Total War: ROME II - Emperor Edition
Total War: Rome II - beach invasion


Evan and T.J. recently sat down with Creative Assembly's Al Bickham for a guided tour through the battlefields of the 4th century B.C. in Total War: Rome II. We explore the campaign map with its new mechanics, and jump into a real-time battle to defend a key road to Rome. All the while, we bombard our gracious host with questions about the new face of Total War.

Be sure to check out the new trailer for Rome II and our breakdown of the army tradition system.
Total War: ROME II - Emperor Edition
Total War Rome 2 campaign map trailer thumb


Creative Assembly have just won trailers, by combining the drama and suspense usually reserved for irrelevant CGI affairs with footage of an actual game being played. Theatrical delivery of the tactical aptitude of Carthaginian general Hannibal Barca and an informative look at the flexibility of Total War: Rome 2's campaign map? What is this dark alchemy?



Total War: Rome 2 comes out September 3rd. If you want more detailed information about the strategic possibilities it will offer, head over to Wes Fenlon's preview.
Total War: EMPIRE – Definitive Edition
28186TWRII_Battle_Formations


In 61 BC, Julius Caesar levied Legio X Equestris, a legion of several thousand fighting men who fought with distinction in his campaign against Gaul. They were disbanded in 45 BC, shortly before Caesar's assassination. In the ensuing civil war, the 10th Legion was raised again and fought for Lepidus, Marc Antony, and finally Emperor Augustus.

Over that 20-year period, thousands of men died or retired as veterans with lands they had helped conquer in Gaul. Equestris' individual legionaries are not remembered by history. But as a unit, Legio X Equestris were instrumental in Caesar's conquest of Gaul. Creative Assembly wants to give every army in Rome II: Total War a similar legacy, to make them more than masses of faceless troops.

And here history and gameplay merge in a really exciting way: as an army accrues victories, it will also accrue traditions, transforming a generally skilled army into a highly specialized one.

Every upgrade system in Rome II—from the revamped military and civic tech trees down to the abilities of generals, agents and armies—encourages specialization. On the macro level, military and civic developments are now divided into three subcategories (management, tactics and siege for military, economy, philosophy, and construction for civic) you can hop between at will. Teching for naval superiority or a strong farming economy, for example, is much more direct than it was in Shogun II: Total War.



But army traditions are what have me most excited for Rome II, and not just because the historical basis behind them is really cool. Traditions have the potential to completely change how battles play out by the end of a 20 (or 30, or 40, or...) hour-long Rome II campaign, because traditions outlive the poor legionaries who die earning them.

As you might expect from Creative Assembly, Studio Communications Manager Al Bickham explained the army tradition system with a historical comparison. "Think about the 101st Airborne," Bickham said at a recent preview event for Rome II. Remember Band of Brothers? He's talking about those guys: "They're all about their small unit tactics and being in enemy territory and working, effectively, guerrilla warfare. That's what they do. They do that really well. They've done that for the last 100 years, right? That's what is all about."

In Rome II, traditions extend the upgrade system used for commanding officers to whole armies. But that system has been reworked, too. Instead of progressing a general through a tech tree as he levels up, you now assign one skill at every level (with a cap at level 10). Previously acquired skills can also be leveled up in place of acquiring new ones. If you mainly use your generals to rally and inspire troops, focusing on those abilities will make them horse-mounted masters of morale.

In Shogun II, you could specialize generals by choosing a path through the tech tree, but you'd probably be wasting a few points along the way. Rome II simplifies choosing the abilities and buffs commanders bring to the battlefield. The same system also applies to Rome II's agents.



And where armies previously just grew stronger and gained morale with experience, they'll now gain their own set of specializations in the form of traditions for siegecraft, cavalry, and infantry types. Bickham detailed an example:

"I've spent six of my possible 10 points as an army's been leveling up in siegecraft and heavy infantry. Those guys are going to be city smashers, you know? They're going to be really good shots and very damaging with their onagers and ballistas and scorpions and stuff. I'll have those on my front line doing my city bashing for me."

Rome II tracks the history of each army, listing wins and losses and years in service. Armies can be renamed, and whatever symbol you set as their standard will appear on the legionary character models. And if that army is slaughtered to the last man, the traditions they bled for aren't lost.

"Say you have the 13th Legion," Bickham said, referencing a legion he took into battle at the Rezzed game conference last month. "The 13th Legion cops it. They all die. You can go back to one of your cities, you can recruit a new general, you can give him the banner of the 13th Legion, and you can recruit a new army along with that new general under the banner of the 13th Legion. Get all those traditions back. The whole idea is it's a symbol of the traditions of a fighting unit...The standard, what that army represents, is always there."



By endgame, using the right army in the right battle will be key, as even green troops can strut onto the field with 10 traditions backing them up. Bickham's city smashers, for example, could be torn apart by a heavily trained legion of cavalry. But losing an army of seasoned troops shouldn't spell disaster, either.

