Hello everyone, this is Troubleshooter development team.
First of all, we want to apologize for the delaying update. The update is getting ready and it would be applied next week the latest.
Many users are asking questions regarding the update. Hence, the development team thought that some catch ups should be done before the main update.
We are going to introduce the contents we are currently working on and some future plans we have on Troubleshooter.
* The following plans are still in the progress of development. The contents could be changed. Please excuse us that the contents are not yet translated and are only provided in Korean.
* Contents Currently being Developed:
1. Class Change
- We are developing a class change system that could bring a dynamic change to character growth. Characters should be level 20 or above to change class.
Two more new classes would be opened to each character and class could be changed at any moment when the player wants. For example, Albus could choose ‘Great Swordman’ and change to ‘Magic Knight’. However, some costs would be required to change class.
Basic ability would increase and new class abilities would be activated when class is changed. Also, additional mastey slots could be unlocked depending on different classes.
2. Additional Abilities
An ability would be unlocked for every 10 levels. This would make up some of the character’s weaknesses.
When abilities are expanded, abilities used in missions could be edited. Abilities are divided into 3 different types: Basic, General, and SP. The number of ability types that could be equipped varies depending on the character.
Albus can equip 3 general abilities but can only equip 1 SP ability.
Anne has one less ‘general ability’ slot but has one more ‘SP ability’ slot. Therefore, she has more choices during overcharged state.
The followings are abilities for new classes that are in development state now. ( * We apologize for us not being able to show all new abilities due to upload storage size issues. ) ( * There are a total of 8 gif files with each of them having considerably big file size. It may take some time to show all of them. )
Albus: Storm Slash, Attack nearby targets with powerful continuous slash.
Albus: Wind Walk, It is possible to get out from dangerous districts or traverse long paths.
Sion: Flash Missile, Allows Sion to focus more on ranged battles.
Sion: Flash Beam, Gives significant damage to all enemies in straight line.
Irene: Flame Explosion, It would be a great chance for Irene, who didn’t have any AOEs.
Irene: Taking the Bull by the Horns, It is possible to make Irene as a melee attack specialist.
Anne: Starlight Prison, Lock up the target completely. The target is impossible to move or attack and the target locked up in starlight prison doesn't receive any damages.
Anne: Pouring Starlight Arrows, A total of 12 starlight arrows randomly attack surrounding enemies. If there’s only one enemy, then all arrows will be concentrated on that enemy.
( * Heixing is currently under developing.)
* Future plans on development:
1. New member: We are preparing a fifth member to the company. Character selection and scenario missions for this character is under consideration.
2. Lobby System: A lobby is a place for users to gather up and communicate with each other. You can have conversations and even buy items from various NPCs. Moreover, quest system and item exchange among users are planned after the lobby system is patched.
Again, we are sorry that our update is getting delayed. We will comeback with various high quality contents in return.
(This notice is written with the help of a google translator.)
Hello, everybody. This is the Troubleshooter development team.
Today we've released the client update. Update will be applied automatically.
Some conditions of scenario mission 'Stop and Look Back - Pugo Shopping Street' has been adjusted.
Defeat condition has been changed to 'All unit is defeated'.
Enemy type has been changed.
[Notice] The air conditioner of the development team office is currently broken, and normal operation is impossible. Therefore, it is not possible to update the bug fixes and enhancements until tomorrow. We're sorry.
(This notice is written with the help of a google translator.)
Hello everyone, this is the Troubleshooter development team.
We announce the maintenance schedule and update details.
** We have no maintenance on Sat,18th,August **
You will not be able to access the game during maintenance. Please finish the missions completely.
Daylight saving time is not applied.
Date: 14th.August.2018
Tuesday 12:00 ~ 14:00 UTC
Tuesday 04:00 ~ 06:00 PST
Tuesday 13:00 ~ 15:00 CET
Tuesday 21:00 ~ 23:00 KST (GMT+9)
Update details:
Scenario case 'Strength Competition - Starlight street' has been added.
You can join that case in the Mission Control after you complete the scenario case 'Angry Tiger - Moonlight Street'.
Normal case 'Strange Symptom - Iron Forest Foggy Cliff' has been added.
You can join that case after you complete the scenario case 'Intruders - Iron Forest Resource Management District'.
Steam achievement has been added.
Complete the mission 'Strength Competition - Starlight street'.
Water tile effect has been added.
'Distortion Fields' has been changed.
Before: ESP damage decreased by 15%.
After: All damage decreases by 10%.
Unit in 'Smokescreen' has not affected by the 'Headshot' mastery.
When a unit used its consumable item in mission, same item will be automatically reequipped if you have enough amount of same consumables.
Steam achievement 'Cheer in the Moonlight Street' will be achieved if you defeat the all enemies and there's no civilian victims in the mission 'Angry Street - Moonlight Street'.
VHPD unit's specification has been upgraded.
Typing sound in dialog mode is no more played when it is skipped.
Category of some system option has been changed.
'INTERFACE' to 'GAME PLAY': Show tile information, Delay in 'N' mark, Display Vigor on unit HUD, Simplify Mastery Acquirment Notice, Simplify Item Acquiring
'GAME PLAY' to 'INTERFACE': Dialog Sound, Mouse Dragging Cam Move
Fixed a bug that system option 'Quickly display non-ally actions' does not work properly in specific condition.