This post will be updated with April hotfixes, with the most recent at the top.
Hotfix 14
(April 30)
Major Fixes
Fixed a pathing/targeting case where ranged waves were being a little too "smart" about sniping injured fighters instead of hitting closer targets; this fix should make it easier to do things like split-tank with Fenix on Wave 11
Fixed a pathing/targeting bug where a unit in some circumstances would stop moving when its desired target was far away
Fixed a bug where some players were mistakenly getting the new player Classic rating bonus when they shouldn't have been
Hotfix 13
(April 25)
Major Fixes
Fixed a bug where a unit would appear to run forward when it should have been standing still/attacking
Hotfix 12
(April 24)
Major Fixes
Fixed a bug where in some circumstances, Gatling Gun/Vulcan Cannon stopped attacking
Minor Fixes
Fixed an unintended interaction between Sacred Steed/Pegasus and Whirlybird
Reduced King prioritization of Four Eyes to match its new balance numbers
Balance
Priestess of the Abyss/Azeria: Invigorate now only stacks up to 5 times in Classic. Nerfing their synergy with Lost Chieftain and Sacred Steed, which is too strong in Classic.
PvE: Now sends every wave on Wave 21 (like it used to), but now also adds an extra 10% mythium every wave to add more ramping pressure
Hotfix 11
(April 24)
Major Fixes
Fixed a few cases of ranged/melee splits being unintentionally disrupted by the previous hotfix
Fixed a rare case where towers weren't attacking in Tower Defense mode
Hotfix 10
(April 24)
Major Fixes
Fixed a few pathing/targeting issues where a ranged unit would stop attacking when its target was slightly out of range
Fixed a few pathing/targeting issues where ranged waves/mercenaries were "sniping" injured fighters a little too eagerly
Improved consistency of pathing/targeting priority based on how far forward a unit was built
Hotfix 9
(April 22)
Major Fixes
Fixed some rare cases where a unit would stand still in lane as if scared of fighting
Minor Fixes
Fixed some miscellaneous display-only bugs
Hotfix 8
(April 19)
Major Fixes
Fixed a few more cases of pathing/targeting behaving unexpectedly
Hotfix 7
(April 19)
Major Fixes
Fixed a pathing issue where ranged units would sometimes run slightly ahead of where they were supposed to stop
Fixed some issues with -save/-load commands not working when loading from Match History
Hotfix 6
(April 18)
Major Fixes
4v4: Fixed a rare bug where your full build would get sold when the game mistakenly thought you were dual building
Balance
PvE: Now much more likely to Power Send if skipping the previous wave, and Income Send if doing a resend
PvE: Slightly less saving
Continuing to monitor various gameplay changes from v11.03, but likely won't make changes till at least after the Nova Cup this weekend
Improvements
Postgame: Leaks Covered now has a tooltip that shows the breakdown of which waves the player covered (Screenshot: https://i.imgur.com/U2L0NWW.png). Also now rounds to a whole number.
Postgame: Leaks Covered: fixed a bug where bosses were mistakenly being counted as 100% leak value instead of scaling based on remaining health
Hotfix 5
(April 17)
Major Fixes
Fixed a bug where Yolo + Reroll didn't work
Fixed a bug where Sacred Steed/Pegasus didn't work with Angler/Bounty Hunter/Holy Avenger/Sovereign
Hotfix 4
(April 17)
Major Fixes
Fixed a pathing issue where units would rapidly go back and forth between two targets, unable to make up their minds
Fixed an attack speed issue where units would unexpectedly sometimes have a longer cooldown between their first and second attacks
Fixed an unintended interaction between Sacred Steed/Pegasus & Whirlybird
Balance
PvE: Wave 21 now sends every other wave instead of every wave
PvE: Mercenaries costing 200+ mythium are now sent in a fixed order, rather than always preferring the most expensive cost mercenaries
1v1: Fixed a bug where an incorrect amount of gold was given for enemy leaks
Minor Fixes
Fixed a UI bug where the campaign difficulty selection window sometimes mistakenly showed up in-game/in loading screen
Fixed a UI bug where the wave power chart didn't appear immediately after rerolling
Hotfix 3
(April 16)
Fixed a UI bug where incorrect icons (like 3 Hydras) would sometimes show up on your UI
Fixed a bug where Rerolls did not work in PvE mode
Hotfix 2
(April 16)
Fixed some pathing issues with zig-zagging
Fixed an unintended interaction with Embargo and PvE mode
Expected patch release: Monday-Tuesday, April 15-16 (Pacific Time)
News
Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from this past month! These AMA ("ask-me-anything") events are run every month, so keep an eye on reddit for the next ones.
