Hello everyone, this is the Troubleshooter development team.
This notice is announcement of the content that has been updated since it was released to Early Access.
We hope this could help to find out the changes of the game to re-visitors, beginners and the one who is playing the Troubleshooter.
Teammates
Sion Bloodwalker
Irene Lion
Anne Macy
Heixing Alley
The next team member will join in October.
Playable Stages
23 Scenario stages
12 Repetable stages
4 Violent stages
New System
Class Change
Ability Change
Challenge mode
Identifying, Salvaging, Upgrading and Crafting the items
Replaying scenario stage
Random item shop
Utilities
Minimap and Strategic camera mode
Delegating support unit
Key remapping
Boosting play speed
Item protection
And We introduce a new contents, 'Class Change' and 'Ability Change'.
Summarization:
Class Change system has been added.
It will be activated when character level reaches 15 and base class level reaches 10.
Each class' upgraded classes are as below:
Albus: Great Swordsman / Magic Knight
Sion: Battle Mage / Black Mage
Irene: Battle Mage / Martial Artist
Anne: White Mage / Witch
Heixing: Sweeper / Ranger
New abilities has been added to base classes.
It is automatically acquired when class level reaches certain grade.
Acquiring level vary by base class type.
Detailes:
1. Class Change
- We’ve updated a class change system that could bring a dynamic change to character growth. Characters should be level 15 and class level 10 or above to change class.
Two more new classes would be opened to each character and class could be changed at any moment when the player wants. For example, Albus could choose ‘Great Swordsman’ and change to ‘Magic Knight’. However, some costs would be required to change class.
Basic ability would increase and new class abilities would be activated when class is changed. Also, additional mastey slots could be unlocked depending on different classes.
2. Additional Abilities
An additional ability would be unlocked for each classes. This would make up some of the character’s weaknesses.
When abilities are expanded, abilities used in missions could be edited. Abilities are divided into 3 different types: Basic, General, and SP. The number of ability types that could be equipped varies depending on the character.
Albus can equip 4 general abilities but can only equip 1 SP ability.
Anne has one less ‘general ability’ slot but has one more ‘SP ability’ slot. Therefore, she has more choices during overcharged state.
The followings are abilities for new classes that has updated now. ( * We apologize for us not being able to show all new abilities due to upload storage size issues. ) ( * There are a total of 8 gif files with each of them having considerably big file size. It may take some time to show all of them. ) Albus: Storm Slash, Attack nearby targets with powerful continuous slash.
Albus: Wind Walk, It is possible to get out from dangerous districts or traverse long paths.
Sion: Flash Missile, Allows Sion to focus more on ranged battles.
Sion: Flash Beam, Gives significant damage to all enemies in straight line.
Irene: Flame Explosion, It would be a great chance for Irene, who didn’t have any AOEs.
Irene: Taking the Bull by the Horns, It is possible to make Irene as a melee attack specialist.
Anne: Starlight Prison, Lock up the target completely. The target is impossible to move or attack and the target locked up in starlight prison doesn't receive any damages.
Anne: Pouring Starlight Arrows, A total of 12 starlight arrows randomly attack surrounding enemies. If there’s only one enemy, then all arrows will be concentrated on that enemy.
We still do not perfect, but we will do our best to be better!
(This notice is written with the help of a Google translation.)
Hello everyone, this is the Troubleshooter development team.
We announce the maintenance schedule and update details.
You will not be able to access the game during maintenance.
Update details:
Mastery sets has been added.
Muscle Burst
Before: Damage increases by 5% of max HP when using Physical property attack.
After: Damage increases by 10% of max HP when using Physical property attack.
Phoenix
Before: The unit revives and recovers 5 of HP per 1 Fire SP and triggers Revive status when receiving critical damage leading to Out of Action.
After: The unit revives and recovers 10 of HP per 1 Fire SP and triggers Revive status when receiving critical damage leading to Out of Action.
Drain Liveliness
Before: When attacking a target with Bleeding, recover 15% of HP the target has lost.
After: When attacking a target with Bleeding, recover 20% of HP the target has lost.
Drain Soul
After: (Added) No effect on Machine type enemies.
Some mastery set has been changed.
Final resistance
Before: Block all attacks when HP is below 20%.
After: Block all attacks when HP is below 33%.
Awaken
After: (Added) Usable count has increased to 2.
You're a dead man already.
After: Headshot rate additionally increases by 15% during the attack.
Blood Wind
After: (Added) Wind attack damage has been increased by 20%.
Second Wind
After: Activate Regeneration when your HP is below or equal to 33% when hit. Recover HP by 10% when Regeneration already activated.
Blood Absorbing Sword
After: Amount of HP recovery has been changed to target's HP loss.
Some abilities has been changed.
Flash Beam Cannon
Burn 100% of target's Vigor and give burnt vigor x 10 damages.
Starlight Explosion
Changed to AOE.
Constricting Root
Dodge has been decreased by 20% in Constricting Root state.
