Oct 3, 2021
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Welcome to the 23,000 new players that have gotten the game this weekend... and counting!

There are currently 4565 4661 players online playing Legion TD 2! (increased in the middle of typing this)

To celebrate, we are:
  • Extending the bonus essence and card drop rate to next Sunday October 10th, instead of having it end today
  • Increasing the bonus essence and card drop rate from x2 to x3
  • Introducing our first post-launch featured game mode: ULTIMATE CHAOS
Ultimate Chaos

The Ultimate Chaos featured game mode starts NOW and ends October 6th! Here are the rules:
  • Get 6 new random fighters every wave
  • Waves have x2 the number of spawns
  • At the beginning of the game, choose between +50 gold, +39 mythium, and +20 income


What we're working on now:
  • Player support. If you're having any issues playing the game, talk to us in Discord
  • Better UI scaling for 4K and larger monitors
Sincerely,
Lisk, Jules, Curing, and Dani
Oct 2, 2021
Legion TD 2 - Multiplayer Tower Defense - dev
Major Fixes
• Chat: Fixed an issue where IME didn't work (Korean, Chinese, Japanese, etc.) (한국어와 몇가지 언어가 채팅창에 입력이 되지 않던 문제를 해결했습니다.)

Minor Fixes
• Interface: Fixed a bug where a fighter built at the last second wouldn't make it through
• Interface: Fixed a UI layout issue with Wave Info table
• Interface: Fixed a UI layout issue with Tutorial menu
• Graphics: Fixed a cosmetic bug where in some cases, Town models would accidentally be shown in the 4v4 map mercenary area
• Achievements: Fixed a bug where Student of the Game achievement wasn't unlocking properly
• Localization: Fixed a bug where some translations didn't load until restarting the game after changing a language
• Friends List: temporarily disabled "Invite to Game" option (for friends who aren't running Legion TD 2 yet) due to a bug
• Global Chat: Fixed a bug where chat from in-game wasn't showing up if you had Global Chat disabled

Minor Improvements
• Audio: Added sound for 20 seconds until Wave 1 spawns
• Options: Added an Interface option to Show Battle Texts to show/hide damage/healing numbers during battle
• Shop: Added an intro tooltip

New player experience
• Added a loading screen tip for PvP Custom games to remind players that they can queue for Classic with up to 8 players.

Localization
• Updated translations
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


The moment we've all been waiting for... Legion TD 2 has left early access and fully launched!

Join in on the hype, try the new units Holy Avenger & Sovereign, play the new Divine legion, and enjoy +100% essence gain and +100% card drop rate this weekend. There will also be streamers playing in English, Español, Portugues, Русский, Polskie, Türkçe, Čeština, Français, 한국어, and more!

Thank you to the thousands of players who recently got the game! For all the new players, make sure to watch the How To Play Video and read the Official Gameplay Guide.


As a 4-person indie team, we're incredibly thankful to you all. We've poured our hearts into Legion TD 2 over the last 7 years 10 months of development. For those who have been around since early access, you have been instrumental in making Legion TD 2 what it is today. It's a dream come true going from a Warcraft 3 mod to Kickstarter to early access to full launch. We hope you love the game as much as we do. See you on the ladder!

To celebrate the game's launch, we're doing an AMA on reddit. Ask us about modding, game development, future plans for the game, our favorite pizza, or anything!

Sincerely,
Lisk, Jules, Curing, and Dani
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


The Divine have descended onto the grounds of Nova, casting a blinding golden light. Do not mistake their holiness and beauty for graciousness. They bring justice through conviction and eradication, and without mercy. These ethereal beings believe only servants of the Divine deserve ascension, and they seek to cleanse the world of the unworthy. Are you worthy?

Holy Avenger, Sovereign, and the Divine legion unlock when the game full launches on October 1st. Make sure to play this weekend to try the new units, join in on the launch hype, and enjoy +100% essence gain and card drop rates!

Holy Avenger


Gold cost: 270
Health: 2400
Damage: 96
Attack speed: 1.25
Range: 100 (Melee)
Attack type: Impact
Defense type: Swift


Aegis
Holy Avenger gains 0.1 mana every time she is attacked and 2 mana every time she attacks. Each 10% mana increases her attack speed and damage reduction by 4%. At maximum mana, her attacks deal 25% splash damage in a small radius.