Flying. Attacks enemies with a twin cannon. Goblin Copter Stats
Tier 1 (Cost: 20g)
Role: DPS
Ranged / Impact / Fortified
New Fighter: Whirlybird
Flying. Ditches its wimpy twin cannon for a BIG rocket launcher. Deals extra damage every few attacks.
Whirlybird Stats
Tier 1 Upgrade (Cost: 100g)
Role: DPS
Ranged / Impact / Fortified
Giga Boomstick: Every 3 attacks or whenever it gets a kill, its next attack fires an oversized rocket that deals 70 bonus Impact ability damage.
New Fighter: Oathbreaker (Final Form)
Massively boosted stats. Plus, gains 35% damage reduction when Unchained Rage is active.
By popular demand, an additional upgrade for Oathbreaker! Credit to Drachir for the original idea.
New Classic Mode: PvE
Are you among the exclusive group of ultra-chill gamers for whom Income ‘n Chill feels lacking in ‘chill?’ Introducing the mode for you!
PvE Mode: Outlast the other team! Instead of sending mercenaries, mythium automatically turns into income after each wave. All players receive the same-random sends (or saves) every wave.
Roughly 50% chance to receive a send each wave. The percentage goes up/down depending on previous waves to reduce the chance of long streaks. Earlier waves are more likely to be income sends, while later waves are more likely to be power sends, but you never know for sure!
The size of each send (amount of mythium) is based on the total mythium generated by all players since the last send. So if you don't receive a mythium send, you should still be cautious as usual.
Recommended value is similarly scaled off of the total mythium generated since the last send.
Map is fully revealed.
Tip: for even greater chill, you can play PvE mode in a Custom game lobby with friends all on one team, for a true PvE experience.
New Secret Card: Mr. Wiggus
Life's too short to make safe bets. Life's also too short to not buy this Secret Card and support the devs.
New Skin: Snake Staff Shaman
You've heard of the golden rule, haven't you? Whoever has the gold makes the rules.
Campaign 2-Star Rework
You now choose between 1-star, 2-star, and 3-star when starting a mission.
1-star: Same as what was previously Normal difficulty
2-star: Your King starts with 30% health
3-star: Same as what was previously Hard difficulty
The new 2-star challenge should be more fun/less frustrating than the previous condition of not leaking 40%+ on any wave, which had unexpectedly punished many cases of smart risk-taking.
Additional Details: All saved progress is preserved, so if you 2-starred or 3-starred missions in the past, you don’t have to beat them again. Also, if you play the 2-star mission without earning the first star yet, and you win, you’ll unlock both stars!
Game Balance
Pathing & Targeting Overhaul
Majorly improved pathing & target to be more consistent and behave as intended.
Improved consistency between multiple runs of the same wave, most noticeable in Weekly Challenge/Sandbox, as well as consistency between Sandbox & 2v2 & 4v4.
Improved cases where melee units would unexpectedly running a little too close to their target.
Improved consistency of various splits; note that this will result in some splits behaving differently than before, so some disruption is expected. In the long run, we feel consistency is worth the cost of short-term disruption.
Improved some cases of Sea Serpent/Deepcoiler/Eternal Samurai/Samurai Soul unexpectedly taking aggro earlier than intended.
Improved some cases of melee Power mercenaries unexpectedly taking aggro earlier than intended, particularly in mid/late-game.
Improved some cases where units would “lock-on” too soon to a target, rather than switching to a better (closer) target.
Fixed a long-time bug where initial aggro in some lanes behaved slightly differently than other lanes (especially Lane 4 in the 2v2 map) due to very slight asymmetries in wave spawn positions.
These changes involved a variety of systemic changes, which carry risk, but the reward seems worth it as inconsistent pathing/targeting has been a pain point for years. We will keep a close eye on these changes and release hotfixes as needed, as always.
General
Eco Detection - Players now have a one-wave “safety net” before eco penalties kick in. This should help players who ran out of time not fall completely out of the game after a single wave. - Eco Income Penalty: -20% → -25%
This affects players who go full eco and stop trying to clear the wave.
Shutdowns If you clear your lane within 3 seconds of being shutdown, your shutdown will now be reversed! This is rare, but should help address some feelsbad cases where you clear the wave just as your fighter draws its last breath (especially Consort or other fighters with damage-over-time spells).
