Feb 15, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk


The Official Legion TD 2 Wiki has been recently getting a lot of updates from Drachir, Darkname, and other key contributors! Be sure to thank them if you see them around.

Check out some of the latest articles and help contribute if you have knowledge to share.

Highlights


Want to bring your sends to the next level?
https://legiontd2.wiki.gg/wiki/Mercenary


Ever wondered why units behave the way they do? (works as intended 99% of the time
https://legiontd2.wiki.gg/wiki/Pathing_%26_Targeting


Wondering how you leaked the entire wave on low health while playing Elite Archer? Check out Elite Archer's Strategy section to learn how to avoid that.
https://legiontd2.wiki.gg/wiki/Elite_Archer

Contribute

To contribute, join the Legion TD 2 Contributors Discord and join the #wiki channel, say hello, and someone will be there to help. Anyone is invited to contribute!


Community Contributor badges and varying amounts of Premium Essence may be awarded to individuals who make major contributions to the Wiki and regularly engage with the Contributors Discord. It will be done on a case-by-case basis, and is not guaranteed.
Feb 14, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk
This post will be updated with hotfixes, with the most recent at the top.

Hotfix 1
(02/14)
- Network stability tweaks
- FairPlay tweaks
Feb 12, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk


Minor patch to round out the edges of some of the v11.01 changes. As always, data & feedback will continue to be closely monitored for more tweaks as needed.

Masterminds


Redraw
- Redraw gold cost formula tweaked to have lower costs early-game (still scales from 1-50)


Kingsguard
- Income: +2 → +3
- Attack speed: +22% → +16%

Kingsguard’s low income made it too niche; this power shift should bring it closer to the other masterminds to make it a more conventional pick.

Fighters


Slime Larva
- Attack speed: 1.79 → 1.81

Low win rate.


Gatling Gun / Vulcan Cannon
- Attack speed: 2.44 → 2.35

High win rate. Post-rework, it's been fun seeing the gun mowing down enemies from long-range, but a quick nerf was definitely in order.


Priestess of the Abyss
- Attack speed: 0.948 → 0.935


Azeria
- Attack speed: 0.971 → 0.957

High win rate.

Mercenaries

Re-buffing early game power mercenaries to encourage aggression.


Brute
- Health: 800 → 840


Imp
- Attack speed: 1.03 → 1.06


Mimic
- Health: 2150 → 2270
- Attack speed: 1.18 → 1.19


Ogre
- Health: 2700 → 2800


Ghost Knight
- Health: 3700 → 3730


Centaur
- Health: 3800 → 3920
- Attack speed: 1.54 → 1.5


Needler
- Damage: 131 → 126

High win rate.

Waves

Late game wave buffs to help games close out sooner.


Wave 18: Wale Chiefs
- Damage: 180 → 185
- Poison-tipped Pole: Single target damage: 260 → 270


Wave 19: Dire Toads
- Health: 4350 → 4400
- Damage: 114 → 116


Wave 20: Maccabeus
- Damage: 200 → 205

Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Mercenaries and game pacing

We’re continuing to closely monitor the meta to ensure a variety of strategies are viable and will make improvements as more data and feedback rolls in.

Bug Fixes

- Graphics: Fixed a bug in Giga Mercs where Mimic was accidentally disappearing instead of growing larger
- Graphics: Fixed a bug with Arc of Justice missile not being rendered from the correct start/end points
- Classic: Tower Defense: Fixed a bug with Cursed Casket (+ upgrades) not attacking/casting its spell properly
Feb 7, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk
This post will be updated with hotfixes, with the most recent at the top.

Hotfix 8
(02/09)

- Graphics: Fixed some cases where units were still not scaling to the correct size (for real this time, I think I fixed it)
- Loading Screen: Fixed a display-only bug where fully loaded players didn't appear fully loaded
- HUD: Fixed some cases where Attack Targeted By icons were not showing up properly

Hotfix 7
(02/08)

- UI: Fixed some UI issues with dual building; now it should show combined fighter Value & averaged Workers correctly

Hotfix 6
(02/08)

- UI: Fixed some relatively rare cases where Dual Build Duel wasn't letting players build in the dual lane

Hotfix 5
(02/07)

- UI: Fixed a bug where some unit hitboxes were larger than intended, resulting in some units being hard to click
- Game Balance: King Regen: 0.006% max health + 0.006% missing health --> 0.0045% max health + 0.0045% missing health.

We're continuing to collect data and evaluate further changes. For now, nerfing regen to make damage stickier and encourage early game aggression.

Hotfix 4
(02/06)

- Graphics: Fixed a bug with Nekomata visually increasing in size after using Spirit Offering
- HUD: Fixed a few cases where HUD icons were unexpectedly slightly changing border colors/hues

Hotfix 3
(02/05)

- Menus: Fixed a bug where purchasing a card with Card Fragments would get stuck while playing the animation
- Menus: Fixed a bug with Robo Card being the wrong rarity in some screens
- HUD: Optimized & reenabled HUD Targeted By icons feature
- Classic: Fixed a bug with Superhero mode with Divine Blessing where Divine Blessing wasn’t being lost on death
- Classic: Fixed a case where players who played a lot of 1v1 games during the preseason event had bugged Classic ratings (due to not getting their new player rating bonus)

Hotfix 2
(02/05)

- HUD: Temporarily disabled HUD Attack Target UI since it may be causing increased lag. We will monitor, possibly optimize, and reenable in a future patch.
- Graphics: Added an extra cosmetic projectile for Gatling Gun & Vulcan Cannon to feel better

Hotfix 1
(02/05)

- UI: Fixed brightness of fighter icons when in battle phase to match the build phase (it was unintended to be different)
Feb 1, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk

Expected patch release: Monday-Tuesday, February 5-6 (Pacific Time)

News
Major Updates

New Mercenary: Robo

Long-ranged. Wields a mini flamethrower from afar.

