This patch focuses on new features, quality of life, and 4v4 matchmaking. Next major patch will likely include the first new units since the game's launch. In between, there may be a balance-only patch.
Superstar Cup
The Superstar Cup is a 2-day tournament featuring influencers (including Amaz, Meteos, SivHD, Xmithie, Aesirprenke, Gaara, Gela, Chu8, and more), top ladder players, and developers. The Superstar Cup will be casted and streamed on November 27-28. Stay tuned for more details.
Waves Bar
Now it is easier to see when your opponent is saving mythium and what sends you received on the current/previous waves (via tooltip)
Now it is easier to see the upcoming waves, without having to check the Wave Info window.
You can also ping each wave. Pinging past waves/the current wave will show how much mythium you received. Pinging future waves will say you are either expecting a send on that wave (left-click), or thinking about sending on that wave (right-click).
Fighter Roles
Now you have more information about units at your fingertips when drafting your rolls. An arrow icon indicates that role only applies to an upgrade. For example, Pyro has AoE and Zeus uses mana, so "AoE" and "Mana" are listed by Bazooka with an arrow.
Auto-pause
When a player disconnects, it will now automatically pause the game for up to 60 seconds until they return. Any player can skip waiting if they don’t want to wait.
Postgame Thumbs Up & Reporting
Quickly tell your teammate “Good game” by clicking the thumbs-up icon. Quickly report a player by clicking the “!” icon.
Gift-a-Friend (free)
You can now send a one-time free gift of 1,000 Premium Essence to any friend! Show your thanks to the person who introduced you to Legion TD 2. You can only do this once. To do this, click Shop, then Buy Premium Essence then Gift-a-Friend.
You can also think of this as a referral program. Introduce a friend to Legion TD 2, ask them to gift you, and you get $7-8 of Premium Essence for cosmetics.
MVP Details
You can now mouseover [MVP] to see details about why that player was awarded MVP. Remember that MVP does not always go to the player with the most power score or economic stats. MVP also takes into account other team-centric variables.
Fixes & Improvements
4v4 Matchmaking & Income Compensation
Classic 4v4 now has stricter matchmaking, based on your hidden 4v4 rating. This means that high-rated 4v4 players may wait longer in queue. We're being cautious here, since classic 4v4 is meant to be a more casual queue with low wait times. We'll continue to evaluate and make 4v4 matchmaking stricter as we can.
In addition, we've significantly decreased the amount of income compensation that is rewarded to weaker teams in classic 4v4 (now less than half of what it used to be). Income compensation only happens when teams are very lopsided, which can occur when high-rated players party with each other (for example, it's almost impossible to find a fair game when 3 or 4 top players party on the same team).
Major Improvements
Text Commands: -save/-load now support abilities/stacks for Mudman/Golem, Hydra, Nekomata, Angler/Bounty Hunter/Kingpin, Peewee/Veteran, Infiltrator/Orchid, Hell Raiser
Main Menu Reorganization: Tutorial & Sandbox have been moved to a new “Learn” menu, which also contains easy access to Top Games and Codex.
VFX: Many visuals should be more visible and distinct. Also, when units heal via lifesteal, a pale green healing effect is shown.