Classic
Classic: Bonus Income - Rebalanced bonus income formula to be more impactful so that lower-rated teams are not disadvantaged - Soft-reset the ratings of all players above 3000 Classic rating, to compensate for the above to keep things fair
Even with bonus income, lower-rated teams were disadvantaged, resulting in matches that were unfair, 4-stacks with 80% win rates, a high frequency of players dodging these unfair matches, and heavily-inflated Classic ratings from 4-stacks taking advantage of unfair matchmaking. Matches will now be fairer and Classic ratings will be less inflated going forward.
Classic has no strict skill-based matchmaking, so you'll still match with players of all skill levels. The auto-team shuffler is effective at creating fair matches, but it does not work well when players 3-stack and 4-stack. If you value perfectly fair teams, we recommend playing solo, duo, 5-stack, 6-stack, 7-stack, or 8-stack when playing Classic, or playing Ranked.
Affected units: Cursed Casket/Cage of Pain/Iron Maiden, Tree of Knowledge, King Claw, Holy Avenger/Sovereign, Honeyflower/Deathcap, Pyro, Millennium/Doomsday Machine, Great Boar/Red Eyes, Seedling, Yozora/Arctaire, and Glacial Touch
AOE and Double Lock In are overpowered in Classic. While our philosophy is to balance for Ranked, we’re willing to make changes to Classic when there are balance outliers.
Masterminds
Champion - Attack speed and damage reduction: 8.75% → 9%
Low win rate and pick rate, and minimal usage in Nova Cup.
Lost Chieftain - Damage: 207 → 205 - Fixed a bug where the chosen target was mistakenly sometimes different on Wave 21 in some types of positionings
Shadow Dancer - Health: 1700 → 2100 - Damage: 60 → 69 - Clones: 25% health damage → 15% - Spawned clones now spawn with fixed positioning instead of random
Dread Knight - Health: 3740 → 4900 - Damage: 132 → 157 - Clones: 25% health damage → 15% - Spawned clones now spawn with fixed positioning instead of random
Removing power budget from the clones and making Shadower Dancer and Dread Knight less likely to reach “critical mass” where they are never attacked. Now weaker with attack speed buffs, but stronger on their own.
Eggsack - Fixed a rare bug where Eggsack would improperly hatch if it died a split second after clearing the wave (e.g. solo egg vs. Robo on Wave 2)
Great Boar / Red Eyes - Charge damage decreased by 8 %
Slightly high win rate and community point of frustration.
Mercenaries
Historically, ranged DPS mercenaries like Witch, Four Eyes, Shaman, and Needler have been over-tuned. Now that they are more balanced, we’re seeing greater creativity and variety in mercenary usage.
We considered a Four Eyes buff, but decided against it, as Four Eyes remains one of the most-used mercenaries. Tip: Stop sending Four Eyes by default ;)
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist: - Game pacing - Early game mercenary meta - Summoners, life steal, regeneration, and units that scale with battle time
Custom Modes
Tower Defense Mode - True AOE damage nerf: -10% → -22% (Affected units: Cursed Casket/Cage of Pain/Iron Maiden, Tree of Knowledge, King Claw, Holy Avenger/Sovereign, Honeyflower/Deathcap, Pyro, Millennium/Doomsday Machine, Great Boar/Red Eyes, Seedling, Yozora/Arctaire, and Glacial Touch) - All waves & mercenaries have +10% damage and max health. This brings wave difficulty in line with standard modes and indirectly nerfs certain exodia builds. - Fixed a bug where melee/ranged units would aggro differently in some circumstances. Aware of some other issues and will monitor/continue to fix. - “Infinite” Battle Warp: If a battle is taking too long with no fighters/enemies dying, all units on that side of the map will warp to the king to prevent battles from taking forever. Specifically, starting 60 seconds after the wave spawns, if the number of fighters & enemies alive stays the same for 30 seconds straight, it will trigger this case. For now, this is enabled for Tower Defense Mode only; once it is stable, it may be applied to all modes.
Giga Mercs Mode - Mimic: Gold gained from Plunder no longer has a bonus multiplier with more Mimics (Plunder naturally scales by the fact that Mimic's increased stats make it more likely to get kills)
Superhero Mode - Fixed a bug where holding onto Legion Spells didn’t allow you to properly stack them in some circumstances
Dual Build Duel - Retired from the rotation
Matchmaking
Duo Rating Adjustment for New Player + Non-New Player in Ranked There has been a fairly uncommon, but feels-bad scenario when a new player exclusively duos with a non-new player and neither play much solo. To resolve this, now: - If a new player is duoing with a non-new-player, and the new player is higher rated than the non-new-player - Then both players will gain/lose the same amount of rating points based on evenly dividing the summed individual rating changes - Known Issue: the post-game stats/match history will not display the adjusted gained/lost rating points as above. Just trust that it works.