Robo Stats
  • 40 mythium mercenary
  • Type: Power mercenary (reduced income)
  • Role: DPS
  • Ranged / Magic / Fortified
As the cheapest power mercenary in the game, Robo gives you more options to be aggressive and break your opponent.

Classic Modes Overhaul
A near-complete overhaul of the Classic experience!


New Classic Mode: Superhero
On Wave 6 and 16, gain a random Legion Spell from the following: Divine Blessing, Guardian Angel, Hero, Magician, Protector, Sorcerer, Titan, Vampire, Villain.


New Classic Mode: Dual Build Duel
Everyone must dual build!


New Classic Mode: Mini and Wumbo
Random roll with only T1s and T6s. Start with 8 income.


New Classic Mode: Tower Defense
All fighters are stationary, but have +500 range. All enemies are melee ranged.

Harpy, Sky Queen, Great Boar, and Red Eyes received compensation buffs in this mode only.


Reworked Classic Mode: Giga Mercs
- When you summon multiple copies of the same mercenary, they merge together to form a gigachad one with combined stats.
- Abilities are also scaled. Safety Mole's Safety Aura scales to 4x power (instead of 8x for other abilities)
- Mythium costs & incomes returned to normal.

Retired Classic Modes
Leak2Win, Ordered Chaos, and Blitz have been retired. They may be reworked at a future date, but for now we’re excited about the new lineup.

Mastermind Reworks

Reworked Mastermind: Redraw

- Reroll UI Button renamed to “Redraw” and uses a different icon to differentiate it from traditional Reroll.
- Now gives you unlimited redraws! Each redraw costs 1-50 gold, scaling with wave number

The goal is to better fulfill the fantasy of assembling that perfect build. Thanks to everyone who gave feedback on the initial rework. As always, we will monitor closely and make changes as needed.

Reworked Mastermind: Lock-In

- Income: +3 → +4
- Now auto-drafts a roll (using the automatic roll recommendation), rather than drafting a roll yourself
- New “Lock-In Random Fighter” button, which gives you +6 gold

The goal is to make Lock-In the premier New-Player-Friendly Mastermind pick. Drafting is difficult and intimidating for new players, and being behind on income was a sizable disadvantage. The new Lock-In avoids the burden of drafting and closes the income disadvantage gap.

Additionally, Lock-In is now a viable option for veteran players who can randomize a Lock-In for bonus gold.


Reworked Mastermind: Kingsguard

(From v11.00.5, an earlier hotfix patch)
For those who missed the hotfix patch notes, Kingsguard had been reworked to the following:
- Old: +2 income. Start the game with 2 of each king upgrade.
- New: +2 income. Your king gains +22% attack speed.

Improved Pathing & Targeting
Pathing & targeting should behave more consistently now, without any core logic having been changed. This should make battles more consistent across the board, though not completely deterministic.

As an example, we ran a 1,000 battle simulations with a Gateguard built at (1, 7) against a Snail on Wave 1 as follows:

- On the previous patch, it cleared 76/1000 times, with leaks varying between 43-58% (Screenshot)
- With the improvements, it cleared 1000/1000 times.

Guess we should remove “slot machine simulator” from the Steam Store tags.

Game Balance

General

Leak Gold
- The player causing the leak now receives ~35% more gold, and teammates receive comparatively less gold. You did the work, you should get the payoff.
- In other words, players who apply pressure and break their opponent are now more individually rewarded. This makes chain-income sending and playing selfishly less individually rewarding.

Thanks to Bert in Discord for the suggestion.

Masterminds


Champion
- Damage and damage reduction: 8% → 8.5%

Low win rate.


Kingsguard
- Attack speed: +20% → +22%
- Now displays a Kingsguard icon for every player on the opposing team that took Kingsguard. This no longer reveals which specific player picked Kingsguard, only that some player(s) picked it.

Slightly low win rate and pick rate.

We’re happy with the recent rework, but Kingsguard is still slightly underperforming.


King
- Health decreased by 7%, base damage decreased by 50%, and attack speed decreased by 2%
- Lightning Hammer: Percent current health damage: 6% → 12%
- Upgrade Spell: 7% → 5%
- Upgrade Attack: 10% → 14%

The king is now slightly weaker against small leaks and slightly stronger against big leaks. Overall, slight nerf to compensate for weaker mercenaries this patch.

Fighters


Looter / Pack Rat
- Attack speed: 1.06 → 1.08

Low win rate and pick rate.


Masked Spirit / False Maiden / Hell Raiser
- Attack speed: 1.047 → 1.064

Low win rate and pick rate.


Chained Fist / Oathbreaker
- Attack speed: 0.94 → 0.92

High win rate.


Howler / Sunfang
- Wolf Pack: Max stacks: 10 → 12

Low win rate and pick rate.


Gargoyle
- Health: 280 → 330
- Stone Skin: Damage Reduction: 1 + 30% → 1 + 20%


Green Devil
- Health: 1050 → 1250
- Granite Skin: Damage Reduction: 1 + 35% → 1 + 25%

Gargoyle and Green Devil are now slightly stronger on their own, but weaker with “Chieftain Cheese” health-stacking.


Sea Serpent / Deepcoiler
- Health increased by 4.5%

Very low pick rate.


Gateguard / Harbinger
- Attack speed: 0.99 → 0.97
- Chaos Hound / Cerberus: Attack speed: 0.99 → 0.97

Compensation nerf for being indirectly buffed by pathing and mercenary changes


Canopie
- Health: 4000 → 4050

Low win rate.