Sovereign


Upgrade cost: 430
Health: 6200
Damage: 236
Attack speed: 1.25
Range: 100 (Melee)
Attack type: Impact
Defense type: Swift


Final Judgment
Sovereign gains 0.15 mana every time he is attacked and 3 mana every time he attacks. Each 10% mana increases his attack speed and damage reduction by 4%. At maximum mana, his attacks deal 25% splash damage in a large radius.



Gameplay Tips

Holy Avenger and Sovereign are the newest hyper-carries to the game. Among the few Impact / Swift units, they are off-tanks with both solid DPS and durability.

Optimal positioning means having them tank some of the wave (to make use of their health pool and ramp up their mana gain faster), but not too much, so they stay alive, unlock their splash effect, and dish out maximum damage.

Recommended Combos:


Butcher / Head Chef / Vampire
Lifesteal synergizes with their damage reduction, attack speed, and area of effect damage.


APS / MPS / Dark Mage / Pulverizer
Attack speed increases their DPS and amplifies the rate of their on-hit mana gain.


Sacred Steed / Pegasus / Starcaller / Magician
Mana gain makes them stack up and unlock their splash effect faster.


Desert Pilgrim / Lost Chieftain / Titan / Guardian Angel
Healing and bonus health synergize with their damage reduction and allow them to soak more damage for faster mana gain.


Whitemane / Ocean Templar / Hero
Percent effects are strong on high cost units like Sovereign.
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Ultimate Chaos

Introducing our newest featured game mode, Ultimate Chaos, THIS WEEKEND from September 24-26!
  • Get 6 new random fighters every wave
  • Waves have x2 the number of spawns
  • At the beginning of the game, choose between +50 gold, +40 mythium, and +20 income


New Skins: Electron & Fission Atom



Game Improvements & Fixes

VFX Improvements
  • Wave 21 now has special effects and a new soundtrack for more epicness
  • Full screen special effects added for various game events: Wave 21, On Fire, Victory, Defeat, Select Legion Spell, and King Under Attack.
  • Improved the ability vfx for many fighters
  • Units now flash when being attacked
  • Improved the look & feel of all floating texts (ramping damage, healing, etc)
  • New floating texts are shown for ability damage dealing 100+ damage
  • New floating texts are shown for regenerating hp
  • New floating texts are shown for dodging an attack
  • Killing an enemy unit now shows a gold light effect
  • When one of your fighters dies, now shows a red light effect
  • Pyromancy now lights all splashed units on fire
  • Proton/Atom now have death effects
Minor Improvements:
  • Audio: Background music volumes adjusted per-track
  • Audio: Most expensive mercenary sound now plays for earlier waves
  • Game Coach: Added callout about Wave 21 enemies growing stronger each wave
  • Top Games Leaderboard: Tweaked selection filters a bit
  • New Achievement: Student of the Game. Earned by opening the Top Games leaderboard
Minor Fixes
  • Animations: Fixed a bug where unit idle animations didn’t play
  • Graphics: Fixed a bug in 4v4 map where dust effects weren’t being shown
  • Achievements: Fixed a bug where Work Work achievement wasn’t awarded in some cases
  • Shift-Build: Fixed a bug where extra unit previews would appear when dragging the mouse
  • Gameplay: Fixed a rare bug where Sacred Steed/Pegasus wouldn’t cast their buff on themselves
Game Balance

Legion Spells


Pulverizer
- Attack speed: 10% >> 8%


Titan
- Health gained: 1250 >> 1300


Venture
- Maximum gold invested: 110 >> 105

Recent nerfs to wave 12 and buffs to wave 13 indirectly buffed Venture and made it too strong.