Improvements & Fixes
New Feature: Motion Blur & Vignette Graphics
These should make the game appear a bit smoother & more modern. Enabled by default, but toggleable in Options → Video.
New Feature: Build Position Text 2.0
- Now displays next to your mouse cursor and uses A1→Q27 notation, which will take some getting used to, but should be more elegant in the long run than decimals. - As a reminder, you can enable Build Position Text via Options → Interface → Enable Build Grid Position Text. It is off by default.
New Feature: Mastermind Selection Info
By popular request, the Mastermind selection screen now displays available Legion Spells and your ally’s selected Legion, to help you strategize as a team.
Improvement: Leaks Covered
In the postgame screen, “Leaks Caught” has been replaced with “Leaks Covered” which is the total number of waves (as a percentage) that you covered for your teammates (prevented from reaching the king).
This more accurately communicates how much you covered your teammate throughout the whole game. Previously, it was averaged out across all waves, but that made the numbers less interpretable given most waves don’t have any leaks.
New Feature: Ladder Points Games Counter
Main Menu now displays your Ladder Points games this week, to bait you into playing until you hit your weekly cap.
New Feature: First Win Bonus Icon
Main Menu now displays your First Win of the Day bonus as an icon, also to bait you into playing to get that juicy first win.
New Feature: Queued King Upgrades
Queued King upgrades now show up in the bottom left HUD.
New Feature: Monument Skins
Equipped skins now also apply to Monuments!
New Feature: Autosend Pings
Now, you can ping your & your allies’ AUTO status to more easily coordinate when to start tryharding.
Minor Improvements
Campaign: Added a warning telling players that 3 star difficulty is very challenging and intended for experienced players
Game Messages: Added a new game message that displays the 6 rolls that you selected to your allies (in addition to your initial roll)
Graphics: Improved crispness of floating text rendering
Graphics: Hiding the HUD (via Ctrl+H) now applies a vignette effect
MVP: Improved formula to put a little less emphasis on leaks covered (other factors are more important)
New Player Experience: “Incoming” Tutorial now has you play Mastermind, to introduce players to Mastermind before jumping into Ranked.
Options: Emotes: Mousing over the ? now displays the actual emote image instead of dino
Performance: Various improvements
Reroll Window: Wave Strength Bar now display in high-contrast colors when graphics are set to Color Blind
Reroll Window: Wave Strength Bar now displays waves that already passed as grayed out
Fixes
Bots: Fixed various cases of bots not behaving as designed (some bugs introduced in recent patches)
Game Messages: Fixed a bug where Lock-In mistakenly showed 10 rolls that you couldn’t choose from
HUD: Fixed a bug where the king upgrades bar wasn’t fully updated if a player upgraded the king at the last second before the wave started
HUD: Fixed a rare bug where a player’s rolls didn’t register, resulting in being unable to build
Menus: Fixed a Recommended Value inconsistency where post-game stats colored the undervalue amount yellow if 70-80% of recommended value; this is now colored red to match the in-game UI
Profile: Fixed a bug where the past seasons dropdown was displaying the wrong number after selecting it
Spectator: Fixed a bug with /spectate where the game would sometimes mistakenly appear dark (black fog over the whole map)
Spectator: Fixed a bug where building grids didn’t display during the build phase
Spectator: Fixed a bug where rolls didn’t immediately update when a player was drafting rolls
Sounds: Fixed a bug where some UI click sounds would accidentally play twice in some circumstances
Community Updates
Community Emotes
New Emote: boxboxCheer
Game Translations
Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:
HUGE thank you to everyone who has helped up to this point!
Closing Remarks
This patch is huge. THREE new units, plus a long-due pathing overhaul, not to mention a new mode (PvE) and tons of QoL & fixes! Plus a variety of balance changes to further smoothen out some of the bumps that came with the major updates from January/February/March.
As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.
If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!
If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Congratulations to the winners of last month's Nova Cup! - D1: barneskirænn (Drachir & FC Lucy) - D2: blobs before hoes (Xilajon & Tchika) - D3: beard balm bros (Danwolf & Pyropenguin) - D4: 牛逼 (shadow big stick & 龙哥二号) - D5: les roteux (lehotdog & PetiteGuidoune)
Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!
This Month
The upcoming April Nova Cup takes place April 20 - 21.
$875 in prizes and sign-up is free - first come first served! There are up to five skill divisions, so no matter what your rating is, you have a chance to win. Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.
Requirements
- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!
Twitch Drops
When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!
Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards: - Watch for 60 minutes: 2,000 essence - Watch for an additional 90 minutes: 4,000 additional essence - Watch for an additional 120 minutes: Random card
In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!
IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards. Link Your Twitch Account
Team Sign-up Instructions
Sign-ups are open from NOW until April 20 9am PDT / 6pm CEST.
To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. {LINK REMOVED}View the team list to see your sign-up position and division.
If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
If there is a waitlist, team sign-ups will always take priority over solo sign-ups
If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.
Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.
Game Format
The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
2v2
Mastermind only
Hybrid disabled
Division 1 & 2 Only - Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)
Final Remarks
For a full list of rules, prizes, and other details, visit the following link: Nova Cup Rules & FAQ
See you on April 20th! The Nova Cup will be casted and streamed at https://twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.
Who is Ninja Kiwi? Ninja Kiwi is the developer behind Bloons TD 6 and all things Bloons, as well as Zombie Assault and loads of other hit games.
Ninja Kiwi basically took the Tower Defense genre and made it mainstream. Jules and I (Lisk) visited the studio last fall, and the shared passion for crafting awesome games was immediately apparent. We couldn’t imagine a better team to partner with.
What does this mean for the AutoAttack Games team? We will be starting a new branch of Ninja Kiwi from the ground up!
We will maintain creative & operational control, while being able to tap into Ninja Kiwi's veteran team, connections, and funding support. Our plan is to slowly grow our current team (Lisk, Jules, Dani) to ~8 full-time members. This team size will improve our production capabilities in the long run, while still keeping us agile enough to iterate quickly and small enough to stay close with the community.
What's next? We are starting development on a brand new game! It will be a competitive multiplayer strategy game set in the Legion world. That's all we can say for now, as it is still years away.
What does this mean for Legion TD 2? We will continue to release monthly patches with game balance, fixes, and minor QoL. We still have a bunch of new units lined up, too. We'll still be on Discord and reddit as usual.
A big reason we are partnering with Ninja Kiwi is that they share our vision of supporting games & communities for the long haul.
And with that, let's look forward to v11.03 Patch Notes dropping on Friday with some exciting improvements and new units!
We are proud to announce that Legion TD 2 is the world's first ever game to support NVIDYA's recently announced next-gen Visage™ technology, which renders lifelike facial expressions in real-time.
With this April 1st update, we've taken great care to preserve the look & feel of the characters you know and love, while bringing the quality to world class levels.
Legion TD 2 has been described as "an infinitely replayable" game of tactics, teamwork, and prediction. With today's update, it is "an infinitely beautiful" one, too.
Without further ado, let's let the results speak for themselves.
You can practically hear the war drums beating in the furrowed brows of these seasoned fighters.
Savers gonna save~
Profiles never looked this good.
Who knew protons' eyes were at the top of its body? Who knew Treants only had one eye? Now we know.
Because the technology is still experimental, we'll be running a live beta from now until April 3rd only. Back to normal graphics after that!
Congratulations to the winners of last month's Nova Cup! - D1: adamiator (adames & Aviator) - D2: doomsday (otyka & dryuzaki1229) - D3: superbestfriends (hitrij & ItsShowTime) - D4: it would be a shame (El Prodigio & TacticalLeaker) - D5: luca blaser_andygamer04 (Luca Blaser & Andygamer04)
Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!
This Month
The upcoming March Nova Cup takes place March 30 - 31.
$875 in prizes and sign-up is free - first come first served! There are up to five skill divisions, so no matter what your rating is, you have a chance to win. Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.
Requirements
- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!
Twitch Drops
When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!
Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards: - Watch for 60 minutes: 2,000 essence - Watch for an additional 90 minutes: 4,000 additional essence - Watch for an additional 120 minutes: Random card
In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!
IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards. Link Your Twitch Account
Team Sign-up Instructions
Sign-ups are open from NOW until March 30 9am PST / 6pm CET.
To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. {LINK REMOVED}View the team list to see your sign-up position and division.
If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
If there is a waitlist, team sign-ups will always take priority over solo sign-ups
If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.
Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.
Game Format
The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
2v2
Mastermind only
Hybrid disabled
Division 1 & 2 Only - Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)
Final Remarks
For a full list of rules, prizes, and other details, visit the following link: Nova Cup Rules & FAQ
See you on March 30th! The Nova Cup will be casted and streamed at https://twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.
Q: If I buy multiple plushies in the same order, do I get multiple copies of the rewards? A: Yes!
Q: How will the in-game rewards (Premium Essence) be delivered? A: The in-game rewards will come as coupon codes that you'll enter in-game. You can even use multiple codes on the same account if you want to. All rewards will be delivered via the email you used to make the purchase.