Cursed Casket / Cage of Pain / Iron Maiden
- Health decreased by 2%

High win rate.


Elite Archer / Trinity Archer
- Attack speed: 1.03 → 1.015

High win rate and pick rate.


APS / MPS
- Attack speed: 1.27 → 1.22

High win rate and pick rate.


Gatling Gun
- Damage: 39 → 49
- Attack speed: 2.17 → 2.44
- Full Throttle removed


Vulcan Cannon
- Health: 2860 → 2800
- Damage: 102 → 135
- Attack speed: 2.17 → 2.44
- Bullet Rain removed

Gatling Gun was perpetually one of the least-picked units in the game, despite having a high win rate. It was difficult to position well, and even if you did, things outside of your control were often the difference between your Gatling Gun partially tanking and dealing maximum DPS, and tanking too much and quickly dying - a fine line between polar opposite results. We’re removing their faster attack speed and higher damage taken when attacking closer targets, but keeping their identity as immovable, long-range, fast-attacking fighters.


Berserker / Fatalizer
- Attack speed: 2.04 → 2.22
- Brawler and Duelist now cap after 20 stacks (~10 seconds of attacking the same target)

Stronger in general. Weaker in extreme cases, particularly against wave 20.


Radiant Halo
- Particle Wave: Damage: 9 (3 to bosses) → 10 (5 to bosses)
- Particle Wave now caps after 10 stacks (~10 seconds of attacking the same target)
- Solar Flare: Stacks 3 times → Stacks infinitely


Arc of Justice
- Purification Beam: Damage: 24 (8 to bosses) → 28 (14 to bosses)
- Purification Beam now caps after 10 stacks (~10 seconds of attacking the same target)
- Solar Flare: Stacks 3 times → Stacks infinitely

Stronger in general. Weaker in extreme cases, particularly against wave 20.

Mercenaries

Mercenaries have been significantly power-creeped over the years, which caused long-saving mythium to become too strong in the mid/late game. We’re scaling this back with nerfs to all mercenaries, which will shift the power budget of mercenaries back into income.

These changes will shake up the meta, and while we do our best not to make overly disruptive changes, we believe this is the best long term solution - and perfect timing for it, given it's early in the season and there's a brand new 40-cost mercenary!

High-income mercenaries are nerfed roughly 20% and power mercenaries are nerfed roughly 10%.


Snail
- Health: 290 → 240
- Damage: 12 → 9
- Attack speed: 0.96 → 0.93


Lizard
- Health: 350 → 290
- Damage: 35 → 29


Dragon Turtle
- Health: 600 → 500
- Damage: 25 → 19


Brute
- Health: 880 → 800
- Damage: 61 → 53


Fiend
- Health: 950 → 760
- Damage: 27 → 20


Dino
- Health: 1300 → 1030
- Damage: 62 → 48


Hermit
- Health: 700 → 600
- Damage: 40 → 35


Imp
- Health: 760 → 700
- Damage: 46 → 41


Cannoneer
- Health: 950 → 800
- Damage: 113 → 94


Safety Mole
- Health: 1700 → 1500
- Damage: 88 –> 72


Drake
- Health: 1320 → 1000
- Damage: 84 → 70


Pack Leader
- Leadership Aura: Damage: +5 → +4


Mimic
- Health: 2350 → 2150
- Damage: 125 → 113


Witch
- Health: 1800 → 1450
- Attack speed: 1.32 → 1.23
- Froggo: Health: 500 → 400
- Froggo: Damage: 36 → 32


Ogre
- Health: 2950 → 2700
- Attack speed: 1.31 → 1.16


Ghost Knight
- Health: 4100 → 3700
- Damage: 187 → 168


Four Eyes
- Attack speed: 2.2 → 1.96
- Death Stare: Now does 40% reduced damage against the king


Centaur
- Health: 4200 → 3800
- Attack speed: 1.77 → 1.54


Siege Ram
- Health: 5750 → 5200
- Damage: 295 → 266


Shaman
- Blood Rush: 10% attack speed + 40 damage → 40 damage


Needler
- Damage: 55 → 131
- Attack speed: 1.9 → 2
- Needle Spray (triple shot) removed

Needle Spray wasn’t serving its original purpose of countering cheap units and instead was just increasing battle rng, so we’re removing it.


Kraken
- Health: 6970 → 6230
- Damage: 281 → 251

Waves


Wave 18: Wale Chiefs
- Poison-tipped Pole: AOE damage: 25 → 20


Wave 20: Maccabeus
- Health: 65000 → 62000

Maccabeus was too strong. Combined with being hard-countered by certain builds, wave 20 was problematic. This nerf encourages trying to clear wave 20, rather than stall as long as possible.

Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Mercenaries and game pacing

Improvements & Fixes

New Feature: Classic Modes in Custom Games!

- You can now select which Classic Mode shows up in the Custom Game room
- A simple majority vote (+1 yes vote) is enough to pass in Custom Games (as opposed to Classic, which requires +2 yes votes)
- Disabled old Chaos, Hybrid, Prophet, and No T1 Modes, (they are largely redundant with the Classic Modes & Masterminds)
- Improved MVP formula

Emotes Refresh

New: Community Emotes!
There's nothing more sophisticated than using the right emoji at the right time, and it is our mission to give players the tools to do that.
- doofFiesta
- drachirWHAT
- lwonSMAR
- julianOHNO
- kingdanzz
- mrslickinsRespectable
- ofmaNerdge
- pennyPog
- pennyShiko
- fast

Plus, some Emotes QoL!
- Emote UI Options display has been improved to make it easier to configure your Emote lineup (Screenshot)
- Emotes by default now display without the white chat bubble (after some feedback & evaluation, we think they look better without the bubble. Apologies it took us this long to make this change).
- Emotes are now their own tab in Options
- Added a “Use Emote” quest to the weekly quest pool

As a compromise, an option called “Hide white bubble background behind emotes” has also been added to display the bubble for players who do like the pop-out appearance; just set that to OFF to keep the current behavior.

