Patch 8.04 is expected to release on Wednesday, October 20.
Pollywog Cup
Sign up as a team here by October 21 at 8pm CEST (11am PDT) and join the tournament Discord. This is an open tournament. Anyone can sign up.
Schedule: October 22-24 from 8-10pm CEST (11am-1pm PDT). Be there 15 minutes early! Prize: $300 USD to the winning team Format: Bo3 single elimination, Bo5 for finals. Maximum 64 teams. Rules: Mastermind 2v2
The Pollywog Cup is organized by an external organizer known as CFA.
Now it’s easier to see which fighters are your main carries. Click the icon to switch the chart from "Damage" to "Damage Taken" and see which tanks are doing their job.
Mouseover a fighter’s name to hover the fighter unit. Click the fighter’s name to select the fighter itself. The bar will be green if the unit is alive, and gray if the unit is dead.
4v4 Skill-based Matchmaking
Previously, Classic 4v4 queue would form a match as soon as 8 players were ready. Now it will try to match you with players closer to your skill level, using your hidden 4v4 rating.
Due to the more casual environment and the importance of fast queues, 4v4 matchmaking is very "loose," meaning you'll match with a variety of skill levels. Keep in mind that the team auto-balancer will always shuffle teams to be as fair as possible.
We'll be monitoring queue times and matchmaking fairness in 4v4 carefully and tuning things as needed.
Restart Campaign Button
In the Campaign only, you can now quickly restart a match via the ESC menu. Note that the restart button is only available for the first 20 minutes of the match right now, due to some technical limitations.
If you're past 20 minutes and want to restart, use Surrender. It's faster than Quitting and also awards essence and XP.
Improvements & Fixes
Major Improvements - Added a button to start a Classic 4v4 match if you have 8 players in your custom game room. If you're in a squad of 5-8 players, it's highly recommended to play Classic instead of custom games because it auto-balances teams, has card drops enabled, and gives bonus essence.
- Pinging units now shows additional information
Major Fixes - Matchmaking: Fixed occasional cases of long queue times when there shouldn’t have been, especially for lower rated players - Gameplay: Fixed some very rare cases where a unit would start at max mana, when it shouldn’t have - HUD: Wave Info and Attack Effectiveness windows now save their positions between sessions - Tab Scoreboard: Fixed a bug where enemy units weren’t hoverable after they died - Client: Fixed some cases where the game would freeze when trying to quit - Reconnecting: Fixed a bug where you couldn’t send Giant Snails after reconnecting - Interface: Fixed HUD layouts not saving between sessions - Translation fixes and improvements. If you'd like to contribute to translations, please visit https://legiontd2.com/translate. Any changes you make will automatically show up next patch. Thank you for your help!
Matchmaking - Duo Penalty: Improved to be more fair. Slightly higher penalty in low Elo and moderately lower penalty in high Elo for skill gaps - Loading Screen: While duoing in ranked, now displays your party rating badge instead of your individual rating (to help players better understand duo party rating) - Loading Screen: Unranked players now display their actual rating badge to players outside their party (to show a more accurate rating)
Minor Improvements - Bots: Now smarter about generally avoiding ranged mercenaries on ranged waves - HUD: Unit range circles are now shown during the battle phase. Range circles are a little less bright around the edges. - HUD: When autosend (“AUTO”) is off, it now shows an empty checkbox to make it more clear that it is off - HUD: Attack & Defense Types table now shows relative percents like +20% instead of absolute percents like 120% - HUD: Fighter tooltips now show percent bonus damage/reduction: https://i.imgur.com/WF4cGTD.png - HUD: Wave tooltip now shows attack range for ranged waves - HUD: Pinging a player's power score now shows their leak ratio - HUD: Pinging a king now shows its king upgrades - Graphics: Enemy lane indicator VFX improvements - Graphics: Upgrade Available white circle is now a bit more visible - Graphics: Newly Deployed blue glow is now a bit more visible - Menu: Prevented selecting Mastermind Variants or Lock-In Fighter too quickly (to reduce the chance of misclicks) - Options > Interface: Health Bar size now goes up to a max of 300 (from 200) - Options > Video: Cursor confined mode now has the “Default” option, which will be the default for new players moving forward. When “Default” is selected, the cursor will be confined for full-screen, but free for borderless/windowed. - Debug: Added -stacks X command for setting hydra stacks