Guild War: Wins now give an essence bonus: 10% (Solo), 30% (Party)
Guild War: 4rd to 50th place guilds now get +250 GXP
Major Fixes
Autosend: Fixed a bug where in rare cases, autosending mercenaries didn’t deduct the correct amount of mythium
Mana: Fixed a bug where in rare cases, a unit would start with max mana when it should have started with 0 mana
Campaign: Fixed various bugs after using restart
Codex: Fixed a crash when opening the codex in-game in certain circumstances
Guilds: Fixed a crash when opening Guild Invitations with certain languages
Play vs. AI: Fixed a bug where bots sometimes would stop sending after wave 21
Matchmaking: Fixed a rare case where a high-rated player would be matched with new players
Matchmaking: Fixed a rare case where an incorrect 3v1 match would form in ranked queue
New Player Experience: Fixed a case where a player wouldn’t receive the new player rating bonus
Minor Improvements
HUD: Improved fighter recommendations to try to avoid recommending T1’s after the early waves
HUD: Fighter bar is now slightly higher up from the bottom of the screen to reduce accidentally panning the camera downwards when you meant to just hover/click an icon
Mastermind: Improved roll recommendations (for example, no longer will warn you about not having a Natural/Fortified tank if you have a Butcher selected)
Mastermind: Tooltips when selecting rolls are now wider
Play vs. AI: Bots are now a bit smarter about sending vs. dual building/eco building
Animations: Active abilities (Boost, Shuriken, Hero, etc.) now play unit animations
Mimic: Now gains a cosmetic buff every time it kills a unit, so you can see how much gold you earned from its Plunder ability
Color Blind Mode: Now displays “bonus/resistant” tooltip text instead of actual numbers
Minor Fixes
Postgame: Fixed a bug where in some cases, the MVP didn’t receive bonus essence
FairPlay: Fixed a bug where a player would be mistakenly marked as AFK if their only activity was to upgrade the king
Codex: Fixed mana regen display rounding
Inbox: Fixed some cases where in certain time zones, messages would be marked as read before they were actually read
Whispers: Fixed a case where sometimes whispers took a while to render in chats other than Global Chat
Essence Display: Fixed a cosmetic bug where an incorrect final currency amount was displayed in postgame and lobby after finishing a game
Interface: Fixed a typo with Villainy tooltip
Guilds: Fixed a bug when viewing guild profile where a player’s XP/Contribution sometimes displayed as 0 when they were in-game
Collection Value: Fixed a bug where collection value leaderboards weren’t updating properly
Twitch Tracker: Fixed a bug where the twitch tracker didn’t recover from a crash
Roll Window: Fixed a bug where the roll window didn’t save its position between sessions
Chat Whispers: Fixed a bug where whispering someone with a space in their name would add the last part of their name to the first whisper message
Pings: Fixed a cosmetic bug where pinging a unit would wrongly show it had bonus attack speed when it didn’t
Battle Texts: Fixed a bug where occasionally the selected unit didn’t show damage numbers until reselected
Game Coach: Fixed a few cases where the game coach gave bad advice
Stability
UI framework upgrade to fix some performance/crash issues on some systems
VFX framework upgrade to fix some miscellaneous issues
Steam framework upgrade to fix some miscellaneous issues
Game Coach Now gives you a tip if you are lacking tanks or dps
Game Balance
We're considering a balance-only patch sometime this month.
Great Boar & Red Eyes Improved consistency of charging pathing
Lord of Death & Hades Summoned flying units (Undead Dragon & Thanatos) are now affected by Leviathan’s Aerial Command
A warm welcome to the 116,000 new players who got the game in the last month. We hope you enjoy the patch!
Lots more changes coming for v8.05 (in the next 1-2 weeks), but for now, a quick hotfix for Sovereign.
Sovereign • Health: 6050 --> 6230 (3% increase) • Now loses splash damage after 25 attacks at max mana. Now they should be a little less insane when catching leaks.
Fixes • Fixed a bug where duo rating badges were incorrectly displayed
Patch 8.04 is expected to release on Wednesday, October 20.
Pollywog Cup
Sign up as a team here by October 21 at 8pm CEST (11am PDT) and join the tournament Discord. This is an open tournament. Anyone can sign up.
Schedule: October 22-24 from 8-10pm CEST (11am-1pm PDT). Be there 15 minutes early! Prize: $300 USD to the winning team Format: Bo3 single elimination, Bo5 for finals. Maximum 64 teams. Rules: Mastermind 2v2
The Pollywog Cup is organized by an external organizer known as CFA.
Now it’s easier to see which fighters are your main carries. Click the icon to switch the chart from "Damage" to "Damage Taken" and see which tanks are doing their job.
Mouseover a fighter’s name to hover the fighter unit. Click the fighter’s name to select the fighter itself. The bar will be green if the unit is alive, and gray if the unit is dead.
4v4 Skill-based Matchmaking
Previously, Classic 4v4 queue would form a match as soon as 8 players were ready. Now it will try to match you with players closer to your skill level, using your hidden 4v4 rating.
Due to the more casual environment and the importance of fast queues, 4v4 matchmaking is very "loose," meaning you'll match with a variety of skill levels. Keep in mind that the team auto-balancer will always shuffle teams to be as fair as possible.
We'll be monitoring queue times and matchmaking fairness in 4v4 carefully and tuning things as needed.
Restart Campaign Button
In the Campaign only, you can now quickly restart a match via the ESC menu. Note that the restart button is only available for the first 20 minutes of the match right now, due to some technical limitations.
If you're past 20 minutes and want to restart, use Surrender. It's faster than Quitting and also awards essence and XP.