New Feature: Targeted Units HUD Display

The HUD now displays the units that the currently selected unit is targeting & targeted by.

Aside from looking cool, this could help players better understand which fighters are taking aggro.

New Feature: Nekomata Undo Spirit Offering

You can now undo Nekomata Spirit Offering stacks! Hold SHIFT to toggle on the Undo button.

Hell, it's about time.

New Feature: Guild Discord link

Guilds: Added a “Guild Discord link” field - publicly viewable, editable by the Guild Leader only. Link must start with "discord.gg/"

New Feature: Top Games Rewards

Making it onto the Top Games leaderboard now rewards 1000 Essence & notifies you with an inbox message.

Minor Improvements
  • Campaign: Campaign opponents now react with emoji if you long save against them (: pleading : when you long-save, : mild_panic : when the send finally comes)
  • Classic: Takeover Bots when Dual Building now build & upgrade fighters (not very intelligently, but at least they build something instead of just workers)
  • Graphics: Units now smoothly scale up/down when changing size
  • HUD: Unit lifebars now scale more with large HP units
  • HUD: Unit hitboxes now scale with model size
  • HUD: Sacrifice now shows the amount of gold you’ll receive (similar to Sell, Pawn Shop, etc.)
  • HUD: You can now pause/unpause the game with F9 (rebindable in Options). Pausing is now also rate-limited to 1 pause/unpause per second to help prevent cases of two players accidentally pausing/unpausing at the same time
  • HUD: Turned off white chat bubble for various emotes
  • Loading Screen: Game should now load faster for the first run (resources are slowly pre-loaded while alt+tabbed or not moving your mouse)
  • Masteries: Clicking a unit in your Mastery profile page now shows a popup that you can flex (Screenshot)
  • New Player Experience: Reordered Reach 20 Workers to come earlier (affects new players from now on only)
  • New Player Experience: Greed is no longer automatically unlocked for all accounts, to encourage new players to learn the game with Lock-In
  • Sandbox: All fighters now always sell for 100%
  • Sandbox: -save/-load now supports Champion builds
  • Sandbox: -load now immediately loads a build from the clipboard (no more popup)
  • Sandbox: -lockwave command now freezes workers, restores gold/mythium, and automatically uses -clear if you leak
  • Sandbox: You can now type all debug commands without a "-" in front, i.e. simply typing "greedisgood" or "start" or "wave 5" or "load" etc.
  • Sandbox: New command: “-reload” which quickly uses -load with the most recently loaded build
  • Weekly Challenge: Now supports Champion builds
  • VIPs: Removed VIP display in Chat, Discord, and in-game. The “VIP” distinction was something leftover from release and has been retired indefinitely

Fixes
  • Campaign: Fixed a bug where Campaign opponents were mistakenly playing their “uh oh” sound every wave
  • Gameplay: Fixed a bug where Eco Detection was wrongly kicking in when almost, but not full leaking Wave 1 (e.g. solo Casket vs. Snail or solo Elite Archer vs. Snail)
  • Graphics: Fixed a bug where Eternal Wanderer/Samurai Soul weren’t properly tinted after reviving
  • HUD: Fixed a bug where the Estimated Mythium tooltip would incorrectly show an extra mythium (it was rounding to Ceiling instead of Floor)
  • HUD: Fixed a bug where Champion didn’t properly show up on the Enemy Tab scoreboard, or showed up twice
  • HUD: Fixed a bug where you would be unable to place new towers after shift+building, then selling a shift-built tower, then trying to build one in the same spot
  • HUD: Fixed a HUD bug where mercenaries sometimes didn't display as grayed out when out of stock
  • Menus: Fixed a long-time bug where finding a match while purchasing a card from the card trader would cause the HUD to lock up in-game after entering a menu (such as viewing someone’s profile)
  • Menus: Fixed a bug where slower computers would fail to load the Codex properly
  • New Player Experience: Fixed a bug where the Incoming tutorial (third mission) bot didn’t build anything
  • Sandbox: Fixed a bug where Legion Spells in -save/-load were causing the game to break
  • Singleplayer & Co-op: Fixed a singleplayer/co-op bug where shutdown bounties were sometimes not cleared after using a Restart
  • Fixed a spectator bug where emote names would mistakenly show up as _Closed
  • Singleplayer & Co-op: Fixed a bug where shutdown bounties were sometimes not cleared after using a Restart
  • Stability: Fixed a bug where Dual Build players being unable to build after reconnecting
  • Stability: Fixed a bug where the game would fail to fully load the HUD after loading into game
  • Text Commands: Fixed some cases of the "-lifetime" command not working as expected
  • UI: Fixed some cases where |n mistakenly showed up in texts instead of being rendered as a new line

Community Highlights

January Nova Cup

Legion TD 2's premier monthly tournaments are back for the new year! The January Nova Cup just finished this past weekend. Check out the VODs & results here to see some top level Legion play.
https://beta.legiontd2.com/esports/

Game Translations


Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

{LINK REMOVED}

HUGE thank you to everyone who has helped up to this point!

