 00:00 ~ May 23th 06:00 UTC
If you want to initialization of the beasts, please tell us your intention in the comments of this notice, the development team will let you know in the comments after proceeding with the work.
The comment MUST include all the below requirements.
1. Agree to initialize beasts' evolution masteries 2. The server on which your company is located 3. Company Name 4. The name and the type(Tima, Negoori, Draki, Yasha, Crabmit) of the beast that you want to initialize. ( * !Important! Please make sure that there are no beasts with same name. )
Hello everyone, this is Troubleshooter development team.
I would like to inform you about the bugs that have been fixed since the last update.
Below fixes have been already applied and no extra maintenance is needed.
Fixed bugs:
Fixed a bug that wrong damage calculation was been applied to the trap type abilities. - This bug has been existed from the time the trap type abilities updated. - Due to this fix, based on the enemies' block or resistance, damage of trap type abilities will be increased by 1.5 times at minimum, 4.5 times at maximum. - Based on this fix, there could be another balance adjustment of the trap type abilities.
Changed the traps to be activated when Crabmit get out from the [ Burrow ] state.
Changed the [ Lie in Ambush ] and [ Thrust Out ] abilities to be activated only on [ Burrow ] state.
Changed the camera move to the location where Crabmit uses [ Thrust Out ].
Fixed a bug that [ Thrust Out ] were not applied to the auras such as [ Chill of Rage ].
Fixed a bug that [ Troublemaker List ] shows wrong monster information.
Fixed a bug that [ Draki's Perfect Scale ]'s effect that reduces the critical hit damage affected to the healing ability.
Fixed a bug that [ Position Exposed ] was not applied when a Crabmit is exposed to the [ The Gazing Eyes ].
Fixed a bug that [ Powerful Trap ] was not activated.
Fixed a bug that [ Communion ] with [ Flower Garden Crabmit ] worked improperly in the specific condition.
Fixed a bug that food buffs [ Full ], [ Very Full ], [ Extremely Fulfilled ] was not activated.
Fixed a bug that the traces made by Crabmit's [ Burrow ] was not been removed after the Crabmit out of the [ Burrow ] state.
Fixed a bug that the friendship was not applied when you buy foods.
Fixed a bug that option setting worked improperly when you use a controller.
Hello everyone, this is Troubleshooter development team.
Most of all, I'm sorry to conduct additional maintenance due to the lack of capability of the development team.
In the case of the updated violent case, it plays the role of End-contents in the game as the highest level mission. Therefore, this content should be a new challenge for existing gamers.
However, due to the misjudgment of the development team, the newly added mission failed to play such a role. As a result, the request for improvement of the mission has continued since the update, and additional balance adjustment has inevitably been carried out.
The development team knows that many people are satisfied with the current mission status.
However, in order to enjoy the repetitive farming process at all, I think the appropriate level of difficulty that requires various strategies is essential.
As a result, there was a slight increase in time to complete the 52 level of violent case(Golden Sand Island) and a slight increase in mission complexity and randomness.
Today's update will not be the best. Based on this update, we will do our best to provide a pleasant experience to many people.
Once again, I would like to thank all of you for your active feedback on the lack of updates.
Thank you very much.
We beg to inform you that game server maintenance and update details.
During the maintenance, all servers will be unavailable.
Please finish the missions completely before server shutdown.
Update Detail will be release after maintenance is started.
Maintenance Schedule
Daylight saving time is not applied.
Date: May 12th, 2021
Wednesday 10:00 ~ 12:00 CET
Wednesday 17:00 ~ 19:00 JST
Wednesday 01:00 ~ 03:00 PST
Wednesday 08:00 ~ 10:00 UTC
Update Details:
Changed the level 52 violent case [ Disaster ] as follows.
Blocked a part of the path to the entrance.
Changed the [ Burrow ] AI of Crabmit.
Changed the Crabmit that previously immobilized to be more active.
Changed the generation point of the boss class monsters.
Changed the mastery setup of the [ Volcano Crabmit ], [ Snow Crabmit ] and [ Flower Garden Crabmit ].
Changed the configuration of Crabmit's mastery set [ String Skin ].
Added some event scenes.
Added sand-mark to the point that Crabmit used [ Burrow ].
Upgraded the effect of Crabmit's abilities.
Upgraded the effect of Crabmit's masteries.
Changed the unlocked mastery slot to be matched to current level. - Due to this, Ray's class [ Grenadier ] can use additional ability slot.
Added the [ Damage Range ] and [ Area of Effect ] to the trap type abilities.
Hello everyone, this is Troubleshooter development team.
Most of all, I'm sorry for the players who suffered from the bugs which were issued by the last update.
Also, the development team is collecting the reports to improve the new mission, mastery sets and etc.
Among them, in case of Crabmit, the action pattern when they burrow is very important for them. But under current AI, they don't burrow in many cases so many players feel that it's not worth to challenge at all. This is happened because the development team didn't know exact game's current situation and failed to design appropriate AI.
We also don't think that newly added item and crafting system are not welcomed to the players.
Accordingly, the development team decided to make the extra update that includes below.
Upgrades performance of new set items.
Improves Crabmit ability, performance and AI
Fixes newly issued bugs
As a result, the overall difficulty of new content is expected to increase, but we expect that new violent case will stimulate the desire of more people to challenge.
The development team will be careful not to allow further updates to simply increase the difficulty of the mission, and there will be continuous improvements in the future.
The maintenance to update above will be applied based on the time table below.
Extra Maintenance Schedule
Daylight saving time is not applied.