Villain
- Damage amplification: 32% (16% ranged) >> 30% (15% ranged)

Fighters


Oathbreaker
- Health: 1140 >> 1100
- Unchained Rage: Attack speed bonus: 250% >> 260%

Oathbreaker is overpowered, particularly on wave 5, but balanced as an opening. This change maintains its current power as an opening, while nerfing it otherwise


Harpy
- Health: 230 >> 220
- Damage: 15 >> 16


Sky Queen
- Health: 1310 >> 1250


Aqua Spirit
- Attack speed: 0.75 >> 0.77


Fire Elemental
- Damage: 31 >> 32


Zeus
Power Surge: Damage: 165 >> 160


Disciple
- Mana regeneration increased by 8%


Radiant Halo / Arc of Justice
- Attack speed: 1.09 >> 1.11


Berserker
- Health: 2160 >> 2130


Fatalizer
- Health: 6200 >> 6100


Sand Badger
- Health: 2500 >> 2460
- Damage: 75 >> 74


Iron Scales
- Health: 6720 >> 6680


Yozora / Arctaire
- Attack speed: 1.25 >> 1.22


Millennium / Doomsday Machine
- Attack speed: 0.61 >> 0.62

Mercenaries


Imp
- Attack speed: 1.25 >> 1.22


Mimic
- Attack speed: 1.14 >> 1.16


Ghost Knight
- Health: 3450 >> 3500
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames

GET HYPED, EVERYONE!! On October 1st, Legion TD 2 will leave early access and full launch. Going from a mod made by Lisk as a high schooler in 2009 to a fully released standalone game is honestly a dream come true.

October 1:
  • Legion TD 2 will be featured on the front page of Steam
  • Holy Avenger & Sovereign will become playable with Mastermind, Chaos, and Hybrid builders
  • The Divine legion will become playable
  • +100% card drop rate from October 1-3
  • +100% essence gain from October 1-3
The launch patch releases tomorrow to ensure a stable launch.

We're doing everything we can to have a successful launch. As an indie 4-person team, we need your help making that a reality.

How can you help?
We've poured our hearts into Legion TD 2 over the last 7 years. This trailer and upcoming full launch are everything we've worked towards. For those who have been around since the alpha and early seasons, thank you for your feedback and support over the years. You have been instrumental in making Legion TD 2 what it is today. For those of you who are new, welcome! We believe this game and community have bright futures.

Sincerely,
Lisk, Jules, Curing, and Dani

P.S. If you're curious, here's what the game looked like 5 years ago and what the mod looked like 12 years ago.
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Expected patch release: Thursday, September 9

Before we dive into the patch notes, we're excited to announce our full launch trailer is dropping this Wednesday, September 8 at 7am PDT / 4pm CEST. The trailer reveals the full launch date for Legion TD 2.

You heard that right. Legion TD 2 is leaving early access and full launching. GET HYPED!!


Steam Achievements



Steam Achievements are finally here! Unlock 52 achievements to show off your progression in the game. More to come in the future.

Some achievements will be instantly given when you log on if you’ve already met the conditions. However, some achievements you’ll have to earn again. This is because certain stats weren’t tracked before these achievements were implemented.

Happy achievement hunting!

Holy Avenger & Sovereign



Holy Avenger and Sovereign will release on the game's full launch date (announced in the trailer). Unit stats and abilities to be revealed this month.

With the release of Holy Avenger and Sovereign, the Divine legion will also become playable.

Top Games



Select high rated games are now saved and highlighted as "Top Games" (in Leaderboards) to help players learn strategies and improve their builds.

New Emojis



Use these emojis by wrapping the word in colons : :