Closing Remarks

This patch marks one of the rare times where the game's meta will be shaken up, but we feel it will be worth it to make a more compelling meta. As with all changes, these are heavily driven by thousands of games of data as well as player feedback through Discord, Reddit, and Steam. We are excited as well to give Classic Modes a major overhaul, along with refreshing some of the less popular Masterminds. Not to mention the new mercenary!

We've also taken the time to deliver a variety of QoL changes that have been highly requested, such as finally being able to undo Nekomata stacks.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team
Legion TD 2 - Multiplayer Tower Defense - EpvpDani


Last Year Recap
Congratulations the Top 10 players of last year's Nova Cup season:


1. Drachir
  • 23 Nova Points
  • Peak Rating: 3381
  • Favorite Mastermind: Yolo


2. Widderson
  • 21 Nova Points
  • Peak Rating: 3373
  • Favorite Mastermind: Yolo & Greed


3. FC Lucy
  • 20 Nova Points
  • Peak Rating: 3247
  • Favorite Mastermind: Cartel & Castle


4. Kingdanzz
  • 19 Nova Points
  • Peak Rating: 3418
  • Favorite Mastermind: Chaos & Fiesta


5. SebAx
  • 14 Nova Points
  • Rank #37 Classic
  • Favorite Mastermind: Yolo


6. TDMeister
  • 13 Nova Points
  • Rank #10 Classic
  • Favorite Mastermind: Redraw


6. warnessa2007
  • 13 Nova Points
  • Rank #137 Classic
  • Favorite Mastermind: Lock-In & Cash Out


8. adames
  • 12 Nova Points
  • Peak Rating: 3197
  • Favorite Mastermind: Chaos


9. Tiburcio
  • 9 Nova Points
  • Rank #147 Classic
  • Favorite Mastermind: Greed & Castle


9. doofusmcdooface
  • 9 Nova Points
  • Peak Rating: 2918
  • Favorite Mastermind: Fiesta


9. otyka
  • 9 Nova Points
  • Peak Rating: 3046
  • Favorite Mastermind: Cash Out


9. dryuzaki1229
  • 9 Nova Points
  • Peak Rating: 2572
  • Favorite Mastermind: Cash Out

Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!

This Month

New this month:
Starting with January Nova Cup 2024 following new rules will apply:
  • Division 2 will now also be drafted from the top 8 teams in addition to Division 1. The rest of the divisions (3-5) will continue to be seeded as before.
  • Conquest (Division 1 & 2 rule) will now apply to the whole team instead of just the individual player. For example, if you win a game where your ally picked Greed and you picked Yolo, both of you will not be able to pick Greed or Yolo next game. The restriction only applies to the winning players. If you lose with Yolo, you can still pick Yolo next game.

The upcoming January Nova Cup takes place January 27 - 28.

$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Requirements
- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!

Twitch Drops


When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Team Sign-up Instructions
  • Sign-ups are open from NOW until January 27 9am PST / 6pm CET.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. {LINK REMOVED} to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups
  • You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Schedule

Saturday, January 27
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CET
  • Games: 10am - 1:30pm PST / 7 - 10:30pm CET
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)
Sunday, January 28
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CET
  • Games: 10am - 1:30pm PST / 7 - 10:30pm CET
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.

Game Format

The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
Division 1 & 2 Only
- Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)

Final Remarks

For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on January 27th! The Nova Cup will be casted and streamed at https://twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff
Jan 15, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk
Kingsguard rework, plus a lot of other fixes. Also listing previous hotfix changelogs below for reference. Still keeping an eye on Redraw, Leak2Win, and a few other things, but likely bigger changes to come in v11.01 rather than a hotfix.

v11.00.5

Balance: Kingsguard reworked!
- Old: Start the game with 2 of each king upgrade
- New: Your king gains +20% attack speed
- Kingsguard now displays alongside the Cave icons and the "Received ___" messages on Wave 1 to make it more clear when your opponent is playing Kingsguard
This allows your king to be even stronger than a normally max-upgraded king!

Balance: Megamind
- Lock-In & Double Lock-In are even further less likely to be rolled

Fixes
- Fixed an edge case that caused some client instability

----- Earlier patches below (these were deployed last week/over the weekend) -----

v11.00.4

Fixes
- Fixed a Megamind bug where under rare circumstances, a player could mistakenly pick Megamind twice
- Fixed a UI bug where masterminds weren’t all unlocked in Sandbox
- Fixed a UI bug where Team Chat in some circumstances didn't autoscroll to the bottom
- Fixed a rare interaction between Sorcerer & Champion that didn't allow you to pick Champion on a new unit after picking your Sorcerer unit

Improvements
- Champion icon now shows on the Tab scoreboard
- Champion & Hero/Villain/etc. icons now show in the Postgame scoreboard Waves tab

Kingsguard likely to receive a rework/tweak this week. Keeping an eye on Redraw and may tweak as well.

v11.00.3

Major Fixes
- Improved matchmaking formula to better balance between current rating & last season's peak

Fixes
- Fixed a bug where picking Megamind would sometimes result in being stuck in the mastermind selection screen
- Fixed a reconnect bug when reconnecting in Classic before having picked your legion would cause you to be stuck in the loading screen
- Fixed a UI bug where Megamind --> Lock-In was mistakenly displaying the Double Lock-In icon
- Fixed a UI bug where Megamind --> Lock-In/Double Lock-In mistakenly booted you from Team Chat while selecting your lock-ins
- Spectator delay increased by 30 seconds to fix bugged cases where a spectator connects before the game is ready for it
- Fixed API legion field for megamind to return the rolled mastermind instead of megamind
- Fixed a gameplay bug with Eco Detection where it was falsely flagging an eco player who had built, but still leaked 100% on Wave 1 (e.g. Solo Casket vs. Snail send)
- Fixed a system bug where Pity Points past a certain number weren't taking effect as intended
- Fixed a UI bug where pinging an enemy fighter on the Tab scoreboard was displaying in the wrong color

Improvements
- UI Tweak: 4v4 workers no longer display the 4v4-specific reduced mythium gather rate, which has the effect of having cleaner worker numbers on Waves 1-10 (pre-v11.00)
- Picking Megamind now shows the rolled mastermind in team chat: https://i.imgur.com/YhivieK.png
- Picking Kingsguard now is taken into account for MVP Score and Playstyle graph
- Player Profiles now no longer show pre-release rating badges (but they are still visible in the Trophies tab) to reduce clutter on older accounts
- Megamind popup now automatically closes (removed OK button). We received feedback of players accidentally double-clicking and locking something in.