(Tima) Lightning Skin
Decreases Lightning damage by 50%. The attack will be cancelled when the final Earth damage does not conceed 33% of the maximum HP.
List that shows new Mastery set has been added to Mastery board.
Showing remaining turn of status effect has been added.
Showing Overcharge turn has been added.
Mastery Field of Zero animation has been added.
Confusion error message has been added.
Enemis in Challenge mode can not get masteries more than its class slot.
Mastery 'Clear-up' and 'One Shot One Kill' is activate separately.
Enemy's block has been showed in aiming mode.
Camera moves to the place where Counterattack takes place in specific condition.
Job of White Tiger Sniper has been changed to sniper.
Luck buff effect now follows unit head.
Fixed a bug that mission has been started when you right click on mission start button.
Some typos has been fixed.
* 100 Training manuals will be provided by mail. * If you have no Albus, Sion, Irene, Anne and Heixing's costumes(White series), white series costumes will be provided too.
We would like to announce our plans on development schedule and some plan changes.
1. Development Team Holiday
Five days of Korean Thanksgiving Day holiday starts from September 22nd in Korea. Korean Thanksgiving Day is one of the biggest National Holiday in Korea and separated family members tend to gather in one place during this holiday. Accordingly, all members of Troubleshooter development team is planning on resting during this period for better updates in the future. We are planning to only focus on resolving any serious issues that negatively affect the progress in playing the game during the holiday season. Please excuse us for this decision.
2. Update Period
We have promised for weekly updates with new missions with the start of Early Access. However, we have decided that it would be difficult to finish some process in translation and work on some other minor issues due to the holiday season in Korea from the end of September to the beginning of October(There are two national holidays - The National Foundation Day and Hangul Day - in first and second week of October in Korea.). For this reason, we would like to inform that our update period has changed to once in two weeks. We will announce again if weekly update becomes possible in the near future.
3. Next Update
Today update will be mainly on new masteries, balance adjustments, and bug fixes. We were planning on new scenario missions; however, our schedule was delayed due to updates on bugs fixes after the “Class Change” update. Next update is planned on first week October. Scenario missions will be provided in the next update. Please excuse us for above conditions.
(This notice is written with the help of the Google translation.)
Hello everyone, this is the Troubleshooter development team.
We announce an update and fixed bugs today.
Next maintenance and update will be on Friday, 21th, Sep. (Could be changed)
Details of update and fixed bugs:
Buff 'Concentrated Magic Power' has been changed to activated when using ESP attack abilities.
Bug that upgraded stat by mastery 'Sage' had now shown in office mode.
Bug that 'Bloodbath' hadn't work when the target has mastery 'Second Heart'.
Bug that 'Bloodbath' hadn't work to the target who has buff 'Severe Bleeding'.
Bug that action point hadn't fully recover when mastery 'Second Heart' is activated by enemy's overwatching shoot.
Bug that mastery 'Magic Explosion' hadn't work.
Bug that mastery 'Magic Withdrawal' had not work.
Bug that mastery 'Arresting Force' had not work.
Bug that mastery 'Bruise' had not work.
Bug that Ability 'Field of Zero' had not activated to whom already been a target of it.
Bug that Range of 'Sweeping Fire' had not updated properly.
Bug that Animation had not showed properly when unit had been put out of action by enemies' 'Forestallment' right after the unit used blink type abilities.
(This notice is written with the help of the Google translation.)
Hello everyone, this is the Troubleshooter development team.
We announce an update and fixed bugs today.
Updated, 03:10(KST, GMT+9) 16th, Sep
There was a bug in 'Researching Training manual' function and it has been fixed now. For the reward of this bug, we've sent 100 Training manuals to all company. You can get it in mailbox. Thank you.
Details of update and fixed bugs:
Researching 'Training manual' cost has been raised twice and its reward has been increased 5 times.
No more additional SP will be used when you use support type abilities in 'Magic Acceleration' state.
Training manual has been added to reward list of citizen's appreciation mail.
A reward for rescuing Kim has been doubled.
Bug that the class could not be changed when you have no 'Training Manual'.
Bug that abilities has not fully shown when there are more than 12 abilities.
(This notice is written with the help of a Google translation.)
Hello everyone, this is the Troubleshooter development team.
We announce update and fixed bugs today.
No more Training manual required to change Class that had once experienced. - Training manual will be needed to masteries that are going to be unequipped by changing class.
Material for mastery 'White Heat' has been changed from 'White Night' to 'Eclipse'.
Max mastery board has been expanded to 9.
Bug that class level and class EXP update had not showed properly.
Bug that mastery set 'Sword of Guard' had not worked.
Bug that Hit Chance applied to Starlight Prayer.
Bug that new UI has not supported 21:9 resolution.
Unexpected delay when using Magic Acceleration.
Typos on tooltip of mastery Magic Erosion.
200 of Training manual has been sent to every company. You can get it from postbox.