Q: When will the rewards be delivered? A: April 3rd
Q: Is it really a limited edition? A: Yes. Makeship, our supplier, never does a re-run. The Limited Edition Safety Mole Plush from 2022 is never coming back, so if you missed out on that, don't miss out on this one. :)
Thank you
Thank you again for playing and supporting Legion TD 2. We hope you'll enjoy the plushie and that it will remind you of all the times you got tilted by your Fiesta mate fun times in Legion TD 2.
This post will be updated with March hotfixes, with the most recent at the top.
Hotfix 6
(March 21)
Classic: Fixed a bug where non-true AOE spell damage was mistakenly being reduced by the AOE damage reduction from v11.02
Classic: Tower Defense: Sniping your teammate’s lane now properly gives bounty to your teammate instead of you (the killer). There is code to prevent sniping, but for some reason it keeps happening sometimes, so this is the next best thing.
Classic: Tower Defense: Fixed a bug where Tempest/Leviathan abilities did not have properly increased range
Classic: Tower Defense: Fixed a bug where Elite Archer/Trinity Archer abilities did not have properly increased range
Classic: Tower Defense: Fixed a bug where Banana Bunk/Banana Haven abilities did not have properly increased range
Takeover Bots: Fixed a bug where a takeover bot in Ranked in some cases wouldn’t build on Wave 3 if their player built on Wave 1 then disconnected/left
Hotfix 5
(March 12)
Game Balance: 4v4: Fixed a minor “eggsploit” where Eggsack was mistakenly still buildable on Wave 21+
Game Balance: 4v4: Mini & Wumbo: Fixed a bug where Eggsack was mistakenly still rollable on Wave 21+
Game Balance: 4v4: Tower Defense: Fixed more cases where fighters would mistakenly attack/cast spells on fighters in adjacent lanes
Performance: Reverted a few changes from 11.02 to see if they help with recent stuttering issues
HUD: Fixed a rare case where the wrong player’s name would display in some areas
HUD: Fixed a rare case where auto-voting for Classic modes didn’t work as intended
Hotfix 4
(March 7)
Game Balance: Mini & Wumbo: You can no longer roll Eggsack on Wave 1
Game Balance: 4v4: While playing Chaos, you can no longer roll Eggsack on Wave 20 (battle phase) and on
Game Balance: 4v4: While playing Redraw, you can no longer roll Eggsack on Wave 20 (battle phase) and on
Chat: Fixed a bug where links weren’t clickable in chat
HUD: Fixed a bug where it would mistakenly appear that you were training workers after hiring a mercenary in some circumstances
Localization: Updated translations
Profiles: Masteries now show up for 273-300 gold openers which are now possible in Mini & Wumbo mode
Stats: Fixed some rare cases where game stats weren’t updated after the game, during rare network conditions
Hotfix 3
(March 6)
Gameplay: Fixed Glacial Touch AOE to be considered as AOE damage
Graphics: Fixed some miscellaneous graphical glitches introduced by the previous patch
Menus: Fixed “most shutdowns farmed” and “fewest shutdowns given up” to only display if shutdowns were actually farmed or given up
UI: Fixed Champion tooltip to correctly display +8.75% instead of +8.5%
Hotfix 2
(March 5)
Gameplay: Fixed a bug where Hydra value was being incorrectly calculated
Gameplay: Fixed a case where a player would be wrongly flagged as AFK shortly after reconnecting
Menus: Fixed a rare case where Card Trader was not properly displaying the new card inventory after using a reroll
Expected patch release: Monday-Tuesday, March 4-5 (Pacific Time)
News
Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from this past month! These AMA ("ask-me-anything") events are run every month, so keep an eye on reddit for the next ones.
- The LIMITED EDITION YOZORA PLUSHIE will go on sale on Monday, March 11 for only 21 days! - After April 1st, it will be gone forever. - Includes bonus 5000 Premium Essence (worth $35) - It will cost $29.99 USD and ships globally
An additional Steam announcement as well as in-game announcement will be posted when the sale goes live.
New Legion Spell: Robo Squad
Summons Robos to attack your lane opponent: 1x on Wave 11, 2x on Wave 12, and 3x on Wave 13. (No income). Also +50 Mythium.
New Secret Card: Teehee Sakura
Photorealistic capture of Sakura when she clears ally leaks with 1 hp
Mini & Wumbo (Classic Mode) Reworked!
New rules:
Your starting roll is 6x random Tier 6 fighters
You start with 300 gold, but 0 income
You start with Champion
You play Chaos rolls after the first wave
The goal of this rework is to keep the theme of a big Wumbo with his mini friends, but still enable access to all the synergies that make Legion TD fun.