"It's no longer about--putting it in the context of previous games, armies were stacks of troops, and you just kind of mashed troops together, and you'd add more, and you'd build the stack," Bickham said. "I think by the end of the game you'll have some incredibly experienced guys you'll be really attached to because you've crafted them over time. They're like macro RPG characters made of thousands of men."
Rome: Total War™ - Collection
total war rome 2


Rome wasn't built in a day, as slow people are fond of saying - no it took, like, at least a week. Creative Assembly seem to be taking even longer with Total War: Rome 2, their latest enormo-strategy title which is set - if my history is correct - in the late 1970s. To make the wait more bearable, the devs have started their own Let's Play series, this latest entry showing off the game's campaign mode. It's a pleasantly in-depth video, detailing the different starting choices and factions, before- cor, look at that gorgeous world map.



There's not much in the way of fighting there, but thankfully CreatAss (I promise never to use that contraction again) have recorded a more battle-focused Let's Play entry too. You'll find it below.

If you want to know our take (you do), have a read of our recent hands-on preview. Total War: Rome 2 is out September 3rd.

Total War: MEDIEVAL II – Definitive Edition
Hyrule Total War


It's time for a confession: when it comes to Zelda, I'm dangerously ignorant. I could try to hide this fact from you - casually mentioning how the green dude is called Link, and thinking that would be enough to conceal my shame - but then I'd probably mess it all up by calling the Triforce, "that thing from Sword & Sworcery EP". Despite this historical deficiency, there are some things I do know: 1) Total War games, and 2) that Total War games would be much improved by the addition of magic, a weird tentacle eye-bug, and a giant Cyclopean scorpion. All of these things can be found in Medieval 2 mod, Hyrule: Total War.



This trailer marks the 3.0 release of the mod, which is available for download at ModDB. It offers 19 factions, a campaign mode, custom settlements, and four missions of a new "Hyrule Historia Campaign". While it's a nice amount of fantasy Total War to enjoy, the mod is still in development - and the final, feature complete version remains "TBD".

You can find more on Hyrule: Total War's status over at the mod's development forum.

Thanks, Reddit.
Total War: ROME II - Emperor Edition
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Don’t let the history books fool you about the sacking of Alexandria and its famous library. Those warmongering bookworms had it coming.

It turns out that Julius Caesar made the Egyptians a very reasonable offer when they got all uppity about him marching an army through ‘their’ land. Not only did he graciously ignore their belligerence and re-establish the longstanding trade agreement the Egyptians had foolishly tossed out (along with all their toys), but the Creative Assembly dev playing Caesar gave Egypt the opportunity to become a client state of Rome as well. A great offer, I think, but the Egyptian ambassador rejected it. I guess this means Total War.

Open the diplomacy tab in Rome 2 and you’ll see something called the Relations Pane: this contains a list of your actions throughout the history of the game, complete with the relevant faction’s response. It makes the often inscrutable nature of Total War’s AI more transparent, and helps put faction behaviour into wider sociopolitical context.

You can now see, for instance, that breaking off trade agreements with allies of Egypt won’t go down too well in Pharaohland, but Egypt seems to love it when you commit wartime atrocities against the Macedonians. Making AI responses more readable runs the risk of making them appear nakedly robotic, but it also opens the scope for more nuanced diplomatic strategies.



Diplomacy doesn’t work for Creative Assembly’s Caesar in this case, so the developers let me fight my first battle in Rome 2. Although CA first showed me the conflict from a Roman perspective, they now have me playing as the Egyptians. I’m not sure if I’ll be able to adjust until I delightedly spot my ranks of troops mounted on camels.

"Ramming is one of the key weapons for these ancient ships."

The reason I’m playing Egypt is that Rome will face on uphill struggle – literally – to win the Battle of the Nile. My larger army is mounted on top of some raised ground, while the reinforcements Caesar desperately needs are all aboard ships that must wrestle with my superior navy before they can land.

Rome II’s naval and land battles are now controlled on the same battlefield, and the boaty bit is my first priority: naval warfare feels closer to Shogun than Empire: you can still fight at range, but a volley of arrow fire is really just a polite way of introducing yourself before the prow of your ship slams into your enemy’s starboard side.

“Ramming is one of the key weapons for these ancient ships,” community communications manager Al Bickham explains. “You’ll see they all have these big metal prows.” There’s no need to be subtle here: my navy outnumbers Caesar’s so I send my ships to entangle his before they can get to shore, pausing to zoom in as my crew leaps on board his vessels and murders everyone.



In the meantime, Caesar has sent a mounted unit up the hill to test my defences. Unfortunately, horses are easily spooked by camels – their obvious superiors. I send out a unit of camelry (yes, that is the correct word) to meet the attackers, and the Romans quickly scatter. Caesar then marches the rest of his army up the hill to meet me head-on.

"Caesar marches the rest of his army up the hill"

A standard Total War rout follows, and the obvious superiority of my forces means I don’t need to rely on clever tactics. I do get to try out some new defensive weapons, though – flaming boulders that can be pushed down a hill as attackers draw near – while my elephant units spectacularly demonstrate their superior mass as they plough head-on into Roman infantry.

