Total War: ROME II - Emperor Edition
PCG255.pre_rome.4


Don’t let the history books fool you about the sacking of Alexandria and its famous library. Those warmongering bookworms had it coming.

It turns out that Julius Caesar made the Egyptians a very reasonable offer when they got all uppity about him marching an army through ‘their’ land. Not only did he graciously ignore their belligerence and re-establish the longstanding trade agreement the Egyptians had foolishly tossed out (along with all their toys), but the Creative Assembly dev playing Caesar gave Egypt the opportunity to become a client state of Rome as well. A great offer, I think, but the Egyptian ambassador rejected it. I guess this means Total War.

Open the diplomacy tab in Rome 2 and you’ll see something called the Relations Pane: this contains a list of your actions throughout the history of the game, complete with the relevant faction’s response. It makes the often inscrutable nature of Total War’s AI more transparent, and helps put faction behaviour into wider sociopolitical context.

You can now see, for instance, that breaking off trade agreements with allies of Egypt won’t go down too well in Pharaohland, but Egypt seems to love it when you commit wartime atrocities against the Macedonians. Making AI responses more readable runs the risk of making them appear nakedly robotic, but it also opens the scope for more nuanced diplomatic strategies.



Diplomacy doesn’t work for Creative Assembly’s Caesar in this case, so the developers let me fight my first battle in Rome 2. Although CA first showed me the conflict from a Roman perspective, they now have me playing as the Egyptians. I’m not sure if I’ll be able to adjust until I delightedly spot my ranks of troops mounted on camels.

"Ramming is one of the key weapons for these ancient ships."

The reason I’m playing Egypt is that Rome will face on uphill struggle – literally – to win the Battle of the Nile. My larger army is mounted on top of some raised ground, while the reinforcements Caesar desperately needs are all aboard ships that must wrestle with my superior navy before they can land.

Rome II’s naval and land battles are now controlled on the same battlefield, and the boaty bit is my first priority: naval warfare feels closer to Shogun than Empire: you can still fight at range, but a volley of arrow fire is really just a polite way of introducing yourself before the prow of your ship slams into your enemy’s starboard side.

“Ramming is one of the key weapons for these ancient ships,” community communications manager Al Bickham explains. “You’ll see they all have these big metal prows.” There’s no need to be subtle here: my navy outnumbers Caesar’s so I send my ships to entangle his before they can get to shore, pausing to zoom in as my crew leaps on board his vessels and murders everyone.



In the meantime, Caesar has sent a mounted unit up the hill to test my defences. Unfortunately, horses are easily spooked by camels – their obvious superiors. I send out a unit of camelry (yes, that is the correct word) to meet the attackers, and the Romans quickly scatter. Caesar then marches the rest of his army up the hill to meet me head-on.

"Caesar marches the rest of his army up the hill"

A standard Total War rout follows, and the obvious superiority of my forces means I don’t need to rely on clever tactics. I do get to try out some new defensive weapons, though – flaming boulders that can be pushed down a hill as attackers draw near – while my elephant units spectacularly demonstrate their superior mass as they plough head-on into Roman infantry.

The heavy-footed pachyderms scatter troops across the battlefield... and, um, head straight into a bunch of archers that I really should have moved out of the way. It’s all a bit easy, in fact, so Creative Assembly offer to let me try the battle from the Roman side.



I’m almost crushed. First I rush my navy to the shore, since I learned the fun way that the Roman forces are no match for the Egyptian fleet. Once there, however, a unit of mounted elephants comes charging out of a nearby forest and tears straight through my freshly disembarked forces.

In the meantime, I try to outflank the main body of the Egyptian army but the steep gradient makes manoeuvring hard work, and the Egyptians rush down to annihilate me, shamelessly copying my previous tactics. Once the elephant- mangled bodies are counted, I find that I managed to snatch a win – by successfully holding down a capture point at the summit of the hill – but it was Pyrrhic at best, and I suspect it won’t be this easy in the finished game.

Caesar’s battle against the Egyptian forces felt like classic Total War, with the extra nuances to the simulation adding tactical subtleties without requiring new approaches. With the polished RTS elements embedded in a similarly overhauled campaign map, Rome II offers players plenty of reasons to cross the Rubicon once more.
Total War: ROME II - Emperor Edition
Total War: Rome II

A dev diary video released by Creative Assembly shows great behind-the-scenes footage of the sound design in the new Total War strategy game, Rome II. The Total War series has always had an emphasis on bigger worlds and more units on a battlefield at once, but it’s neat to see the lengths they went to get really great sound.