Coming Soon
New units next month!
Game Balance
General
Pathing & Targeting Improved some aggro cases where melee fighters behind other fighters would unexpectedly get targeted first. Minor improvements to reliability/smoothness otherwise.
There are still some cases of mercenary aggro consistency that we want to address, but didn't make it in for this patch.
Classic
All sources of true AOE on fighters decreased by 10% damage. This affects Pyro and Boar, among other units
Eggsack can no longer be built on wave 21+
Sakura no longer gains stacks on wave 21+
Dwarf Banker and Big Wig no longer gain gold on wave 21+
Reverted maximum mana nerf to Dwarf Banker and Big Wig
Giga Mercs-only: Giga Mimic Plunder gold scaling decreased from 1x to 8x --> 1x to 2x
Nerfs to balance outliers in classic: AOE and value-generating units. These changes only apply to classic.
One of our goals this patch is to reduce the average game end wave in Ranked from 15.5 → 15
King
5% weaker on wave 1 scaling to 6% stronger on wave 21
Upgrade Attack: 14% → 12.5%
Upgrade Spell: 5% → 5.5%
One great thing about Legion is gameplay variety, so we want to bring back more satisfying early game victories.
Masterminds
Champion - Damage and damage reduction: 8.5% → 8.75%
Low win rate and pick rate.
Kingsguard - King attack speed: +16% → +18%
Low win rate and very low pick rate.
Lock In - Roll auto-drafter has been redesigned and is now smarter
The roll auto-drafter doesn't take into account synergies and combos, but it tries to give you a balanced roll with a mix of attack/defense typing, fighter costs, tanks, and DPS.
Redraw - Gold cost of Redrawing: 1-50 → 1-45 - New: When you redraw, you are now guaranteed to get 6 new rolls (no repeats from your existing roll)
Low win rate and very low pick rate. Redraw was picked in the recent Nova Cup, but had minimal success, and players were hesitant to reroll later in the game.
Legion Spells
All Out Assault - Income penalty: -20 → -18
Low win rate and pick rate.
Battle Scars - Health gain per stack: 350 → 330
Very high pick rate.
Counterattack - Mythium gained when leaking: 55 → 60
Low win rate and pick rate.
Hero - Damage and damage reduction: 4.5% → 4.25%
Very high pick rate.
Investment - Income: 32 → 31
Very high pick rate.
Lizard Army - Mythium: 55 → 60
Low win rate and pick rate.
Loan - Income penalty: -32 → -31
Very low pick rate.
Press the Attack - Mythium: 75 → 80
Low win rate and pick rate.
Pulverizer - No longer increases attack speed
High win rate and very high pick rate.
Sorcerer - Bonus ability damage: 57.5% → 55%
High win rate and pick rate.
Vampire - Lifesteal and ability vamp: 24% → 23%
Slightly high win rate and pick rate.
Villain - Damage amplification: 26% (13% for ranged) → 24% (12% for ranged)
High win rate and pick rate.
Fighters
Angler - Range: 100 → 125 (Angler finally makes use of its big hook) - Mana on Angler now increases power score slightly to reflect its value potential
We’re generally opposed to giving melee units extra range to keep them from being focused first, since that creates an arms race / power creep among melee units. However, Angler is an exception in that it’s a very cheap unit that’s heavily punishing if targeted first.
Bounty Hunter - Mana on Bounty Hunter now increases power score slightly to reflect its value potential
When a player had Angler/Bounty Hunter, it sometimes caused the opposing team to go on fire early game, due to lower workers and income. Then the tables would drastically turn when they upgraded to Kingpin. This change smooths out the power score curve.
Kingpin - Mana on Kingpin now increases fighter value by slightly less to better reflect true combat value
Howler - Damage: 17 → 16
Sunfang - Health: 1980 → 1990 - Damage: 84 → 86
Shifting power from Howler to Sunfang.
Harpy - Damage: 15 → 12 - New ability: Crimson Claws: Gains 0.25 mana with each attack
This change makes Harpy behave more like Sky Queen, giving her higher DPS upside. She also no longer gets stuck between mana breakpoints.
Bringing Pirate Skeleton's stat efficiency in line with Grarl's. It should feel rewarding to rush Spectral Scallywag using Pirate Skeleton's Secret Stash, but it's now harder and riskier to do so. High win rate.
By popular demand, bringing back Shaman’s attack speed buff. This makes Shaman strong on boss and elite waves and with other powerful mercenaries.