Fixes & Improvements

Major Fixes
  • Gameplay: Fixed a bug where pillage gold (for dealing king damage) was being calculated incorrectly.
  • Gameplay: Fixed a bug where downgrading a Pack Rat (Treasure Hunt) would cause net worth (and thus, ‘on fire’ status) to be calculated incorrectly
  • Gameplay: Fixed a rare bug where an extra Imp would be summoned randomly
  • Reconnecting: Fixed a bug where reconnecting didn’t work properly if you disconnected in the loading screen or before the game fully started
Minor Fixes
  • Gameplay: Fixed a bug in Weekly Challenge where Mimic kills would give extra gold
  • Gameplay: Fixed a bug in Classic where a player would start with 0 income if they were disconnected at the start of the game and a bot picked their roll
  • Gameplay: Fixed a very rare bug where a fighter wouldn’t have one of its abilities
  • Gameplay: Fixed a very rare bug in 2v2 where units in one lane would try to walk through the town to reach a teammate’s lane
  • Gameplay: Fixed a very rare bug where one team’s king would start with less than max health
  • Graphics: Fixed a bug where enemies waiting at the gate would sometimes appear like they were walking while standing still
  • Graphics: Fixed a bug where Hell Raiser (Enraged) and Pack Rat (Treasure Hunt) didn’t play their sounds
  • Graphics: Fixed a bug where Iron Scales appeared too dark on lower graphics settings
  • Graphics: Fixed a bug where Egg Sack’s shell wasn’t semi-transparent, so you couldn’t see how many stacks it had
  • Graphics: Fixed a bug where visual effects for building fighters wasn’t appearing for spectators
  • Postgame: Fixed a bug where W/L numbers were incorrectly displayed for Campaign and Play vs. AI
  • Match History: Fixed a bug where MVP incorrectly displayed only if you were MVP of the whole game, rather than just of your team
  • Client: Fixed a rare bug where the Quit button would disappear
  • Client: Fixed some UI dropdown elements not being the correct width
  • Client: Fixed a bug where viewing a player's match history sometimes didn't load
  • Client: Fixed a bug where news pop-ups sometimes were mistakenly shown when already read, or mistakenly hidden when they weren’t read yet
  • Guilds: Fixed a rare bug where creating a guild would get stuck loading after confirming a guild name
Improvements
  • Some units now have new VO. Thank you to Austin for all his help.
  • Postgame: Game Coach “well played” message now has some variations, depending on how the game went. He may say things like “Flawless victory” or “What a comeback!”
  • MVP: Now earn +10% Essence if you are your team’s MVP
  • New Player Experience: Featured mode now shows a Caution tooltip if the player’s account is level 1-3
  • Some mana users should cast at max mana more responsively, and mana regen tweaks to avoid power creep
  • Dark Mage is now smarter about buffing Berserker/Fatalizer on certain waves, especially wave 6/18
Server Operations

Community staff can now perform a wide variety of server operations, like enabling safety mode, enabling backup matchmaker, moving servers from Europe to US (if Europe is down), and many other operations. This will allow server fires to be addressed by community staff, particularly when the dev team is unavailable.

Translations
  • Released Arabic
  • Enabled Finnish (still WIP)
  • Updated other languages
If you notice missing or incorrect translations, please visit https://legiontd2.com/translate

Game Balance

Eco Strategy (only workers)
- No longer gives extra gold to the opposing team
- Now gives reduced leak gold to the eco player

Eco is in a bad balance spot where the eco player is rewarded and becomes the late game carry/hero, but at the expense of the team. The team has to adapt and cater to that player's strategy, which isn't fun.

These changes shift agency and power into the eco player's teammates.



King
- Lightning Hammer: +6% damage
- Immolation, Judgement, Chain Frost: -2% damage

Legion Spells


Pulverizer
- Stun duration against bosses: 0.5 >> 0.3

Fighters


Gargoyle
- Attack speed: 0.94 >> 0.93


Green Devil
- Attack speed: 1.33 >> 1.32

Gargoyle and Green Devil were already strong. After Dino changed from fortified to natural, they became even stronger.


Harpy
- Health: 240 >> 230


Sky Queen
- Health: 1350 >> 1310


Zeus
- Power Surge: Damage: 170 >> 165


Pyro
- Damage: 29 >> 30


Fire Elemental
- Attack speed: 0.79 >> 0.81


Kingpin
- Damage: 195 >> 192


Honeyflower
- Health: 1380 >> 1400


Deathcap
- Health: 4200 >> 4250


Berserker
- Health: 2180 >> 2160


Fatalizer
- Health: 6250 >> 6200


Disciple
- Mana regeneration: +5%


Great Boar
- Health: 3250 >> 3220


Red Eyes
- Health: 8300 >> 8220


Millennium/Doomsday Machine
- Attack speed: 0.59 >> 0.61

Mercenaries


Imp
- Attack speed: 1.18 >> 1.16


Ogre
- Attack speed: 1.33 >> 1.37

Waves

Shifting some more power from 12 and 15 to 11, 13, and 14.