Minor Fixes - In-Game News: Fixed a bug where in-game news sometimes didn’t show, especially for short events - Graphics: Fixed some cases where a unit would appear to continue running across the screen, when it was actually standing still and attacking - Audio: Fixed Mute Insufficient Resource Sounds option not working with king upgrades - Audio: Fixed Judgment missing sound effect - Battle Text: Various fixes & improvements - Codex: Added -save/-load commands which were previously missing - Graphics: Fixed a bug where trees sometimes weren't rendered for players on non-Very Low graphics
New Player Experience - Game Coach: Now warns you about training workers during Wave 15 battle (since you can get 2x workers starting on Wave 16): https://i.imgur.com/sG62Z01.png - Game Coach: Now reminds you to hit “1” and “3” keys to pan to your lane/enemy lane - Game Coach: No longer reminds you to hit Tab + Space - New Player Experience: Fixed a bug where ties/match canceled counted towards your games played, which affected your initial rating boost
Stability - Fixed a few more cases where a player would get stuck on Connecting to Login for a minute or two, instead of connecting quickly - Fixed some rare cases where a player would receive the “Loading account information” popup during a loading screen of a game
Game Balance
Legion Spells
Creditor - Gain 50% of your spare gold (up to 170 spare gold each wave) >> Gain 40% of your spare gold (no cap)
Making Creditor more fun and less confusing.
Villain - Damage amplification: 30% (15% for ranged) >> 28% (14% for ranged)
Fighters
Bone Warrior - Health: 110 >> 100
Oathbreaker - Health 1100 >> 1080
Pack Rat - Health: 600 >> 620 - Damage: 58 >> 59
Buzz / Consort - Attack speed 1.03 >> 1.01
False Maiden - Damage: 25 >> 26
Hell Raiser - Damage: 50 >> 51
Kingpin - Damage: 192 >> 195
Reverting the last nerf to Kingpin. Despite being perceived by some as strong, Angler/Bounty Hunter/Kingpin are underperforming.
King Claw / Ocean Templar - Delicacy removed (now only Grarl can be sold for 90%)
We're removing some versatility from these units to nerf Grarl (without directly nerfing Grarl further) and to encourage players to commit to keeping King Claw and Ocean Templar once they are built.
Welcome to the 63,000 new players that have gotten the game since last weekend... and counting! We just hit our all-time peak players online today, so if you haven't joined the party, you're not too late.
To celebrate, we are:
Extending the x3 bonus essence and card drop rate to next Sunday October 17th, instead of having it end today
Introducing our second post-launch featured game mode: ULTIMATE HYBRID
Ultimate Hybrid
The Ultimate Hybrid featured game mode starts NOW and ends October 14th! Here are the rules:
To build a tower, you pick a tier. A tower from that tier is randomly built.
No rerolling
Waves have x2 the number of spawns
At the beginning of the game, choose between +50 gold, +39 mythium, and +20 income
Harpy, Sea Serpent, and Eggsack can be sold for 90%
What we're working on now:
Player support. If you're having any issues playing the game, talk to us in Discord
Growing the team and improving processes to support a larger community
Restart option for the campaign and single-player modes
Matchmaking tuning
Balance changes, bug fixes, and quality-of-life improvements
Prioritization for next patch & post-launch roadmap
We've heard your requests for:
Pause option for the campaign and single-player modes
Skill-based matchmaking for Classic 4v4
1v1 featured game mode
Many more things
Thank you for all the suggestions. We're doing our best to prioritize things and improve the game the best we can.