Balance: Leak 2 Win
- King Health: +25% --> +100%
- Leaking: +10% missing health --> +20% missing health
- Clearing: -5% current health --> -10% current health

The goals of these changes are to make leaking rewarding and make king health a valuable resource - without the king being weaker. We are continuing to gather feedback to try to find the sweet spot for this mode. Thanks everyone who has given early feedback so far!

v11.00.2

Balance
- Redraw: Rerolls: 4 --> 5. We will collect more feedback after Ranked is enabled tomorrow and continue to evaluate if further tweaks or reworks are warranted.
- Leak 2 Win: King health increased by 25%

Fixes
- Fixed a reconnect bug where in some cases while Dual Building in Classic, a player couldn't build towers after disconnecting/reconnecting
- Fixed a Campaign bug where Mama Mayra on Hard didn't get bonus workers after using a Restart
- Fixed a Hybrid bug where Pirate Skeleton didn't start with Secret Stash until the next wave
- Fixed a UI bug where whispers weren't showing up in-game
- Fixed a UI bug where queueing King Upgrades wouldn't process at the last possible moment in some cases
- Fixed a UI bug where the HUD didn't display the correct estimated gold amount when taking into account Dwarf Banker & Big Wig
- Fixed a UI bug where the Rolls message in chat displayed an extra time in 1v1 mode
- Fixed a UI bug where the HUD mistakenly displayed red Overwork worker numbers for allies instead of just the current/affected players
- Fixed a UI bug where the AutoAttack Games logo animation didn't play when starting up the game

Improvements
- Improved some spectator UI (for Megamind)
- Added a chat message for Lock-In/Double Lock-In to show what rolls you picked

Localization
- Translations updated
- Added spreadsheet comments for Mastermind translation fields

v11.00.1

Fixes
- Fixed an issue where players were getting stuck in loading screen
- Fixed some rare cases of game crashing
- Fixed pinging workers in Classic not showing the correct value
- Fixed 1v1 Event Rewards tooltip
- Fixed Dwarven Banker mana in Classic (was incorrectly 4, should be 5)
- Fixed Match History not showing Megamind
- Fixed a UI issue where Classic worker counts were mistakenly showing as red numbers

Legion TD 2 - Multiplayer Tower Defense - Lisk


Now that the 2023 Season has officially ended, we wanted to congratulate the very best players of Legion TD 2. Below is the Top 100 Ladder Points leaderboard:


These are the players who performed consistently well throughout the 2023 Season, dominating their competition and fighting to not only reach the top, but stay at the top all year long.

An extra special shout out to the Top 10 finishers!

1. Drachir
2. Pennywise
3. FC Lucy
4. Aatrocity
5. Widderson
6. adames
7. Shadowings
8. ofma
9. XGod37
10. Aviator

Ladder Points

Ladder Points (LP) are earned for the first 10 ranked games per week. LP gain per game ranges from 10 to 100; more points are earned the higher rated you are.

Rewards: Every January, at the end of the ranked season, special badges are given to the top 1/10/25/50/100 LP earners based on their final LP rank. Then, everyone's LP is reset back to 0 for the next season.


  • GOAT: Top 1 LP
  • Raidboss: Top 2-10 LP
  • Champion: Top 11-25 LP
  • Pro: Top 26-50 LP
  • Elite: Top 51-100 LP

Season Dates

As a reminder, here are the dates for the upcoming 2024 Season:
  • January 5-9: Ranked rewards are given out. Player ratings are soft-reset.
  • January 9: New season begins at 8am PST / 5pm CET. Ranked re-enabled.
Jan 3, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk

Expected patch release: Friday, January 5 (Pacific Time)

News
Season 2024
Get ready for a brand new season of Legion TD 2!
  • January 3: New season patch notes are posted (v11.00)
  • January 4: Current season ends at 8am PST / 5pm CET. Ranked disabled. New season patch is live! (v11.00)
  • January 4-9: 1v1 featured event is live. v11.00 hotfixes/tweaks likely to come.
  • January 6-9: Ranked rewards are given out. Player ratings are soft-reset.
  • January 9: New season begins at 8am PST / 5pm CET. Ranked re-enabled.
1v1 Featured Event
Allies holding you back? This your chance to shine. It's time for 1v1 action!
  • Ordered Chaos: NEW THIS SEASON! Both players play Chaos, but get the same rolls every wave! Now, you can’t even blame your rolls.
  • Skill-based matchmaking: Play with and against players near your skill level.
  • Visible ratings: Used for matchmaking and bragging rights.
  • Event Points (EP) leaderboard: Gain and lose EP by winning and losing games. Additionally, +3 EP each game, so play as much as you can to climb.
  • Rewards: Up to 5x rewards compared to last year! Gotta keep up with inflation.
    • Top 10 finish: 25,000 Essence
    • Top 100 finish: 15,000 Essence
    • Top 1,000 finish: 10,000 Essence
    • Reach 150 EP at any point: 5,000 Essence
Season Goals
  • Achieve up to 3 season goals based on your current rating and previous season's rating. Season goals reward players who play early in the season and keep climbing throughout the year.
  • Goal 1 must be achieved by April 1. Earn 5,000 Essence.
  • Goal 2 must be achieved by July 1. Earn 5,000 Additional Essence.
  • Goal 3 must be achieved by October 1. Earn 5,000 Additional Essence.
  • If you achieve any 2 goals, you immediately unlock the seasonal Toony Mimic skin, which won’t be offered in the shop until next year (January 2025).