(11) Quill Shooters
- Attack speed: 0.82 >> 0.83


(12) Mantises
- Attack speed: 0.98 >> 0.965


(13) Drill Golems
- Health: 3170 >> 3190


(14) Killer Slugs
- Attack speed: 1.22 >> 1.23


(15) Quadrapuses
- Attack speed: 1.11 > 1.1
- Giant Quadrapus: Range: 550 >> 450

Ranged mercenaries are less likely to be targeted before Giant Quadrapus.
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


With Legion TD 2 nearing full launch, we want to honor the 10 best players from Early Access.

Methodology

Our point system rewards players who have been dominant on either the ladder or in tournaments across multiple seasons. The methodology was selected before viewing the results.

Ladder
  • Legend: +5 points per seasons 1-7
  • Grandmaster +4 points per seasons 1-7
  • Senior Master: +3 points per seasons 1-7
  • Top 10 alpha: +3 points
  • Master: +2 points per seasons 1-7
  • Expert: +1 point per seasons 1-7
  • Top 100 alpha: +1 point
Tournaments
  • 1st: +7 points
  • 2nd: +4 points
  • 3rd: +2 points
  • If no 3rd place decider, +1 point for 3rd/4th
Masters Cups 1-8, Grandmaster LIHL seasons 1-3

Rankings


1. Kingdanzz
The GOAT. See his name for proof.
  • 88 points
  • 1st in ladder performance
  • 1st in tournament performance
  • 1st player to hit Grandmaster
  • 1st player to hit Legend
  • 1st in 7 Masters Cups
  • 1st in 1 LIHL season

2. Ashton Butcher
Known for his high income playstyle. Arguably the best solo queue player.
  • 56 points
  • 2nd in ladder performance
  • 2nd in tournament performance
  • 1st and only player to hit 3000 Elo
  • 1st highest peak Elo of all time
  • 1st in 4 Masters Cups

3. adames
Consistently one of the best, both on the ladder and in tournaments.
  • 52 points
  • 3rd in ladder performance
  • 3rd in tournament performance
  • 1st in 2 LIHL seasons

4. Egekaer
Doesn't take the ladder seriously. A tournament god.
  • 36 points
  • 4th in tournament performance
  • 1st in 2 Masters Cups
  • 1st in 1 LIHL season

5. Bonny
Community leader and streamer. Carries his duo mate, basti.
  • 35 points
  • T-5th in ladder performance
  • T-6th in tournament performance

6. Widderson
Dominant on both the ladder and in tournaments. One of the best in recent seasons.
  • 34 points
  • 5th in tournament performance
  • 1st in 2 LIHL seasons

7. basti
A powerhouse since season 1. Carries his duo mate, Bonny.
  • 32 points
  • 8th in ladder performance
  • T-6th in tournament performance

8. Archaikum
Known for long saves. Provides stability when playing with his duo mate, robie.
  • 25 points
  • 7th in ladder performance

9. Pzig42
Historically, one of the most dominant ladder players.
  • 22 points
  • 4th in ladder performance

10. Jules
Representing the dev team.
  • 21 points
  • T-5th in ladder performance
Honorable mentions: Aviator (20), BerntDasBROT (19), M0NX (18), ithion (18), Lisk (17), robie (17)

Masters Cup 8 VODs
If you missed the recent Masters Cup stream, check out the VODs:
- Group stage
- Knockout stage & finals

LIHL Diamond Division
- 12-team league lasting from September 6 to October 17
- 1st place: Auto-qualification for the LIHL Grandmaster Division. 3200 premium essence
- 2nd place: Auto-qualification for the LIHL Grandmaster Division. 2000 premium essence
- 3rd/4th place: 1000 premium essence

Signup closes Friday, September 3! Details and signup instructions

We encourage anyone who is Platinum or higher to sign up for the LIHL Diamond Division.
Aug 17, 2021
Legion TD 2 - Multiplayer Tower Defense - dev
Fixes
* Mac compatibility fixes
* Various stability fixes
* Fixed a UI bug with match history
* Fixed a graphics bug where missiles would sometimes travel to the wrong position (and fly across the screen)
* Fixed a graphics bug where guild emblems were too dark
* Fixed some cases where Game Coach said the wrong player was the top ranked player
* Guild emblems now show guild name (in addition to abbreviation) when moused over
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Masters Cup 8
- New format from previous Masters Cups
- Group stage with 16 teams in 4 groups, followed by knockout stage
- 1st place: Gold in-game badge and $300
- 2nd place: Silver in-game badge and $200

Sign-up ends August 23.