The heavy-footed pachyderms scatter troops across the battlefield... and, um, head straight into a bunch of archers that I really should have moved out of the way. It’s all a bit easy, in fact, so Creative Assembly offer to let me try the battle from the Roman side.



I’m almost crushed. First I rush my navy to the shore, since I learned the fun way that the Roman forces are no match for the Egyptian fleet. Once there, however, a unit of mounted elephants comes charging out of a nearby forest and tears straight through my freshly disembarked forces.

In the meantime, I try to outflank the main body of the Egyptian army but the steep gradient makes manoeuvring hard work, and the Egyptians rush down to annihilate me, shamelessly copying my previous tactics. Once the elephant- mangled bodies are counted, I find that I managed to snatch a win – by successfully holding down a capture point at the summit of the hill – but it was Pyrrhic at best, and I suspect it won’t be this easy in the finished game.

Caesar’s battle against the Egyptian forces felt like classic Total War, with the extra nuances to the simulation adding tactical subtleties without requiring new approaches. With the polished RTS elements embedded in a similarly overhauled campaign map, Rome II offers players plenty of reasons to cross the Rubicon once more.
Total War: ROME II - Emperor Edition
Total War: Rome II

A dev diary video released by Creative Assembly shows great behind-the-scenes footage of the sound design in the new Total War strategy game, Rome II. The Total War series has always had an emphasis on bigger worlds and more units on a battlefield at once, but it’s neat to see the lengths they went to get really great sound.

In addition to a full orchestral score and the voice work of actor Mark Strong, the sound designers and foley artists spend hours smashing each other with car doors and bashing suits of armor with hammers. Jump to 4:58 in the video to see the foley sessions.
“I think believability is probably the main reason that we need to have good sound effects,” says Matt McCamley, senior sound designer for Creative Assembly. “You want people to feel like they’re a general commanding an army, as opposed to someone playing a game.”
Sound design is one of those elements that can be easily overlooked in favor of cutting-edge graphics and gameplay. But when the sound isn’t just right, it can really wreck a game. For a game with such devotion to historically accurate combat and physicality, it’s nice to hear sound effects that are equally well-crafted.
Rome II will be released on September 3.
Total War: ROME II - Emperor Edition
Total War Egypt thumb


Creative Assembly's Al Bickham and Joey Williams gather up their elephants in an attempt to show you how to tackle Total War: Rome II's historical Battle of the Nile scenario. Watch on to learn how best to organise your units into a suicidal charge up a heavily defended hill. Or, if you're me, how to then wait patiently and subtly alter plans without resorting to ramping up the unit speed and letting the whole thing descend into slapstick chaos.

Total War: Rome II is due out September 3rd.
Total War: ROME II - Emperor Edition
Total War Rome 2 Arverni


The Roman general Thrifticus once famously said that if you can lead an army to war for $15 less than the current advertised price on Steam, you would be a fool not to take advantage. Really, look it up. What do you mean "The Romans didn't use dollars?" Stop asking so many questions, jeez. Bottom line: You can pre-order a Steam copy of Rome II on StackSocial for $45. The historical accuracy of the preceding claims has no bearing on the deal.

The deal is available through July 15, and upon consulting the oracle, we've determined that you're not likely to be able to get the game this cheap again until it's been out a good long while. You'll need to create a StackSocial account really quick to complete the offer, but we promise, it's not one of those "Sign up for six credit cards and we'll send you an iPad" things.

Also note, as per the terms of the offer, there can be no refunds. So make sure your system is up to spec to run Rome II's epic battles before cashing in. Update: This offer does not include the Greek City States pre-order DLC.
Total War: ROME II - Emperor Edition
Total War panoramic


To be clear, these are the system requirements to run Total War: Rome 2 on a regular sized monitor. I only mention it because, alongside them, comes another of Creative Assembly's panoramic screenshots, this time depicting the Battle of the Nile in 30000x4087 wide-o-vision. Imagine the size of that screen.

You'll need these bits stuffed in your PC to hit the minimum requirement for the upcoming strategy sequel:


OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory: 2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c
Hard Drive: 35 GB HD space
Screen Resolution: 1024x768


Want to reach the recommended specs instead? Wedge these parts up in there:


OS: Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory: 4GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:35 GB HD space
Screen Resolution: 1920x1080


35 GB is a big chunk of hard-drive space. But then, as you can see from the panoramic, it's a game that packs in a hell of a lot of elephants.

"We’ve done the impossible again and created a vast panoramic screenshot of the Battle of The Nile, complete with bellowing war-elephants, thundering Ballista and terrifying camel-charges, as the armies of Ptolemy and Caesar clash on Egypt’s shores." That's what Creative Assembly have to say about what they've done. They're loss forthcoming about why they've done it. Still, it's absolutely picked with detail. Head here to take a look.

Total War: Rome 2 is due out September 3rd.
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