Kraken - Health: 6230 → 7450 - Damage: 251 → 291 - Removed Ancient Power - Now considered a boss, giving it reduction against most debuffs and benefiting from Hermit and Pack Leader’s bonuses to bosses
Ancient Power made Kraken less viable in the early and mid game, and a must-send in the late game. This change increases its versatility and makes it our first-ever boss mercenary!
Waves
Waves 11-19 buffed by 2% to help games close out faster.
Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist: - Game pacing - Spectral Scallywag - Berserker / Fatalizer
Campaign
Buffed Brock, Shadowynn, and Rex Ribbitor on Hard difficulty
Nerfed Victra on normal difficulty and Bonny Flay, Sven, Crashton, and Victra on Hard difficulty
Thank you to Schakara, DarkQuacker, SetoKaiba, and Recklezz for testing and feedback.
Improvements & Fixes
Performance Optimization
The game should run a bit smoother, particularly in late-game spamfests.
New Feature: Mastermind Roll Selection 2.0
Improved hint system and now displays a Wave Strength Bar to communicate how strong your roll is rated per wave.
Note the scoring system mainly looks at damage and defense types, and is not intended to be perfectly accurate. It’s just a starting point/sanity check, especially for newer players.
New Feature: Classic Modes Auto-Voting
In Options → Interface, you can configure auto-voting for Classic modes so you don’t have to worry about voting every time.
New Feature: Classic Mode Voter Essence Bonus
If you vote Yes for a Classic Mode, you now gain a small +10 Essence boost for each vote. #IVotedToday
Both of these changes aim to further encourage voter participation to make sure everyone’s preferences are expressed.
Minor Improvements
Recommended Value: Offensive Legion Spells from the player attacking you (i.e. Giant Snail, Lizard Army, Robo Squad) are now better taken into account
MVP: Added “Most shutdowns farmed” and “Fewest shutdowns given up” to MVP formula & tooltips
Spectate: Win probabilities now take game rating into account
Bots: Improved some fighter placement in some situations. Also now smarter about sending with teammates when queueing sends or sending at the very last second. Also fixed some cases where they wouldn’t build if you disconnected with only a few seconds until the next wave.
Fixes
Classic: Giga Mercs: Fixed a bug where Lizard Army + sending 8 Lizards wasn’t stacking properly
Classic: Income Bonus: Fixed some rare cases where the income bonus wasn't given appropriately (if your Classic elo was exactly 0)
Classic: Superhero: Fixed a bug where you couldn’t control which Hero-style ability was used if you saved up multiple unused abilities, then tried to use them later. Also fixed Superhero in-game message.
Classic: Superhero: Fixed a bug where bots didn’t use Superhero abilities
Classic: Superhero: Fixed a bug where if you sold a unit with multiple Hero-style abilities, it wouldn’t properly recover all of them (now it does)
Classic: Tower Defense: Adjusted all ability ranges to match increased attack ranges (This should fix cases where Elite Archer, Masked Spirit, etc. were unexpectedly not using their abilities while attacking)
Classic: Tower Defense: Fixed some pathing/targeting issues at the bottom of the lane
Classic: Tower Defense: Fixed some units unintentionally being able to cast their abilities on fighters in other players’ lanes
Custom Games: Fixed Custom Game room settings not being synced properly when a new player joins
Graphics: Fixed a lighting glitch in the forest to the left of Player 1’s lane
HUD: Fixed a bug where pinging an enemy player’s value during the build phase would mistakenly display misleading recommended value
Singleplayer/Co-op: Fixed a rare case where a bot wouldn't build properly for Wave 1 after a Restart
Spectate: Fixed some cases of having invisible towers during build phase
Stats: Fixed some rare cases of player stats not being updated after a game finished
Community Updates
Community Emotes
Added eggwon, 2kxaocSTONKS, skovSmug, and tohoStarve
Game Translations
Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:
HUGE thank you to everyone who has helped up to this point!
Closing Remarks
This patch aspires to smoothen out some of the bumps that came with the major updates from v11.00 and v11.01 in January/February. Thanks to tens of thousands of games of data and player feedback through Discord, Reddit, and Steam, we are able to have confidence to improve the game every day.
We hope you enjoy the QoL improvements and fixes, too. Teehee.
As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.
If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!
If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
If you weren't able to get your hands on the 2022 Limited Edition Safety Mole Plushie, now is your chance to own a piece of Legion TD 2 in real life! And if you do own a Safety Mole Plushie, well, it's time he gets a companion.
Full reveal, release date, and more details will come alongside the v11.02 patch notes next week on Friday, March 1st!