>> Details and signup instructions <<

Community Content
We want to give a shout-out to two community members, Bonny and Shadowings, who have been making awesome Legion TD 2 content recently. We recommend watching their game casts to learn strategies and improve.

New Mastermind option: Yolo



Yolo
+6 income and get a fully random roll (6 fully random fighters). You still have your 1 lucky Reroll.

Yolo is meant to be a risky, fun option for players that enjoy thinking on their feet and maximum variety. Full disclosure: it's probably not great for climbing the ranks. Use at your own risk.

Yolo is unlockable in the shop for essence (currency earned from playing).

Reworked: Redraw



Redraw
+3 income and +2 Rerolls (on any wave)

The old Redraw let you swap out your entire roll only on wave 1. The new Redraw gives you 2 additional Rerolls on any wave.

Redraw is unlockable in the shop for essence (currency earned from playing). Anyone who owned the old Redraw option will still own the new one.

New Secret Card



Death by Natural Causes
Has a chance to drop when your King dies without being sent any mercenaries that wave.

Secret Card Drop Rates
- Increased drop rates of This Is Fine, No-Touchy Yozora, Fiesta, Et tu, Brute?, Sunny Side Eggsack, Dank Mage, Bee Mine Forever, Dizzy Mole, and C H O N K Y Nekomata

Rank Callouts
- Game Coach now gives a shout-out when there’s a top ranked player in your game. Ranks are based on the queue you are playing.
- Top 250 players are always announced. If no top 250 players are in the game, the highest ranked player will be announced

VFX Engine Upgrade



This patch we upgraded our game engine’s visual effects renderer, which was a huge task and involved recreating every visual effect in the game from scratch. While you may not notice differences this patch, the upgrade allows for higher quality visual effects moving forward.

Game Improvements

Gameplay Fixes
- Fixed a bug with -ns mode where autosending could accidentally be toggled off
- Fixed a case where power score gave away some information from wave 1
- Fixed some rare cases where legion spells were not selectable or displayed properly after reconnecting

Client Fixes
- Fixed various bugs with reconnecting
- Fixed some "Failed to login to Steam" errors, especially when logging in too many times in a short span
- Fixed a bug where Yozora background didn’t loop properly when Enable High Quality Videos was disabled
- Fixed some cases of Match History not storing the full 10 games
- Fixed a bug where client backgrounds didn't save/load properly when switching between accounts
- Fixed a profile bug where rank % was displayed incorrectly
- Fixed a profile bug where a player’s current rating was accidentally displaying last season’s rating if they hadn’t played this season yet
- Fixed a postgame bug where player power score was incorrectly labeled
- Fixed a friends list bug where it sometimes didn’t load until you pressed refresh
- Fixed a codex bug where VFX artifacts were visible when switching poses
- Added a more helpful error message when a purchase fails due to having “Enable Steam Overlay in-game” unchecked in Steam settings

Graphics Fixes
- Fixed a case where the king was invisible to one or more players
- Fixed some transparency issues with units with leaves/hair/feathers when fading in/out
- Fixed some cases of projectiles mistakenly flying to/from the bottom left corner
- Fixed a case where hidden towns were visible to one or more players in 4v4

Interface Fixes
- Fixed a bug where chat autocomplete (emojis) didn’t work in chats other than in-game chat
- Fixed a bug where AFK players’ (Afk) tag was mistakenly visible to enemies
- Fixed a bug where mercenary received icons (on the spawn cave) weren’t resetting each time Wave 21 spawned
- Fixed a case where a seemingly random fighter would be mistakenly auto-selected when the wave started
- Fixed a rare, but cosmetic-only, loading screen bug where other player panels didn’t show up