Date: May 12th, 2021
Monday 12:00 ~ 14:00 CET
Monday 17:00 ~ 19:00 JST
Monday 03:00 ~ 05:00 PST
Monday 10:00 ~ 12:00 UTC
If you have any idea to this update, please leave it freely. The development team will try to our best to include the idea.
( This notice was written with the help of machine translation. )
Hello everyone, this is Troubleshooter development team.
Most of all, I'm sorry for the late update.
Although the update has been delayed too long but we think there are lots of things have to be improved.
The development team is ready to improve the contents through additional updates.
We're sorry we didn't show you our trust!
We beg to inform you that game server maintenance and update details.
During the maintenance, all servers will be unavailable.
Please finish the missions completely before server shutdown.
Update Detail will be release after maintenance is started.
Maintenance Schedule
Daylight saving time is not applied.
Date: May 7th, 2021
Monday 10:00 ~ 12:00 CET
Monday 17:00 ~ 19:00 JST
Monday 01:00 ~ 03:00 PST
Monday 08:00 ~ 10:00 UTC
Update Details:
Added the level 52 Violent case [ Disaster ]. - Originally, this mission has to be added after update of the related scenario mission but due to the development team's situation, we decided to update the violent case first. We will resume the delayed update of scenario missions as soon as possible. We apologize for the inconvenience. - Added a new type beast [ Crabmit ].
Added mastery sets.
Added a new mastery to existing beasts.
Ash
Snow
Spotted Negoori
Greedy Dorori, Gold Wing, Red Big Dorori
Gold Wing, Red Big Dorori
Gold Wing
Added new set items.
Arms Alchemy set
Monster Hunter set
Added the Steam Achivements.
Burned out Mountain of Fire
Molten Mountain of Ice
Trampled Garden of Flowers
Increased the ABILITY type mastery slot count of advanced classes and all the beasts by 1.
Changed the beasts' loyalty [ Rebellious ] as follows.
Increased the maximum beast count of [ Beast Keeper ] by 10.
Fixed a bug that the tamed beast was put out of action while it is on the way back to Giselle.
Fixed a bug that the units were duplicated in the same tile because of [ Confusion ] debuff.
Hello everyone, this is the Troubleshooter development team.
There was a lot of delay in our development process, so we postponed the update scheduled for tomorrow(May 4th) to 17:00 on Friday (GMT + 9, May 7th).
Due to this, content production is being delayed and translation is being disrupted.
Since announcing the update schedule, the development team knows that many people have been feeling uncomfortable and tired due to frequent delays in the schedule.
Nevertheless, the team is very sorry to tell you that we have to postpone the schedule.
We sincerely apologize to those who have been waiting for the update for a very long time.
Although the update has been postponed, the development team will do their best to correct the problem as much as possible and provide stable updates.
( This notice was written with the help of machine translation. )
Hello everyone, this is Troubleshooter development team.
It's already been almost a year since [ Troubleshooter: Abandoned Childred ] was officially released.
Nevertheless, the development team hasn't been able to show you everything the team promised during the official launch. Among them, the scenario missions and the violent cases are difficult to develop at the same time as other development tasks, resulting in a lot of delays.
As a result of this, we decided not to add a new mission in this update because we thought we could not add less-than-completed content. However, we decided to proceed with the update because we believe that we can no longer delay the update of convenience features that have been requested.
We know better than anyone that this news will be a huge disappointment to those who have already completed all the content of the game and are waiting for a new mission.
This is entirely due to the lack of capabilities of the development team. I'm sorry.
We will let you know the next update schedule as soon as possible.
As the update is delayed, we will do our best to add even one more small content.
Thank you very much.
We beg to inform you that game server maintenance and update details.
During the maintenance, all servers will be unavailable.
Please finish the missions completely before server shutdown.
Update Detail will be release after maintenance is started.
Maintenance Schedule
Daylight saving time is not applied.
Date: April 5th, 2021
Monday 16:00 ~ 18:00 CET
Monday 23:00 ~ 01:00 JST
Monday 07:00 ~ 09:00 PST
Monday 14:00 ~ 16:00 UTC
Update Details:
Added the [ Weight ] to the item option system.
Some options will be picked up more frequently if the weight is high.
You can check the details in the [ Help ] → [ Game System ].
New prefixes are added to some items. - Strategist, Stranger, Shadow
Changed the max value of some options. The star rank of some options could be lowered because of this change.
Added [ Package Research ] function to the [ Mastery Research ] UI.
Once the research condition has met, you can research the mastery at one click.
Changed the required sub masteries and the amount of required masteries.
Changed the masteries that require 0 TP to request at least 1 TP when the mastery has no fixed masteries.
Added the function that allow you to change the order in the UI of [ Roster ], [ Beast ], [ Machine ].
Changed order will be maintained until you change it again.
Please let the development team know if there is anything has to be improved or something inconvenience.
Added the upgraded version of [ Mark of ~~ ] that can be acquired through the quests.
Added the function that allow you to set up the drone's masteries again.
Drone's masteries that was given randomly can be set up again using this system.
This system is similar to the the [ Beast Retrain ] and you can select the options in the range of 6 randomly picked options.
[ Output Improvement ] cannot be choosen through this system.
Changed the upgrading system to require more various of [ ~~ Primal ~~ ].
Changed the controller functions.
You can activate the mouse cursor using left trigger.
While you are selecting an ability, You can check the ability tooltip by pressing right analog stick.
Fixed a bug that units were located in the same time because of [ Firecracker ].
Fixed a bug that [ Magic Relief ] was activated to the enemy who had not been in the adjacent tiles.