Major Fixes: • Matchmaking: Fixed some cases where matchmaking would find a match slower than it should have, especially for newer players
Minor Improvements • Guilds: You can now invite via clicking a player's name:
• In-Game Escape Menu: Added surrender button:
• Enemy Lane: VFX improved • 4K: Various HUD texts should be clearer now (Still a work in progress)
Minor Fixes • Profile: Now correctly shows "No Data" for seasons before your account had data • FairPlay: Fixed some cases where a player would mistakenly be marked as AFK
Compatibility • Fixed some compatibility issues with some machines • Fixed an issue where 1280x720 resolution screens wouldn't start up the game
Major Fixes • 4K Support: Added the "Enable 4K UI Scaling" option in Options --> Interface. Disable this if you're on an extra large 4K screen or otherwise need to use UI Scaling. Leave it enabled by default otherwise. • Main Menu: Fixed a few more stuttering issues • Login: Fixed a few cases of players being stuck at Connecting to Login
Minor Improvements • Enemy Lane: Now shows a red glow to make it easier to tell whose lane you are attacking • Matchmaking: Improved match quality for lower rated players
Minor Fixes • Guilds: Fixed a tooltip bug with Applying to Guild
Localization • Updated translations
Progress Updates • Matchmaking: Continuing to debug some issues with new players occasionally getting stuck in queue. • 4K: Will be continuing to make fixes based on player feedback in Discord
Major Improvements • Added full 4K support. UI Scale and saved HUD positions have been reset to support the new 4K layouts.
Minor Improvements • New icons!
• New Wave 21 achievement art!
Major Fixes • Fixed a matchmaking bug where brand new players sometimes got stuck in queue when queueing for a Ranked match • Improved Login server reliability
Minor Fixes • Global Chat: Fixed some cases of chat causing lag • Codex: Fixed Giant Snail name • Featured Game Mode: Improved tooltips • Guilds: Fixed a few back buttons leading to the wrong places
Localization • Updated translations • Fixed a bug where certain characters didn't show up properly on postgame graphs
Stability • Fixed some cases where players would be disconnected from the lobby server while idling
Major Improvements * Added full 4K support. UI Scale and saved HUD positions have been reset to support the new 4K layouts.
Minor Improvements * New icons! * New Wave 21 achievement art!
Major Fixes * Fixed a matchmaking bug where brand new players sometimes got stuck in queue when queueing for a Ranked match
Minor Fixes * Global Chat: Fixed some cases of chat causing lag * Codex: Fixed Giant Snail name * Featured Game Mode: Improved tooltips * Guilds: Fixed a few back buttons leading to the wrong places
Localization * Updated translations
Stability * Fixed some cases where players would be disconnected from the lobby server while idling
Major Fixes • Chat: Fixed an issue where IME didn't work (Korean, Chinese, Japanese, etc.) (한국어와 몇가지 언어가 채팅창에 입력이 되지 않던 문제를 해결했습니다.)
Minor Fixes • Interface: Fixed a bug where a fighter built at the last second wouldn't make it through • Interface: Fixed a UI layout issue with Wave Info table • Interface: Fixed a UI layout issue with Tutorial menu • Graphics: Fixed a cosmetic bug where in some cases, Town models would accidentally be shown in the 4v4 map mercenary area • Achievements: Fixed a bug where Student of the Game achievement wasn't unlocking properly • Localization: Fixed a bug where some translations didn't load until restarting the game after changing a language • Friends List: temporarily disabled "Invite to Game" option (for friends who aren't running Legion TD 2 yet) due to a bug • Global Chat: Fixed a bug where chat from in-game wasn't showing up if you had Global Chat disabled
Minor Improvements • Audio: Added sound for 20 seconds until Wave 1 spawns • Options: Added an Interface option to Show Battle Texts to show/hide damage/healing numbers during battle • Shop: Added an intro tooltip
New player experience • Added a loading screen tip for PvP Custom games to remind players that they can queue for Classic with up to 8 players.
The moment we've all been waiting for... Legion TD 2 has left early access and fully launched!
Join in on the hype, try the new units Holy Avenger & Sovereign, play the new Divine legion, and enjoy +100% essence gain and +100% card drop rate this weekend. There will also be streamers playing in English, Español, Portugues, Русский, Polskie, Türkçe, Čeština, Français, 한국어, and more!
Thank you to the thousands of players who recently got the game! For all the new players, make sure to watch the How To Play Video and read the Official Gameplay Guide.
As a 4-person indie team, we're incredibly thankful to you all. We've poured our hearts into Legion TD 2 over the last 7 years 10 months of development. For those who have been around since early access, you have been instrumental in making Legion TD 2 what it is today. It's a dream come true going from a Warcraft 3 mod to Kickstarter to early access to full launch. We hope you love the game as much as we do. See you on the ladder!
To celebrate the game's launch, we're doing an AMA on reddit. Ask us about modding, game development, future plans for the game, our favorite pizza, or anything!