Misc. Improvements
- Loading screen: Classic wins are easier to read (no longer colored)
- Loading screen: When there is a duo in ranked, now shows a tip that duos have their ratings adjusted to account for communication advantages.
- Loading screen: A new tip is now shown every 7 seconds
- Hybrid: Graphics improved when placing fighters
- AI: Various improvements
- Options: Re-enabled Max Game FPS and Max Lobby FPS options

Weekly Challenge
- Fixed a bug where rewards were incorrectly given
- Various improvements to challenge selections

Localization
- Fixed a bug where King Dan’s name was sometimes missing in Chinese
- Fixed Wave timer formatting for Korean and Chinese
- Updated translations

Stability
- Various crashes & stability fixes
- Major improvements to error logs to speed up debugging

Game Balance

Legions
Picking a legion now gives +3 starting income (same as default Mastermind).

4v4
Players that play an eco strat (workers only) in 4v4 now get 30% reduced gold from leaks


Reroll
Now includes the possibility of tier 1 fighters, only on wave 1.

Mana Synergies
- Slightly nerfed with some expensive fighters to make this patch's buffs to Magician, Starcaller, Sacred Steed, and Pegasus have a bigger effect with low and middle costs fighters.
- The goal is to open up more combos like Magician + Desert Pilgrim or Sacred Steed + Fire Archer

Legion Spells


Magician
- Mana regeneration aura bonus: 0.35 >> 0.4

Fighters


Bone Warrior
- Damage: 6 >> 5


Dark Mage
- Damage: 38 >> 36

After last patch’s buffs to Bone Crusher and Dark Mage’s Mind Warp targeting, Bone Warrior became one of the best picks in the game.


Oathbreaker
- Attack speed: 0.74 >> 0.72


Proton / Atom
- Attack speed: 1.06 >> 1.09


Gargoyle
- Attack speed: 0.97 >> 0.94


Golden Buckler
- Attack speed: 0.77 >> 0.755


Royal Guard
- Attack speed: 0.885 >> 0.87


Zeus
- Attack speed: 2.47 >> 2.44


Pyro
- Damage: 28 >> 29

Shifting power from Zeus to Pyro.


Harpy / Sky Queen
- Attack speed: 1.33 >> 1.35


Aqua Spirit
- Attack speed: 0.74 >> 0.75


Tempest
- Health: 780 >> 750


Leviathan
- Health: 1900 >> 1830


Sacred Steed / Pegasus
- Mana regeneration increased by 12%


Honeyflower
- Health: 1350 >> 1400


Deathcap
- Health: 4100 >> 4250


Disciple
- Mana regeneration increased by 8%


Starcaller
- Amplify Magic: Mana regeneration aura bonus: 0.6 >> 0.7
- Mana regeneration decreased by 0.15


Radiant Halo / Arc of Justice
- Attack speed: 1.07 >> 1.08


Millennium / Doomsday Machine
- Attack speed: 0.58 >> 0.59

Mercenaries

Non-tank melee mercenaries now spawn 0.25 seconds later to help them live longer.


Dino
- Defense type: Fortified >> Natural

With Snail and Siege Ram as fortified tanks and Centaur becoming a DPS unit, Dino is the new natural tank mercenary.


Centaur
- Health: 5380 >> 4200
- Attack speed: 1.64 >> 1.96
- Spawn position: In front as a tank >> Behind as DPS

Centaur was changed to a tank a few years ago to fill the natural tank void. With Dino now serving this role, Centaur can return to its original design as a cleaving damage dealer and late game pierce damage.

Waves


(8) Kobras
- Attack speed: 1.1 >> 1.08


(11) Quill Shooters
- Health: 1070 >> 1080
- Attack speed: 0.81 >> 0.82


(12) Mantises
- Attack speed: 1 >> 0.98


(13) Drill Golems
- Health: 3150 >> 3170


(14) Killer Slugs
- Health: 1950 >> 1980


(15) Quadrapuses
- Attack speed: 1.14 >> 1.11
...