Major Updates

New Mastermind: Champion

Once per game, permanently grant +8% attack speed and damage reduction to a fighter. Affects spawns, summons, clones, etc.

Show that special fighter how much you care about them.

New Mastermind: Kingsguard

+2 Income
Start the game with 2 of each king upgrade

Sit back and let your teammate and king carry you to victory.

New Mastermind: Double Lock-In

+1 Income
Lock 2 Fighters

Now you can NiceLuck your favorite combos every game.

New Mastermind: Megamind

+1 Gold
Picks another random Mastermind

Free gold!! (only recommended for players with at least 200 IQ)

Reworked Mastermind: Redraw

Random starting roll with T1-T6 fighters (Chaos-style roll)
+4 income
4x Random Rerolls (Chaos-style rerolls)

Keeps the fun of strategically rolling the dice without all the mental stress of drafting.

New Classic Game Mode: Leak 2 Win

Every time you leak, your king heals 10% missing health. Every time you clear, your king is damaged by 5% current health.

Leaks are the King's job.

Coming Soon
New units coming next month!

New Unlockables

Toony Mimic
Immediately unlock the Toony Mimic skin for free if you achieve any 2 season goals. Otherwise, you can unlock it via the shop when it's offered next year.


Pack Leader of the Horde
The seasonal skin from 2023 is now available for sale!

For the Horde!

Game Balance

General


Rework: Mid/Late Game Workers

Instead of all workers being scaled by +6% mythium rate per wave starting on wave 11, each new worker is scaled by +12% per wave starting on wave 11. For example, when you train a worker on wave 13, that worker is now worth 1.36 workers. (+1.36 mythium per 10 seconds)

This buffs mid and late game workers, without inflating the amount of mythium in the game.

Details: The +12% buff is applied each wave gradually over the course of the build phase. For example, at the start of wave 11's build phase, new workers are worth the usual 1, and by the end of wave 11's build phase, new workers are worth 1.12. It's still optimal to train workers immediately when you can.


Rework: Classic Bonus Income
- Reduced bonus income
- Bonus income no longer influences power score
- High-rated ranked players who are low-rated in classic are now considered stronger by the matchmaker

This makes players with bonus income less likely to quickly go on fire and improves overall fairness. It also makes it less likely for high-rated ranked players to unfairly get bonus income.

Due to player base limitations, Classic has loose skill-based matchmaking, effectively putting you into a game as soon as 8 players are ready. The matchmaker then automatically balances the teams, but when teams cannot be properly balanced (usually due to 3-stacks and 4-stacks), we compensate the lowest-rated players on the weaker team with bonus income to keep things fair.


Tab Scoreboard
- Now displays enemy Fighter Value when viewing the enemy team (Screenshot)
- During the build phase, you'll see each player's Fighter Value from the previous wave
- During the battle phase, you'll see each player's current Fighter Value

In high Elo, value-counting has become an expected skill. While it is a skill, it's not fun to do, and we'd rather reward players for focusing on other skills.

Additionally, this change indirectly nerfs full eco/sui by making it more obvious when players don't add any Fighter Value.


King Upgrades
- You can now research king upgrades a split second after the wave starts (before mercenaries warp) to squeeze them in at the last possible moment.

Masterminds


Fiesta
- Gold gain: 14-50 → 13-48

Very high pick rate

Legion Spells


Battle Scars
- Health gain per stack: 360 → 350

High pick rate.


Creditor
- Maximum spare gold: 170 → 180
- Maximum gold gained per wave: 85 → 90

Low win rate and pick rate.


Lizard Army
- Mythium: +50 → +55

Low pick rate and win rate.


Overwork
- Mythium rate on wave 12: -30% → -35%

Very high pick rate.

Fighters


Fire Archer
- Attack speed: 1.02 → 1.05


Dark Mage
- Mana regeneration decreased by 4%


Bone Crusher
- Health: 1120 → 1110

Shifting power from Bone Crusher and Dark Mage to Fire Archer.


Looter / Pack Rat
- Attack speed: 1.04 → 1.06

Slightly low win rate and pick rate.


Pollywog / Seraphin
- Attack speed: 1.075 --> 1.093


Devilfish
- Health: 1100 --> 1080

Shifting power from Devilfish to Pollywog and Seraphin


Masked Spirit / False Maiden / Hell Raiser
- Attack speed: 1.03 → 1.05

Low win rate and pick rate.


Harpy
- Attack speed: 1.44 → 1.43


Sky Queen
- Attack speed: 1.46 → 1.43
- Mana synergy increased by 40%

Sky Queen was underperforming with Sacred Steed, Starcaller, and Magician. Compensation nerf to remain power neutral. Thanks to Reze for testing.


Howler
- Attack speed: 0.93 → 0.94


Sunfang
- Health: 1970 → 1980
- Attack speed: 0.93 → 0.94

Slightly low win rate and pick rate.


Kingpin
- Health: 4150 --> 4110
- Damage: 228 --> 226

High win rate.


Sacred Steed / Pegasus
- Mana regeneration decreased by 4%

Very high pick rate.