Improvements & Fixes
Major Improvements - Added a button to start a Classic 4v4 match if you have 8 players in your custom game room. If you're in a squad of 5-8 players, it's highly recommended to play Classic instead of custom games because it auto-balances teams, has card drops enabled, and gives bonus essence.
- Pinging units now shows additional information
Major Fixes - Matchmaking: Fixed occasional cases of long queue times when there shouldn’t have been, especially for lower rated players - Gameplay: Fixed some very rare cases where a unit would start at max mana, when it shouldn’t have - HUD: Wave Info and Attack Effectiveness windows now save their positions between sessions - Tab Scoreboard: Fixed a bug where enemy units weren’t hoverable after they died - Client: Fixed some cases where the game would freeze when trying to quit - Reconnecting: Fixed a bug where you couldn’t send Giant Snails after reconnecting - Interface: Fixed HUD layouts not saving between sessions - Translation fixes and improvements. If you'd like to contribute to translations, please visit https://legiontd2.com/translate. Any changes you make will automatically show up next patch. Thank you for your help!
Matchmaking - Duo Penalty: Improved to be more fair. Slightly higher penalty in low Elo and moderately lower penalty in high Elo for skill gaps - Loading Screen: While duoing in ranked, now displays your party rating badge instead of your individual rating (to help players better understand duo party rating) - Loading Screen: Unranked players now display their actual rating badge to players outside their party (to show a more accurate rating)
Minor Improvements - Bots: Now smarter about generally avoiding ranged mercenaries on ranged waves - HUD: Unit range circles are now shown during the battle phase. Range circles are a little less bright around the edges. - HUD: When autosend (“AUTO”) is off, it now shows an empty checkbox to make it more clear that it is off - HUD: Attack & Defense Types table now shows relative percents like +20% instead of absolute percents like 120% - HUD: Fighter tooltips now show percent bonus damage/reduction: https://i.imgur.com/WF4cGTD.png - HUD: Wave tooltip now shows attack range for ranged waves - HUD: Pinging a player's power score now shows their leak ratio - HUD: Pinging a king now shows its king upgrades - Graphics: Enemy lane indicator VFX improvements - Graphics: Upgrade Available white circle is now a bit more visible - Graphics: Newly Deployed blue glow is now a bit more visible - Menu: Prevented selecting Mastermind Variants or Lock-In Fighter too quickly (to reduce the chance of misclicks) - Options > Interface: Health Bar size now goes up to a max of 300 (from 200) - Options > Video: Cursor confined mode now has the “Default” option, which will be the default for new players moving forward. When “Default” is selected, the cursor will be confined for full-screen, but free for borderless/windowed. - Debug: Added -stacks X command for setting hydra stacks
Minor Fixes - In-Game News: Fixed a bug where in-game news sometimes didn’t show, especially for short events - Graphics: Fixed some cases where a unit would appear to continue running across the screen, when it was actually standing still and attacking - Audio: Fixed Mute Insufficient Resource Sounds option not working with king upgrades - Audio: Fixed Judgment missing sound effect - Battle Text: Various fixes & improvements - Codex: Added -save/-load commands which were previously missing - Graphics: Fixed a bug where trees sometimes weren't rendered for players on non-Very Low graphics
New Player Experience - Game Coach: Now warns you about training workers during Wave 15 battle (since you can get 2x workers starting on Wave 16): https://i.imgur.com/sG62Z01.png - Game Coach: Now reminds you to hit “1” and “3” keys to pan to your lane/enemy lane - Game Coach: No longer reminds you to hit Tab + Space - New Player Experience: Fixed a bug where ties/match canceled counted towards your games played, which affected your initial rating boost
Stability - Fixed a few more cases where a player would get stuck on Connecting to Login for a minute or two, instead of connecting quickly - Fixed some rare cases where a player would receive the “Loading account information” popup during a loading screen of a game
Game Balance
Legion Spells
Creditor - Gain 50% of your spare gold (up to 170 spare gold each wave) >> Gain 40% of your spare gold (no cap)
Making Creditor more fun and less confusing.
Villain - Damage amplification: 30% (15% for ranged) >> 28% (14% for ranged)
Fighters
Bone Warrior - Health: 110 >> 100
Oathbreaker - Health 1100 >> 1080
Pack Rat - Health: 600 >> 620 - Damage: 58 >> 59
Buzz / Consort - Attack speed 1.03 >> 1.01
False Maiden - Damage: 25 >> 26
Hell Raiser - Damage: 50 >> 51
Kingpin - Damage: 192 >> 195
Reverting the last nerf to Kingpin. Despite being perceived by some as strong, Angler/Bounty Hunter/Kingpin are underperforming.