In addition to a full orchestral score and the voice work of actor Mark Strong, the sound designers and foley artists spend hours smashing each other with car doors and bashing suits of armor with hammers. Jump to 4:58 in the video to see the foley sessions.
“I think believability is probably the main reason that we need to have good sound effects,” says Matt McCamley, senior sound designer for Creative Assembly. “You want people to feel like they’re a general commanding an army, as opposed to someone playing a game.”
Sound design is one of those elements that can be easily overlooked in favor of cutting-edge graphics and gameplay. But when the sound isn’t just right, it can really wreck a game. For a game with such devotion to historically accurate combat and physicality, it’s nice to hear sound effects that are equally well-crafted.
Rome II will be released on September 3.
Total War: ROME II - Emperor Edition
Total War Egypt thumb


Creative Assembly's Al Bickham and Joey Williams gather up their elephants in an attempt to show you how to tackle Total War: Rome II's historical Battle of the Nile scenario. Watch on to learn how best to organise your units into a suicidal charge up a heavily defended hill. Or, if you're me, how to then wait patiently and subtly alter plans without resorting to ramping up the unit speed and letting the whole thing descend into slapstick chaos.

Total War: Rome II is due out September 3rd.
Total War: ROME II - Emperor Edition
Total War Rome 2 Arverni


The Roman general Thrifticus once famously said that if you can lead an army to war for $15 less than the current advertised price on Steam, you would be a fool not to take advantage. Really, look it up. What do you mean "The Romans didn't use dollars?" Stop asking so many questions, jeez. Bottom line: You can pre-order a Steam copy of Rome II on StackSocial for $45. The historical accuracy of the preceding claims has no bearing on the deal.

The deal is available through July 15, and upon consulting the oracle, we've determined that you're not likely to be able to get the game this cheap again until it's been out a good long while. You'll need to create a StackSocial account really quick to complete the offer, but we promise, it's not one of those "Sign up for six credit cards and we'll send you an iPad" things.

Also note, as per the terms of the offer, there can be no refunds. So make sure your system is up to spec to run Rome II's epic battles before cashing in. Update: This offer does not include the Greek City States pre-order DLC.
Total War: ROME II - Emperor Edition
Total War panoramic


To be clear, these are the system requirements to run Total War: Rome 2 on a regular sized monitor. I only mention it because, alongside them, comes another of Creative Assembly's panoramic screenshots, this time depicting the Battle of the Nile in 30000x4087 wide-o-vision. Imagine the size of that screen.

You'll need these bits stuffed in your PC to hit the minimum requirement for the upcoming strategy sequel:


OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory: 2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c
Hard Drive: 35 GB HD space
Screen Resolution: 1024x768


Want to reach the recommended specs instead? Wedge these parts up in there:


OS: Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory: 4GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:35 GB HD space
Screen Resolution: 1920x1080


35 GB is a big chunk of hard-drive space. But then, as you can see from the panoramic, it's a game that packs in a hell of a lot of elephants.

"We’ve done the impossible again and created a vast panoramic screenshot of the Battle of The Nile, complete with bellowing war-elephants, thundering Ballista and terrifying camel-charges, as the armies of Ptolemy and Caesar clash on Egypt’s shores." That's what Creative Assembly have to say about what they've done. They're loss forthcoming about why they've done it. Still, it's absolutely picked with detail. Head here to take a look.

Total War: Rome 2 is due out September 3rd.
Total War: ROME II - Emperor Edition
Total War: Rome II


At the Rezzed PC games show over the weekend, the Total War: Rome II development team showed off an extensive look at the in-game tactical map, new city management systems, and a spectacular combined land and naval battle.

Creative Assembly’s studio communications manager Al Bickham took to the stage at the Rome II panel to showcase the Battle of the Nile between the invading Julius Caesar’s Thirteenth Legion and the defending Egyptian army. After spending some time managing the empire through some growing pains, Bickham took control of the Egyptians to defend a high hill from the oncoming Romans.



(Skip to 11:09 for the start of the panel and 30:09 for the beginning of the battle.)

As armies rank up you can give them “traditions,” which buffs certain units and specializes the army for specific purposes. “The beauty of the tradition system is, if the worst should happen and the army is crushed on the field of battle, you could go back to Rome or one of your cities and re-raise the banner of the thirteenth legion,” Bickham explains. “You could pack a new army under the banner of the Thirteenth Legion. And while all of those guys would be green recruits without all that individual unit veterancy, they will benefit from the traditions and all of the army experience that you've given to the banner.”



The tradition system has turned the Thirteenth Legion into Rome’s premier city-smashing unit in this playthrough, which... doesn’t really help them a whole lot. During the battle, Rome sends half its strength on ships to sail behind the Egyptians, land on the beaches and flank the enemy. The Egyptian navy rams the Roman ships and engages in ship-to-ship melee combat. With its reinforcements tied up, the Romans are simply charging up a hill into rushing chariots, artillery, elephants, and flaming boulders. It does not go very well.