Tempest
- Machine Gunner: 14 → 15


Leviathan
- Health: 1770 → 1730
- Damage: 71 → 69

Shifting power from Leviathan to Tempest.


Dwarf Banker
- Damage: 50 → 53
- Max mana: 8 → 6


Big Wig
- Damage: 146 → 153
- Max mana: 12 → 9
- Mana lost on death: 40% → 50%

We're happy with last patch's change to Bankers and are pushing it further. Nerfing the maximum upside on their gold generation, since it’s promoting unhealthy gameplay, but compensating with stat buffs. Also, better rewarding tactical Short Selling.


Gateguard / Harbinger
- Chaos Hound / Cerberus: Attack speed: 1 -> 0.985

Slightly high pick rate and win rate.


Ocean Templar
- Resonance: Magic resistance: 12% → 10%

Very high pick rate.


Antler
- Thick Hide: Bonus damage reduction when built next to Whitemane: 10% → 8%

Slightly high pick rate and win rate. Thick Hide was providing a lot of hidden value.


Hydra
- Damage: 114 → 120
- Hydraling: Damage: 38 → 40

Low win rate and pick rate.

Mercenaries


Brute
- Damage 60 → 61


Imp
- Attack speed: 1.02 → 1.03


Cannoneer
- Attack speed: 0.658 → 0.649


Drake
- Attack speed:1.075 → 1.058

Shifting power from Cannoneer and Drake to their power mercenary counterparts.


Shaman
- Mana regeneration decreased by 5%

High usage rate.


Kraken
- Health: 7000 → 6970
- Damage: 285 → 281

High usage rate and win rate.

Waves


Wave 14: Killer Slugs
- Health: 2070 → 2090


Wave 15: Quadrapuses
- Health: 2210 → 2190
- Giant Quadrapus: Health: 8840 → 8760

Shifting power from wave 15 to 14.


Wave 18: Wale Chiefs
- Attack speed: 1.47 → 1.45

A bit too strong compared to waves 17 and 19.

Systems


Legend Rating Display

Legend ranked players now have their current season and previous season peak rating numbers displayed.

This is intended to better differentiate between Legend players and give Legend players an incentive to climb as high as they can.


Guild War
Guild Wars are now 4 hours longer
- Previously started at 7 am PST, now starts at 3 am PST
- Previously started at 4 pm CET, now starts at 12 pm CET
- No change to end time

This is intended to give players from different timezones more opportunity to participate


FairPlay
Players who are actively chat-banned with 7+ lifetime chat bans (i.e. 30+ day length chat bans) who are frequently reported for verbal abuse are now, in addition, given a micro-suspension (~30-90 seconds). This incentivizes chat-banned players to reform & improve their behavior.

This affects an extremely tiny minority of players who have 7+ lifetime chat bans. It takes consistent negative behavior across hundreds of games to reach this point.

Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- New Masterminds
- Worker changes

Improvements & Fixes

Improvements
  • Post-game MVP: Improved formula
  • Tab Scoreboard: You can now ping individual fighters. The “wants to build fighters” message will now only display if you ping an empty space on an allied lane.
  • Matchmaking: Now takes into account past season peak. This should provide fairer matches especially near the start of the season.
  • Eco Detection: Improved detection for players who full-push/eco in the mid/late game
  • Social Options: Added Receive Guild Invites option if you want to turn off receiving guild invites
  • Player Reporting: You can now report players in non-game chat by clicking their chat message/whisper
  • Player Reporting: When unmuting a chat-banned player in-game for the first time, it now displays an additional confirmation popup (Screenshot)
  • Chat: Chat messages and whispers are now clickable (to view profile/mute/report/etc) (Screenshot)
  • Classic Mode Voting: Now displays the message in Team Chat, so you can strategize your legion choice based on the mode (Screenshot)
Fixes
  • Stability: Fixed some very rare cases where ratings weren't updated after the game finished
  • Stability: Fixed a very rare case where the game would freeze, usually in very spam heavy Classic games on Wave 21+
  • Chat: Fixed a bug where in-game chat would be lost if you were in certain menu screens
  • Main Menu: Fixed a bug where warning icon UI didn’t update automatically (i.e. when a mute/suspension expired)
Community Highlights

Nova Cup: Today We Fight For Glory!
https://www.youtube.com/watch?v=J1n6gzsqJ7Y&feature=youtu.be
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.

Game Translations


Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

{LINK REMOVED}

HUGE thank you to everyone who has helped up to this point!

Closing Remarks

With this new patch, we are excited to kick off the new year with tons of content to go along with the new ranked season!

The new Masterminds will add new opening gamestates that will add even more variety to the meta without breaking anything that players are familiar with. The mid/late game worker rework seeks to address some of the pain points of last season's meta hopefully without breaking anything.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team
Dec 27, 2023
Legion TD 2 - Multiplayer Tower Defense - EpvpDani


We hope you're hyped for the new season, Season 2024, coming in just a couple weeks! In the meantime, we want to wish everyone a Merry Christmas & Happy New Year!

Twitch Drops
To celebrate the holiday season, a Twitch Drops Celebration will be run from December 24th - January 2nd!

From December 24th - January 2nd, watch any Legion TD 2 Twitch streamer with Twitch Drops enabled to earn the following rewards:
- Watch for 60 minutes: 2,000 Essence
- Watch for an additional 60 minutes: 4,000 Additional Essence
- Watch for an additional 120 minutes: Random Card
In other words, simply watch 240 minutes (4 hours) of Twitch, and you'll earn 6,000 Essence and a Random Card in total.

Full instructions for both streamers & viewers here:
Legion TD 2 x Twitch Drops
...