King Claw / Ocean Templar - Delicacy removed (now only Grarl can be sold for 90%)
We're removing some versatility from these units to nerf Grarl (without directly nerfing Grarl further) and to encourage players to commit to keeping King Claw and Ocean Templar once they are built.
Welcome to the 63,000 new players that have gotten the game since last weekend... and counting! We just hit our all-time peak players online today, so if you haven't joined the party, you're not too late.
To celebrate, we are:
Extending the x3 bonus essence and card drop rate to next Sunday October 17th, instead of having it end today
Introducing our second post-launch featured game mode: ULTIMATE HYBRID
Ultimate Hybrid
The Ultimate Hybrid featured game mode starts NOW and ends October 14th! Here are the rules:
To build a tower, you pick a tier. A tower from that tier is randomly built.
No rerolling
Waves have x2 the number of spawns
At the beginning of the game, choose between +50 gold, +39 mythium, and +20 income
Harpy, Sea Serpent, and Eggsack can be sold for 90%
What we're working on now:
Player support. If you're having any issues playing the game, talk to us in Discord
Growing the team and improving processes to support a larger community
Restart option for the campaign and single-player modes
Matchmaking tuning
Balance changes, bug fixes, and quality-of-life improvements
Prioritization for next patch & post-launch roadmap
We've heard your requests for:
Pause option for the campaign and single-player modes
Skill-based matchmaking for Classic 4v4
1v1 featured game mode
Many more things
Thank you for all the suggestions. We're doing our best to prioritize things and improve the game the best we can.
Major Fixes: • Matchmaking: Fixed some cases where matchmaking would find a match slower than it should have, especially for newer players
Minor Improvements • Guilds: You can now invite via clicking a player's name:
• In-Game Escape Menu: Added surrender button:
• Enemy Lane: VFX improved • 4K: Various HUD texts should be clearer now (Still a work in progress)
Minor Fixes • Profile: Now correctly shows "No Data" for seasons before your account had data • FairPlay: Fixed some cases where a player would mistakenly be marked as AFK
Compatibility • Fixed some compatibility issues with some machines • Fixed an issue where 1280x720 resolution screens wouldn't start up the game
Major Fixes • 4K Support: Added the "Enable 4K UI Scaling" option in Options --> Interface. Disable this if you're on an extra large 4K screen or otherwise need to use UI Scaling. Leave it enabled by default otherwise. • Main Menu: Fixed a few more stuttering issues • Login: Fixed a few cases of players being stuck at Connecting to Login
Minor Improvements • Enemy Lane: Now shows a red glow to make it easier to tell whose lane you are attacking • Matchmaking: Improved match quality for lower rated players
Minor Fixes • Guilds: Fixed a tooltip bug with Applying to Guild
Localization • Updated translations
Progress Updates • Matchmaking: Continuing to debug some issues with new players occasionally getting stuck in queue. • 4K: Will be continuing to make fixes based on player feedback in Discord
Major Improvements • Added full 4K support. UI Scale and saved HUD positions have been reset to support the new 4K layouts.
Minor Improvements • New icons!
• New Wave 21 achievement art!
Major Fixes • Fixed a matchmaking bug where brand new players sometimes got stuck in queue when queueing for a Ranked match • Improved Login server reliability
Minor Fixes • Global Chat: Fixed some cases of chat causing lag • Codex: Fixed Giant Snail name • Featured Game Mode: Improved tooltips • Guilds: Fixed a few back buttons leading to the wrong places
Localization • Updated translations • Fixed a bug where certain characters didn't show up properly on postgame graphs
Stability • Fixed some cases where players would be disconnected from the lobby server while idling
Major Improvements * Added full 4K support. UI Scale and saved HUD positions have been reset to support the new 4K layouts.
Minor Improvements * New icons! * New Wave 21 achievement art!
Major Fixes * Fixed a matchmaking bug where brand new players sometimes got stuck in queue when queueing for a Ranked match
Minor Fixes * Global Chat: Fixed some cases of chat causing lag * Codex: Fixed Giant Snail name * Featured Game Mode: Improved tooltips * Guilds: Fixed a few back buttons leading to the wrong places
Localization * Updated translations
Stability * Fixed some cases where players would be disconnected from the lobby server while idling