One of the most striking new changes is the sense of weight that attacking units have. The new physics-based engine has chariots plowing through rows of units and ballistae strikes creating blast craters of dead and flattened soldiers.

Check out Chris’s preview for a ton of details on one of our most anticipated games of the year. Rome II will be released on September 3.
EVE Online
PC Gamer's Best of E3 2013
Total War: ROME II - Emperor Edition
Total War Rome 2 Graham and Al Bickham


Graham is hitting the stands at E3 2013 this week and ducked into the SEGA booth for a look at their RTS-tastic line-up, which includes Company of Heroes 2 and, one of our most anticipated games of E3, Total War: Rome 2. There he had a chance to chat to studio communications manager Al Bickham, who said that Rome 2 is "approaching beta" ahead of its distant release on September 3. The Creative Assembly are doing "feature tweaking, a lot of polish, a lot of bug hunting" ahead of the beta.

"We've got all the bits in a bag, we've got all the features, and it's making sure they're all balanced and they're meshing and working together properly" says Al. Watch the video below.



For the latest from E3, check out our complete coverage.
Total War: ROME II - Emperor Edition
Total War Rome 2 screenshots
Total War: ROME II - Emperor Edition
RTS: Rome 2
Creative Assembly’s demo of Total War: Rome II left us wanting more. Large-scale battles over huge landscapes, powered by an overhauled campaign system, are a given for the sequel to Rome: Total War. But the devil’s in the details: Here are the three new mechanics in Rome II that got us eager to play.

Defensive deployables
The battle I witnessed pitted Caesar’s Roman army against the Egyptians, who held the high ground. One tactic the Egyptian army employed was flaming boulders, which were rolled downhill to decimate the Roman legionnaires. These are one of many defensive deployables Creative Assembly has added to help defending armies challenge aggressors. I spoke with Jamie Ferguson (lead battle designer) and Dominique Starr (campaign designer) from Creative Assembly, and between them I heard about caches of poison arrows, stakes that impale cavalry, sharp stones to stall enemy advances and hidden fire pits that light front-line assault troops ablaze.

Using these deployables to repel attackers isn’t as easy as it sounds. “If you place them in the wrong place, they’ll be totally useless to you,” Ferguson said. “It relies on a certain amount of common sense from the player.” He also described how using some elements can backfire on the player, citing how war elephants can run amok. “They go completely out of control but get much tougher,” he said. “The result of that is that they can smash through not only the enemy units, but yours as well. And you have to choose if you want to destroy them or not.”

In the case of the flaming boulders, they weren’t always effective. While some crushed the attacking Roman troops, others veered off course down the hillside. But when they worked, they did some serious damage.

More victory conditions
While past entries of Total War have had rigid victory conditions, Rome II will feature three distinct ways to win: military, economic and cultural victories. Any of the three can be achieved on the fly, giving some players the chance to switch up tactics depending on how the ages have treated their empire.

“These aren’t picked from the start,” Starr said. “There’s no pressure. No one ever told Rome, ‘Hey, you only have 200 years. Get to work.’”

The victory options mean more opportunities for the game to fit a specific player’s style. Some players will min/max their way to an economic victory, assuming everything goes their way. In other cases, Ferguson says, the additional victory options will help a player who may feel stuck because of forgotten victory requirements. Trying to control the most territory, but forgot about an obscure island? You may not have to start over if your cultural influence is great enough.

Another element that can affect your victory is the optional Realism mode, where players will be unable to reload save games. Realism mode also limits certain Battle mode user interface elements, like details on enemy units or their location.

Political scheming
Since Rome II is recreating the feeling of running the Roman empire, adding a level of political influence (or political backstabbing) sounds natural. Each faction will have a number of political parties that players can choose to deal with. Rome, for example, will have three families looking to exert influence, as well as the senate with its own agenda. Using members of these parties in your battles will add further power not just to the unit, but to the political party as well. Players can balance this political capital between the different families or choose to favor their own—with all of the consequences that may bring.

“The balance in political power is constantly shifting,” Starr said. “If there’s an imbalance, whether you become too powerful or too weak, you’ll find yourself in a civil war.” And for the other factions, that political balancing act means trying to keep the power you have, without having another group overthrow you.

Players can also spend this political capital to adopt powerful generals into the family, or marry off children to appease groups that are growing dangerously close to influential. Ferguson says that the political system won’t feel like a micromanaging mess, but that the interface will alert you to political events and let you decide to deal with them or not.

Total War: Rome II launches September 3. Keep an eye out for the upcoming PC Gamer review, as well as more news from E3.
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